Descent3/lib/manage_external.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/main/lib/manage_external.h $
* $Revision: 4 $
* $Date: 2/10/99 4:38p $
* $Author: Matt $
*
* Any defines, structs, etc. manage related that can be exported to DLLs
*
* $Log: /DescentIII/main/lib/manage_external.h $
*
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* 4 2/10/99 4:38p Matt
* Misc. changes for table file parsing
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*
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* 3 2/05/99 7:03p Jeff
* table file parsing macros put in
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*
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* 2 1/21/99 11:15p Jeff
* pulled out some structs and defines from header files and moved them
* into seperate header files so that multiplayer dlls don't require major
* game headers, just those new headers. Side effect is a shorter build
* time. Also cleaned up some header file #includes that weren't needed.
* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
* manage.h and multi.h
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*
* $NoKeywords: $
*/
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#ifndef __MANAGE_EXTERNAL_H_
#define __MANAGE_EXTERNAL_H_
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#define PAGENAME_LEN 35
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// Use this macro around your parameter in a table-file lookup, etc. to have the
// table file parser ignore this instance of the function (because you might be
// using one of the $$TABLE_ defines in a comment to force add items
#define IGNORE_TABLE(s) s
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// Use these macros around literal strings that are in arrays.
// NOTE that these strings must be inside curly braces
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#define TBL_SOUND(s) s
#define TBL_GENERIC(s) s
#define TBL_GAMEFILE(s) s
#endif