2024-04-20 16:23:08 +00:00
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/*
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2024-06-15 18:12:48 +00:00
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2024-04-20 16:23:08 +00:00
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2024-04-19 20:58:24 +00:00
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#if !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_)
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#define AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// PlayerWeaponsDialog.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// PlayerWeaponsDialog dialog
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2024-06-15 18:12:48 +00:00
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class PlayerWeaponsDialog : public CDialog {
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// Construction
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public:
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2024-06-15 18:12:48 +00:00
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PlayerWeaponsDialog(int current_ship, CWnd *pParent = NULL); // standard constructor
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2024-04-19 20:58:24 +00:00
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2024-06-15 18:12:48 +00:00
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// Dialog Data
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//{{AFX_DATA(PlayerWeaponsDialog)
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enum { IDD = IDD_PLAYER_WEAPONS };
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CString m_current_wb_text;
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//}}AFX_DATA
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2024-06-15 18:12:48 +00:00
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(PlayerWeaponsDialog)
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protected:
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virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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2024-06-15 18:12:48 +00:00
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// Implementation
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protected:
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void UpdateDialog(void);
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int CurrentWBIndex(void);
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2024-06-15 18:12:48 +00:00
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int m_current_ship;
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2024-06-15 18:12:48 +00:00
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// Generated message map functions
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//{{AFX_MSG(PlayerWeaponsDialog)
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afx_msg void OnEditWbButton();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelendokCurrentWeaponBatteryCombo();
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afx_msg void OnFiresFusion();
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afx_msg void OnContinuousFiringSound();
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afx_msg void OnFiringReleaseSound();
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afx_msg void OnSelchangeFiringSoundPulldown();
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afx_msg void OnSelchangeReleaseSoundPulldown();
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afx_msg void OnSelchangeSpewPowerupPulldown();
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afx_msg void OnOnoff();
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afx_msg void OnZoom();
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afx_msg void OnKillfocusMaxAmmo();
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afx_msg void OnShowTenths();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_)
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