Descent3/editor/PlayerWeaponsDialog.h

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/*
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* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_)
#define AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// PlayerWeaponsDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// PlayerWeaponsDialog dialog
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class PlayerWeaponsDialog : public CDialog {
// Construction
public:
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PlayerWeaponsDialog(int current_ship, CWnd *pParent = NULL); // standard constructor
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// Dialog Data
//{{AFX_DATA(PlayerWeaponsDialog)
enum { IDD = IDD_PLAYER_WEAPONS };
CString m_current_wb_text;
//}}AFX_DATA
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// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(PlayerWeaponsDialog)
protected:
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virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
//}}AFX_VIRTUAL
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// Implementation
protected:
void UpdateDialog(void);
int CurrentWBIndex(void);
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int m_current_ship;
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// Generated message map functions
//{{AFX_MSG(PlayerWeaponsDialog)
afx_msg void OnEditWbButton();
virtual BOOL OnInitDialog();
afx_msg void OnSelendokCurrentWeaponBatteryCombo();
afx_msg void OnFiresFusion();
afx_msg void OnContinuousFiringSound();
afx_msg void OnFiringReleaseSound();
afx_msg void OnSelchangeFiringSoundPulldown();
afx_msg void OnSelchangeReleaseSoundPulldown();
afx_msg void OnSelchangeSpewPowerupPulldown();
afx_msg void OnOnoff();
afx_msg void OnZoom();
afx_msg void OnKillfocusMaxAmmo();
afx_msg void OnShowTenths();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYERWEAPONSDIALOG_H__C8CA18E3_545B_11D1_97A7_004095AA4FAE__INCLUDED_)