Descent3/editor/TableFileFilterMng.cpp

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/TableFileFilterMng.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
*
*
* $Log: not supported by cvs2svn $
*
* 49 10/22/99 6:05p Jeff
* fixed bugs and compiler errors resulting from mac code merge
*
* 48 4/21/99 4:49p Kevin
*
* 47 4/21/99 4:18p Jason
* check texture sounds when determining pages
*
* 46 4/08/99 5:11p Nate
* Added logging of Remaining and Removed Pages during a filtering
*
* 45 3/30/99 4:42p Kevin
* For Matt T. -- Silly bug.
*
* 44 3/28/99 4:03p Matt
* Added code to handle soundsource objects
*
* 43 3/05/99 6:54p Jason
* fixed table file filter for sound bands
*
* 42 3/04/99 5:27p Jason
* added matcen stuff to table file
*
* 41 2/19/99 12:01p Jason
* took out sky band
*
* 40 2/17/99 7:06p Kevin
* OEM build setup
*
* 39 2/11/99 5:46p Kevin
* changes for jason
*
* 38 2/11/99 12:50p Kevin
* Changes for jason -- to get fireball stuff in
*
* 37 2/09/99 4:58p Nate
* Fixed up the TableParse file stuff
*
* 36 2/09/99 4:20p Nate
* Added TableParse file support
*
* 35 2/08/99 10:23a Jason
* made table file filter work again
*
* 34 1/22/99 3:59p Jason
* added 256x256 textures to help with terrain skies
*
* 33 1/21/99 11:15p Jeff
* pulled out some structs and defines from header files and moved them
* into seperate header files so that multiplayer dlls don't require major
* game headers, just those new headers. Side effect is a shorter build
* time. Also cleaned up some header file #includes that weren't needed.
* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
* manage.h and multi.h
*
* 32 1/20/99 10:50a Jason
* added new terrain
*
* 31 1/08/99 2:56p Samir
* Ripped out OSIRIS1.
*
* 30 11/05/98 7:54p Jason
* changes for new manage system
*
* 29 10/23/98 1:37p Nate
* Fixed spelling of sound page.
*
* 28 10/23/98 12:39p Nate
* Added a few more pages.
*
* 27 10/21/98 8:53a Nate
*
* 26 10/19/98 11:33p Nate
* Yet more hard coded pages to add
*
* 25 10/19/98 7:21p Nate
*
* 24 10/19/98 7:19p Matt
* Added system to support different types of damage to the player and
* have these different types make different sounds.
*
* 23 10/16/98 6:01p Nate
* added more hard-coded pages
*
* 22 10/16/98 11:35a Jason
* added some more defaults
*
* 21 10/14/98 1:02p Jason
* fixed FindSoundName issues
*
* 20 10/14/98 11:32a Jason
* added gunboy
*
* 19 10/13/98 8:41p Jason
* fixed cockpit problem
*
* 18 10/13/98 5:25p Nate
* Added ship flags
*
* 17 10/13/98 4:44p Jason
* added more primitives
*
* 16 10/13/98 2:32p Chris
* BuddyBot to GuideBot
*
* 15 10/12/98 11:38p Jeff
* wrapped all the Object_info[].description whenever freed...trying to
* find an obscure bug. Added icon_name to manage page of Generic
*
* 14 10/09/98 10:45p Jeff
* renamed FlagYellow bug
*
* 13 10/09/98 7:40p Jason
* fixed gamefile .oofs to read in their textures
*
*
* 12 10/09/98 1:41p Jason
* Hard coded more stuff for demo
*
* 11 10/09/98 10:55a Nate
* Fixed bug, now correctly displays which pages weren't written out to
* the table file
*
* 10 10/09/98 3:16a Jason
* more changes for demo
*
* 9 10/09/98 2:40a Jason
* fixed table file issues with demo
*
* 8 10/08/98 10:48p Nate
*
* 7 10/08/98 2:26p Jason
* added table file filter functionality
*
* 6 10/08/98 10:48a Nate
* Fixed memory leaks by freeing level script when done with loaded level.
*
* 5 10/08/98 10:30a Nate
* Initial version
*
* $NoKeywords: $
*/
#include "stdafx.h"
#include "resource.h"
#include "TableFileFilterMng.h"
#include "manage.h"
#include "mono.h"
#include "LoadLevel.h"
#include "object.h"
#include "objinfo.h"
//@@#include "d3x.h"
#include "texpage.h"
#include "doorpage.h"
#include "soundpage.h"
#include "megapage.h"
#include "shippage.h"
#include "weaponpage.h"
#include "gamefilepage.h"
#include "genericpage.h"
#include "sounds.h"
#include "gametexture.h"
#include "terrain.h"
#include "fireball.h"
#include "mem.h"
#include "polymodel.h"
#include "ddio.h"
#include "DallasUtilities.h"
#include "matcen.h"
#include "game.h"
#define TITLE_NAME "Table File Filter v1.0"
// Function Prototypes
void DeferMessages(void);
void OpenFilterLogFiles(void);
void WriteToRemainingLog(char *name, int type);
void WriteToRemovedLog(char *name, int type);
void CloseFilterLogFiles(void);
////////////////////////////////////////////////////////////////
// PageDataNode Class Members
////////////////////////////////////////////////////////////////
PageDataNode::PageDataNode()
{
prev=NULL;
next=NULL;
name[0]='\0';
type=PAGETYPE_UNKNOWN;
flags=0;
tag_count=0;
}
PageDataNode::~PageDataNode()
{
}
// Performs a comparison based upon the page name
bool PageDataNode::operator < (const PageDataNode &node)
{
return(stricmp(name,node.name) <0 );
}
// Loads a Page Data Node from a given stream
bool PageDataNode::Load(CFILE *infile)
{
cf_ReadString(name,PAGENAME_LEN,infile);
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type=(uint8_t)cf_ReadByte(infile);
flags=cf_ReadInt(infile);
tag_count=cf_ReadInt(infile);
return TRUE;
}
// Saves a Page Data Node to a given stream
bool PageDataNode::Save(CFILE *outfile)
{
cf_WriteString(outfile,name);
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cf_WriteByte(outfile,(int8_t)type);
cf_WriteInt(outfile,flags);
cf_WriteInt(outfile,tag_count);
return TRUE;
}
////////////////////////////////////////////////////////////////
// PageDataList Class Members
////////////////////////////////////////////////////////////////
PageDataList::PageDataList()
{
int j;
// Init the list to be empty
m_head=NULL;
m_tail=NULL;
m_size=0;
// Init the level filename list to be empty
m_NumLevelFilenames=0;
for(j=0;j<MAX_LEVEL_FILENAMES;j++)
m_LevelFilenames[j][0]='\0';
// Init the dialog control pointers
m_Dlg=NULL;
m_TableParseFile=NULL;
m_PageDataListCtrl=NULL;
m_LevelListBox=NULL;
m_NumPagesText=NULL;
m_StatusText=NULL;
m_DataListFilename="";
m_DataListLoaded=FALSE;
m_DataListModified=FALSE;
}
PageDataList::~PageDataList()
{
// Detach the dialog control pointers
m_Dlg=NULL;
m_TableParseFile=NULL;
m_PageDataListCtrl=NULL;
m_LevelListBox=NULL;
m_NumPagesText=NULL;
m_StatusText=NULL;
ClearList();
}
// Wipes out the data list
void PageDataList::ClearList(void)
{
PageDataNode *temp, *node;
int j;
CWaitCursor wc;
node=m_head;
while(node!=NULL) {
temp=node;
node=node->next;
delete temp;
}
m_size=0;
m_head=NULL;
m_tail=NULL;
// Init the level filename list to be empty
m_NumLevelFilenames=0;
for(j=0;j<MAX_LEVEL_FILENAMES;j++)
m_LevelFilenames[j][0]='\0';
m_DataListFilename="";
m_DataListLoaded=FALSE;
m_DataListModified=FALSE;
// Clear out the dialog data
if(m_PageDataListCtrl) m_PageDataListCtrl->DeleteAllItems();
if(m_LevelListBox) m_LevelListBox->ResetContent();
if(m_NumPagesText) m_NumPagesText->Format("0");
if(m_StatusText) m_StatusText->Format("Blank Page Data List Created");
if(m_Dlg) m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
}
// Adds the node to the list in ascending alphabetical order
// according to the page names of the nodes
bool PageDataList::AddToList(PageDataNode *new_node)
{
PageDataNode *node;
CWaitCursor wc;
if(new_node==NULL) return FALSE;
// Handle empty list case
if(m_head==NULL) {
m_head=new_node;
m_tail=new_node;
new_node->next=NULL;
new_node->prev=NULL;
m_size++;
goto UpdateControls;
}
// Handle (new node < list head) case
if((*new_node)<(*m_head)) {
new_node->next=m_head;
new_node->prev=NULL;
m_head->prev=new_node;
m_head=new_node;
m_size++;
goto UpdateControls;
}
// Search through list until end of list or until the new node is less
// than the next node, then add the new node after the current node
node=m_head;
while(node->next!=NULL && (*(node->next))<(*new_node) )
node=node->next;
new_node->next=node->next;
new_node->prev=node;
if(node->next==NULL)
m_tail=new_node;
else
node->next->prev=new_node;
node->next=new_node;
m_size++;
UpdateControls:
// Add it to the data list control
AddToListCtrl(0,new_node);
// Update the count
if(m_NumPagesText) m_NumPagesText->Format("%d",m_size);
if(m_Dlg) m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
m_DataListModified=TRUE;
return TRUE;
}
// Creates a new node and adds it to the list (if not already in it)
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bool PageDataList::AddToList(char *page_name, uint8_t page_type, int page_flags)
{
PageDataNode *new_node, *found_node;
CWaitCursor wc;
// If the node is already in the list, don't add it!
