2024-04-20 15:57:49 +00:00
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/*
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2024-04-28 14:14:26 +00:00
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* Descent 3
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2024-04-20 15:57:49 +00:00
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2024-04-16 20:21:35 +00:00
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#include "byteswap.h"
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#if defined(WIN32)
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#include <windows.h>
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#elif defined(__LINUX__)
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#include "linux/linux_fix.h"
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#include "lnxscreenmode.h"
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#else
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#endif
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#include "DDAccess.h"
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#include "pstypes.h"
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#include "pserror.h"
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#include "mono.h"
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#include "3d.h"
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#include "renderer.h"
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#include "ddvid.h"
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#include "ddio.h"
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#include "application.h"
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#include "bitmap.h"
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#include "lightmap.h"
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#include "rend_opengl.h"
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#include "grdefs.h"
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#include "mem.h"
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#include "rtperformance.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "HardwareInternal.h"
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#include "../Descent3/args.h"
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#define DECLARE_OPENGL
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#include "dyna_gl.h"
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#if defined(WIN32)
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#include "win/arb_extensions.h"
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#endif
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2024-04-16 20:34:28 +00:00
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#include <algorithm>
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2024-04-28 04:39:29 +00:00
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int FindArg(const char *);
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2024-04-16 20:21:35 +00:00
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void rend_SetLightingState(light_state state);
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#define CHANGE_RESOLUTION_IN_FULLSCREEN
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// General renderer states
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int Overlay_map = -1;
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int Bump_map = 0;
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int Bumpmap_ready = 0;
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ubyte Overlay_type = OT_NONE;
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float Z_bias = 0.0f;
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ubyte Renderer_close_flag = 0;
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2024-05-08 16:40:11 +00:00
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extern ubyte Renderer_initted;
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2024-04-16 20:21:35 +00:00
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renderer_type Renderer_type = RENDERER_OPENGL;
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int WindowGL = 0;
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extern matrix Unscaled_matrix;
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extern vector View_position;
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#ifndef GL_UNSIGNED_SHORT_5_5_5_1
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#endif
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#ifndef GL_UNSIGNED_SHORT_4_4_4_4
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#endif
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#define CHECK_ERROR(x)
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#if defined(WIN32)
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// Moved from DDGR library
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static HWND hOpenGLWnd = NULL;
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static HDC hOpenGLDC = NULL;
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HGLRC ResourceContext;
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static WORD Saved_gamma_values[256 * 3];
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#elif defined(__LINUX__)
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2024-04-30 04:50:09 +00:00
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SDL_Window *GSDLWindow = NULL;
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SDL_GLContext GSDLGLContext = NULL;
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2024-04-16 20:21:35 +00:00
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char loadedLibrary[_MAX_PATH];
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#else
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#endif
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#define GET_WRAP_STATE(x) (x >> 4)
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#define GET_FILTER_STATE(x) (x & 0x0f)
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#define SET_WRAP_STATE(x, s) \
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{ \
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x &= 0x0F; \
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x |= (s << 4); \
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}
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#define SET_FILTER_STATE(x, s) \
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{ \
