Descent3/editor/TerrainSoundDialog.h

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/*
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* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_)
#define AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TerrainSoundDialog.h : header file
//
#include "game.h"
#include "SoundListCombo.h"
/////////////////////////////////////////////////////////////////////////////
// CTerrainSoundDialog dialog
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class CTerrainSoundDialog : public CDialog {
// Construction
public:
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CTerrainSoundDialog(CWnd *pParent = NULL); // standard constructor
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// Dialog Data
//{{AFX_DATA(CTerrainSoundDialog)
enum { IDD = IDD_TERRAIN_SOUND_DIALOG };
CSoundListCombo m_sound_combo;
int m_high_alt;
int m_low_alt;
float m_high_volume;
float m_low_volume;
//}}AFX_DATA
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// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTerrainSoundDialog)
protected:
virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
//}}AFX_VIRTUAL
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// Implementation
private:
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void UpdateDialog();
void EnableDisableAll(int flag);
void CopyToControls();
void CopyFromControls();
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int m_current;
terrain_sound_band m_bands[NUM_TERRAIN_SOUND_BANDS];
protected:
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// Generated message map functions
//{{AFX_MSG(CTerrainSoundDialog)
afx_msg void OnTerrainSoundNext();
afx_msg void OnTerrainSoundPrev();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeTerrainSoundCombo();
afx_msg void OnKillfocusTerrainSoundHighAlt();
afx_msg void OnKillfocusTerrainSoundHighVolume();
afx_msg void OnKillfocusTerrainSoundLowAlt();
afx_msg void OnKillfocusTerrainSoundLowVolume();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TERRAINSOUNDDIALOG_H__699A56A0_C8F9_11D2_A13A_0060089A83BE__INCLUDED_)