Descent3/lib/IMeshHandle.h

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#ifndef __IMESH_HANDLE_H__
#define __IMESH_HANDLE_H__
#include <boost/config.hpp>
#include <boost/smart_ptr.hpp>
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namespace RZ {
namespace Renderer {
class IMeshHandle {
public:
virtual ~IMeshHandle() {}
};
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typedef boost::shared_ptr<IMeshHandle> MeshHandle;
} // namespace Renderer
} // namespace RZ
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#endif