found_node=FindNode(page_name,page_type);
if(found_node!=NULL) {
// If the new node has been added for a level, tag it once
if(page_flags & ADDED_FOR_LEVEL_FLAG) {
found_node->flags |= ADDED_FOR_LEVEL_FLAG;
found_node->tag_count++;
}
// If it's been added directly by user, set that flag
if(page_flags & ADDED_FOR_USER_FLAG)
found_node->flags |= ADDED_FOR_USER_FLAG;
return TRUE;
}
// Allocate memory for the new node
new_node=new PageDataNode;
if(new_node==NULL) {
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mprintf(0,"ERROR: Could not allocate new PageDataNode!\n");
return FALSE;
}
// Initialize the data
strcpy(new_node->name,page_name);
new_node->type=page_type;
new_node->flags=page_flags;
new_node->tag_count=0;
// If the new node has been added for a level, tag it once
if(new_node->flags & ADDED_FOR_LEVEL_FLAG) new_node->tag_count++;
// Add the new node to the list
AddToList(new_node);
return TRUE;
}
// Searches for and removes matching node from the list
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bool PageDataList::RemoveFromList(char *page_name, uint8_t page_type)
{
int index;
LVFINDINFO find_info;
CWaitCursor wc;
if(m_PageDataListCtrl==NULL) return FALSE;
// Find and remove node from the data list
PageDataNode *found_node;
found_node=FindNode(page_name,page_type);
if(found_node!=NULL) {
// If node has been "level tagged", decrement it
if(found_node->tag_count > 0)
found_node->tag_count--;
// If node is still tagged by another level, leave it
if(found_node->tag_count > 0)
return TRUE;
// Otherwise, continue and get rid of it
RemoveFromList(found_node);
}
// Find and remove item from the list control
find_info.flags=LVFI_STRING;
find_info.psz=page_name;
index=m_PageDataListCtrl->FindItem(&find_info,-1);
if(index==-1) return FALSE;
m_PageDataListCtrl->DeleteItem(index);
return TRUE;
}
// Removes the given node from the list
bool PageDataList::RemoveFromList(PageDataNode *goner_node)
{
CWaitCursor wc;
if(goner_node==NULL) return FALSE;
// Connect previous node to the next node
if(goner_node->prev != NULL)
goner_node->prev->next=goner_node->next;
// Connect the next node to the previous node
if(goner_node->next != NULL)
goner_node->next->prev=goner_node->prev;
// If node to be removed is the head, make the next node the head
if(goner_node==m_head)
m_head=goner_node->next;
// If node to be removed is the tail, make the previous node the tail
if(goner_node==m_tail)
m_tail=goner_node->prev;
delete goner_node;
m_size--;
// Update the count
if(m_NumPagesText) m_NumPagesText->Format("%d",m_size);
if(m_Dlg) m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
m_DataListModified=TRUE;
return TRUE;
}
// Loads a Page Data List from a file
bool PageDataList::LoadList(char *list_filename)
{
int i, list_size;
CFILE *infile;
PageDataNode *new_node;
CWaitCursor wc;
// Wipe out the current data list
ClearList();
wc.Restore();
// Try to open the file for loading
infile=cfopen (list_filename,"rb");
if (!infile)
{
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mprintf(0,"Couldn't open the input list file!\n");
return FALSE;
}
// Display "saving" message
m_StatusText->Format("Loading %s...",list_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Read in the number of nodes in the list
list_size=cf_ReadInt(infile);
// Read in each data node to the list
for(i=0; i<list_size; i++) {
// Allocate memory for the new node
new_node=new PageDataNode;
if(new_node==NULL) {
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mprintf(0,"ERROR: Could not allocate new PageDataNode!\n");
return FALSE;
}
// Read in the node's data
new_node->Load(infile);
// Add the new node to the list
AddToList(new_node);
wc.Restore();
}
// Read in the number of level filenames
m_NumLevelFilenames=cf_ReadInt(infile);
// Read in each level filename
for(i=0; i<m_NumLevelFilenames; i++) {
cf_ReadString(m_LevelFilenames[i],_MAX_PATH,infile);
// Add the filename to the list box
m_LevelListBox->InsertString(-1,m_LevelFilenames[i]);
DeferMessages();
wc.Restore();
}
// Close the saved file
cfclose(infile);
// Save the current filename
m_DataListFilename=list_filename;
m_DataListModified=FALSE;
// Display "saving" message
m_StatusText->Format("Load Complete");
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Saves a Page Data List to a file
bool PageDataList::SaveList(char *list_filename)
{
int i;
CFILE *outfile;
PageDataNode *node;
CWaitCursor wc;
if(list_filename==NULL) {
if(!FilenameSpecified()) return FALSE;
list_filename=m_DataListFilename.GetBuffer(0);
}
// Try to open the file for saving
outfile=cfopen (list_filename,"wb");
if (!outfile)
{
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mprintf(0,"Couldn't open the output list file!\n");
return FALSE;
}
// Display "saving" message
m_StatusText->Format("Saving %s...",list_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Write out the number of nodes in the list
cf_WriteInt(outfile,m_size);
// Write out each data node in the list
node=m_head;
for(i=0; i<m_size; i++) {
node->Save(outfile);
node=node->next;
}
// Write out the number of level filenames
cf_WriteInt(outfile,m_NumLevelFilenames);
// Write out each level filename
for(i=0; i<m_NumLevelFilenames; i++)
cf_WriteString(outfile,m_LevelFilenames[i]);
// Close the saved file
cfclose(outfile);
// Save the current filename
m_DataListFilename=list_filename;
m_DataListModified=FALSE;
// Display "saving" message
m_StatusText->Format("Save Complete");
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Scans the list for a certain page, and returns a pointer to the
// matching data node (or NULL if not found)
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PageDataNode *PageDataList::FindNode(char *page_name, uint8_t page_type)
{
PageDataNode *node, *found_node;
found_node=NULL;
node=m_head;
while(node!=NULL) {
if(node->type==page_type && stricmp(node->name,page_name)==0) {
found_node=node;
break;
}
node=node->next;
}
return(found_node);
}
// Adds a level filename to the filename list (and to the dialog list box)
bool PageDataList::AddLevelFilename(char *level_filename)
{
int i, level_found;
CWaitCursor wc;
if(level_filename==NULL) return FALSE;
// Make sure the level hasn't already been added
level_found=-1;
for(i=0; i<m_NumLevelFilenames; i++)
if(stricmp(m_LevelFilenames[i],level_filename)==0)
level_found=i;
if(level_found >= 0) return FALSE;
// Add the filename to the list
if(m_NumLevelFilenames >= MAX_LEVEL_FILENAMES) return FALSE;
strcpy(m_LevelFilenames[m_NumLevelFilenames],level_filename);
m_NumLevelFilenames++;
// Add the filename to the list box
m_LevelListBox->InsertString(-1,level_filename);
// Add the pages required by this level
ProcessPagesForLevel(level_filename,ADD_PAGES);
wc.Restore();
m_DataListModified=TRUE;
return TRUE;
}
// Removes the selected level from the filename list (and from the dialog list box)
