Descent3/sndlib/sndrender.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
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* $Source: $
* $Revision: 3 $
* $Author: Samir $
* $Date: 8/11/99 3:12p $
*
* Sound renderer system
*
* $Log: /DescentIII/Main/sndlib/sndrender.h $
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*
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* 3 8/11/99 3:12p Samir
* fixes for aureal support.
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*
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* 2 4/01/99 4:28p Samir
* hardware geometry integration if it's available.
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*
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* 1 3/28/99 3:25p Samir
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*
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*/
#ifndef SNDRENDER_H
#define SNDRENDER_H
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#define SOUND_RENDER_RADIUS 120.0f
#define SOUND_RENDER_ROOM_LIMIT 16
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// resets sound geometry system (called beginning of each level)
void SoundRenderReset();
// if this fails, renderer won't work, do emulation.
bool sound_render_start_frame();
// ends sound rendering
void sound_render_end_frame();
// render all rooms within a certain radius from player
// the radius is actually scaled according to orientation. radius is maximum radius, really, which is forward
// minimum radius will be rear view.
// returns list of rooms rendered (-1 = end of list!)
int16_t *sound_render_audible_rooms(pos_state *listener_pos, float max_radius = SOUND_RENDER_RADIUS);
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// render one room's geometry
void sound_render_room_geometry(int roomnum, int slot);
// check if a room exists in room list.
inline bool sound_render_room_in_list(int16_t room, int16_t *list) {
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int8_t idx = 0;
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while (list[idx] != -1) {
if (room == list[idx]) {
return true;
}
idx++;
}
return false;
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}
#endif