mirror of
https://github.com/kevinbentley/Descent3.git
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215 lines
4.0 KiB
C++
215 lines
4.0 KiB
C++
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/*
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* $Logfile: /DescentIII/Main/ui/UIHotspot.cpp $
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* $Revision: 16 $
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* $Date: 4/26/99 9:11p $
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* $Author: Matt $
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*
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* Hotspot code.
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*
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* $Log: /DescentIII/Main/ui/UIHotspot.cpp $
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*
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* 16 4/26/99 9:11p Matt
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* Took out saturation used by old newui.
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*
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* 15 4/24/99 8:23p Samir
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* set hotspot hotkey after gadget is created.
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*
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* 14 4/14/99 1:53a Jeff
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* fixed case mismatched #includes
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*
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* 13 10/13/98 3:47p Samir
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* hotspots now handle spacebats
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*
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* 12 10/01/98 12:57p Samir
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* fixed hotspots so their width and height touch text, no outer border.
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*
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* 11 9/30/98 4:33p Samir
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* disabled gadgets display dim text.
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*
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* 10 6/05/98 5:58p Jeff
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* Added a way to change the items for the states of a HotSpot
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*
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* 9 5/01/98 6:23p Samir
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* saturate hotspots when active.
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*
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* 8 3/09/98 3:43p Samir
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* Hotspot selected when mouse button goes up.
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*
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* 7 1/30/98 7:05p Samir
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* Each gadget now has their own coordinate system.
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*
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* 6 1/23/98 5:34p Samir
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* Allow for nonpersistant UIItems.
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*
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* 5 1/18/98 4:22p Samir
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* Implemented new UIItem system.
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*
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* 4 1/05/98 4:36p Samir
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* Moved centering and fittext control flags to UIGadget class.
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*
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* 3 1/02/98 2:13p Samir
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* Set alpha to full for item with focus.
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*
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* 2 1/02/98 12:47p Samir
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* Added selection and bettering centering?
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*
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* 1 12/30/97 4:36p Samir
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* Initial revision
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*
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* $NoKeywords: $
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*/
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#include "UIlib.h"
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// ----------------------------------------------------------------------------
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// UIHotspot
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// This is simply a region within the parent window that when clicked on
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// or key pressed, does something.
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UIHotspot::UIHotspot()
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{
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m_ItemOff = NULL;
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m_ItemOn = NULL;
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}
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UIHotspot::~UIHotspot()
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{
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}
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// optional key, when pressed, triggers hotspot.
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void UIHotspot::Create(UIWindow *wnd, int id, int key, UIItem *itemoff, UIItem *itemon, int x, int y, int w, int h, int flags)
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{
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ASSERT(itemoff);
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ASSERT(itemon);
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if (itemoff)
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m_ItemOff = itemoff->CopyUIItem();
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if (itemon)
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m_ItemOn = itemon->CopyUIItem();
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m_ItemCur = m_ItemOff;
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UIGadget::Create(wnd, id, x, y, w, h, flags);
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if (key) {
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UIGadget::SetHotkey(key);
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}
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}
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void UIHotspot::SetStates(UIItem *itemoff,UIItem *itemon)
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{
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ASSERT(itemoff);
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ASSERT(itemon);
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//determine which state it currently set, so we can set it on the new state
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bool currstate = false;
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if (m_ItemOn==m_ItemCur)
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currstate = true;
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if (m_ItemOff)
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delete m_ItemOff;
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if (m_ItemOn)
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delete m_ItemOn;
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m_ItemOff = itemoff->CopyUIItem();
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m_ItemOn = itemon->CopyUIItem();
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if(currstate)
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m_ItemCur = m_ItemOn;
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else
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m_ItemCur = m_ItemOff;
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}
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// override: behavior when gadget is destroyed.
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void UIHotspot::OnDestroy()
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{
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UIGadget::OnDestroy();
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if (m_ItemOff)
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delete m_ItemOff;
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if (m_ItemOn)
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delete m_ItemOn;
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m_ItemOff = NULL;
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m_ItemOn = NULL;
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}
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// behavior when key is pressed.
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void UIHotspot::OnKeyDown(int key)
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{
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if (key == KEY_SPACEBAR) {
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OnSelect();
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}
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}
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// behavior when mouse button is pressed.
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void UIHotspot::OnMouseBtnDown(int btn)
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{
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if (btn == UILMSEBTN) {
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LOCK_FOCUS(this);
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}
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}
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// override: behavior when mouse button is released.
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void UIHotspot::OnMouseBtnUp(int btn)
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{
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if (btn == UILMSEBTN) {
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if (HasFocus()) {
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if (PT_IN_GADGET(UIGadget::m_Wnd, this, UI_input.mx, UI_input.my)) {
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OnSelect();
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}
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}
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UNLOCK_FOCUS(this);
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}
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}
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// override: behavior when gadget loses input focus.
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void UIHotspot::OnLostFocus()
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{
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m_ItemCur = m_ItemOff;
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}
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// override: behavior when gadget gains input focus.
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void UIHotspot::OnGainFocus()
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{
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m_ItemCur = m_ItemOn;
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}
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// override: called when resized or before drawing.
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void UIHotspot::OnFormat()
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{
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if (m_Flags & UIF_FIT) {
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m_W = m_ItemCur->width();
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m_H = m_ItemCur->height();
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}
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UIGadget::OnFormat();
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}
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// behavior when gadget is being drawn.
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void UIHotspot::OnDraw()
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{
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// draw simple background.
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if (m_ItemCur) {
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int x = (m_W/2 - m_ItemCur->width()/2);
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int y = (m_H/2 - m_ItemCur->height()/2);
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if (IsDisabled())
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m_ItemCur->draw(x,y, uiDrawFaded);
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else {
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m_ItemCur->draw(x,y);
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}
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}
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}
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