Descent3/legacy/editor/GenericLightDialog.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_GENERICLIGHTDIALOG_H__913198E1_25DA_11D1_9798_006097D5770E__INCLUDED_)
#define AFX_GENERICLIGHTDIALOG_H__913198E1_25DA_11D1_9798_006097D5770E__INCLUDED_
#include "objinfo.h"
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// GenericLightDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGenericLightDialog dialog
class CGenericLightDialog : public CDialog
{
// Construction
public:
CGenericLightDialog(light_info *current,CWnd* pParent=NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGenericLightDialog)
enum { IDD = IDD_GENERICLIGHT };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGenericLightDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGenericLightDialog)
afx_msg void OnKillfocusGenericLightDistance();
afx_msg void OnKillfocusGenericBlueLight();
afx_msg void OnKillfocusGenericGreenLight();
afx_msg void OnKillfocusGenericRedLight();
afx_msg void OnKillfocusGenericPulseTime();
afx_msg void OnFlickerRadio();
afx_msg void OnUseTimebitsRadio();
afx_msg void OnPulse();
afx_msg void OnAlwaysOnRadio();
virtual BOOL OnInitDialog();
afx_msg void OnTimeCheck1();
afx_msg void OnTimeCheck2();
afx_msg void OnTimeCheck3();
afx_msg void OnTimeCheck4();
afx_msg void OnTimeCheck5();
afx_msg void OnTimeCheck6();
afx_msg void OnTimeCheck7();
afx_msg void OnTimeCheck8();
afx_msg void OnRenderStatic();
afx_msg void OnRenderGouraud();
afx_msg void OnRenderLightmaps();
afx_msg void OnPulseToSecond();
afx_msg void OnKillfocusGenericRedLight2();
afx_msg void OnKillfocusGenericGreenLight2();
afx_msg void OnKillfocusGenericBlueLight2();
afx_msg void OnFlickerSlightlyCheck();
afx_msg void OnKillfocusFlickerSlightlyEdit();
afx_msg void OnDirectional();
afx_msg void OnKillfocusFovEdit();
afx_msg void OnNoSpecularCheck();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
light_info *m_lightinfo;
void UpdateDialog();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GENERICLIGHTDIALOG_H__913198E1_25DA_11D1_9798_006097D5770E__INCLUDED_)