2024-04-20 15:57:49 +00:00
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/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2024-04-16 03:43:29 +00:00
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#ifndef SOUNDPAGE_H
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#define SOUNDPAGE_H
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#include "manage.h"
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#include "soundload.h"
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2024-04-21 20:54:02 +00:00
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#include "cfile.h"
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2024-04-16 03:43:29 +00:00
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#include "pstypes.h"
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2024-05-30 07:35:17 +00:00
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struct mngs_sound_page {
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2024-04-16 18:56:40 +00:00
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sound_info sound_struct;
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char raw_name[PAGENAME_LEN];
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};
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2024-04-16 03:43:29 +00:00
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// Sound page functions
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//---------------------------------------------------------------
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// Given an open file pointer and a sound_page struct, writes that soundpage out
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void mng_WriteSoundPage(CFILE *outfile, mngs_sound_page *soundpage);
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// Reads a sound page from an open file. Returns 0 on error.
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int mng_ReadSoundPage(CFILE *infile, mngs_sound_page *soundpage);
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// Given an open file pointer and a sound_page struct, writes that soundpage out
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void mng_WriteNewSoundPage(CFILE *outfile, mngs_sound_page *soundpage);
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// Reads a sound page from an open file. Returns 0 on error.
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int mng_ReadNewSoundPage(CFILE *infile, mngs_sound_page *soundpage);
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// Reads in the soundpage named "name" into soundpage struct
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// Returns 0 on error or couldn't find, else 1 if all is good
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int mng_FindSpecificSoundPage(char *name, mngs_sound_page *soundpage, int offset = 0);
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// Given a sound page, allocs a sound and calls AssignSoundPageToSound to actually
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// load model and values. Returns sound handle on success, -1 if fail
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int mng_SetAndLoadSound(mngs_sound_page *soundpage);
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// Given a soundpage and a sound handle, attempts to make sound n correspond to
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// to the soundpage.
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// Returns 1 on success, 0 otherwise
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int mng_AssignSoundPageToSound(mngs_sound_page *soundpage, int n);
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// Copies values from a Sound into a sound_page
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void mng_AssignSoundToSoundPage(int n, mngs_sound_page *soundpage);
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// Reads in a sound page from the local table file, superseding any sound
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// already in RAM with that same name
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void mng_LoadLocalSoundPage(CFILE *);
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// Reads in a page off the net
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void mng_LoadNetSoundPage(CFILE *, bool overlay = false);
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// First searches through the sound index to see if the sound is already
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// loaded. If not, searches in the table file and loads it.
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// Returns index of sound if found, -1 if not
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int mng_GetGuaranteedSoundPage(char *name, CFILE *infile = NULL);
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2024-04-26 22:22:03 +00:00
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#endif
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