bool PageDataList::RemoveSelLevelFilename(void)
{
int i, level_found;
int index;
CString level_filename;
CWaitCursor wc;
if(m_LevelListBox==NULL) return FALSE;
index=m_LevelListBox->GetCurSel();
if(index==LB_ERR) return FALSE;
m_LevelListBox->GetText(index,level_filename);
// Find the level position in the filename list
level_found=-1;
for(i=0; i<m_NumLevelFilenames; i++)
if(stricmp(m_LevelFilenames[i],level_filename.GetBuffer(0))==0)
level_found=i;
if(level_found < 0) return FALSE;
// Remove the filename from the list
for(i=level_found; i<m_NumLevelFilenames-1; i++)
strcpy(m_LevelFilenames[i],m_LevelFilenames[i+1]);
m_NumLevelFilenames--;
// Remove the filename from the list box
m_LevelListBox->DeleteString(index);
// Remove the pages required by this level
ProcessPagesForLevel(level_filename.GetBuffer(0),REMOVE_PAGES);
wc.Restore();
m_DataListModified=TRUE;
return TRUE;
}
char *gamefile_level_ext[] = {
".d3l",
".cpp",
".dll",
".msg",
".omf",
".brf",
".str",
".msn",
NULL
};
// Processes all pages needed by the given level
bool PageDataList::ProcessPagesForLevel(char *level_filename, int process_type)
{
CWaitCursor wc;
if(level_filename==NULL) return FALSE;
m_StatusText->Format("Loading level - %s...",level_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Load the given level
if(!LoadLevel(level_filename)) {
m_Dlg->MessageBox("Error loading level","Level Load Error");
return FALSE;
}
m_StatusText->Format("Processing level - %s...",level_filename);
m_NumPagesText->Format("%d",m_size);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// Process level, adding pages that it requires
DetermineRequiredPages(process_type);
// Add Level's gamefile pages
char filename[_MAX_FNAME+1];
char pagename[_MAX_PATH+1];
_splitpath(level_filename,NULL,NULL,filename,NULL);
for(int j=0;gamefile_level_ext[j]!=NULL;j++) {
sprintf(pagename,"%s%s",filename,gamefile_level_ext[j]);
ProcessPage(pagename,PAGETYPE_GAMEFILE,process_type);
}
wc.Restore();
m_StatusText->Format("Processing Complete",level_filename);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Either adds the given level page to the list, or removes it
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bool PageDataList::ProcessPage(char *page_name, uint8_t page_type, int process_type, int flags)
{
CWaitCursor wc;
switch(process_type) {
case ADD_PAGES:
AddToList(page_name,page_type,ADDED_FOR_LEVEL_FLAG);
break;
case REMOVE_PAGES:
RemoveFromList(page_name,page_type);
break;
default:
break;
}
m_NumPagesText->Format("%d",m_size);
m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
return TRUE;
}
// Get extension of a file
bool GetFileExt(char *file, char *ext)
{
char *temp;
if(strlen(file)<4) return FALSE;
temp=(file+strlen(file)-4);
strcpy(ext,temp);
if(ext[0]!='.') return FALSE;
return TRUE;
}
// Determines what pages are required by the currently loaded level,
// and processes each one appropriately
void PageDataList::AddTexturePage (int id,int process_type)
{
if (id==-1)
return;
CWaitCursor wc;
ProcessPage (GameTextures[id].name,PAGETYPE_TEXTURE,process_type);
wc.Restore();
if (GameTextures[id].flags & TF_DESTROYABLE && GameTextures[id].destroy_handle!=-1)
{
AddTexturePage (GameTextures[id].destroy_handle,process_type);
}
if (GameTextures[id].sound!=-1)
AddSoundPage (GameTextures[id].sound,process_type);
}
void PageDataList::AddSoundPage (int id,int process_type)
{
if (id==-1)
return;
CWaitCursor wc;
ProcessPage (Sounds[id].name,PAGETYPE_SOUND,process_type);
wc.Restore();
}
void PageDataList::AddDoorPage (int id,int process_type)
{
CWaitCursor wc;
//Set sounds
door *doorpointer=&Doors[id];
ProcessPage (Doors[id].name,PAGETYPE_DOOR,process_type);
wc.Restore();
PageInPolymodel (doorpointer->model_handle);
poly_model *pm=&Poly_models[doorpointer->model_handle];
for (int t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
if (doorpointer->open_sound!=-1 && doorpointer->open_sound!=SOUND_NONE_INDEX)
AddSoundPage (doorpointer->open_sound,process_type);
if (doorpointer->close_sound!=-1 && doorpointer->close_sound!=SOUND_NONE_INDEX)
AddSoundPage (doorpointer->close_sound,process_type);
}
void PageDataList::AddWeaponPage (int id,int process_type)
{
CWaitCursor wc;
weapon *weaponpointer=&Weapons[id];
if (id==-1)
return;
int i;
ProcessPage (Weapons[id].name,PAGETYPE_WEAPON,process_type);
wc.Restore();
if (!(weaponpointer->flags & (WF_IMAGE_BITMAP|WF_IMAGE_VCLIP)))
{
PageInPolymodel (weaponpointer->fire_image_handle);
poly_model *pm=&Poly_models[weaponpointer->fire_image_handle];
for (int t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
// Load the various textures associated with this weapon
if (weaponpointer->explode_image_handle!=-1)
{
AddTexturePage (weaponpointer->explode_image_handle,process_type);
}
if (weaponpointer->particle_handle!=-1)
{
AddTexturePage (weaponpointer->particle_handle,process_type);
}
if (weaponpointer->smoke_handle!=-1)
{
AddTexturePage (weaponpointer->smoke_handle,process_type);
}
if (weaponpointer->scorch_handle!=-1)
{
AddTexturePage (weaponpointer->scorch_handle,process_type);
}
if (weaponpointer->icon_handle!=-1)
{
AddTexturePage (weaponpointer->icon_handle,process_type);
}
// Try to load spawn weapons
if (weaponpointer->spawn_handle!=-1 && weaponpointer->spawn_count>0 && weaponpointer->spawn_handle!=id)
{
AddWeaponPage (weaponpointer->spawn_handle,process_type);
}
if (weaponpointer->alternate_spawn_handle!=-1 && weaponpointer->spawn_count>0 && weaponpointer->alternate_spawn_handle!=id)
{
AddWeaponPage (weaponpointer->alternate_spawn_handle,process_type);
}
if (weaponpointer->robot_spawn_handle!=-1)
{
AddGenericPage (weaponpointer->robot_spawn_handle,process_type);
}
// Try and load the various sounds
for (i=0;i<MAX_WEAPON_SOUNDS;i++)
{
if (weaponpointer->sounds[i]!=SOUND_NONE_INDEX)
{
AddSoundPage (weaponpointer->sounds[i],process_type);
}
}
}
void PageDataList::AddShipPage (int id,int process_type)
{
int i,t;
CWaitCursor wc;
ProcessPage (Ships[id].name,PAGETYPE_SHIP,process_type);
wc.Restore();
ship *shippointer=&Ships[id];
// Page in all textures for this object
PageInPolymodel (shippointer->model_handle);
poly_model *pm=&Poly_models[shippointer->model_handle];
for (t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
if (shippointer->med_render_handle!=-1)
{
PageInPolymodel (shippointer->med_render_handle);
pm=&Poly_models[shippointer->med_render_handle];
for (t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
if (shippointer->lo_render_handle!=-1)
{
PageInPolymodel (shippointer->lo_render_handle);
pm=&Poly_models[shippointer->lo_render_handle];
for (t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
if (shippointer->dying_model_handle!=-1)
{
PageInPolymodel (shippointer->dying_model_handle);
pm=&Poly_models[shippointer->dying_model_handle];
