Descent3/manage/weaponpage.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef WEAPONPAGE_H
#define WEAPONPAGE_H
#include "manage.h"
#include "weapon.h"
#include "cfile.h"
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#include "pstypes.h"
struct mngs_weapon_page {
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weapon weapon_struct;
char hud_image_name[PAGENAME_LEN];
char fire_image_name[PAGENAME_LEN];
char explode_image_name[PAGENAME_LEN];
char smoke_image_name[PAGENAME_LEN];
char scorch_image_name[PAGENAME_LEN];
char icon_name[PAGENAME_LEN];
char spawn_name[PAGENAME_LEN];
char alternate_spawn_name[PAGENAME_LEN];
char particle_name[PAGENAME_LEN];
char robot_spawn_name[PAGENAME_LEN];
char sound_name[MAX_WEAPON_SOUNDS][PAGENAME_LEN];
};
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// Weapon page functions
//---------------------------------------------------------------
// Given an open file pointer and a weapon_page struct, writes that weaponpage out
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void mng_WriteWeaponPage(CFILE *outfile, mngs_weapon_page *weaponpage);
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// Reads a weapon page from an open file. Returns 0 on error.
int mng_ReadWeaponPage(CFILE *infile, mngs_weapon_page *weaponpage);
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// Given an open file pointer and a weapon_page struct, writes that weaponpage out
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void mng_WriteNewWeaponPage(CFILE *outfile, mngs_weapon_page *weaponpage);
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// Reads a weapon page from an open file. Returns 0 on error.
int mng_ReadNewWeaponPage(CFILE *infile, mngs_weapon_page *weaponpage);
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// Reads in the weaponpage named "name" into weaponpage struct
// Returns 0 on error or couldn't find, else 1 if all is good
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int mng_FindSpecificWeaponPage(char *name, mngs_weapon_page *weaponpage, int offset = 0);
int mng_FindSpecificWeaponPage(char *name, mngs_weapon_page *weaponpage);
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// Given a weapon page, allocs a weapon and calls AssignWeaponPageToWeapon to actually
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// load model and values. Returns weapon handle on success, -1 if fail
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int mng_SetAndLoadWeapon(mngs_weapon_page *weaponpage, CFILE *infile);
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// Given a weaponpage and a weapon handle, attempts to make weapon n correspond to
// to the weaponpage.
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// Returns 1 on success, 0 otherwise
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int mng_AssignWeaponPageToWeapon(mngs_weapon_page *weaponpage, int n, CFILE *infile = NULL);
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// Copies values from a Weapon into a weapon_page
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void mng_AssignWeaponToWeaponPage(int n, mngs_weapon_page *weaponpage);
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// Reads in a weapon page from the local table file, superseding any weapon
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// already in RAM with that same name
void mng_LoadLocalWeaponPage(CFILE *);
// Reads in a page off the net
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void mng_LoadNetWeaponPage(CFILE *, bool overlay = false);
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int mng_GetGuaranteedWeaponPage(char *name, CFILE *infile = NULL);
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#endif