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71 lines
2.8 KiB
C
71 lines
2.8 KiB
C
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#ifndef __ENTROPY_AUX_H__
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#define __ENTROPY_AUX_H__
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/*
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=====================================================================
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Entropy Special Packet IDs
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=====================================================================
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*/
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#define SPID_NEWPLAYER 0
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#define SPID_TAKEOVER 1
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#define SPID_MATCHOBJNUM 2
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#define SPID_ROOMINFO 3
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#define SPID_PICKUPVIRUS 4
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#define SPID_VIRUSCREATE 5
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/*
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=====================================================================
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Some general defines for Entropy
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=====================================================================
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*/
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#define MAX_VIRII 16 //maximum number of virii for each team not picked up
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#define MAX_VIRII_PER_ROOM 4 //maximum number of virii allowed to be alive in a lab at once
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#define NUM_TEAMS 2 //Only 2 teams supported in this game
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//the following are control message code (when the server sends status info to the client)
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#define VIRUS_NOTENOUGHKILLS 0
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#define VIRUS_CANTKILL 1
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#define VIRUS_DESTROYED 2
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/*
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=====================================================================
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Some common function prototypes
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=====================================================================
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*/
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void SendRoomInfo(int pnum);
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void ReceiveRoomInfo(ubyte *data);
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void SendClientPickupVirus(int player_num);
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void ReceivePickupVirus(ubyte *data);
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void SendGameStartPacket(int pnum);
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void GetGameStartPacket(ubyte *data);
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void SendTakeOverPacket(int newteam,int oldteam,int room,int victor);
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void ReceiveTakeOverPacket(ubyte *data);
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void DoVirusCreate(ubyte *data);
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void SendVirusCreate(object *obj);
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bool IsPlayerInEnemy(int pnum);
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//Functions in EntropyRoom.cpp
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int SpewObjectInRoom(int type,int id,int roomnum);
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bool PaintRoomWithTexture(int texture,int roomnum);
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//Take over functions
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void TakeOverRoom(int newteam,int oldteam,int room,int victor);
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void SendTakeOverPacket(int newteam,int oldteam,int room,int victor);
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void ReceiveTakeOverPacket(ubyte *data);
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/*
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=====================================================================
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Externed globals needed throughout Entropy
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=====================================================================
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*/
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extern int NumberOfKillsSinceLastDeath[DLLMAX_PLAYERS]; //'kills in a row' for a player
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extern int TeamScore[NUM_TEAMS]; //team scores
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extern int TeamOwnedRooms[NUM_TEAMS]; //Number of rooms each team has
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extern int EnergyText[NUM_TEAMS]; //texture handles to Energy room textures
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extern int RepairText[NUM_TEAMS]; //texture handles to Repair room textures
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extern int LabText[NUM_TEAMS]; //texture handles to Lab room textures
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extern int virus_id; //Object ID of the Virus object
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extern int *RoomList; //List of room index's that are special for Entropy (i.e. all the labs, repairs and energy rooms)
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extern int RoomCount; //Size of RoomList when it's finally allocated
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#endif
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