2024-04-20 16:23:08 +00:00
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/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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2024-05-06 15:12:44 +00:00
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--- HISTORICAL COMMENTS FOLLOW ---
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2024-04-19 20:58:24 +00:00
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* $Logfile: /DescentIII/Main/editor/WireframeGrWnd.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:39 $
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* $Author: kevinb $
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*
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* Wireframe view of mine
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*
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* $Log: not supported by cvs2svn $
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*
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* 2 2/05/98 3:18p Matt
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* Renamed GetSegmentFromPoint() to GetCellFromPoint()
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*
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* 13 5/22/97 5:16p Jason
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* added "drawing" on the topo map
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*
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* 12 5/15/97 3:27a Jason
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* implemented terrain magnification
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*
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* 11 4/11/97 4:20p Jason
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* now draws the player on the wireframe terrain window
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*
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* 10 3/20/97 3:02p Samir
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* Implemented Selection Manager in Wireframe window.
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*
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* 9 2/28/97 2:21p Samir
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* You can drag a box within the wireframe window.
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*
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* 8 2/19/97 5:37p Matt
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* Added code to set curseg from clicking in wireframe window
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*
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* 7 1/30/97 6:48p Samir
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* Added some NC_xxx message handlers
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*
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* 6 1/23/97 4:56p Samir
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* Handles saving screen positions of windows and tileability.
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*
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* 5 1/21/97 12:44p Samir
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* Floatable-resizable views
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*
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* $NoKeywords: $
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*/
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#ifndef M_WIREFRAMEGRWND_H
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#define M_WIREFRAMEGRWND_H
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#include "GrWnd.h"
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#include "3d.h"
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/////////////////////////////////////////////////////////////////////////////
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// CWireframeGrWnd window
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class CWireframeGrWnd : public CGrWnd
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{
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// Construction
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public:
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CWireframeGrWnd();
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// Attributes
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public:
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// Operations
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public:
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BOOL Create(RECT &rect, BOOL movable, CWnd *pParent);
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void Render();
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void GetHighlightedRect(int *left, int *top, int *right, int *bottom);
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void DrawPlayerOnTerrain();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWireframeGrWnd)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CWireframeGrWnd();
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void GetMagCoords (int *,int*,int *,int*);
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void SetMagCoords (int,int,int,int);
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int m_x1,m_x2,m_y1,m_y2; // min,max of topographical map magnification
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void DrawTerrainWorld(grViewport *vp,vector *view_target,matrix *view_orient,float view_dist);
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int GetCellFromPoint(int x,int y);
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void DrawTerrainCell(int seg);
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// Generated message map functions
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protected:
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//{{AFX_MSG(CWireframeGrWnd)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnDestroy();
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnPaint();
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afx_msg void OnMove(int x, int y);
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg BOOL OnNcActivate(BOOL bActive);
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afx_msg void OnNcPaint();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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BOOL m_Movable; // is this a floating window?
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RECT m_HighlightedRect;
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void draw_tile_caption(CDC *dc); // special caption for tiled windows.
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif
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