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x &= 0xF0; \
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x |= (s); \
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}
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// OpenGL Stuff
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static int OpenGL_window_initted = 0;
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static int OpenGL_polys_drawn = 0;
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static int OpenGL_verts_processed = 0;
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static int OpenGL_uploads = 0;
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static int OpenGL_sets_this_frame[10];
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static int OpenGL_packed_pixels = 0;
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static int Cur_texture_object_num = 1;
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static int OpenGL_cache_initted = 0;
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static int OpenGL_last_bound[2];
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static int Last_texel_unit_set = -1;
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2024-05-08 16:40:11 +00:00
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extern int gpu_last_frame_polys_drawn;
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extern int gpu_last_frame_verts_processed;
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extern int gpu_last_uploaded;
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2024-05-08 16:31:16 +00:00
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2024-05-08 16:36:43 +00:00
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extern float gpu_Alpha_factor;
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2024-04-16 20:21:35 +00:00
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#if defined(_USE_OGL_ACTIVE_TEXTURES)
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PFNGLACTIVETEXTUREARBPROC oglActiveTextureARB = NULL;
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PFNGLCLIENTACTIVETEXTUREARBPROC oglClientActiveTextureARB = NULL;
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PFNGLMULTITEXCOORD4FARBPROC oglMultiTexCoord4f = NULL;
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#endif
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ushort *OpenGL_bitmap_remap = NULL;
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ushort *OpenGL_lightmap_remap = NULL;
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ubyte *OpenGL_bitmap_states = NULL;
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ubyte *OpenGL_lightmap_states = NULL;
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uint *opengl_Upload_data = NULL;
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uint *opengl_Translate_table = NULL;
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uint *opengl_4444_translate_table = NULL;
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ushort *opengl_packed_Upload_data = NULL;
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ushort *opengl_packed_Translate_table = NULL;
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ushort *opengl_packed_4444_translate_table = NULL;
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rendering_state OpenGL_state;
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static float Alpha_multiplier = 1.0f;
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renderer_preferred_state OpenGL_preferred_state = {0, 1, 1.5};
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// These structs are for drawing with OpenGL vertex arrays
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// Useful for fast indexing
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typedef struct {
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float r, g, b, a;
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} color_array;
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typedef struct {
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float s, t, r, w;
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} tex_array;
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vector GL_verts[100];
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color_array GL_colors[100];
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tex_array GL_tex_coords[100];
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tex_array GL_tex_coords2[100];
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bool OpenGL_multitexture_state = false;
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module *OpenGLDLLHandle = NULL;
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int Already_loaded = 0;
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bool opengl_Blending_on = 0;
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static oeApplication *ParentApplication = NULL;
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#if 0
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2024-04-28 04:39:29 +00:00
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int checkForGLErrors( const char *file, int line )
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2024-04-16 20:21:35 +00:00
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{
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/*
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int errors = 0 ;
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int counter = 0 ;
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static int errcnt = 0;
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if(!dglGetError)
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return 0;
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while ( counter < 1000 )
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{
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GLenum x = dglGetError() ;
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if ( x == GL_NO_ERROR )
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return errors ;
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printf( "%s:%d OpenGL error: %s [%08x]\n", file,line, gluErrorString ( x ), errcnt++ ) ;
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errors++ ;
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counter++ ;
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}
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*/
