Descent3/lib/megacell.h

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2024-04-16 03:43:29 +00:00
#ifndef MEGACELL_H
#define MEGACELL_H
#include "pstypes.h"
#include "manage.h"
#include "gametexture.h"
#define MAX_MEGACELLS 100
#define DEFAULT_MEGACELL_WIDTH 8
#define DEFAULT_MEGACELL_HEIGHT 8
#define MAX_MEGACELL_WIDTH 8
#define MAX_MEGACELL_HEIGHT 8
typedef struct
{
char name[PAGENAME_LEN];
sbyte width;
sbyte height;
short texture_handles[MAX_MEGACELL_WIDTH*MAX_MEGACELL_HEIGHT];
int flags;
ubyte used;
} megacell;
extern int Num_megacells;
extern megacell Megacells[MAX_MEGACELLS];
// Sets all MEGACELLs to unused
void InitMegacells ();
// Allocs a MEGACELL for use, returns -1 if error, else index on success
int AllocMegacell ();
// Frees MEGACELL index n
void FreeMegacell (int n);
// Gets next MEGACELL from n that has actually been alloced
int GetNextMegacell (int n);
// Gets previous MEGACELL from n that has actually been alloced
int GetPrevMegacell (int n);
// Searches thru all MEGACELLs for a specific name, returns -1 if not found
// or index of MEGACELL with name
int FindMegacellName (char *name);
#endif