for (t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
// Try and load the various weapons
int j;
for(i = 0; i < MAX_PLAYER_WEAPONS; i++)
{
for(j = 0; j < MAX_WB_GUNPOINTS; j++)
{
if (shippointer->static_wb[i].gp_weapon_index[j] != LASER_INDEX)
{
AddWeaponPage (shippointer->static_wb[i].gp_weapon_index[j],process_type);
}
}
}
// Try and load the various weapons
for(i = 0; i < MAX_PLAYER_WEAPONS; i++)
{
for(j = 0; j < MAX_WB_FIRING_MASKS; j++)
{
if (shippointer->static_wb[i].fm_fire_sound_index[j] != SOUND_NONE_INDEX)
AddSoundPage (shippointer->static_wb[i].fm_fire_sound_index[j],process_type);
}
}
for(i = 0; i < MAX_PLAYER_WEAPONS; i++)
{
if (shippointer->firing_sound[i]!=-1)
AddSoundPage (shippointer->firing_sound[i],process_type);
if(shippointer->firing_release_sound[i] != -1)
AddSoundPage (shippointer->firing_release_sound[i],process_type);
if (shippointer->spew_powerup[i]!=-1)
AddGenericPage (shippointer->spew_powerup[i],process_type);
}
}
void PageDataList::AddGenericPage (int id,int process_type)
{
int i,t;
CWaitCursor wc;
if (id==-1)
return;
ProcessPage (Object_info[id].name,PAGETYPE_GENERIC,process_type);
wc.Restore();
object_info *objinfopointer=&Object_info[id];
// Page in all textures for this object
PageInPolymodel (objinfopointer->render_handle);
poly_model *pm=&Poly_models[objinfopointer->render_handle];
for (t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
if (objinfopointer->med_render_handle!=-1)
{
PageInPolymodel (objinfopointer->med_render_handle);
pm=&Poly_models[objinfopointer->med_render_handle];
for (t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
if (objinfopointer->lo_render_handle!=-1)
{
PageInPolymodel (objinfopointer->lo_render_handle);
pm=&Poly_models[objinfopointer->lo_render_handle];
for (t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
// Process all sounds for this object
for (i=0;i<MAX_OBJ_SOUNDS;i++)
{
if (objinfopointer->sounds[i]!=SOUND_NONE_INDEX)
{
AddSoundPage (objinfopointer->sounds[i],process_type);
}
}
for (i=0;i<MAX_AI_SOUNDS;i++)
{
if (objinfopointer->ai_info->sound[i]!=SOUND_NONE_INDEX)
{
AddSoundPage (objinfopointer->ai_info->sound[i],process_type);
}
}
// Try and load the various wb sounds
int j;
for(i = 0; i < MAX_WBS_PER_OBJ; i++)
{
for(j = 0; j < MAX_WB_FIRING_MASKS; j++)
{
if(objinfopointer->static_wb[i].fm_fire_sound_index[j]!=SOUND_NONE_INDEX)
{
AddSoundPage (objinfopointer->static_wb[i].fm_fire_sound_index[j],process_type);
}
}
}
// Try and load the various wb sounds
for(i = 0; i < NUM_MOVEMENT_CLASSES; i++)
{
for(j = 0; j < NUM_ANIMS_PER_CLASS; j++)
{
if(objinfopointer->anim[i].elem[j].anim_sound_index!=SOUND_NONE_INDEX)
{
AddSoundPage (objinfopointer->anim[i].elem[j].anim_sound_index,process_type);
}
}
}
// Load the spew types
for(i=0;i<MAX_DSPEW_TYPES;i++)
{
if (objinfopointer->dspew_number[i]>0 && objinfopointer->dspew[i]!=0 && objinfopointer->dspew[i]!=id)
{
AddGenericPage (objinfopointer->dspew[i],process_type);
}
}
// Try and load the various weapons
// Automatically include laser
AddWeaponPage (LASER_INDEX,process_type);
for(i = 0; i < MAX_WBS_PER_OBJ; i++)
{
for(j = 0; j < MAX_WB_GUNPOINTS; j++)
{
if (objinfopointer->static_wb[i].gp_weapon_index[j]!=LASER_INDEX)
{
AddWeaponPage (objinfopointer->static_wb[i].gp_weapon_index[j],process_type);
}
}
}
}
extern const char *Static_sound_names[];
bool PageDataList::DetermineRequiredPages(int process_type)
{
CWaitCursor wc;
CString filename;
int i;
////////////////////////////////////////////////////////////
// Note to Jason:
//
// For every page needed by the level call these functions:
// ProcessPage(page_name,page_type,process_type);
// wc.Restore();
////////////////////////////////////////////////////////////
// Processes all the pages in the TableParse output file
m_TableParseFile->GetWindowText(filename);
ProcessPagesInTextFile(filename.GetBuffer(0),process_type);
/* SHOULDN'T NEED THE FOLLOWING ANYMORE
// Add all the other files
char ext[12];
for(i=0;i<MAX_GAMEFILES;i++)
{
if(Gamefiles[i].used != 0)
{
GetFileExt(Gamefiles[i].name,ext);
if (stricmp(ext,".d3l"))
{
AddToList(Gamefiles[i].name,PAGETYPE_GAMEFILE,process_type);
}
if (!stricmp(ext,".oof"))
{
int pid=LoadPolyModel (Gamefiles[i].name,0);
if (pid!=-1)
{
PageInPolymodel (pid);
poly_model *pm=&Poly_models[pid];
for (int t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
else
{
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mprintf(0,"Couldn't find polymodel %s!\n",Gamefiles[i].name);
Int3();
}
}
}
}
// Get misc pages
AddSoundPage (FindSoundName ("AmbSwitch31"),process_type);
AddSoundPage (FindSoundName ("AmbLavaLoop1"),process_type);
AddTexturePage (FindTextureName("Ready1"),process_type);
AddTexturePage (FindTextureName("Online"),process_type);
AddTexturePage (FindTextureName("hilite0"),process_type);
AddTexturePage (FindTextureName("hilite1"),process_type);
AddTexturePage (FindTextureName("hilite2"),process_type);
AddTexturePage (FindTextureName("hilite3"),process_type);
AddTexturePage (FindTextureName("hilite4"),process_type);
AddTexturePage (FindTextureName("hilite5"),process_type);
AddTexturePage (FindTextureName("smhilite01"),process_type);
AddTexturePage (FindTextureName("smhilite11"),process_type);
AddTexturePage (FindTextureName("smhilite21"),process_type);
AddTexturePage (FindTextureName("smhilite31"),process_type);
AddTexturePage (FindTextureName("smhilite41"),process_type);
AddTexturePage (FindTextureName("smhilite51"),process_type);
AddTexturePage (FindTextureName("smhilite61"),process_type);
AddTexturePage (FindTextureName("smhilite71"),process_type);
AddWeaponPage (FindWeaponName ("GunBoy"),process_type);
AddWeaponPage (FindWeaponName ("FragBarrel"),process_type);
AddWeaponPage (FindWeaponName ("NapalmBarrel"),process_type);
AddWeaponPage (FindWeaponName ("TubbsHitBlast"),process_type);
AddWeaponPage (FindWeaponName ("ChaffSpark"),process_type);
AddWeaponPage (FindWeaponName ("NapalmBlob"),process_type);
AddGenericPage (FindObjectIDName ("ShipRedFlag"),process_type);
AddGenericPage (FindObjectIDName ("ShipBlueFlag"),process_type);
AddGenericPage (FindObjectIDName ("ShipYellowFlag"),process_type);
AddGenericPage (FindObjectIDName ("ShipGreenFlag"),process_type);
AddGenericPage (FindObjectIDName ("GuideBot"),process_type);
AddGenericPage (FindObjectIDName ("SmallDebris"),process_type);
AddGenericPage (FindObjectIDName ("BigDebris"),process_type);
AddGenericPage (FindObjectIDName ("VirusHousing"),process_type);
AddGenericPage (FindObjectIDName ("Afterburner"),process_type);
AddGenericPage (FindObjectIDName ("attached light bulb"),process_type);
AddGenericPage (FindObjectIDName ("GuideBot"),process_type);
AddGenericPage (FindObjectIDName ("ChaffChunk"),process_type);
AddGenericPage (FindObjectIDName ("Jugghead"),process_type);
AddGenericPage (FindObjectIDName ("Jugg main turret"),process_type);
