Descent3/legacy/editor/ObjectDialog.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/ObjectDialog.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* Object keypad dialog
*
* $Log: not supported by cvs2svn $
*
* 14 5/08/99 1:39a Matt
* Added a function to delete all objects of a certain type, and support
* for placing and attaching groups to the terrain.
*
* 13 3/27/99 12:52p Chris
* The editor object placement code now allows objects to be pushed into
* wall (when a toggle box is checked)
*
* 12 2/03/99 1:20a Matt
* Made the object combo box on the object tab sort, and replaced the
* listbox of pictures with a big picture of the current item.
*
* 11 1/27/99 11:03a Samir
* added rotate 90 button to object dialog.
*
* 10 10/22/98 11:02a Chris
* Added object regrounding
*
* 9 10/08/98 7:18p Chris
* Added object swap types
*
* 8 8/24/98 12:24p Jason
* added waypoints and player start position flags
*
* 7 5/18/98 2:56p Matt
* Added code to readjust all ground object (for after the terrain has
* moved).
*
* 6 1/07/98 6:39p Jason
* Fixed player object number stuff
*
* 5 8/29/97 2:49p Samir
* Added new object movement features.
*
* 4 8/25/97 7:39p Samir
* Using new GrListBox from old editorPictListBox
*
* 3 8/12/97 10:57p Matt
* Made object page work for the generic object types (robot, powerup,
* building, clutter)
*
* 2 7/24/97 2:54p Matt
* Got rid of some member variables that kept track of current robot,
* powerup, & object type, and used variables in D3EditState instead.
*
* 19 6/04/97 11:56a Samir
* Added PowerupProp Dialog.
*
* 18 6/03/97 4:55p Mark
*
* 17 5/01/97 12:33p Jason
* added reset objects function
*
* 16 4/15/97 11:29a Samir
* Iimplemented menu item object placement and deletion.
*
* 15 4/03/97 5:08p Matt
* Removed handlers for buttons that have been removed
*
* 14 4/03/97 1:18p Matt
* Added handler code for object movement mode toggle button (on object
* keypad)
*
* 13 4/02/97 12:22p Samir
* Fixed object box scroll problems by keeping an array of item starts for
* each obj_type and fixed problem of placing a bad robot (door) when
* first placing objects.
*
* 12 3/25/97 6:31p Samir
* Ability to select and probably place robots.
*
* 11 2/26/97 3:35p Mark
*
* 10 2/21/97 6:26p Samir
* Object palette works (shitty scaling of powerups.)
*
* 9 2/20/97 4:26p Mark
*
* 8 2/19/97 5:26p Samir
* When setting focus on objID listbox, update its contents.
*
* 7 2/19/97 2:16p Samir
* Added RunKeypadFunction handler.
*
* 6 2/18/97 12:47p Samir
* Able to select object types and ids from keypad.
*
* 5 2/17/97 6:20p Samir
* Added Move and Placement of objects.
*
* 4 1/27/97 11:38a Samir
* Added horizontal scrolling of keypad modeless dialog.
*
* $NoKeywords: $
*/
/////////////////////////////////////////////////////////////////////////////
// CObjectDialog dialog
#include "KeypadDialog.h"
#include "GrListBox.h"
#include "object.h"
class CObjectDialog;
class CObjectDialog : public CKeypadDialog
{
// Construction
public:
CObjectDialog(CWnd* pParent = NULL); // standard constructor
void PlaceObject();
void DeleteObject();
// Dialog Data
//{{AFX_DATA(CObjectDialog)
enum { IDD = IDD_OBJECTKEYPAD };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CObjectDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
void UpdateIDList();
//Given an item number, return the object ID
int ItemToID(int item);
//Given an object ID number, return the item number
int IDToItem(int id);
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CObjectDialog)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnObjectPlaceObject();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeComboObjType();
afx_msg void OnSelchangeComboObjID();
afx_msg void OnObjPadDelobj();
afx_msg void OnObjpadNextobj();
afx_msg void OnSetfocusComboObjID();
afx_msg void OnObjectpadGroup();
afx_msg void OnObjContPreview();
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnObjpadFlagobjmulti();
afx_msg void OnObjpadFlipobj();
afx_msg void OnObjpadSetdefault();
afx_msg void OnDestroy();
afx_msg void OnResetObjects();
afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo);
afx_msg void OnObjpadProperties();
afx_msg void OnSelChangeCoordSysSelect();
afx_msg void OnObjmoveX();
afx_msg void OnObjmoveY();
afx_msg void OnObjmoveXY();
afx_msg void OnObjmoveZ();
afx_msg void OnObjmoveP();
afx_msg void OnObjmoveH();
afx_msg void OnObjmoveB();
afx_msg void OnObjmovePH();
afx_msg void OnObjpadResetAllObjHeights();
afx_msg void OnObjpadResetCurobjHeight();
afx_msg void OnPrevStartPositon();
afx_msg void OnNextStartPos();
afx_msg void OnJumpToStartPos();
afx_msg void OnRedCheck();
afx_msg void OnBlueCheck();
afx_msg void OnGreenCheck();
afx_msg void OnYellowCheck();
afx_msg void OnSelendokSwapSourceCombo();
afx_msg void OnSelendokSwapDestCombo();
afx_msg void OnObjectSwapButton();
afx_msg void OnSelendokRegroundCombo();
afx_msg void OnRegroundButton();
afx_msg void OnObjRot90();
afx_msg void OnObjectPushthroughwalls();
afx_msg void OnObjpadDeleteAll();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void InitObjIDComboBox(CComboBox *box);
void InitObjTypeComboBox(CComboBox *box);
private:
int m_current_start_pos;
private:
// loads and saves settings for this keypad
int GetFreePlayerIndex();
void UpdateDialog();
void DrawPicture(CWnd *wnd);
};