Descent3/editor/SoundListCombo.cpp

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/*
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* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// SoundListCombo.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "SoundListCombo.h"
#include "soundload.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundListCombo
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CSoundListCombo::CSoundListCombo() {}
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CSoundListCombo::~CSoundListCombo() {}
BEGIN_MESSAGE_MAP(CSoundListCombo, CComboBox)
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//{{AFX_MSG_MAP(CSoundListCombo)
ON_CONTROL_REFLECT(CBN_SETFOCUS, OnSetfocus)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundListCombo message handlers
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void CSoundListCombo::Init(int selected) {
// Clear the combo box
ResetContent();
// Add the "none" sound
AddString("<none>");
SetItemData(0, -1);
SetCurSel(0); // default
// Now add all the sounsd
for (int i = 0; i < MAX_SOUNDS; i++) {
if (Sounds[i].used) {
int index;
index = AddString(Sounds[i].name);
SetItemData(index, i);
if (selected == i)
SetCurSel(index);
}
}
}
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void CSoundListCombo::SetSelected(int selected) {
// Now add all the sounsd
int count = GetCount();
for (int i = 0; i < count; i++) {
if (selected == (int)GetItemData(i))
SetCurSel(i);
}
}
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int CSoundListCombo::GetSelected() { return (int)GetItemData(GetCurSel()); }
#include "mono.h"
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void CSoundListCombo::OnSetfocus() {
// Update list in case the items have changed
Init(GetSelected());
}