AddGenericPage (FindObjectIDName ("Juggbelly"),process_type);
AddGenericPage (FindObjectIDName ("Jugg flame turret"),process_type);
AddGenericPage (FindObjectIDName ("Trackerhatch"),process_type);
AddGenericPage (FindObjectIDName ("Trackerturret"),process_type);
AddGenericPage (FindObjectIDName ("Pesttail"),process_type);
AddGenericPage (FindObjectIDName ("Aliencuplinkhousing"),process_type);
AddTexturePage (FindTextureName("LightFlareStar"),process_type);
AddTexturePage (FindTextureName("TelcomPowerBar"),process_type);
AddTexturePage (FindTextureName("Matcen Lightning"),process_type);
AddTexturePage (FindTextureName("WhiteGlowingBall"),process_type);
AddTexturePage (FindTextureName("SkyDome10"),process_type);
AddTexturePage (FindTextureName("SkyBand10"),process_type);
AddTexturePage (FindTextureName("Multicolor"),process_type);
AddSoundPage (FindSoundName ("Energy Converter"),process_type);
AddSoundPage (FindSoundName ("CockpitSequenceTest1"),process_type);
AddSoundPage (FindSoundName ("Player hit by weapon"),process_type);
AddSoundPage (FindSoundName ("Metallic Door Hit"),process_type);
AddSoundPage (FindSoundName ("Wall Fade ???"),process_type);
AddSoundPage (FindSoundName ("RainDrop"),process_type);
AddSoundPage (FindSoundName ("Lightning"),process_type);
AddSoundPage (FindSoundName ("AmbSwitch31"),process_type);
AddSoundPage (FindSoundName ("AmbLavaLoop1"),process_type);
AddSoundPage (FindSoundName ("Invulnerability on"),process_type);
AddSoundPage (FindSoundName ("Invulnerability off"),process_type);
AddSoundPage (FindSoundName ("Cloak on"),process_type);
AddSoundPage (FindSoundName ("Cloak off"),process_type);
AddSoundPage (FindSoundName ("GBotConcern1"),process_type);
AddSoundPage (FindSoundName ("Drop bomb"),process_type);
AddSoundPage (FindSoundName ("RbtStingeattack1"),process_type);
AddSoundPage (FindSoundName ("AmbDroneV"),process_type);
AddSoundPage (FindSoundName ("AmbDroneR"),process_type);
AddSoundPage (FindSoundName ("AmbDroneO"),process_type);
AddSoundPage (FindSoundName ("AmbDroneN"),process_type);
AddSoundPage (FindSoundName ("AmbDroneI"),process_type);
AddSoundPage (FindSoundName ("AmbDroneK"),process_type);
AddSoundPage (FindSoundName ("AmbDroneM"),process_type);
AddSoundPage (FindSoundName ("AmbDroneX"),process_type);
AddSoundPage (FindSoundName ("AmbDroneQ"),process_type);
AddSoundPage (FindSoundName ("AmbDroneL"),process_type);
AddSoundPage (FindSoundName ("AmbDroneF"),process_type);
AddSoundPage (FindSoundName ("AmbDroneS"),process_type);
AddSoundPage (FindSoundName ("AmbDroneD"),process_type);
AddSoundPage (FindSoundName ("AmbDroneU"),process_type);
AddSoundPage (FindSoundName ("AmbDroneH"),process_type);
AddSoundPage (FindSoundName ("rainhigh1"),process_type);
AddSoundPage (FindSoundName ("rainlow1"),process_type);
AddSoundPage (FindSoundName ("AmbWindGust"),process_type);
AddSoundPage (FindSoundName ("AmbVirusSwitch"),process_type);
AddSoundPage (FindSoundName ("VoxCompAutoSecurity.osf"),process_type);
AddSoundPage (FindSoundName ("CTFHatTrick"),process_type);
AddSoundPage (FindSoundName ("CTFPickupFlag1"),process_type);
AddSoundPage (FindSoundName ("CTFScore1"),process_type);
AddSoundPage (FindSoundName ("CTFLostFlag1"),process_type);
AddSoundPage (FindSoundName ("CTFReturnedFlag1"),process_type);
AddSoundPage (FindSoundName ("Cheater!"),process_type);
AddSoundPage (FindSoundName ("Hostage pickup"),process_type);
AddGenericPage (FindObjectIDName ("Converter"),process_type);
AddGenericPage (FindObjectIDName ("Shield"),process_type);
AddGenericPage (FindObjectIDName ("Energy"),process_type);
AddGenericPage (FindObjectIDName ("Afterburner"),process_type);
AddGenericPage (FindObjectIDName ("Attached light bulb"),process_type);
AddGenericPage (FindObjectIDName ("ChaffChunk"),process_type);
AddGenericPage (FindObjectIDName ("TrackerHatch"),process_type);
AddGenericPage (FindObjectIDName ("TrackerTurret"),process_type);
AddGenericPage (FindObjectIDName ("PestTail"),process_type);
AddGenericPage (FindObjectIDName ("Virushousing"),process_type);
AddGenericPage (FindObjectIDName ("Viruscartridge"),process_type);
AddWeaponPage (FindWeaponName ("TubbsHitBlast"),process_type);
AddShipPage (FindShipName ("Pyro-SE"),process_type);
AddGenericPage (FindObjectIDName ("FlagRed"),process_type);
AddGenericPage (FindObjectIDName ("FlagBlue"),process_type);
AddGenericPage (FindObjectIDName ("FlagGreen"),process_type);
AddGenericPage (FindObjectIDName ("FlagYellow"),process_type);
AddTexturePage (FindTextureName("RedBase"),process_type);
AddTexturePage (FindTextureName("BlueBase"),process_type);
AddTexturePage (FindTextureName("YellowBase"),process_type);
AddTexturePage (FindTextureName("GreenBase"),process_type);
AddTexturePage (FindTextureName("Multicolor"),process_type);
*/
// Add in matcen stuff
for (i=0;i<Num_matcens;i++)
{
int t;
AddTexturePage (Matcen[i]->GetCreationTexture(),process_type);
for (t=0;t<MAX_MATCEN_SOUNDS;t++)
AddSoundPage (Matcen[i]->GetSound(t),process_type);
for (t=0;t<Matcen[i]->GetNumProdTypes();t++)
{
int index;
Matcen[i]->GetProdInfo (t,&index,NULL,NULL,NULL);
if (index!=MATCEN_ERROR)
AddGenericPage (index,process_type);
}
}
for (i=0;i<NUM_TERRAIN_SOUND_BANDS;i++)
{
if (Terrain_sound_bands[i].sound_index!=-1)
AddSoundPage (Terrain_sound_bands[i].sound_index,process_type);
}
// Get static fireballs
for (i=0;i<NUM_FIREBALLS;i++)
{
char name[PAGENAME_LEN];
strcpy (name,Fireballs[i].name);
name[strlen(name)-4]=0;
int id=FindTextureName (name);
if (id!=-1)
AddTexturePage (id,process_type);
else
AddToList(Fireballs[i].name,PAGETYPE_GAMEFILE,process_type);
}
// Get static sounds
for (i=0;i<NUM_STATIC_SOUNDS;i++)
{
int sid=FindSoundName(Static_sound_names[i]);
if (sid!=-1)
AddSoundPage (sid,process_type);
}
// First get textures
for (i=0;i<=Highest_room_index;i++)
{
if (!Rooms[i].used)
continue;
room *rp=&Rooms[i];
for (int t=0;t<rp->num_faces;t++)
{
AddTexturePage (rp->faces[t].tmap,process_type);
}
}
// Touch all terrain textures
for (i=0;i<TERRAIN_TEX_WIDTH*TERRAIN_TEX_DEPTH;i++)
{
AddTexturePage (Terrain_tex_seg[i].tex_index,process_type);
}
AddTexturePage (Terrain_sky.dome_texture,process_type);
for (i=0;i<Terrain_sky.num_satellites;i++)
{
AddTexturePage (Terrain_sky.satellite_texture[i],process_type);
}
// Touch all objects
for (i=0;i<=Highest_object_index;i++)
{
object *obj=&Objects[i];
if (obj->type==OBJ_NONE)
{
continue;
}
if (obj->type==OBJ_POWERUP || obj->type==OBJ_ROBOT || obj->type==OBJ_CLUTTER || obj->type==OBJ_BUILDING)
{
AddGenericPage (obj->id,process_type);
continue;
}
if (obj->type==OBJ_DOOR)
{
AddDoorPage (obj->id,process_type);
continue;
}
if (obj->control_type == CT_SOUNDSOURCE) {
ASSERT(obj->type == OBJ_SOUNDSOURCE);
if (obj->ctype.soundsource_info.sound_index != -1)
AddSoundPage (obj->ctype.soundsource_info.sound_index,process_type);
}
}