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2024-04-30 04:50:09 +00:00
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const char *sdlp = SDL_GetError();
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2024-04-16 20:21:35 +00:00
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if(sdlp && *sdlp)
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mprintf((0,"SDL: %s",sdlp));
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return 1;
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}
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#endif
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// Sets up multi-texturing using ARB extensions
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void opengl_GetDLLFunctions(void) {
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#if defined(WIN32)
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oglActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)dwglGetProcAddress("glActiveTextureARB");
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if (!oglActiveTextureARB)
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goto dll_error;
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oglClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)dwglGetProcAddress("glClientActiveTextureARB");
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if (!oglClientActiveTextureARB)
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goto dll_error;
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oglMultiTexCoord4f = (PFNGLMULTITEXCOORD4FARBPROC)dwglGetProcAddress("glMultiTexCoord4f");
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if (!oglMultiTexCoord4f)
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goto dll_error;
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#else
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#define mod_GetSymbol(x, funcStr, y) __SDL_mod_GetSymbol(funcStr)
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oglActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)mod_GetSymbol(OpenGLDLLHandle, "glActiveTextureARB", 255);
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oglClientActiveTextureARB =
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(PFNGLCLIENTACTIVETEXTUREARBPROC)mod_GetSymbol(OpenGLDLLHandle, "glClientActiveTextureARB", 255);
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oglMultiTexCoord4f = (PFNGLMULTITEXCOORD4FARBPROC)mod_GetSymbol(OpenGLDLLHandle, "glMultiTexCoord4f", 255);
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if (!oglMultiTexCoord4f) {
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oglMultiTexCoord4f = (PFNGLMULTITEXCOORD4FARBPROC)mod_GetSymbol(OpenGLDLLHandle, "glMultiTexCoord4fARB", 255);
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}
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if (oglActiveTextureARB == NULL || oglClientActiveTextureARB == NULL || oglMultiTexCoord4f == NULL) {
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goto dll_error;
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}
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#undef mod_GetSymbol
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#endif
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UseMultitexture = true;
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return;
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dll_error:
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oglActiveTextureARB = NULL;
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oglClientActiveTextureARB = NULL;
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oglMultiTexCoord4f = NULL;
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UseMultitexture = false;
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}
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// returns true if the passed in extension name is supported
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2024-04-28 04:39:29 +00:00
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bool opengl_CheckExtension(const char *extName) {
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const char *p = (const char *)dglGetString(GL_EXTENSIONS);
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2024-04-16 20:21:35 +00:00
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int extNameLen = strlen(extName);
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2024-04-28 04:39:29 +00:00
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const char *end = p + strlen(p);
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2024-04-16 20:21:35 +00:00
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while (p < end) {
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int n = strcspn(p, " ");
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if ((extNameLen == n) && (strncmp(extName, p, n) == 0))
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return true;
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p += (n + 1);
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}
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return false;
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}
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// Gets some specific information about this particular flavor of opengl
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void opengl_GetInformation() {
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mprintf((0, "OpenGL Vendor: %s\n", dglGetString(GL_VENDOR)));
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mprintf((0, "OpenGL Renderer: %s\n", dglGetString(GL_RENDERER)));
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mprintf((0, "OpenGL Version: %s\n", dglGetString(GL_VERSION)));
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mprintf((0, "OpenGL Extensions: %s\n", dglGetString(GL_EXTENSIONS)));
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}
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int opengl_MakeTextureObject(int tn) {
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int num = Cur_texture_object_num;
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Cur_texture_object_num++;
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if (UseMultitexture && Last_texel_unit_set != tn) {
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#if (defined(_USE_OGL_ACTIVE_TEXTURES))
