Descent3/scripts/level5.cpp

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: level5.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <cmath>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.h"
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#include "module.h"
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#ifdef __cplusplus
extern "C" {
#endif
DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
DLLEXPORT void STDCALL ShutdownDLL(void);
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DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door);
DLLEXPORT void STDCALLPTR CreateInstance(int id);
DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr);
DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list);
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DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state);
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#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_200D 0x001
#define ID_CUSTOM_OBJECT_281B 0x002
#define ID_CUSTOM_OBJECT_3816 0x003
#define ID_CUSTOM_OBJECT_1012 0x004
#define ID_CUSTOM_OBJECT_181C 0x005
#define ID_CUSTOM_OBJECT_0820 0x006
#define ID_CUSTOM_OBJECT_1044 0x007
#define ID_TRIGGER_0000 0x008
#define ID_TRIGGER_0005 0x009
#define ID_TRIGGER_0006 0x00a
#define ID_TRIGGER_0004 0x00b
#define ID_TRIGGER_0009 0x00c
#define ID_TRIGGER_0002 0x00d
#define ID_TRIGGER_0007 0x00e
#define ID_TRIGGER_0003 0x00f
#define ID_TRIGGER_000A 0x010
#define ID_TRIGGER_0001 0x011
#define ID_TRIGGER_0008 0x012
#define ID_TRIGGER_0010 0x013
#define ID_TRIGGER_000E 0x014
#define ID_TRIGGER_000C 0x015
#define ID_TRIGGER_0014 0x016
#define ID_TRIGGER_0012 0x017
#define ID_TRIGGER_000F 0x018
#define ID_TRIGGER_000D 0x019
#define ID_TRIGGER_000B 0x01a
#define ID_TRIGGER_0013 0x01b
#define ID_TRIGGER_0011 0x01c
#define ID_TRIGGER_0016 0x01d
#define ID_TRIGGER_0017 0x01e
#define ID_TRIGGER_0015 0x01f
#define ID_TRIGGER_0018 0x020
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
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virtual ~BaseScript() = default;
virtual int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class LevelScript_0000 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_200D final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_281B final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_3816 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_1012 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_181C final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0820 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_1044 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0000 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0005 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0006 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0004 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0009 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0002 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0007 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0003 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000A final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0001 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0008 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0010 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000E final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000C final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0014 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0012 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000F final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000D final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000B final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0013 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0011 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0016 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0017 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0015 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0018 final : public BaseScript {
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public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_028 = 0;
int ScriptActionCtr_017 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_090 = 0;
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_009 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_027 = 0;
int ScriptActionCtr_026 = 0;
int ScriptActionCtr_025 = 0;
int ScriptActionCtr_024 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_023 = 0;
int ScriptActionCtr_022 = 0;
int ScriptActionCtr_021 = 0;
int ScriptActionCtr_020 = 0;
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_019 = 0;
int ScriptActionCtr_018 = 0;
int ScriptActionCtr_016 = 0;
int ScriptActionCtr_015 = 0;
int ScriptActionCtr_007 = 0;
int ScriptActionCtr_014 = 0;
int ScriptActionCtr_013 = 0;
int ScriptActionCtr_012 = 0;
int ScriptActionCtr_008 = 0;
int ScriptActionCtr_010 = 0;
int ScriptActionCtr_002 = 0;
int ScriptActionCtr_031 = 0;
int ScriptActionCtr_011 = 0;
int ScriptActionCtr_082 = 0;
int ScriptActionCtr_036 = 0;
int ScriptActionCtr_074 = 0;
int ScriptActionCtr_069 = 0;
int ScriptActionCtr_066 = 0;
int ScriptActionCtr_035 = 0;
int ScriptActionCtr_034 = 0;
int ScriptActionCtr_033 = 0;
int ScriptActionCtr_032 = 0;
int ScriptActionCtr_038 = 0;
int ScriptActionCtr_067 = 0;
int ScriptActionCtr_029 = 0;
int ScriptActionCtr_039 = 0;
int ScriptActionCtr_040 = 0;
int ScriptActionCtr_041 = 0;
int ScriptActionCtr_042 = 0;
int ScriptActionCtr_043 = 0;
int ScriptActionCtr_045 = 0;
int ScriptActionCtr_044 = 0;
int ScriptActionCtr_046 = 0;
int ScriptActionCtr_047 = 0;
int ScriptActionCtr_048 = 0;
int ScriptActionCtr_049 = 0;
int ScriptActionCtr_050 = 0;
int ScriptActionCtr_051 = 0;
int ScriptActionCtr_052 = 0;
int ScriptActionCtr_053 = 0;
int ScriptActionCtr_054 = 0;
int ScriptActionCtr_055 = 0;
int ScriptActionCtr_056 = 0;
int ScriptActionCtr_057 = 0;
int ScriptActionCtr_060 = 0;
int ScriptActionCtr_059 = 0;
int ScriptActionCtr_058 = 0;
int ScriptActionCtr_061 = 0;
int ScriptActionCtr_062 = 0;
int ScriptActionCtr_063 = 0;
int ScriptActionCtr_064 = 0;
int ScriptActionCtr_065 = 0;
int ScriptActionCtr_068 = 0;
int ScriptActionCtr_083 = 0;
int ScriptActionCtr_086 = 0;
int ScriptActionCtr_087 = 0;
int ScriptActionCtr_088 = 0;
int ScriptActionCtr_089 = 0;
int ScriptActionCtr_030 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) {
ScriptActionCtr_000 = 0;
ScriptActionCtr_028 = 0;
ScriptActionCtr_017 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_090 = 0;
ScriptActionCtr_001 = 0;
ScriptActionCtr_009 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_027 = 0;
ScriptActionCtr_026 = 0;
ScriptActionCtr_025 = 0;
ScriptActionCtr_024 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_023 = 0;
ScriptActionCtr_022 = 0;
ScriptActionCtr_021 = 0;
ScriptActionCtr_020 = 0;
ScriptActionCtr_006 = 0;
ScriptActionCtr_019 = 0;
ScriptActionCtr_018 = 0;
ScriptActionCtr_016 = 0;
ScriptActionCtr_015 = 0;
ScriptActionCtr_007 = 0;
ScriptActionCtr_014 = 0;
ScriptActionCtr_013 = 0;
ScriptActionCtr_012 = 0;
ScriptActionCtr_008 = 0;
ScriptActionCtr_010 = 0;
ScriptActionCtr_002 = 0;
ScriptActionCtr_031 = 0;
ScriptActionCtr_011 = 0;
ScriptActionCtr_082 = 0;
ScriptActionCtr_036 = 0;
ScriptActionCtr_074 = 0;
ScriptActionCtr_069 = 0;
ScriptActionCtr_066 = 0;
ScriptActionCtr_035 = 0;
ScriptActionCtr_034 = 0;
ScriptActionCtr_033 = 0;
ScriptActionCtr_032 = 0;
ScriptActionCtr_038 = 0;
ScriptActionCtr_067 = 0;
ScriptActionCtr_029 = 0;
ScriptActionCtr_039 = 0;
ScriptActionCtr_040 = 0;
ScriptActionCtr_041 = 0;
ScriptActionCtr_042 = 0;
ScriptActionCtr_043 = 0;
ScriptActionCtr_045 = 0;
ScriptActionCtr_044 = 0;
ScriptActionCtr_046 = 0;
ScriptActionCtr_047 = 0;
ScriptActionCtr_048 = 0;
ScriptActionCtr_049 = 0;
ScriptActionCtr_050 = 0;
ScriptActionCtr_051 = 0;
ScriptActionCtr_052 = 0;
ScriptActionCtr_053 = 0;
ScriptActionCtr_054 = 0;
ScriptActionCtr_055 = 0;
ScriptActionCtr_056 = 0;
ScriptActionCtr_057 = 0;
ScriptActionCtr_060 = 0;
ScriptActionCtr_059 = 0;
ScriptActionCtr_058 = 0;
ScriptActionCtr_061 = 0;
ScriptActionCtr_062 = 0;
ScriptActionCtr_063 = 0;
ScriptActionCtr_064 = 0;
ScriptActionCtr_065 = 0;
ScriptActionCtr_068 = 0;
ScriptActionCtr_083 = 0;
ScriptActionCtr_086 = 0;
ScriptActionCtr_087 = 0;
ScriptActionCtr_088 = 0;
ScriptActionCtr_089 = 0;
ScriptActionCtr_030 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) {
File_WriteInt(ScriptActionCtr_000, file_ptr);
File_WriteInt(ScriptActionCtr_028, file_ptr);
File_WriteInt(ScriptActionCtr_017, file_ptr);
File_WriteInt(ScriptActionCtr_003, file_ptr);
File_WriteInt(ScriptActionCtr_090, file_ptr);
File_WriteInt(ScriptActionCtr_001, file_ptr);
File_WriteInt(ScriptActionCtr_009, file_ptr);
File_WriteInt(ScriptActionCtr_004, file_ptr);
File_WriteInt(ScriptActionCtr_027, file_ptr);
File_WriteInt(ScriptActionCtr_026, file_ptr);
File_WriteInt(ScriptActionCtr_025, file_ptr);
File_WriteInt(ScriptActionCtr_024, file_ptr);
File_WriteInt(ScriptActionCtr_005, file_ptr);
File_WriteInt(ScriptActionCtr_023, file_ptr);
File_WriteInt(ScriptActionCtr_022, file_ptr);
File_WriteInt(ScriptActionCtr_021, file_ptr);
File_WriteInt(ScriptActionCtr_020, file_ptr);
File_WriteInt(ScriptActionCtr_006, file_ptr);
File_WriteInt(ScriptActionCtr_019, file_ptr);
File_WriteInt(ScriptActionCtr_018, file_ptr);
File_WriteInt(ScriptActionCtr_016, file_ptr);
File_WriteInt(ScriptActionCtr_015, file_ptr);
File_WriteInt(ScriptActionCtr_007, file_ptr);
File_WriteInt(ScriptActionCtr_014, file_ptr);
File_WriteInt(ScriptActionCtr_013, file_ptr);
File_WriteInt(ScriptActionCtr_012, file_ptr);
File_WriteInt(ScriptActionCtr_008, file_ptr);
File_WriteInt(ScriptActionCtr_010, file_ptr);
File_WriteInt(ScriptActionCtr_002, file_ptr);
File_WriteInt(ScriptActionCtr_031, file_ptr);
File_WriteInt(ScriptActionCtr_011, file_ptr);
File_WriteInt(ScriptActionCtr_082, file_ptr);
File_WriteInt(ScriptActionCtr_036, file_ptr);
File_WriteInt(ScriptActionCtr_074, file_ptr);
File_WriteInt(ScriptActionCtr_069, file_ptr);
File_WriteInt(ScriptActionCtr_066, file_ptr);
File_WriteInt(ScriptActionCtr_035, file_ptr);
File_WriteInt(ScriptActionCtr_034, file_ptr);
File_WriteInt(ScriptActionCtr_033, file_ptr);
File_WriteInt(ScriptActionCtr_032, file_ptr);
File_WriteInt(ScriptActionCtr_038, file_ptr);
File_WriteInt(ScriptActionCtr_067, file_ptr);
File_WriteInt(ScriptActionCtr_029, file_ptr);
File_WriteInt(ScriptActionCtr_039, file_ptr);
File_WriteInt(ScriptActionCtr_040, file_ptr);
File_WriteInt(ScriptActionCtr_041, file_ptr);
File_WriteInt(ScriptActionCtr_042, file_ptr);
File_WriteInt(ScriptActionCtr_043, file_ptr);
File_WriteInt(ScriptActionCtr_045, file_ptr);
File_WriteInt(ScriptActionCtr_044, file_ptr);
File_WriteInt(ScriptActionCtr_046, file_ptr);
File_WriteInt(ScriptActionCtr_047, file_ptr);
File_WriteInt(ScriptActionCtr_048, file_ptr);
File_WriteInt(ScriptActionCtr_049, file_ptr);
File_WriteInt(ScriptActionCtr_050, file_ptr);
File_WriteInt(ScriptActionCtr_051, file_ptr);
File_WriteInt(ScriptActionCtr_052, file_ptr);
