Descent3/legacy/editor/ScriptSelect.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_SCRIPTSELECT_H__84E5B8C1_29FC_11D1_86CC_004033312F7C__INCLUDED_)
#define AFX_SCRIPTSELECT_H__84E5B8C1_29FC_11D1_86CC_004033312F7C__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ScriptSelect.h : header file
//
#include "objscript.h"
#include "objcscript.h"
#include "d3x.h"
/////////////////////////////////////////////////////////////////////////////
// CScriptSelect dialog
#include "object.h"
#include "trigger.h"
class CScriptSelect : public CDialog
{
// Construction
public:
CScriptSelect(uint16_t scr_type = 0xffff, int custom = CUSTOM_SCRIPT_MASK, CWnd* pParent=NULL); // standard constructor
int m_CurScriptSel;
// arguments passed to script from object.
int m_NumParms;
tScriptParm m_Parm[MAX_SCRPARAMS];
int m_CustomType; // 0 = none, 1 = default, 2 = custom
// Dialog Data
//{{AFX_DATA(CScriptSelect)
enum { IDD = IDD_SCRIPTSELECT };
CString m_ScriptName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScriptSelect)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CScriptSelect)
afx_msg void OnDblclkScriptselListbox();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnParameters();
afx_msg void OnSelchangeScriptselListbox();
afx_msg void OnScriptselAdd();
afx_msg void OnEditScript();
afx_msg void OnScrtype();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void UpdateScriptListbox();
void EditScript(const char *filename, const char *scrname);
private:
tD3XProgram *m_ScriptCode;
uint16_t m_ScriptType;
};
inline void SETUP_SCRIPTSELECT_OBJECT(CScriptSelect& sel, object *obj)
{
sel.m_ScriptName = obj->script.name;
sel.m_NumParms = obj->script.num_parms;
obj->script.copy_parms(sel.m_Parm);
}
inline void RETURN_SCRIPTSELECT_OBJECT(object *obj, CScriptSelect& sel)
{
obj->script.set_parms(sel.m_NumParms, sel.m_Parm);
if (sel.m_ScriptName == "null")
obj->script.set_name(NULL);
else
obj->script.set_name(sel.m_ScriptName);
obj->script.is_custom = (sel.m_CustomType==CUSTOM_SCRIPT_MASK) ? 1 : 0;
mprintf((0, "Script [%s:custom=%d] assigned.\n", sel.m_ScriptName, obj->script.is_custom));
}
inline void SETUP_SCRIPTSELECT_TRIGGER(CScriptSelect& sel, trigger *trig)
{
sel.m_ScriptName = trig->script.name;
sel.m_NumParms = trig->script.num_parms;
trig->script.copy_parms(sel.m_Parm);
}
inline void RETURN_SCRIPTSELECT_TRIGGER(trigger *trig, CScriptSelect& sel)
{
trig->script.set_parms(sel.m_NumParms, sel.m_Parm);
if (sel.m_ScriptName == "null")
trig->script.set_name(NULL);
else
trig->script.set_name(sel.m_ScriptName);
trig->script.is_custom = (sel.m_CustomType==CUSTOM_SCRIPT_MASK) ? 1 : 0;
mprintf((0, "Script [%s:custom=%d] assigned.\n", sel.m_ScriptName, trig->script.is_custom));
}
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCRIPTSELECT_H__84E5B8C1_29FC_11D1_86CC_004033312F7C__INCLUDED_)