Descent3/sndlib/sdlsound.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __LINUX_DD_SOUND_H_
#define __LINUX_DD_SOUND_H_
#include <SDL_audio.h>
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#include "ssl_lib.h"
#include "mixer.h"
class sound_buffer_info;
void lnxsound_SetError(int code);
void lnxsound_ErrorText(const char *fmt, ...);
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class emulated_listener {
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public:
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matrix orient;
vector position;
vector velocity;
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};
class lnxsound final : public llsSystem {
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// Public functions
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public:
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lnxsound();
~lnxsound();
// may be called before init (must be to be valid, the card passed here will be initialized in InitSoundLib)
void SetSoundCard(const char *name) override;
void PauseSound(int sound_uid) override;
void ResumeSound(int sound_uid) override;
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// set special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void SetEnvironmentValues(const t3dEnvironmentValues *env) override;
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// get special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void GetEnvironmentValues(t3dEnvironmentValues *env) override;
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// enable special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void SetEnvironmentToggles(const t3dEnvironmentToggles *env) override;
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// get states of special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void GetEnvironmentToggles(t3dEnvironmentToggles *env) override;
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// Starts the sound library, maybe have it send back some information -- 3d support?
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int InitSoundLib(char mixer_type, oeApplication *sos, uint8_t max_sounds_played) override;
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// Cleans up after the Sound Library
void DestroySoundLib() override;
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// Locks and unlocks sounds (used when changing play_info data)
bool LockSound(int sound_uid) override;
bool UnlockSound(int sound_uid) override;
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bool SetSoundQuality(char quality) override;
char GetSoundQuality() override;
bool SetSoundMixer(char mixer_type) override;
char GetSoundMixer() override;
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// Plays a 2d sound
int PlaySound2d(play_information *play_info, int sound_index, float volume, float pan, bool f_looped) override;
int PlayStream(play_information *play_info) override;
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void SetListener(pos_state *cur_pos) override;
int PlaySound3d(play_information *play_info, int sound_index, pos_state *cur_pos, float master_volume,
bool f_looped, float reverb = 0.5f) override;
void AdjustSound(int sound_uid, float f_volume, float f_pan, uint16_t frequency) override;
void AdjustSound(int sound_uid, pos_state *cur_pos, float adjusted_volume, float reverb = 0.5f) override;
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void StopAllSounds() override;
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// Checks if a sound is playing (removes finished sound);
bool IsSoundInstancePlaying(int sound_uid) override;
int IsSoundPlaying(int sound_index) override;
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// virtual void AdjustSound(int sound_uid, play_information *play_info) = 0;
// Stops 2d and 3d sounds
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void StopSound(int sound_uid, uint8_t f_immediately = SKT_STOP_IMMEDIATELY) override;
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// Pause all sounds/resume all sounds
void PauseSounds() override;
void ResumeSounds() override;
bool CheckAndForceSoundDataAlloc(int sound_file_index) override;
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// Begin sound frame
void SoundStartFrame() override;
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// End sound frame
void SoundEndFrame() override;
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// returns the error string.
virtual const char *GetErrorStr() const;
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// environmental sound interface
// volume modifier (0-1), damping(0-1), 1 = complete, 0 = none
// decay 0.1 to 100 seconds, how long it takes for a sound to die.
bool SetGlobalReverbProperties(float volume, float damping, float decay) override;
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bool GetDeviceSettings(SDL_AudioDeviceID *sound_device, uint32_t *freq, uint32_t *bit_depth,
uint32_t *channels) const;
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friend void lnxsound_SetError(int code);
friend void lnxsound_ErrorText(const char *fmt, ...);
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protected:
#ifdef _DEBUG
int16_t FindFreeSoundSlot(int sound_index, float volume, int priority);
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#else
int16_t FindFreeSoundSlot(float volume, int priority);
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#endif
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// This function limits the number of sounds cached to 255(8bits) and 256 bit is for invalid channel
// The purpose is to create unique signatures for each sound played (and allow for
// the slot_number to be quickly determined)
inline int MakeUniqueId(int sound_slot) const;
static inline int ValidateUniqueId(int sound_uid);
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// Sound System Error Handler.
void CheckForErrors() override;
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void StartStreaming();
void EndStreaming();
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int m_primary_frequency; // Set to the primary buffers frequency -- cmphack
int m_primary_alignment;
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SDL_AudioDeviceID sound_device;
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bool in_at_exit;
bool m_in_sound_frame;
bool m_pending_actions;
char m_sound_quality;
float m_cache_stress_timer;
float m_timer_last_frametime;
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int m_total_sounds_played;
int m_cur_sounds_played;
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emulated_listener m_emulated_listener;
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// Sam 6/29 - Added support for SDL
software_mixer m_mixer;
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};
#endif