File_WriteInt(ScriptActionCtr_053, file_ptr);
File_WriteInt(ScriptActionCtr_054, file_ptr);
File_WriteInt(ScriptActionCtr_055, file_ptr);
File_WriteInt(ScriptActionCtr_056, file_ptr);
File_WriteInt(ScriptActionCtr_057, file_ptr);
File_WriteInt(ScriptActionCtr_060, file_ptr);
File_WriteInt(ScriptActionCtr_059, file_ptr);
File_WriteInt(ScriptActionCtr_058, file_ptr);
File_WriteInt(ScriptActionCtr_061, file_ptr);
File_WriteInt(ScriptActionCtr_062, file_ptr);
File_WriteInt(ScriptActionCtr_063, file_ptr);
File_WriteInt(ScriptActionCtr_064, file_ptr);
File_WriteInt(ScriptActionCtr_065, file_ptr);
File_WriteInt(ScriptActionCtr_068, file_ptr);
File_WriteInt(ScriptActionCtr_083, file_ptr);
File_WriteInt(ScriptActionCtr_086, file_ptr);
File_WriteInt(ScriptActionCtr_087, file_ptr);
File_WriteInt(ScriptActionCtr_088, file_ptr);
File_WriteInt(ScriptActionCtr_089, file_ptr);
File_WriteInt(ScriptActionCtr_030, file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) {
ScriptActionCtr_000 = File_ReadInt(file_ptr);
ScriptActionCtr_028 = File_ReadInt(file_ptr);
ScriptActionCtr_017 = File_ReadInt(file_ptr);
ScriptActionCtr_003 = File_ReadInt(file_ptr);
ScriptActionCtr_090 = File_ReadInt(file_ptr);
ScriptActionCtr_001 = File_ReadInt(file_ptr);
ScriptActionCtr_009 = File_ReadInt(file_ptr);
ScriptActionCtr_004 = File_ReadInt(file_ptr);
ScriptActionCtr_027 = File_ReadInt(file_ptr);
ScriptActionCtr_026 = File_ReadInt(file_ptr);
ScriptActionCtr_025 = File_ReadInt(file_ptr);
ScriptActionCtr_024 = File_ReadInt(file_ptr);
ScriptActionCtr_005 = File_ReadInt(file_ptr);
ScriptActionCtr_023 = File_ReadInt(file_ptr);
ScriptActionCtr_022 = File_ReadInt(file_ptr);
ScriptActionCtr_021 = File_ReadInt(file_ptr);
ScriptActionCtr_020 = File_ReadInt(file_ptr);
ScriptActionCtr_006 = File_ReadInt(file_ptr);
ScriptActionCtr_019 = File_ReadInt(file_ptr);
ScriptActionCtr_018 = File_ReadInt(file_ptr);
ScriptActionCtr_016 = File_ReadInt(file_ptr);
ScriptActionCtr_015 = File_ReadInt(file_ptr);
ScriptActionCtr_007 = File_ReadInt(file_ptr);
ScriptActionCtr_014 = File_ReadInt(file_ptr);
ScriptActionCtr_013 = File_ReadInt(file_ptr);
ScriptActionCtr_012 = File_ReadInt(file_ptr);
ScriptActionCtr_008 = File_ReadInt(file_ptr);
ScriptActionCtr_010 = File_ReadInt(file_ptr);
ScriptActionCtr_002 = File_ReadInt(file_ptr);
ScriptActionCtr_031 = File_ReadInt(file_ptr);
ScriptActionCtr_011 = File_ReadInt(file_ptr);
ScriptActionCtr_082 = File_ReadInt(file_ptr);
ScriptActionCtr_036 = File_ReadInt(file_ptr);
ScriptActionCtr_074 = File_ReadInt(file_ptr);
ScriptActionCtr_069 = File_ReadInt(file_ptr);
ScriptActionCtr_066 = File_ReadInt(file_ptr);
ScriptActionCtr_035 = File_ReadInt(file_ptr);
ScriptActionCtr_034 = File_ReadInt(file_ptr);
ScriptActionCtr_033 = File_ReadInt(file_ptr);
ScriptActionCtr_032 = File_ReadInt(file_ptr);
ScriptActionCtr_038 = File_ReadInt(file_ptr);
ScriptActionCtr_067 = File_ReadInt(file_ptr);
ScriptActionCtr_029 = File_ReadInt(file_ptr);
ScriptActionCtr_039 = File_ReadInt(file_ptr);
ScriptActionCtr_040 = File_ReadInt(file_ptr);
ScriptActionCtr_041 = File_ReadInt(file_ptr);
ScriptActionCtr_042 = File_ReadInt(file_ptr);
ScriptActionCtr_043 = File_ReadInt(file_ptr);
ScriptActionCtr_045 = File_ReadInt(file_ptr);
ScriptActionCtr_044 = File_ReadInt(file_ptr);
ScriptActionCtr_046 = File_ReadInt(file_ptr);
ScriptActionCtr_047 = File_ReadInt(file_ptr);
ScriptActionCtr_048 = File_ReadInt(file_ptr);
ScriptActionCtr_049 = File_ReadInt(file_ptr);
ScriptActionCtr_050 = File_ReadInt(file_ptr);
ScriptActionCtr_051 = File_ReadInt(file_ptr);
ScriptActionCtr_052 = File_ReadInt(file_ptr);
ScriptActionCtr_053 = File_ReadInt(file_ptr);
ScriptActionCtr_054 = File_ReadInt(file_ptr);
ScriptActionCtr_055 = File_ReadInt(file_ptr);
ScriptActionCtr_056 = File_ReadInt(file_ptr);
ScriptActionCtr_057 = File_ReadInt(file_ptr);
ScriptActionCtr_060 = File_ReadInt(file_ptr);
ScriptActionCtr_059 = File_ReadInt(file_ptr);
ScriptActionCtr_058 = File_ReadInt(file_ptr);
ScriptActionCtr_061 = File_ReadInt(file_ptr);
ScriptActionCtr_062 = File_ReadInt(file_ptr);
ScriptActionCtr_063 = File_ReadInt(file_ptr);
ScriptActionCtr_064 = File_ReadInt(file_ptr);
ScriptActionCtr_065 = File_ReadInt(file_ptr);
ScriptActionCtr_068 = File_ReadInt(file_ptr);
ScriptActionCtr_083 = File_ReadInt(file_ptr);
ScriptActionCtr_086 = File_ReadInt(file_ptr);
ScriptActionCtr_087 = File_ReadInt(file_ptr);
ScriptActionCtr_088 = File_ReadInt(file_ptr);
ScriptActionCtr_089 = File_ReadInt(file_ptr);
ScriptActionCtr_030 = File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
/*
$$ENUM Region
0:Intro
1:MainHub
2:Tunnels
3:Reactor
4:EscapeSequence
$$END
*/
#define NUM_REACTORS 5
const char *Reactor_names[NUM_REACTORS] = {"Reactor1", "Reactor2", "Reactor3", "Reactor4", "Reactor5"};
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int Reactor_handles[NUM_REACTORS];
float Reactor_initial_shields[NUM_REACTORS];
int Reactor_shields_percent[NUM_REACTORS];
const char *Reactor_text;
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const char *GetMessage(const char *name);
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/*
$$ACTION
Custom
Intialize reactor display
aCustomReactorDisplayInit
Intialize reactor display
Initializes the HUD display for the reactors
$$END
*/
void aCustomReactorDisplayInit() {
msafe_struct mstruct;
// Get handles for each reactor & init shields
for (int i = 0; i < NUM_REACTORS; i++) {
Reactor_handles[i] = Scrpt_FindObjectName(Reactor_names[i]);
mstruct.objhandle = Reactor_handles[i];
MSafe_GetValue(MSAFE_OBJECT_SHIELDS, &mstruct);
Reactor_initial_shields[i] = mstruct.shields;
Reactor_shields_percent[i] = -1; // Force update first time
}
Reactor_text = GetMessage("ReactorHUDLabel");
}
/*
$$ACTION
Custom
Update reactor display
aCustomReactorDisplayUpdate
Update reactor display
Updates the HUD display for the reactors
$$END
*/
void aCustomReactorDisplayUpdate() {
msafe_struct mstruct;
bool update = 0;
int i;
// Update shields for each reactor
for (i = 0; i < NUM_REACTORS; i++) {
mstruct.objhandle = Reactor_handles[i];
MSafe_GetValue(MSAFE_OBJECT_SHIELDS, &mstruct);
int percent = (int)ceil(mstruct.shields / Reactor_initial_shields[i] * 100);
if (Reactor_shields_percent[i] != percent) {
Reactor_shields_percent[i] = percent;
update = 1;
}
}
if (update) {
mstruct.color = GR_RGB(255, 0, 0);
snprintf(mstruct.message, sizeof(mstruct.message), "%s", Reactor_text);
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char *t = mstruct.message + strlen(mstruct.message);
for (i = 0; i < NUM_REACTORS; i++)
t += sprintf(t, "\n %d: %d%%", i + 1, Reactor_shields_percent[i]);
MSafe_CallFunction(MSAFE_MISC_UPDATE_HUD_ITEM, &mstruct);
}
}
// Tell the code to call our functions
#define ENABLE_CUSTOM_SAVE_AND_RESTORE
// Save custom data for this script
void dsCustomSave(void *fileptr) {
for (int i = 0; i < NUM_REACTORS; i++) {
File_WriteInt(Reactor_handles[i], fileptr);
File_WriteFloat(Reactor_initial_shields[i], fileptr);
File_WriteInt(Reactor_shields_percent[i], fileptr);
}
}
// Restore custom data for this script
void dsCustomRestore(void *fileptr) {
for (int i = 0; i < NUM_REACTORS; i++) {
Reactor_handles[i] = File_ReadInt(fileptr);
Reactor_initial_shields[i] = File_ReadFloat(fileptr);
Reactor_shields_percent[i] = File_ReadInt(fileptr);
}
Reactor_text = GetMessage("ReactorHUDLabel");
}
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
struct tScriptMessage {
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char *name; // the name of the message
char *message; // the actual message text
};
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// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(const char *filename) {
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void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
const char *GetMessage(const char *name) {
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// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 1
const char *Door_names[NUM_DOOR_NAMES] = {"ExitDoor"};
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int Door_handles[NUM_DOOR_NAMES];
#define NUM_OBJECT_NAMES 15
const char *Object_names[NUM_OBJECT_NAMES] = {"Reactor1", "Reactor2", "Reactor3", "Reactor4", "Reactor5",
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"StartDoor", "Flame01", "Flame03", "Flame04", "Flame05",
"Flame06", "Flame07", "Flame08", "Flame09", "ExitDoor"};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 10
const char *Room_names[NUM_ROOM_NAMES] = {"Reactor5Screen", "Reactor4Screen", "Reactor3Screen", "Reactor2Screen",
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"Reactor1Screen", "Reactor5Room", "Reactor4Room", "Reactor3Room",
"Reactor2Room", "Reactor1Room"};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 25
const char *Trigger_names[NUM_TRIGGER_NAMES] = {"ExitSequenceTrigger",
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"IntoTunnel1",
"MainHub1",
"MainHub2",
"MainHub3",
"MainHub4",
"MainHub5",
"IntoTunnel2",
"IntoTunnel3",
"IntoTunnel4",
"IntoTunnel5",
"OutReactor1",
"OutReactor2",
"OutReactor3",
"OutReactor4",
"OutReactor5",
"IntoReactor1",
"IntoReactor2",
"IntoReactor3",
"IntoReactor4",
"IntoReactor5",
"IntoReactor4Mainten",
"IntoReactor3Mainten",
"OutReactor3Maintena",
"OutReactor4Maintena"};
int Trigger_indexes[NUM_TRIGGER_NAMES];
int Trigger_faces[NUM_TRIGGER_NAMES];
int Trigger_rooms[NUM_TRIGGER_NAMES];
#define NUM_SOUND_NAMES 10
const char *Sound_names[NUM_SOUND_NAMES] = {"AmbDroneReactor", "DoorIsLocked", "ExpMissileLarge1", "ExpMissileMed1",
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"Lightning", "AmbExplosionFarA", "AmbExplosionFarG", "AmbExplosionFarI",
"AmbExplosionFarD", "AmbExplosionFarE"};
int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 4
const char *Texture_names[NUM_TEXTURE_NAMES] = {"RedAMon75", "RedAMon50", "RedAMon25", "Staticscrolling"};
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int Texture_indexes[NUM_TEXTURE_NAMES];
#define NUM_PATH_NAMES 14
const char *Path_names[NUM_PATH_NAMES] = {"Matcen12To1", "Matcen12To2", "Matcen12To3", "Matcen34To3",
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"Matcen34To4", "Mat5To5", "Matcen5To4", "Matcen5To2",
"IntroCamera", "IntroPlayerPath", "ExitCamera2", "PlayerExit3",
"ExitCameraTunnel", "PlayerExit1Alt"};
int Path_indexes[NUM_PATH_NAMES];
#define NUM_MATCEN_NAMES 3
const char *Matcen_names[NUM_MATCEN_NAMES] = {"Matcen34", "Matcen5", "Matcen12"};
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int Matcen_indexes[NUM_MATCEN_NAMES];
#define NUM_GOAL_NAMES 8
const char *Goal_names[NUM_GOAL_NAMES] = {"Keep Reactor 5 Alive", "Keep Reactor 4 Alive",
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"Keep Reactor 3 Alive", "Keep Reactor 2 Alive",
"Keep Reactor 1 Alive", "Defend Red Acropolis and Escape",
"Escape from Red Acropolis", "Keep 3 of the 5 reactors alive"};
int Goal_indexes[NUM_GOAL_NAMES];
#define NUM_MESSAGE_NAMES 21
const char *Message_names[NUM_MESSAGE_NAMES] = {"IntroMessage", "DefendThoseReactors2",
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"IncomingMessage", "DefendReactorsShort",
"Reactor5Status", "Health75",