return TRUE;
}
// Creates the new table file by filtering out any pages that
// are not in the current page data list
bool PageDataList::CreateNewTableFile(char *new_table_filename, char *src_table_filename)
{
CFILE *infile,*outfile;
2024-05-24 03:07:26 +00:00
uint8_t pagetype,replaced=0;
int done=0,len;
int pages_written;
PageDataNode *node;
CString summary_msg;
bool unwritten_page_found;
char ext[12];
mngs_texture_page texpage;
//@@mngs_power_page powpage;
mngs_door_page doorpage;
//@@mngs_robot_page robotpage;
mngs_generic_page genericpage;
mngs_gamefile_page gamefilepage;
mngs_sound_page soundpage;
mngs_ship_page shippage;
mngs_weapon_page weaponpage;
mngs_megacell_page megacellpage;
CWaitCursor wc;
if(new_table_filename==NULL || src_table_filename==NULL) return FALSE;
if(m_StatusText) m_StatusText->Format("Creating new table file - %s...",new_table_filename);
if(m_Dlg) m_Dlg->UpdateData(FALSE);
DeferMessages();
wc.Restore();
// First make sure we can open the table file and the temp table file
infile=cfopen (src_table_filename,"rb");
if (!infile)
{
2024-05-24 15:46:07 +00:00
mprintf(0,"Couldn't open input table file!\n");
return FALSE;
}
outfile=cfopen (new_table_filename,"wb");
if (!outfile)
{
2024-05-24 15:46:07 +00:00
mprintf(0,"Couldn't open output table file!\n");
cfclose (infile);
return FALSE;
}
// Mark all pages in data list as not having been written out
for(node=m_head;node!=NULL;node=node->next)
node->flags &= ~PAGE_WRITTEN_FLAG;
OpenFilterLogFiles();
// Read in every page from the source table file, but only write
// out a page to the new table file if the same page name (and type)
// are found in the current page data list
pages_written=0;
while (!done)
{
if (cfeof (infile))
{
done=1;
continue;
}
pagetype=cf_ReadByte (infile);
len=cf_ReadInt (infile);
switch (pagetype)
{
case PAGETYPE_TEXTURE:
// Read it in, write it out.
mng_ReadNewTexturePage (infile,&texpage);
if((node=FindNode(texpage.tex_struct.name,pagetype))!=NULL) {
WriteToRemainingLog(texpage.tex_struct.name,pagetype);
mng_WriteNewTexturePage (outfile,&texpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(texpage.tex_struct.name,pagetype);
}
break;
case PAGETYPE_POWERUP:
// Read it in, write it out.
//@@mng_ReadPowerPage (infile,&powpage);
//@@mng_WritePowerPage (outfile,&powpage);
if(m_Dlg) m_Dlg->MessageBox("A Powerup page was encountered in the source table file","Powerup Page Encountered");
break;
case PAGETYPE_DOOR:
// Read it in, write it out.
mng_ReadNewDoorPage (infile,&doorpage);
if((node=FindNode(doorpage.door_struct.name,pagetype))!=NULL) {
WriteToRemainingLog(doorpage.door_struct.name,pagetype);
mng_WriteNewDoorPage (outfile,&doorpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(doorpage.door_struct.name,pagetype);
}
break;
case PAGETYPE_ROBOT:
// Read it in, write it out.
//@@mng_ReadRobotPage (infile,&robotpage);
//@@mng_WriteRobotPage (outfile,&robotpage);
if(m_Dlg) m_Dlg->MessageBox("A Robot page was encountered in the source table file","Robot Page Encountered");
break;
case PAGETYPE_GENERIC:
// Read it in, write it out.
mng_ReadNewGenericPage (infile,&genericpage);
if((node=FindNode(genericpage.objinfo_struct.name,pagetype))!=NULL) {
WriteToRemainingLog(genericpage.objinfo_struct.name,pagetype);
mng_WriteNewGenericPage (outfile,&genericpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(genericpage.objinfo_struct.name,pagetype);
}
if (genericpage.objinfo_struct.description!=NULL)
{
mem_free (genericpage.objinfo_struct.description);
genericpage.objinfo_struct.description = NULL;
}
break;
case PAGETYPE_GAMEFILE:
// Read it in, write it out.
mng_ReadNewGamefilePage (infile,&gamefilepage);
node=NULL;
strcpy(ext,"");
if((node=FindNode(gamefilepage.gamefile_struct.name,pagetype))!=NULL || ALWAYS_WRITE_GAMEFILE_PAGES) {
//if(GetFileExt(gamefilepage.gamefile_struct.name,ext) && stricmp(ext,".d3l")!=0) {
WriteToRemainingLog(gamefilepage.gamefile_struct.name,pagetype);
mng_WriteNewGamefilePage (outfile,&gamefilepage);
if(node) node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
//} else {
// WriteToRemovedLog(gamefilepage.gamefile_struct.name,pagetype);
//}
} else {
WriteToRemovedLog(gamefilepage.gamefile_struct.name,pagetype);
}
break;
case PAGETYPE_SOUND:
// Read it in, write it out.
mng_ReadNewSoundPage (infile,&soundpage);
if((node=FindNode(soundpage.sound_struct.name,pagetype))!=NULL) {
WriteToRemainingLog(soundpage.sound_struct.name,pagetype);
mng_WriteNewSoundPage (outfile,&soundpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(soundpage.sound_struct.name,pagetype);
}
break;
case PAGETYPE_MEGACELL:
// Read it in, write it out.
mng_ReadNewMegacellPage (infile,&megacellpage);
if((node=FindNode(megacellpage.megacell_struct.name,pagetype))!=NULL) {
WriteToRemainingLog(megacellpage.megacell_struct.name,pagetype);
mng_WriteNewMegacellPage (outfile,&megacellpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(megacellpage.megacell_struct.name,pagetype);
}
break;
case PAGETYPE_SHIP:
// Read it in, write it out.
mng_ReadNewShipPage (infile,&shippage);
if((node=FindNode(shippage.ship_struct.name,pagetype))!=NULL) {
WriteToRemainingLog(shippage.ship_struct.name,pagetype);
mng_WriteNewShipPage (outfile,&shippage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(shippage.ship_struct.name,pagetype);
}
break;
case PAGETYPE_WEAPON:
// Read it in, write it out.
mng_ReadNewWeaponPage (infile,&weaponpage);
if((node=FindNode(weaponpage.weapon_struct.name,pagetype))!=NULL) {
WriteToRemainingLog(weaponpage.weapon_struct.name,pagetype);
mng_WriteNewWeaponPage (outfile,&weaponpage);
node->flags |= PAGE_WRITTEN_FLAG;
pages_written++;
} else {
WriteToRemovedLog(weaponpage.weapon_struct.name,pagetype);
}
break;
case PAGETYPE_UNKNOWN:
WriteToRemainingLog("Unknown",pagetype);
mng_WriteUnknownPage (outfile);
break;
default:
Int3(); // unrecognized pagetype
break;
}
}
CloseFilterLogFiles();
cfclose (infile);
cfclose (outfile);
if(m_StatusText) m_StatusText->Format("New Table File Created (%d pages)",pages_written);
if(m_Dlg) m_Dlg->UpdateData(FALSE);
DeferMessages();
// Create message summary (if some pages weren't written)
unwritten_page_found=FALSE;
summary_msg="The following pages were not written out (they were not found in the source table file):\n\n";
for(node=m_head;node!=NULL;node=node->next) {
if(node->flags & PAGE_WRITTEN_FLAG) continue;
// This node was not written out!
unwritten_page_found=TRUE;
CString temp_str;
temp_str.Format("%s, ",node->name);
summary_msg+=temp_str;
}
// Display message summary (if some pages weren't written)
if(unwritten_page_found)
if(m_Dlg) m_Dlg->MessageBox(summary_msg,"Not All Pages Were Written");
// Mark all pages in data list as not having been written out
for(node=m_head;node!=NULL;node=node->next)
node->flags &= ~PAGE_WRITTEN_FLAG;
return TRUE; // successful!
