Descent3/2dlib/lib2d.h

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/* internal header to 2dlib
*/
#ifndef LIB2D_H
#define LIB2D_H
#include "gr.h"
#include "renderer.h"
// structures
typedef struct mem_bitmap {
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char *data;
short bpp;
int rowsize;
ushort alloced : 2;
ushort flag : 14;
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} mem_bitmap;
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#define MEMFLAG_TRANSBLT 1
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// ---------------------------------------------------------------------------
// Line Drawing Functions
void gr_Line(gr_pen *pen, int x1, int y1, int x2, int y2);
void gr_HLine(gr_pen *pen, int x1, int x2, int y);
void gr_VLine(gr_pen *pen, int y1, int y2, int x);
void gr_Rect(gr_pen *pen, int l, int t, int r, int b);
void gr_FillRect(gr_pen *pen, int l, int t, int r, int b);
// ---------------------------------------------------------------------------
// Memory surface functions
bool gr_mem_surf_Create(ddgr_surface *sf);
bool gr_mem_surf_Destroy(ddgr_surface *sf);
// generic clearing functions
void gr_mem_surf_Clear(ddgr_surface *dsf, ddgr_color col, int l, int t, int w, int h);
// non-scaling bitmap blt functions
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bool gr_mem_surf_Blt(ddgr_surface *dsf, int dx, int dy, ddgr_surface *ssf, int sx, int sy, int sw, int sh);
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// retrieves a pointer to surface memory. allowed to lock one surface multiple times.
bool gr_mem_surf_Lock(ddgr_surface *sf, void **ptr, int *rowsize);
bool gr_mem_surf_Unlock(ddgr_surface *sf, void *ptr);
// initializes a surface based of preinitialized objects by the user.
bool gr_mem_surf_Init(ddgr_surface *sf, char *data, int rowsize);
#endif