"Reactor4Status", "Reactor3Status",
"Reactor2Status", "Reactor1Status",
"Health50", "Health25",
"Destroyed", "HITPOINTS",
"BLANK", "OOPS",
"WereGettinOut", "SelfDestruct",
"ExitOnly", "EntranceDoorMessage",
"30SecondsLeft"};
const char *Message_strings[NUM_MESSAGE_NAMES];
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// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH + 32];
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int lang_type;
if (func_list->script_identifier != NULL) {
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
lang_type = Game_GetLanguage();
if (lang_type == LANGUAGE_FRENCH)
strcat(filename, "_FRN");
else if (lang_type == LANGUAGE_GERMAN)
strcat(filename, "_GER");
else if (lang_type == LANGUAGE_ITALIAN)
strcat(filename, "_ITN");
else if (lang_type == LANGUAGE_SPANISH)
strcat(filename, "_SPN");
strcat(filename, ".msg");
} else {
strcpy(filename, "level5.msg");
lang_type = LANGUAGE_ENGLISH;
}
if (!ReadMessageFile(filename)) {
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
}
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for (j = 0; j < NUM_PATH_NAMES; j++)
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for (j = 0; j < NUM_MATCEN_NAMES; j++)
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for (j = 0; j < NUM_GOAL_NAMES; j++)
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
2024-05-24 03:07:26 +00:00
int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; }
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// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_200D:
return new CustomObjectScript_200D;
break;
case ID_CUSTOM_OBJECT_281B:
return new CustomObjectScript_281B;
break;
case ID_CUSTOM_OBJECT_3816:
return new CustomObjectScript_3816;
break;
case ID_CUSTOM_OBJECT_1012:
return new CustomObjectScript_1012;
break;
case ID_CUSTOM_OBJECT_181C:
return new CustomObjectScript_181C;
break;
case ID_CUSTOM_OBJECT_0820:
return new CustomObjectScript_0820;
break;
case ID_CUSTOM_OBJECT_1044:
return new CustomObjectScript_1044;
break;
case ID_TRIGGER_0000:
return new TriggerScript_0000;
break;
case ID_TRIGGER_0005:
return new TriggerScript_0005;
break;
case ID_TRIGGER_0006:
return new TriggerScript_0006;
break;
case ID_TRIGGER_0004:
return new TriggerScript_0004;
break;
case ID_TRIGGER_0009:
return new TriggerScript_0009;
break;
case ID_TRIGGER_0002:
return new TriggerScript_0002;
break;
case ID_TRIGGER_0007:
return new TriggerScript_0007;
break;
case ID_TRIGGER_0003:
return new TriggerScript_0003;
break;
case ID_TRIGGER_000A:
return new TriggerScript_000A;
break;
case ID_TRIGGER_0001:
return new TriggerScript_0001;
break;
case ID_TRIGGER_0008:
return new TriggerScript_0008;
break;
case ID_TRIGGER_0010:
return new TriggerScript_0010;
break;
case ID_TRIGGER_000E:
return new TriggerScript_000E;
break;
case ID_TRIGGER_000C:
return new TriggerScript_000C;
break;
case ID_TRIGGER_0014:
return new TriggerScript_0014;
break;
case ID_TRIGGER_0012:
return new TriggerScript_0012;
break;
case ID_TRIGGER_000F:
return new TriggerScript_000F;
break;
case ID_TRIGGER_000D:
return new TriggerScript_000D;
break;
case ID_TRIGGER_000B:
return new TriggerScript_000B;
break;
case ID_TRIGGER_0013:
return new TriggerScript_0013;
break;
case ID_TRIGGER_0011:
return new TriggerScript_0011;
break;
case ID_TRIGGER_0016:
return new TriggerScript_0016;
break;
case ID_TRIGGER_0017:
return new TriggerScript_0017;
break;
case ID_TRIGGER_0015:
return new TriggerScript_0015;
break;
case ID_TRIGGER_0018:
return new TriggerScript_0018;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
break;
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case ID_CUSTOM_OBJECT_200D:
delete ((CustomObjectScript_200D *)ptr);
break;
case ID_CUSTOM_OBJECT_281B:
delete ((CustomObjectScript_281B *)ptr);
break;
case ID_CUSTOM_OBJECT_3816:
delete ((CustomObjectScript_3816 *)ptr);
break;
case ID_CUSTOM_OBJECT_1012:
delete ((CustomObjectScript_1012 *)ptr);
break;
case ID_CUSTOM_OBJECT_181C:
delete ((CustomObjectScript_181C *)ptr);
break;
case ID_CUSTOM_OBJECT_0820:
delete ((CustomObjectScript_0820 *)ptr);
break;
case ID_CUSTOM_OBJECT_1044:
delete ((CustomObjectScript_1044 *)ptr);
break;
case ID_TRIGGER_0000:
delete ((TriggerScript_0000 *)ptr);
break;
case ID_TRIGGER_0005:
delete ((TriggerScript_0005 *)ptr);
break;
case ID_TRIGGER_0006:
delete ((TriggerScript_0006 *)ptr);
break;
case ID_TRIGGER_0004:
delete ((TriggerScript_0004 *)ptr);
break;
case ID_TRIGGER_0009:
delete ((TriggerScript_0009 *)ptr);
break;
case ID_TRIGGER_0002:
delete ((TriggerScript_0002 *)ptr);
break;
case ID_TRIGGER_0007:
delete ((TriggerScript_0007 *)ptr);
break;
case ID_TRIGGER_0003:
delete ((TriggerScript_0003 *)ptr);
break;
case ID_TRIGGER_000A:
delete ((TriggerScript_000A *)ptr);
break;
case ID_TRIGGER_0001:
delete ((TriggerScript_0001 *)ptr);
break;
case ID_TRIGGER_0008:
delete ((TriggerScript_0008 *)ptr);
break;
case ID_TRIGGER_0010:
delete ((TriggerScript_0010 *)ptr);
break;
case ID_TRIGGER_000E:
delete ((TriggerScript_000E *)ptr);
break;
case ID_TRIGGER_000C:
delete ((TriggerScript_000C *)ptr);
break;
case ID_TRIGGER_0014:
delete ((TriggerScript_0014 *)ptr);
break;
case ID_TRIGGER_0012:
delete ((TriggerScript_0012 *)ptr);
break;
case ID_TRIGGER_000F:
delete ((TriggerScript_000F *)ptr);
break;
case ID_TRIGGER_000D:
delete ((TriggerScript_000D *)ptr);
break;
case ID_TRIGGER_000B:
delete ((TriggerScript_000B *)ptr);
break;
case ID_TRIGGER_0013:
delete ((TriggerScript_0013 *)ptr);
break;
case ID_TRIGGER_0011:
delete ((TriggerScript_0011 *)ptr);
break;
case ID_TRIGGER_0016:
delete ((TriggerScript_0016 *)ptr);
break;
case ID_TRIGGER_0017:
delete ((TriggerScript_0017 *)ptr);
break;
case ID_TRIGGER_0015:
delete ((TriggerScript_0015 *)ptr);
break;
case ID_TRIGGER_0018:
delete ((TriggerScript_0018 *)ptr);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
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switch (id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_200D:
case ID_CUSTOM_OBJECT_281B:
case ID_CUSTOM_OBJECT_3816:
case ID_CUSTOM_OBJECT_1012:
case ID_CUSTOM_OBJECT_181C:
case ID_CUSTOM_OBJECT_0820:
case ID_CUSTOM_OBJECT_1044:
case ID_TRIGGER_0000:
case ID_TRIGGER_0005:
case ID_TRIGGER_0006:
case ID_TRIGGER_0004:
case ID_TRIGGER_0009:
case ID_TRIGGER_0002:
case ID_TRIGGER_0007:
case ID_TRIGGER_0003:
case ID_TRIGGER_000A:
case ID_TRIGGER_0001:
case ID_TRIGGER_0008:
case ID_TRIGGER_0010:
case ID_TRIGGER_000E:
case ID_TRIGGER_000C:
case ID_TRIGGER_0014:
case ID_TRIGGER_0012:
case ID_TRIGGER_000F:
case ID_TRIGGER_000D:
case ID_TRIGGER_000B:
case ID_TRIGGER_0013:
case ID_TRIGGER_0011:
case ID_TRIGGER_0016:
case ID_TRIGGER_0017:
case ID_TRIGGER_0015:
case ID_TRIGGER_0018:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
2024-05-24 03:07:26 +00:00
int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
2024-04-16 20:21:35 +00:00
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) {
if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0])
return ID_TRIGGER_0000;
if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1])
return ID_TRIGGER_0005;
if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2])
return ID_TRIGGER_0006;
if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3])
return ID_TRIGGER_0004;
if (trigger_room == Trigger_rooms[4] && trigger_face == Trigger_faces[4])
return ID_TRIGGER_0009;
if (trigger_room == Trigger_rooms[5] && trigger_face == Trigger_faces[5])
return ID_TRIGGER_0002;
if (trigger_room == Trigger_rooms[6] && trigger_face == Trigger_faces[6])
return ID_TRIGGER_0007;
if (trigger_room == Trigger_rooms[7] && trigger_face == Trigger_faces[7])
return ID_TRIGGER_0003;
if (trigger_room == Trigger_rooms[8] && trigger_face == Trigger_faces[8])
return ID_TRIGGER_000A;
if (trigger_room == Trigger_rooms[9] && trigger_face == Trigger_faces[9])
return ID_TRIGGER_0001;
if (trigger_room == Trigger_rooms[10] && trigger_face == Trigger_faces[10])
return ID_TRIGGER_0008;
if (trigger_room == Trigger_rooms[11] && trigger_face == Trigger_faces[11])
return ID_TRIGGER_0010;
if (trigger_room == Trigger_rooms[12] && trigger_face == Trigger_faces[12])
return ID_TRIGGER_000E;
if (trigger_room == Trigger_rooms[13] && trigger_face == Trigger_faces[13])
return ID_TRIGGER_000C;
if (trigger_room == Trigger_rooms[14] && trigger_face == Trigger_faces[14])
return ID_TRIGGER_0014;
if (trigger_room == Trigger_rooms[15] && trigger_face == Trigger_faces[15])
return ID_TRIGGER_0012;
if (trigger_room == Trigger_rooms[16] && trigger_face == Trigger_faces[16])
return ID_TRIGGER_000F;
if (trigger_room == Trigger_rooms[17] && trigger_face == Trigger_faces[17])
return ID_TRIGGER_000D;
if (trigger_room == Trigger_rooms[18] && trigger_face == Trigger_faces[18])
return ID_TRIGGER_000B;
if (trigger_room == Trigger_rooms[19] && trigger_face == Trigger_faces[19])
return ID_TRIGGER_0013;
if (trigger_room == Trigger_rooms[20] && trigger_face == Trigger_faces[20])
return ID_TRIGGER_0011;
if (trigger_room == Trigger_rooms[21] && trigger_face == Trigger_faces[21])
return ID_TRIGGER_0016;
if (trigger_room == Trigger_rooms[22] && trigger_face == Trigger_faces[22])
return ID_TRIGGER_0017;
if (trigger_room == Trigger_rooms[23] && trigger_face == Trigger_faces[23])
return ID_TRIGGER_0015;
if (trigger_room == Trigger_rooms[24] && trigger_face == Trigger_faces[24])
return ID_TRIGGER_0018;
return -1;
}
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int cust_handle_list[7];
static int cust_id_list[7] = {ID_CUSTOM_OBJECT_200D, ID_CUSTOM_OBJECT_281B, ID_CUSTOM_OBJECT_3816,
ID_CUSTOM_OBJECT_1012, ID_CUSTOM_OBJECT_181C, ID_CUSTOM_OBJECT_0820,
ID_CUSTOM_OBJECT_1044};
// Fill in the custom handle list
cust_handle_list[0] = Object_handles[4];
cust_handle_list[1] = Object_handles[3];
cust_handle_list[2] = Object_handles[2];
cust_handle_list[3] = Object_handles[1];
cust_handle_list[4] = Object_handles[0];
cust_handle_list[5] = Object_handles[14];
cust_handle_list[6] = Object_handles[5];
*list = cust_handle_list;
*id_list = cust_id_list;
return 7;
}
//=======================
// Script Implementation
//=======================
int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomSave(event_data->fileptr);
#endif
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomRestore(event_data->fileptr);
#endif
} break;
case EVT_INTERVAL: {
// Script 028: Update Reactor Display
if (1) {
aCustomReactorDisplayUpdate();
// Increment the script action counter
if (ScriptActionCtr_028 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_028++;
}
// Script 036: 3 Reactors Dead
if ((ScriptActionCtr_036 < 1) && ((qUserVarValueInt(1) >= 3) && ((ScriptActionCtr_069 > 0) == false))) {
aAddGameMessage(Message_strings[15], Message_strings[2]);
aGoalFailed(Goal_indexes[7], 1);
aSetLevelTimer(3.000000f, 5);
// Increment the script action counter
if (ScriptActionCtr_036 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_036++;
}
} break;
case EVT_LEVELSTART: {
ClearGlobalActionCtrs();
dfInit();
// Script 000: LevelStartInits
if (1) {
aCustomReactorDisplayInit();
aMatcenSetState(1, Matcen_indexes[0]);
aMatcenSetState(1, Matcen_indexes[1]);
aMatcenSetState(1, Matcen_indexes[2]);