}
// Inserts data from the given node into the dialog list control
bool PageDataList::AddToListCtrl(int index,PageDataNode *node)
{
int pos;
CString type_text;
CWaitCursor wc;
// Make sure this is worth doing
if(node==NULL) return FALSE;
if(m_PageDataListCtrl==NULL) return FALSE;
// Add the data to the list control
if((pos=m_PageDataListCtrl->InsertItem(0,node->name))==-1) return FALSE;
switch(node->type) {
case PAGETYPE_UNKNOWN:
type_text="Unknown";
break;
case PAGETYPE_TEXTURE:
type_text="Texture";
break;
case PAGETYPE_WEAPON:
type_text="Weapon";
break;
case PAGETYPE_ROBOT:
type_text="Robot";
break;
case PAGETYPE_POWERUP:
type_text="Powerup";
break;
case PAGETYPE_DOOR:
type_text="Door";
break;
case PAGETYPE_SHIP:
type_text="Ship";
break;
case PAGETYPE_SOUND:
type_text="Sound";
break;
case PAGETYPE_MEGACELL:
type_text="Megacell";
break;
case PAGETYPE_GAMEFILE:
type_text="Gamefile";
break;
case PAGETYPE_GENERIC:
type_text="Generic";
break;
}
m_PageDataListCtrl->SetItem(pos,PAGE_TYPE_COLUMN,LVIF_TEXT,type_text.GetBuffer(0),0,0,0,0);
return TRUE;
}
// Removes all selected items from the list control
bool PageDataList::RemoveSelFromListCtrl(void)
{
int j, num_items;
LV_ITEM item_info;
char name[PAGENAME_LEN+1];
char type[_MAX_PATH+1];
CWaitCursor wc;
if(m_PageDataListCtrl==NULL) return FALSE;
// How many items in the control list?
num_items=m_PageDataListCtrl->GetItemCount();
j=0;
while(j<num_items) {
// Grab the info for item #j
item_info.iItem=j;
item_info.iSubItem=0;
item_info.mask= LVIF_TEXT | LVIF_STATE;
item_info.stateMask=LVIS_SELECTED;
item_info.pszText=name;
item_info.cchTextMax=PSFILENAME_LEN+1;
m_PageDataListCtrl->GetItem(&item_info);
// Is item at index j selected?
if(item_info.state & LVIS_SELECTED) { // yes, delete it
// Get Directory name for item #j
item_info.iSubItem=PAGE_TYPE_COLUMN;
item_info.pszText=type;
item_info.cchTextMax=_MAX_PATH;
m_PageDataListCtrl->GetItem(&item_info);
int page_type;
if(stricmp(type,"Unknown")==0) page_type=PAGETYPE_UNKNOWN;
else if(stricmp(type,"Texture")==0) page_type=PAGETYPE_TEXTURE;
else if(stricmp(type,"Weapon")==0) page_type=PAGETYPE_WEAPON;
else if(stricmp(type,"Robot")==0) page_type=PAGETYPE_ROBOT;
else if(stricmp(type,"Powerup")==0) page_type=PAGETYPE_POWERUP;
else if(stricmp(type,"Door")==0) page_type=PAGETYPE_DOOR;
else if(stricmp(type,"Ship")==0) page_type=PAGETYPE_SHIP;
else if(stricmp(type,"Sound")==0) page_type=PAGETYPE_SOUND;
else if(stricmp(type,"Megacell")==0) page_type=PAGETYPE_MEGACELL;
else if(stricmp(type,"Gamefile")==0) page_type=PAGETYPE_GAMEFILE;
else page_type=PAGETYPE_GENERIC;
// Search for and remove corresponding entry from Document Library
PageDataNode *found_node;
found_node=FindNode(name,page_type);
if(found_node!=NULL) {
RemoveFromList(found_node);
wc.Restore();
}
else {
if(m_Dlg) m_Dlg->MessageBox("The list control does not match the data list.","List Mismatch Error!");
wc.Restore();
}
// Delete entry/item from control list
m_PageDataListCtrl->DeleteItem(j);
num_items=m_PageDataListCtrl->GetItemCount();
}
else
j++;
}
return TRUE;
}
// Displays the modified confirmation prompt if appropriate
int PageDataList::ModifiedPrompt(void)
{
if(m_Dlg==NULL) return(IDNO);
// If current file has been modified, check with user first...
if(!m_DataListModified) return(IDYES);
if(m_Dlg->MessageBox("Changes to data list will be lost. Proceed?",
"Page Data List Has Been Modified",
MB_YESNO)==IDYES) return(IDYES);
return(IDNO);
}
// Sets the title bar string
void PageDataList::SetTitleString(void)
{
if(m_Dlg==NULL) return;
char title[1024];
char loaded_file[1024];
if(!m_DataListFilename.IsEmpty())
sprintf(loaded_file," - [%s%s]", m_DataListFilename.GetBuffer(0),
(m_DataListModified) ? "*":"");
else
sprintf(loaded_file,"");
sprintf(title,"%s%s", TITLE_NAME, loaded_file);
m_Dlg->SetWindowText(title);
}
// Adds a page specified by the "Add Page" button
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bool PageDataList::AddPageFromUser(char *page_name, uint8_t page_type)
{
int id;
switch(page_type) {
case PAGETYPE_GENERIC:
id=FindObjectIDName (page_name);
if (id==-1)
return FALSE;
AddGenericPage (id,ADD_PAGES);
break;
case PAGETYPE_TEXTURE:
id=FindTextureName (page_name);
if (id==-1)
return FALSE;
AddTexturePage (id,ADD_PAGES);
break;
case PAGETYPE_SOUND:
id=FindSoundName (page_name);
if (id==-1)
return FALSE;
AddSoundPage (id,ADD_PAGES);
break;
case PAGETYPE_DOOR:
id=FindDoorName (page_name);
if (id==-1)
return FALSE;
AddDoorPage (id,ADD_PAGES);
break;
case PAGETYPE_SHIP:
id=FindShipName (page_name);
if (id==-1)
return FALSE;
AddShipPage (id,ADD_PAGES);
break;
case PAGETYPE_WEAPON:
id=FindWeaponName (page_name);
if (id==-1)
return FALSE;
AddWeaponPage (id,ADD_PAGES);
break;
default:
return FALSE;
}
return TRUE;
}
// Returns the pagetype for a given string (PAGETYPE_UNKNOWN if not valid)
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uint8_t PageDataList::GetPageTypeFromString(char *text)
{
int type;
if(text==NULL) return(PAGETYPE_UNKNOWN);
type=PAGETYPE_UNKNOWN;
if(strcmp(text,"PAGETYPE_SOUND")==0)
type=PAGETYPE_SOUND;
else if(strcmp(text,"PAGETYPE_GENERIC")==0)
type=PAGETYPE_GENERIC;
else if(strcmp(text,"PAGETYPE_WEAPON")==0)
type=PAGETYPE_WEAPON;
else if(strcmp(text,"PAGETYPE_GAMEFILE")==0)
type=PAGETYPE_GAMEFILE;
else if(strcmp(text,"PAGETYPE_TEXTURE")==0)
type=PAGETYPE_TEXTURE;
else if(strcmp(text,"PAGETYPE_DOOR")==0)
type=PAGETYPE_DOOR;
else if(strcmp(text,"PAGETYPE_SHIP")==0)
type=PAGETYPE_SHIP;
return(type);
}
// Processes a page read in from text file
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bool PageDataList::ProcessPageFromFile(char *page_name, uint8_t page_type, int process_type)
{
char ext[12];
int id;
switch(page_type) {
case PAGETYPE_GENERIC:
id=FindObjectIDName (page_name);
if (id==-1)
return FALSE;
AddGenericPage (id,process_type);
break;
case PAGETYPE_TEXTURE:
id=FindTextureName (page_name);
if (id==-1)
return FALSE;
AddTexturePage (id,process_type);
break;
case PAGETYPE_SOUND:
id=FindSoundName (page_name);
if (id==-1)
return FALSE;
AddSoundPage (id,process_type);
break;
case PAGETYPE_DOOR:
id=FindDoorName (page_name);
