2024-07-20 21:19:31 +00:00
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#version 150 core
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/*
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* Descent 3
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* Copyright (C) 2024 Descent Developers
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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in vec3 in_pos;
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in vec4 in_color;
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in vec2 in_uv0;
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in vec2 in_uv1;
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2024-07-29 03:26:12 +00:00
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out vec4 vertex_color;
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out vec2 vertex_uv0;
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out vec2 vertex_uv1;
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2024-08-06 23:16:15 +00:00
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out vec4 vertex_modelview_pos;
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2024-07-29 03:26:12 +00:00
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2024-08-06 23:16:15 +00:00
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uniform mat4 u_modelview;
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uniform mat4 u_projection;
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2024-07-28 09:18:54 +00:00
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2024-07-20 21:19:31 +00:00
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void main()
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{
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2024-08-06 23:16:15 +00:00
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vertex_modelview_pos = u_modelview * vec4(in_pos, 1);
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gl_Position = u_projection * vertex_modelview_pos;
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2024-07-29 03:26:12 +00:00
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vertex_color = in_color;
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vertex_uv0 = in_uv0;
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vertex_uv1 = in_uv1;
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2024-07-20 21:19:31 +00:00
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}
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