aSetLevelTimer(qRandomValue(30.000000f, 45.000000f), 4);
aUserVarSet(1, 0.000000f);
aUserVarSet(8, 0.000000f);
aUserVarSet(9, 0.000000f);
aSetLevelTimer(12.000000f, 7);
// Increment the script action counter
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_000++;
}
// Script 001: StartIntroMovie
if (1) {
aCinematicIntro(Path_indexes[8], Message_strings[0], Object_handles[5], Path_indexes[9], 10.000000f);
aSetLevelTimer(2.000000f, 1);
// Increment the script action counter
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_001++;
}
// Script 004: All Reactors are on
if ((ScriptActionCtr_004 < 1) && (1)) {
aAISetTeam(65536, Object_handles[0]);
aAISetTeam(65536, Object_handles[1]);
aAISetTeam(65536, Object_handles[2]);
aAISetTeam(65536, Object_handles[3]);
aAISetTeam(65536, Object_handles[4]);
aSetLevelTimer(720.000000f, 2);
aTimerShow(2);
aSetLevelTimer(2.000000f, 12);
// Increment the script action counter
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_004++;
}
// Script 041: Music-Intro
if (1) {
aMusicSetRegionAll(1);
// Increment the script action counter
if (ScriptActionCtr_041 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_041++;
}
// Script 086: Second General Voice
if ((ScriptActionCtr_086 < 1) && (1)) {
aSetLevelTimer(60.000000f, 8);
// Increment the script action counter
if (ScriptActionCtr_086 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_086++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 074: RestartLevel
if ((ScriptActionCtr_074 < 1) && (event_data->id == 5)) {
aFailLevel();
// Increment the script action counter
if (ScriptActionCtr_074 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_074++;
}
// Script 069: ReactorsLive
if ((event_data->id == 2) && (qUserVarValueInt(1) < 3)) {
aGoalCompleted(Goal_indexes[7], 1);
aGoalEnableDisable(0, Goal_indexes[0]);
aGoalEnableDisable(0, Goal_indexes[1]);
aGoalEnableDisable(0, Goal_indexes[2]);
aGoalEnableDisable(0, Goal_indexes[3]);
aGoalEnableDisable(0, Goal_indexes[4]);
aAddGameMessage(Message_strings[16], Message_strings[2]);
aDoorLockUnlock(0, Door_handles[0]);
aDoorSetPos(Door_handles[0], 1.000000f);
aShowHUDMessage(Message_strings[17]);
aSetLevelTimer(60.000000f, 13);
// Increment the script action counter
if (ScriptActionCtr_069 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_069++;
}
// Script 066: ReactorAlive-5
if ((event_data->id == 2) && (qUserVarValueInt(1) < 3) && (qGoalFailed(Goal_indexes[0]) == false)) {
aObjMakeInvuln(Object_handles[4], 99999);
// Increment the script action counter
if (ScriptActionCtr_066 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_066++;
}
// Script 035: ReactorAlive-4
if ((event_data->id == 2) && (qUserVarValueInt(1) < 3) && (qGoalFailed(Goal_indexes[1]) == false)) {
aObjMakeInvuln(Object_handles[3], 99999);
// Increment the script action counter
if (ScriptActionCtr_035 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_035++;
}
// Script 034: ReactorAlive-3
if ((event_data->id == 2) && (qUserVarValueInt(1) < 3) && (qGoalFailed(Goal_indexes[2]) == false)) {
aObjMakeInvuln(Object_handles[2], 99999);
// Increment the script action counter
if (ScriptActionCtr_034 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_034++;
}
// Script 033: ReactorAlive-2
if ((event_data->id == 2) && (qUserVarValueInt(1) < 3) && (qGoalFailed(Goal_indexes[3]) == false)) {
aObjMakeInvuln(Object_handles[1], 99999);
// Increment the script action counter
if (ScriptActionCtr_033 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_033++;
}
// Script 032: ReactorAlive-1
if ((event_data->id == 2) && (qUserVarValueInt(1) < 3) && (qGoalFailed(Goal_indexes[4]) == false)) {
aObjMakeInvuln(Object_handles[0], 99999);
// Increment the script action counter
if (ScriptActionCtr_032 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_032++;
}
// Script 029: 30Seconds Left
if ((event_data->id == 13) && (qUserVarValue(8) == 0.000000f)) {
aShowHUDMessage(Message_strings[20]);
aSetLevelTimer(30.000000f, 3);
aTimerShow(3);
// Increment the script action counter
if (ScriptActionCtr_029 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_029++;
}
// Script 039: Exit clock goes off
if ((ScriptActionCtr_039 < 1) && ((event_data->id == 3) && ((ScriptActionCtr_011 > 0) == false))) {
aSoundPlay2D(Sound_indexes[2], 1.000000f);
aSoundPlay2D(Sound_indexes[3], 1.000000f);
aSoundPlay2D(Sound_indexes[4], 1.000000f);
aFadeWhiteAndEndlevel(3.000000f, Message_strings[14]);
// Increment the script action counter
if (ScriptActionCtr_039 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_039++;
}
// Script 068: Random Level Shake
if ((event_data->id == 4) && ((ScriptActionCtr_011 > 0) == 0)) {
aSetLevelTimer(qRandomValue(30.000000f, 45.000000f), 4);
aMiscViewerShake(qRandomValue(70.000000f, 100.000000f));
aUserVarSet(7, qRandomValue(1.000000f, 5.000000f));
if (qUserVarValueInt(7) == 1) {
aSoundPlay2D(Sound_indexes[5], 1.000000f);
} else {
if (qUserVarValueInt(7) == 2) {
aSoundPlay2D(Sound_indexes[6], 1.000000f);
} else {
if (qUserVarValueInt(7) == 3) {
aSoundPlay2D(Sound_indexes[7], 1.000000f);
} else {
if (qUserVarValueInt(7) == 4) {
aSoundPlay2D(Sound_indexes[8], 1.000000f);
} else {
aSoundPlay2D(Sound_indexes[9], 1.000000f);
}
}
}
}
// Increment the script action counter
if (ScriptActionCtr_068 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_068++;
}
// Script 083: First Voice Message
if ((ScriptActionCtr_083 < 1) && (event_data->id == 7)) {
aSoundPlaySteaming("VoxL05StartLev.osf", 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_083 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_083++;
}
// Script 087: Second General Voice Part 2
if ((ScriptActionCtr_087 < 1) && (event_data->id == 8)) {
aSoundPlaySteaming("VoxL05GeneralA.osf", 1.000000f);
aSetLevelTimer(180.000000f, 9);
// Increment the script action counter
if (ScriptActionCtr_087 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_087++;
}
// Script 088: Third VO shuttle C
if ((ScriptActionCtr_088 < 1) && (event_data->id == 9)) {
aSoundPlaySteaming("VoxL05GeneralC.osf", 1.000000f);
aSetLevelTimer(10.000000f, 10);
// Increment the script action counter
if (ScriptActionCtr_088 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_088++;
}
// Script 089: Fourth VO shuttle C response
if ((ScriptActionCtr_089 < 1) && (event_data->id == 10)) {
aSoundPlaySteaming("VoxL05GeneralD.osf", 1.000000f);
aSetLevelTimer(60.000000f, 11);
// Increment the script action counter
if (ScriptActionCtr_089 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_089++;
}
// Script 030: Fifth VO shuttle C response
if ((ScriptActionCtr_030 < 1) && (event_data->id == 11)) {
aSoundPlaySteaming("VoxL05GeneralB.osf", 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_030 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_030++;
}
} break;
case EVT_MATCEN_CREATE: {
tOSIRISEVTMATCENCREATE *event_data = &data->evt_matcen_create;
// Script 017: Send Matcen12 Guy to Reactor
if (event_data->id == Matcen_indexes[2]) {
aAISetFOV(event_data->it_handle, 360.000000f);
aAIFlags(1, 64, event_data->it_handle);
if (qRandomChance(0.010000f) == true) {
aAIFlags(0, 1024, event_data->it_handle);
}
if (((qRandomChance(0.500000f) == true) && (qObjShields(Object_handles[0]) > 0.000000f)) ||
((qObjShields(Object_handles[1]) <= 0.000000f) && (qObjShields(Object_handles[2]) <= 0.000000f))) {
aAISetTarget(event_data->it_handle, Object_handles[0]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[0], 4352, -1, 0);
} else {
if (qObjShields(Object_handles[1]) > 0.000000f) {
aAISetTarget(event_data->it_handle, Object_handles[1]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[1], 4352, -1, 0);
} else {
aAISetTarget(event_data->it_handle, Object_handles[2]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[2], 4352, -1, 0);
}
}
// Increment the script action counter
if (ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_017++;
}
// Script 003: Send Matcen34 Guy to Reactor
if (event_data->id == Matcen_indexes[0]) {
aAISetFOV(event_data->it_handle, 360.000000f);
aAIFlags(1, 64, event_data->it_handle);
if (qRandomChance(0.010000f) == true) {
aAIFlags(0, 1024, event_data->it_handle);
}
if (((qRandomChance(0.500000f) == true) && (qObjShields(Object_handles[3]) > 0.000000f)) ||
(qObjShields(Object_handles[2]) <= 0.000000f)) {
aAISetTarget(event_data->it_handle, Object_handles[3]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[3], 4352, -1, 0);
} else {
aAISetTarget(event_data->it_handle, Object_handles[2]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[4], 4352, -1, 0);
}
// Increment the script action counter
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_003++;
}
// Script 090: Send Matcen5 Guy to Reactor
if (event_data->id == Matcen_indexes[1]) {
aAISetFOV(event_data->it_handle, 360.000000f);
aAIFlags(1, 64, event_data->it_handle);
if (qRandomChance(0.010000f) == true) {
aAIFlags(0, 1024, event_data->it_handle);
}
if (qObjShields(Object_handles[4]) > 0.000000f) {
aAISetTarget(event_data->it_handle, Object_handles[4]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[5], 4352, 0, 3);
} else {
if (qObjShields(Object_handles[3]) > 0.000000f) {
aAISetTarget(event_data->it_handle, Object_handles[3]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[6], 4352, -1, 0);
} else {
aAISetTarget(event_data->it_handle, Object_handles[1]);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[7], 4352, -1, 0);
}
}
// Increment the script action counter
if (ScriptActionCtr_090 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_090++;
}
} break;
case EVT_PLAYER_MOVIE_END: {
// Script 009: GiveStartMessage
if ((ScriptActionCtr_009 < 1) && (1)) {
aSoundPlayObject(Sound_indexes[0], Object_handles[4], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[3], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[2], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[1], 1.000000f);
aSoundPlayObject(Sound_indexes[0], Object_handles[0], 1.000000f);
aObjPlayAnim(Object_handles[4], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[3], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[2], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[1], 0, 32, 4.000000f, 1);
aObjPlayAnim(Object_handles[0], 0, 32, 4.000000f, 1);
aAddGameMessage(Message_strings[1], Message_strings[2]);
aShowHUDMessage(Message_strings[3]);
// Increment the script action counter
if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_009++;
}
// Script 031: Exit Sequence Part 2
if ((ScriptActionCtr_011 > 0) == true) {
aStartEndlevelSequencePath(Path_indexes[10], Path_indexes[11], 9.000000f, Message_strings[14]);
// Increment the script action counter
if (ScriptActionCtr_031 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_031++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_200D::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
// Script 027: Reactor5Status75percent
if ((ScriptActionCtr_027 < 1) && ((qObjShields(data->me_handle) < 22500.000000f) && (1))) {
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[0]);
// Increment the script action counter