if (id==-1)
return FALSE;
AddDoorPage (id,process_type);
break;
case PAGETYPE_SHIP:
id=FindShipName (page_name);
if (id==-1)
return FALSE;
AddShipPage (id,process_type);
break;
case PAGETYPE_WEAPON:
id=FindWeaponName (page_name);
if (id==-1)
return FALSE;
AddWeaponPage (id,process_type);
break;
case PAGETYPE_GAMEFILE:
GetFileExt(page_name,ext);
//if (stricmp(ext,".d3l"))
//{
ProcessPage(page_name,PAGETYPE_GAMEFILE,process_type);
//}
if (!stricmp(ext,".oof"))
{
int pid=LoadPolyModel (page_name,0);
if (pid!=-1)
{
PageInPolymodel (pid);
poly_model *pm=&Poly_models[pid];
for (int t=0;t<pm->n_textures;t++)
AddTexturePage (pm->textures[t],process_type);
}
else
{
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mprintf(0,"Couldn't find polymodel %s!\n",page_name);
Int3();
}
}
break;
default:
return FALSE;
}
return TRUE;
}
// Scans one of Jeff's TableParse output files and processes
// all of the pages contained within
bool PageDataList::ProcessPagesInTextFile(char *filename, int process_type)
{
CFILE *infile;
char linebuf[2048];
char *line;
int linenum;
char *pagename;
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uint8_t pagetype;
char *pagetype_text;
CString pages_not_added;
int num_pages_not_added;
// Try to open the file for loading
infile=cfopen (filename,"rt");
if (!infile)
{
CString msg;
msg.Format("Unable to open \"%s\"!",filename);
m_Dlg->MessageBox(msg,"TableParse Output File Error!",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
linenum=0;
pages_not_added="The following pages were not processed successfully:\n\n";
num_pages_not_added=0;
// Read in and parse each line of the file
while (!cfeof(infile)) {
// Clear the buffer
strcpy(linebuf,"");
// Read in a line from the file
cf_ReadString(linebuf, sizeof(linebuf), infile);
linenum++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(linebuf);
line=SkipInitialWhitespace(linebuf);
// If the line is empty, grab a new one
if(strlen(line)==0) continue;
// Grab the page type
line=strtok(line," \t\n");
if(line==NULL) continue;
pagetype=GetPageTypeFromString(line);
if(pagetype==PAGETYPE_UNKNOWN) {
CString msg;
msg.Format("Found invalid page type: %s, in %s, line %d",line,filename,linenum);
m_Dlg->MessageBox(msg,"Invalid Page Type",MB_OK|MB_ICONEXCLAMATION);
continue;
}
pagetype_text=line;
// Grab the page name
pagename=strtok(NULL,"");
if(pagename==NULL || strlen(pagename)==0) {
CString msg;
msg.Format("No page name found in %s, line %d",filename,linenum);
m_Dlg->MessageBox(msg,"Invalid Page Name",MB_OK|MB_ICONEXCLAMATION);
continue;
}
// remove quotes
if(pagename[0]=='"') {
char *end_of_name;
pagename++;
end_of_name=strchr(pagename,'"');
if(end_of_name!=NULL)
(*end_of_name)='\0';
}
// Make sure we still have a name
if(strlen(pagename)==0) {
CString msg;
msg.Format("No page name found in %s, line %d",filename,linenum);
m_Dlg->MessageBox(msg,"Invalid Page Name",MB_OK|MB_ICONEXCLAMATION);
continue;
}
// Try and add the page
if(!ProcessPageFromFile(pagename,pagetype,process_type)) {
CString msg;
msg.Format("%s(%s), ",pagename,pagetype_text);
if(num_pages_not_added < 30)
pages_not_added+=msg;
else if(num_pages_not_added == 30)
pages_not_added+="and even more...";
num_pages_not_added++;
}
}
cfclose(infile);
/*
if(num_pages_not_added>0) {
m_Dlg->MessageBox(pages_not_added,"Not All Pages From File Were Processed",MB_OK|MB_ICONEXCLAMATION);
}
*/
return TRUE;
}
// Adds all appropriate gamefiles to the list
bool PageDataList::AddAllGamefilePages(void)
{
int i;
char ext[12];
for(i=0;i<MAX_GAMEFILES;i++) {
if( Gamefiles[i].used != 0 &&
GetFileExt(Gamefiles[i].name,ext) &&
stricmp(ext,".d3l")!=0) {
AddToList(Gamefiles[i].name,PAGETYPE_GAMEFILE,ADDED_FOR_LEVEL_FLAG);
}
}
return TRUE;
}
// Processes any waiting messages
#define MAX_MESSAGES 10 // max messages to process during a message deferral
void DeferMessages(void)
{
MSG msg;
for ( int MsgCount = MAX_MESSAGES;
MsgCount && PeekMessage( &msg, NULL, 0, 0, PM_REMOVE );
MsgCount--) {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
// Log file handles
CFILE *remaining_log_file=NULL;
CFILE *removed_log_file=NULL;
// Opens the Filter Log Files
void OpenFilterLogFiles(void)
{
char fullpath[_MAX_PATH+1];
ddio_MakePath(fullpath,LocalD3Dir,"Remaining Pages.txt",NULL);
remaining_log_file=cfopen (fullpath,"wt");
if (remaining_log_file==NULL)
{
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mprintf(0,"Couldn't open \"Remaining Pages\" log file!\n");
return;
}
ddio_MakePath(fullpath,LocalD3Dir,"Removed Pages.txt",NULL);
removed_log_file=cfopen (fullpath,"wt");
if (removed_log_file==NULL)
{
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mprintf(0,"Couldn't open \"Removed Pages\" log file!\n");
return;
}
}
// Returns the pagetype string for a given type
void GetPageTypeString(int type, CString &type_text)
{
switch(type) {
case PAGETYPE_TEXTURE:
type_text="Texture ";
break;
case PAGETYPE_WEAPON:
type_text="Weapon ";
break;
case PAGETYPE_ROBOT:
type_text="Robot ";
break;
case PAGETYPE_POWERUP:
type_text="Powerup ";
break;
case PAGETYPE_DOOR:
type_text="Door ";
break;
case PAGETYPE_SHIP:
type_text="Ship ";
break;
case PAGETYPE_SOUND:
type_text="Sound ";
break;
case PAGETYPE_MEGACELL:
type_text="Megacell";
break;
case PAGETYPE_GAMEFILE:
type_text="Gamefile";
break;
case PAGETYPE_GENERIC:
type_text="Generic ";
break;
default:
type_text="Unknown ";
break;
}
}
// Writes a page to the "remaining pages" log file
void WriteToRemainingLog(char *name, int type)
{
if(remaining_log_file!=NULL) {
CString line, type_string;
GetPageTypeString(type,type_string);
line.Format("%s\t%s",type_string,name);
cf_WriteString(remaining_log_file,line.GetBuffer(0));
}
}
// Writes a page to the "removed pages" log file
void WriteToRemovedLog(char *name, int type)
{
if(removed_log_file!=NULL) {
CString line, type_string;
GetPageTypeString(type,type_string);
line.Format("%s\t%s",type_string,name);
cf_WriteString(removed_log_file,line.GetBuffer(0));
}
}
// Closes the Filter Log Files
void CloseFilterLogFiles(void)
{
if(remaining_log_file!=NULL) cfclose(remaining_log_file);
if(removed_log_file!=NULL) cfclose(removed_log_file);
}