if (ScriptActionCtr_027 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_027++;
}
// Script 023: Reactor5Status50percent
if ((ScriptActionCtr_023 < 1) && ((qObjShields(data->me_handle) < 15000.000000f) && (1))) {
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[1]);
// Increment the script action counter
if (ScriptActionCtr_023 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_023++;
}
// Script 019: Reactor5Status25percent
if ((ScriptActionCtr_019 < 1) && ((qObjShields(data->me_handle) < 7500.000000f) && (1))) {
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_019++;
}
// Script 014: Reactor5StatusDestroyed
if ((ScriptActionCtr_014 < 1) && ((qObjShields(data->me_handle) <= 0.000000f) && (1))) {
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[4]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[5]);
aRoomSetFaceTexture(Room_indexes[0], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[0], 1);
// Increment the script action counter
if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_014++;
}
// Script 002: Debug Script for Reactor 1
if (0 == true) {
aShowHUDMessageF(Message_strings[13], qObjShields(Object_handles[4]));
// Increment the script action counter
if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_002++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_281B::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
// Script 026: Reactor4Status75percent
if ((ScriptActionCtr_026 < 1) && ((qObjShields(data->me_handle) < 22500.000000f) && (1))) {
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[0]);
// Increment the script action counter
if (ScriptActionCtr_026 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_026++;
}
// Script 022: Reactor4Status50percent
if ((ScriptActionCtr_022 < 1) && ((qObjShields(data->me_handle) < 15000.000000f) && (1))) {
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[1]);
// Increment the script action counter
if (ScriptActionCtr_022 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_022++;
}
// Script 018: Reactor4Status25percent
if ((ScriptActionCtr_018 < 1) && ((qObjShields(data->me_handle) < 7500.000000f) && (1))) {
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_018 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_018++;
}
// Script 013: Reactor4StatusDestroyed
if ((ScriptActionCtr_013 < 1) && ((qObjShields(data->me_handle) <= 0.000000f) && (1))) {
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[6]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[6]);
aRoomSetFaceTexture(Room_indexes[1], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[1], 1);
// Increment the script action counter
if (ScriptActionCtr_013 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_013++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_3816::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
// Script 025: Reactor3Status75percent
if ((ScriptActionCtr_025 < 1) && ((qObjShields(data->me_handle) < 22500.000000f) && (1))) {
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[0]);
// Increment the script action counter
if (ScriptActionCtr_025 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_025++;
}
// Script 021: Reactor3Status50percent
if ((ScriptActionCtr_021 < 1) && ((qObjShields(data->me_handle) < 15000.000000f) && (1))) {
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[1]);
// Increment the script action counter
if (ScriptActionCtr_021 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_021++;
}
// Script 016: Reactor3Status25percent
if ((ScriptActionCtr_016 < 1) && ((qObjShields(data->me_handle) < 7500.000000f) && (1))) {
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_016++;
}
// Script 012: Reactor3StatusDestroyed
if ((ScriptActionCtr_012 < 1) && ((qObjShields(data->me_handle) <= 0.000000f) && (1))) {
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[7]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[7]);
aRoomSetFaceTexture(Room_indexes[2], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[2], 1);
// Increment the script action counter
if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_012++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1012::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
// Script 024: Reactor2Status75percent
if ((ScriptActionCtr_024 < 1) && ((qObjShields(data->me_handle) < 22500.000000f) && (1))) {
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[0]);
// Increment the script action counter
if (ScriptActionCtr_024 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_024++;
}
// Script 020: Reactor2Status50percent
if ((ScriptActionCtr_020 < 1) && ((qObjShields(data->me_handle) < 15000.000000f) && (1))) {
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[1]);
// Increment the script action counter
if (ScriptActionCtr_020 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_020++;
}
// Script 015: Reactor2Status25percent
if ((ScriptActionCtr_015 < 1) && ((qObjShields(data->me_handle) < 7500.000000f) && (1))) {
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_015++;
}
// Script 008: Reactor2StatusDestroyed
if ((ScriptActionCtr_008 < 1) && ((qObjShields(data->me_handle) <= 0.000000f) && (1))) {
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[8]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[8]);
aRoomSetFaceTexture(Room_indexes[3], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[3], 1);
// Increment the script action counter
if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_008++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_181C::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
// Script 005: Reactor1Status75percent
if ((ScriptActionCtr_005 < 1) && ((qObjShields(data->me_handle) < 22500.000000f) && (1))) {
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[0]);
// Increment the script action counter
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_005++;
}
// Script 006: Reactor1Status50percent
if ((ScriptActionCtr_006 < 1) && ((qObjShields(data->me_handle) < 15000.000000f) && (1))) {
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 255, 0, Message_strings[10]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[1]);
// Increment the script action counter
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_006++;
}
// Script 007: Reactor1Status25percent
if ((ScriptActionCtr_007 < 1) && ((qObjShields(data->me_handle) < 7500.000000f) && (1))) {
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[11]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_007++;
}
// Script 010: Reactor1StatusDestroyed
if ((ScriptActionCtr_010 < 1) && ((qObjShields(data->me_handle) <= 0.000000f) && (1))) {
aAISetTeam(196608, data->me_handle);
aShowHUDMessage(Message_strings[9]);
aShowColoredHUDMessage(255, 0, 0, Message_strings[12]);
aUserVarInc(1);
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aRoomSetLightingFlicker(1, Room_indexes[9]);
aRoomSetFaceTexture(Room_indexes[4], 3, Texture_indexes[3]);
aSoundStopObj(data->me_handle);
aGoalFailed(Goal_indexes[4], 1);
// Increment the script action counter
if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_010++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0820::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 038: ExitDoorMessage
if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) {
aShowHUDMessage(Message_strings[18]);
aSoundPlay2DObj(Sound_indexes[1], event_data->it_handle, 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_038 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_038++;
return CONTINUE_DEFAULT;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1044::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 067: EntranceDoorMessage
if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) {
aShowHUDMessage(Message_strings[19]);
aSoundPlay2DObj(Sound_indexes[1], event_data->it_handle, 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_067 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_067++;
return CONTINUE_DEFAULT;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 011: ExitCameraSequence
if ((ScriptActionCtr_011 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) {
aGoalCompleted(Goal_indexes[5], 1);
aGoalCompleted(Goal_indexes[6], 1);
aCinematicIntro(Path_indexes[12], Message_strings[14], Object_handles[6], Path_indexes[13], 6.500000f);
// Increment the script action counter
if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_011++;
}
// Script 082: FlamesTest
if (qObjIsPlayer(event_data->it_handle) == 1) {
aTurnOnSpew(Object_handles[6], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[7], -1, 8, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[7], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[8], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[9], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[10], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[11], -1, 2, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[12], -1, 4, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
aTurnOnSpew(Object_handles[13], -1, 3, 0.000000f, 0.000000f, 65536, 0, 4.000000f, 0.150000f, -1.000000f,
15.000000f, 60.000000f, 1, -1);
// Increment the script action counter
if (ScriptActionCtr_082 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_082++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 040: IntoTunnel1
if (qObjIsPlayer(event_data->it_handle) == true) {
// Increment the script action counter
if (ScriptActionCtr_040 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_040++;
}
// Script 047: Music-enter Tunnel1
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_047 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_047++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0006::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 042: Music-MainHub1
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_042 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_042++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0004::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 043: Music-MainHub2
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_043 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_043++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0009::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 045: Music-MainHub3
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_045 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_045++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 044: Music-MainHub4
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_044 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_044++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0007::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 046: Music-MainHub5
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_046 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_046++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 048: Music-enter Tunnel2
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_048 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_048++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000A::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 049: Music-enter Tunnel3
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_049 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_049++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0001::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 050: Music-enter Tunnel4
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_050 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_050++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0008::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 051: Music-enter Tunnel5
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_051 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_051++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0010::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 052: Music-Tunnel1 from Reactor1
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_052 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_052++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000E::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 053: Music-Tunnel2 from Reactor2
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_053 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_053++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000C::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 054: Music-Tunnel3 from Reactor3
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_054 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_054++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0014::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 055: Music-Tunnel4 from Reactor4
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_055 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_055++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0012::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 056: Music-Tunnel5 from Reactor5
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_056 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_056++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000F::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 057: Reactor1
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_057 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_057++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000D::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 060: Reactor2
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_060 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_060++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000B::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 059: Reactor3
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_059 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_059++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0013::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 058: Reactor4
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_058 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_058++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0011::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 061: Reactor5
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_061 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_061++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0016::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 062: Enter reactor 4 from maintenance tube
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_062 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_062++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0017::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 063: Enter reactor 3 from maintenance tube
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_063 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_063++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0015::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 064: Leave reactor 3 into maintenance tube
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_064 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_064++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0018::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 065: Leave reactor 4 into maintenance tube
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_065 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_065++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 91
// UserType value blocks
$$UTYPE_VALS_START UserVar
0:Reactors are on
1:ReactorsDestroyed
2:Reactor1Damage
3:Reactor2Damage
4:Reactor3Damage
5:Reactor4Damage
6:Reactor5Damage
7:RandomSound
8:PlayerExitted
9:ExitMovieSequences
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
0:EndMovieplayed
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
0:IntroCameraTimer
1:IntroMovieDone
2:MaintainReactors
3:XsecondCountdown
4:ShakeTimer
5:FailedTimer
6:ReactorTimer
7:FirstVoiceOverMessage
8:SecondVoiceOverMessage
9:ThirdVOshuttleC
10:VOShuttleRescueResponse
11:FifthVO
12:MatcenTimer
13:ShortCountdown
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
0:Reactor5
1:Reactor4
2:Reactor3
3:Reactor2
4:Reactor1
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
ExitDoor
$$DOOR_LIST_END
$$OBJECT_LIST_START
Reactor1
Reactor2
Reactor3
Reactor4
Reactor5
StartDoor
Flame01
Flame03
Flame04
Flame05
Flame06
Flame07
Flame08
Flame09
ExitDoor
$$OBJECT_LIST_END
$$ROOM_LIST_START
Reactor5Screen
Reactor4Screen
Reactor3Screen
Reactor2Screen
Reactor1Screen
Reactor5Room
Reactor4Room
Reactor3Room
Reactor2Room
Reactor1Room
$$ROOM_LIST_END
$$TRIGGER_LIST_START
ExitSequenceTrigger
IntoTunnel1
MainHub1
MainHub2
MainHub3
MainHub4
MainHub5
IntoTunnel2
IntoTunnel3
IntoTunnel4
IntoTunnel5
OutReactor1
OutReactor2
OutReactor3
OutReactor4
OutReactor5
IntoReactor1
IntoReactor2
IntoReactor3
IntoReactor4
IntoReactor5
IntoReactor4Mainten
IntoReactor3Mainten
OutReactor3Maintena
OutReactor4Maintena
$$TRIGGER_LIST_END
$$SOUND_LIST_START
AmbDroneReactor
DoorIsLocked
ExpMissileLarge1
ExpMissileMed1
Lightning
AmbExplosionFarA
AmbExplosionFarG
AmbExplosionFarI
AmbExplosionFarD
AmbExplosionFarE
$$SOUND_LIST_END
$$TEXTURE_LIST_START
RedAMon75
RedAMon50
RedAMon25
Staticscrolling
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
Matcen12To1
Matcen12To2
Matcen12To3
Matcen34To3
Matcen34To4
Mat5To5
Matcen5To4
Matcen5To2
IntroCamera
IntroPlayerPath
ExitCamera2
PlayerExit3
ExitCameraTunnel
PlayerExit1Alt
$$PATH_LIST_END
$$MATCEN_LIST_START
Matcen34
Matcen5
Matcen12
$$MATCEN_LIST_END
$$GOAL_LIST_START
Keep Reactor 5 Alive
Keep Reactor 4 Alive
Keep Reactor 3 Alive
Keep Reactor 2 Alive
Keep Reactor 1 Alive
Defend Red Acropolis and Escape
Escape from Red Acropolis
Keep 3 of the 5 reactors alive
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
VoxL05StartLev.osf
VoxL05GeneralA.osf
VoxL05GeneralC.osf
VoxL05GeneralD.osf
VoxL05GeneralB.osf
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:0:LevelStartInits
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aCustomReactorDisplayInit
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:0:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:1:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:2:Matcen
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:30.000000:LowerLimit
10:6:45.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:4:TimerID
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:1:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:8:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:9:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:12.000000:Time
10:10:0:7:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:28:Update Reactor Display
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aCustomReactorDisplayUpdate
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:17:Send Matcen12 Guy to Reactor
$$CHILD_BLOCK_START
01:2:0
02:21
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:17:1:0:Matcen
07:1:0
10:17:0:2:Matcen
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAISetFOV
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:360.000000:FOV
$$CHILD_BLOCK_END
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:1:Set/Clear
10:15:64:AIFlags
10:1:1:-1:Object
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qRandomChance:Bool
$$CHILD_BLOCK_START
10:9:0.010000:Probability
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:0:Set/Clear
10:15:1024:AIFlags
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
09:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qRandomChance:Bool
$$CHILD_BLOCK_START
10:9:0.500000:Probability
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:0:Object
$$CHILD_BLOCK_END
07:1:2
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:1:Object
$$CHILD_BLOCK_END
07:1:5
10:6:0.000000:Literal
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:2:Object
$$CHILD_BLOCK_END
07:1:5
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:0:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:0:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:1:Object
$$CHILD_BLOCK_END
07:1:2
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:1:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:1:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:2:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:2:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:Send Matcen34 Guy to Reactor
$$CHILD_BLOCK_START
01:2:0
02:21
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:17:1:0:Matcen
07:1:0
10:17:0:0:Matcen
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAISetFOV
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:360.000000:FOV
$$CHILD_BLOCK_END
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:1:Set/Clear
10:15:64:AIFlags
10:1:1:-1:Object
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qRandomChance:Bool
$$CHILD_BLOCK_START
10:9:0.010000:Probability
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:0:Set/Clear
10:15:1024:AIFlags
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
09:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qRandomChance:Bool
$$CHILD_BLOCK_START
10:9:0.500000:Probability
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:3:Object
$$CHILD_BLOCK_END
07:1:2
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:2:Object
$$CHILD_BLOCK_END
07:1:5
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:3:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:3:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:2:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:4:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:90:Send Matcen5 Guy to Reactor
$$CHILD_BLOCK_START
01:2:0
02:21
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:17:1:0:Matcen
07:1:0
10:17:0:1:Matcen
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAISetFOV
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:360.000000:FOV
$$CHILD_BLOCK_END
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:1:Set/Clear
10:15:64:AIFlags
10:1:1:-1:Object
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qRandomChance:Bool
$$CHILD_BLOCK_START
10:9:0.010000:Probability
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:0:Set/Clear
10:15:1024:AIFlags
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:4:Object
$$CHILD_BLOCK_END
07:1:2
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:4:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:5:Path
10:15:4352:AIGoalFlags
10:10:0:0:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:3:Object
$$CHILD_BLOCK_END
07:1:2
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:3:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:6:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aAISetTarget
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:1:0:1:Target
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:7:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:1:StartIntroMovie
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aCinematicIntro
$$CHILD_BLOCK_START
10:16:8:CameraPath
10:8:IntroMessage:Text
10:1:0:5:TotallyNotUsedTarget
10:16:9:PlayerPath
10:6:10.000000:Seconds
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:2.000000:Time
10:10:0:1:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:9:GiveStartMessage
$$CHILD_BLOCK_START
01:2:0
02:28
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:4:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:3:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:2:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:0:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:4:Object
10:4:0:StartFrame
10:4:32:EndFrame
10:6:4.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:3:Object
10:4:0:StartFrame
10:4:32:EndFrame
10:6:4.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:2:Object
10:4:0:StartFrame
10:4:32:EndFrame
10:6:4.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:1:Object
10:4:0:StartFrame
10:4:32:EndFrame
10:6:4.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:0:Object
10:4:0:StartFrame
10:4:32:EndFrame
10:6:4.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
08:aAddGameMessage
$$CHILD_BLOCK_START
10:8:DefendThoseReactors2:GameMessage
10:8:IncomingMessage:HUDMessage
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:DefendReactorsShort:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:All Reactors are on
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:65536:Teams
10:1:0:0:Object
$$CHILD_BLOCK_END
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:65536:Teams
10:1:0:1:Object
$$CHILD_BLOCK_END
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:65536:Teams
10:1:0:2:Object
$$CHILD_BLOCK_END
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:65536:Teams
10:1:0:3:Object
$$CHILD_BLOCK_END
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:65536:Teams
10:1:0:4:Object
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:720.000000:Time
10:10:0:2:TimerID
$$CHILD_BLOCK_END
08:aTimerShow
$$CHILD_BLOCK_START
10:10:0:2:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:2.000000:Time
10:10:0:12:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:27:Reactor5Status75percent
$$CHILD_BLOCK_START
01:1:4
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
07:1:3
10:6:22500.000000:Literal
$$CHILD_BLOCK_END
05:0
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
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01:1:0
02:0
03:0
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09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
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10:1:2:-1:Object
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07:1:5
10:6:0.000000:Literal
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05:0
$$CHILD_BLOCK_END
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04:0:0:1
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08:aAISetTeam
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10:10:0:196608:Teams
10:1:2:-1:Object
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08:aShowHUDMessage
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10:8:Reactor1Status:Message
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08:aShowColoredHUDMessage
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10:4:255:Red
10:4:0:Green
10:4:0:Blue
10:8:Destroyed:Message
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08:aUserVarInc
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10:10:0:1:UserVar
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08:aObjPlayAnim
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10:1:2:-1:Object
10:4:0:StartFrame
10:4:0:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
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08:aObjSpark
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10:1:2:-1:Object
10:6:40.000000:SparkRate
10:6:99999.000000:Time
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08:aRoomSetLightingFlicker
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10:10:0:1:On/Off
10:2:9:Room
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08:aRoomSetFaceTexture
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10:2:4:Room
10:4:3:FaceNum
10:14:3:Texture
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08:aSoundStopObj
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10:1:2:-1:Object
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08:aGoalFailed
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10:18:0:4:LevelGoal
10:10:0:1:Failed
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$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:2:Debug Script for Reactor 1
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01:1:4
02:0
03:0
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05:1
$$CHILD_BLOCK_START
10:5:0:Literal
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessageF
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10:8:HITPOINTS:Message
06:qObjShields:Float
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10:1:0:4:Object
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$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:31:Exit Sequence Part 2
$$CHILD_BLOCK_START
01:2:0
02:28
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qScriptExecuted_DALLAS:Bool
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10:11:11:ScriptID
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07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aStartEndlevelSequencePath
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10:16:10:CameraPath
10:16:11:PlayerPath
10:6:9.000000:Time
10:8:BLANK:Text
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:11:ExitCameraSequence
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01:0:0
02:1
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
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10:1:1:-1:Object
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07:1:0
10:5:1:Bool
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$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:5:LevelGoal
10:10:0:1:Completed
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08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:6:LevelGoal
10:10:0:1:Completed
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08:aCinematicIntro
$$CHILD_BLOCK_START
10:16:12:CameraPath
10:8:BLANK:Text
10:1:0:6:TotallyNotUsedTarget
10:16:13:PlayerPath
10:6:6.500000:Seconds
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:82:FlamesTest
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01:0:0
02:1
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
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10:1:1:-1:Object
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07:1:0
10:5:1:Bool
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$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
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10:1:0:6:Object
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10:10:0:2:SpewType
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10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
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10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
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10:1:0:7:Object
10:4:-1:GunNum
10:10:0:8:SpewType
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10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
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10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
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08:aTurnOnSpew
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10:1:0:7:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
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10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
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10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
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08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:8:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
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10:5:0:IsRealObject
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10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:9:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
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10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
10:6:0.150000:BlobInterval
10:6:-1.000000:SpewLife
10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:10:Object
10:4:-1:GunNum
10:10:0:2:SpewType
10:6:0.000000:Mass
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10:5:0:IsRealObject
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10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
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08:aTurnOnSpew
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10:1:0:11:Object
10:4:-1:GunNum
10:10:0:2:SpewType
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10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
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08:aTurnOnSpew
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10:1:0:12:Object
10:4:-1:GunNum
10:10:0:4:SpewType
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10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
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08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:13:Object
10:4:-1:GunNum
10:10:0:3:SpewType
10:6:0.000000:Mass
10:6:0.000000:Drag
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10:5:0:IsRealObject
10:6:4.000000:BlobLifetime
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10:6:15.000000:BlobSize
10:6:60.000000:BlobSpeed
10:5:1:Randomize
10:10:0:-1:SpewHandle
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:36:3 Reactors Dead
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
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10:10:0:1:UserVar
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07:1:4
10:4:3:Integer
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05:1
$$CHILD_BLOCK_START
06:qScriptExecuted_DALLAS:Bool
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10:11:69:ScriptID
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07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aAddGameMessage
$$CHILD_BLOCK_START
10:8:OOPS:GameMessage
10:8:IncomingMessage:HUDMessage
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08:aGoalFailed
$$CHILD_BLOCK_START
10:18:0:7:LevelGoal
10:10:0:1:Failed
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08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:5:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:74:RestartLevel
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:5:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aFailLevel
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:69:ReactorsLive
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
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05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
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07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:7:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:0:LevelGoal
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08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:1:LevelGoal
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08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:2:LevelGoal
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08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:3:LevelGoal
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08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:18:0:4:LevelGoal
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08:aAddGameMessage
$$CHILD_BLOCK_START
10:8:WereGettinOut:GameMessage
10:8:IncomingMessage:HUDMessage
$$CHILD_BLOCK_END
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:0:DoorName
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:0:Door
10:9:1.000000:Position
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08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:SelfDestruct:Message
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:60.000000:Time
10:10:0:13:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:66:ReactorAlive-5
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
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05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
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10:18:0:0:LevelGoal
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07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:4:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:35:ReactorAlive-4
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
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05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
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10:18:0:1:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:3:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:34:ReactorAlive-3
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
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10:18:0:2:LevelGoal
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07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:2:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:33:ReactorAlive-2
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
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05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
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10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
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10:18:0:3:LevelGoal
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07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:1:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:32:ReactorAlive-1
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
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05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
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10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:3
10:4:3:Integer
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qGoalFailed:Bool
$$CHILD_BLOCK_START
10:18:0:4:LevelGoal
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07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:0:Object
10:4:99999:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:38:ExitDoorMessage
$$CHILD_BLOCK_START
01:1:14
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:1:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ExitOnly:Message
$$CHILD_BLOCK_END
08:aSoundPlay2DObj
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:PlayerObject
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:67:EntranceDoorMessage
$$CHILD_BLOCK_START
01:1:5
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:1:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:EntranceDoorMessage:Message
$$CHILD_BLOCK_END
08:aSoundPlay2DObj
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:PlayerObject
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:29:30Seconds Left
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:13:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:8:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:30SecondsLeft:Message
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:30.000000:Time
10:10:0:3:TimerID
$$CHILD_BLOCK_END
08:aTimerShow
$$CHILD_BLOCK_START
10:10:0:3:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:39:Exit clock goes off
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:3:TimerID
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qScriptExecuted_DALLAS:Bool
$$CHILD_BLOCK_START
10:11:11:ScriptID
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:2:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:3:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:4:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aFadeWhiteAndEndlevel
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:8:BLANK:Text
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:40:IntoTunnel1
$$CHILD_BLOCK_START
01:0:1
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:DO NOTHING
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:41:Music-Intro
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegionAll
$$CHILD_BLOCK_START
10:10:0:1:Region
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:42:Music-MainHub1
$$CHILD_BLOCK_START
01:0:2
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:43:Music-MainHub2
$$CHILD_BLOCK_START
01:0:3
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:45:Music-MainHub3
$$CHILD_BLOCK_START
01:0:4
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:44:Music-MainHub4
$$CHILD_BLOCK_START
01:0:5
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:46:Music-MainHub5
$$CHILD_BLOCK_START
01:0:6
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:47:Music-enter Tunnel1
$$CHILD_BLOCK_START
01:0:1
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:48:Music-enter Tunnel2
$$CHILD_BLOCK_START
01:0:7
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:49:Music-enter Tunnel3
$$CHILD_BLOCK_START
01:0:8
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:50:Music-enter Tunnel4
$$CHILD_BLOCK_START
01:0:9
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:51:Music-enter Tunnel5
$$CHILD_BLOCK_START
01:0:10
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:52:Music-Tunnel1 from Reactor1
$$CHILD_BLOCK_START
01:0:11
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:53:Music-Tunnel2 from Reactor2
$$CHILD_BLOCK_START
01:0:12
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:54:Music-Tunnel3 from Reactor3
$$CHILD_BLOCK_START
01:0:13
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:55:Music-Tunnel4 from Reactor4
$$CHILD_BLOCK_START
01:0:14
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:56:Music-Tunnel5 from Reactor5
$$CHILD_BLOCK_START
01:0:15
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:57:Reactor1
$$CHILD_BLOCK_START
01:0:16
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:60:Reactor2
$$CHILD_BLOCK_START
01:0:17
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:59:Reactor3
$$CHILD_BLOCK_START
01:0:18
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:58:Reactor4
$$CHILD_BLOCK_START
01:0:19
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:61:Reactor5
$$CHILD_BLOCK_START
01:0:20
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:62:Enter reactor 4 from maintenance tube
$$CHILD_BLOCK_START
01:0:21
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:63:Enter reactor 3 from maintenance tube
$$CHILD_BLOCK_START
01:0:22
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:64:Leave reactor 3 into maintenance tube
$$CHILD_BLOCK_START
01:0:23
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:65:Leave reactor 4 into maintenance tube
$$CHILD_BLOCK_START
01:0:24
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:68:Random Level Shake
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:4:TimerID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qScriptExecuted_DALLAS:Bool
$$CHILD_BLOCK_START
10:11:11:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:5:0:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:30.000000:LowerLimit
10:6:45.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:4:TimerID
$$CHILD_BLOCK_END
08:aMiscViewerShake
$$CHILD_BLOCK_START
06:qRandomValue:Amount
$$CHILD_BLOCK_START
10:6:70.000000:LowerLimit
10:6:100.000000:UpperLimit
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:7:UserVar
06:qRandomValue:value
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:5.000000:UpperLimit
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:5:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:6:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:7:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:7:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:4:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:8:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:9:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:83:First Voice Message
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:7:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:0:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:86:Second General Voice
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:60.000000:Time
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:87:Second General Voice Part 2
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:1:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:180.000000:Time
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:88:Third VO shuttle C
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:2:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:10.000000:Time
10:10:0:10:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:89:Fourth VO shuttle C response
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:10:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:3:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:60.000000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:30:Fifth VO shuttle C response
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aSoundPlaySteaming
$$CHILD_BLOCK_START
10:19:4:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/