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oglActiveTextureARB(GL_TEXTURE0_ARB + tn);
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Last_texel_unit_set = tn;
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#endif
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}
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dglBindTexture(GL_TEXTURE_2D, num);
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dglPixelStorei(GL_UNPACK_ALIGNMENT, 2);
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dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// glTexEnvf (GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
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CHECK_ERROR(2)
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return num;
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}
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int opengl_InitCache(void) {
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OpenGL_bitmap_remap = (ushort *)mem_malloc(MAX_BITMAPS * 2);
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ASSERT(OpenGL_bitmap_remap);
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OpenGL_lightmap_remap = (ushort *)mem_malloc(MAX_LIGHTMAPS * 2);
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ASSERT(OpenGL_lightmap_remap);
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OpenGL_bitmap_states = (ubyte *)mem_malloc(MAX_BITMAPS);
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ASSERT(OpenGL_bitmap_states);
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OpenGL_lightmap_states = (ubyte *)mem_malloc(MAX_LIGHTMAPS);
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ASSERT(OpenGL_lightmap_states);
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Cur_texture_object_num = 1;
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// Setup textures and cacheing
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int i;
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for (i = 0; i < MAX_BITMAPS; i++) {
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OpenGL_bitmap_remap[i] = 65535;
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OpenGL_bitmap_states[i] = 255;
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GameBitmaps[i].flags |= BF_CHANGED | BF_BRAND_NEW;
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}
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for (i = 0; i < MAX_LIGHTMAPS; i++) {
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OpenGL_lightmap_remap[i] = 65535;
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OpenGL_lightmap_states[i] = 255;
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GameLightmaps[i].flags |= LF_CHANGED | LF_BRAND_NEW;
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}
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dglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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if (UseMultitexture) {
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#if (defined(_USE_OGL_ACTIVE_TEXTURES))
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oglActiveTextureARB(GL_TEXTURE0_ARB + 1);
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dglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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oglActiveTextureARB(GL_TEXTURE0_ARB + 0);
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#endif
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}
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CHECK_ERROR(3)
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OpenGL_cache_initted = 1;
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return 1;
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}
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// Sets default states for our renderer
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void opengl_SetDefaults() {
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mprintf((0, "Setting states\n"));
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|
|
OpenGL_state.cur_color = 0x00FFFFFF;
|
|
|
|
OpenGL_state.cur_bilinear_state = -1;
|
|
|
|
OpenGL_state.cur_zbuffer_state = -1;
|
|
|
|
OpenGL_state.cur_texture_quality = -1;
|
|
|
|
OpenGL_state.cur_light_state = LS_GOURAUD;
|
|
|
|
OpenGL_state.cur_color_model = CM_MONO;
|
|
|
|
OpenGL_state.cur_bilinear_state = -1;
|
|
|
|
OpenGL_state.cur_alpha_type = AT_TEXTURE;
|
|
|
|
|
|
|
|
// Enable some states
|
|
|
|
dglAlphaFunc(GL_GREATER, 0);
|
|
|
|
dglEnable(GL_ALPHA_TEST);
|
|
|
|
dglEnable(GL_BLEND);
|
|
|
|
dglEnable(GL_DITHER);
|
|
|
|
opengl_Blending_on = true;
|
|
|
|
|
|
|
|
rend_SetAlphaType(AT_ALWAYS);
|
|
|
|
rend_SetAlphaValue(255);
|
|
|
|
rend_SetFiltering(1);
|
|
|
|
rend_SetLightingState(LS_NONE);
|
|
|
|
rend_SetTextureType(TT_FLAT);
|
|
|
|
rend_SetColorModel(CM_RGB);
|
|
|
|
rend_SetZBufferState(1);
|
|
|
|
rend_SetZValues(0, 3000);
|
2024-05-08 16:18:21 +00:00
|
|
|
rend_SetGammaValue(OpenGL_preferred_state.gamma);
|
2024-04-16 20:21:35 +00:00
|
|
|
OpenGL_last_bound[0] = 9999999;
|
|
|
|
OpenGL_last_bound[1] = 9999999;
|
|
|
|
Last_texel_unit_set = -1;
|
|
|
|
OpenGL_multitexture_state = false;
|
|
|
|
|
|
|
|
dglEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
dglEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
dglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
|
|
|
dglVertexPointer(3, GL_FLOAT, 0, GL_verts);
|
|
|
|
dglColorPointer(4, GL_FLOAT, 0, GL_colors);
|
|
|
|
dglTexCoordPointer(4, GL_FLOAT, 0, GL_tex_coords);
|
|
|
|
|
|
|
|
dglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
|
|
dglHint(GL_FOG_HINT, GL_NICEST);
|
|
|
|
dglEnable(GL_SCISSOR_TEST);
|
|
|
|
dglScissor(0, 0, OpenGL_state.screen_width, OpenGL_state.screen_height);
|
|
|
|
dglDisable(GL_SCISSOR_TEST);
|
|
|
|
dglDepthRange(0.0f, 1.0f);
|
|
|
|
|
|
|
|
if (UseMultitexture) {
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + 1);
|
|
|
|
oglClientActiveTextureARB(GL_TEXTURE0_ARB + 1);
|
|
|
|
dglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
dglTexCoordPointer(4, GL_FLOAT, 0, GL_tex_coords2);
|
|
|
|
dglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
|
|
dglHint(GL_FOG_HINT, GL_NICEST);
|
|
|
|
|
|
|
|
oglClientActiveTextureARB(GL_TEXTURE0_ARB + 0);
|
|
|
|
|
|
|
|
dglDisable(GL_TEXTURE_2D);
|
|
|
|
dglAlphaFunc(GL_GREATER, 0);
|
|
|
|
dglEnable(GL_ALPHA_TEST);
|
|
|
|
dglEnable(GL_BLEND);
|
|
|
|
dglEnable(GL_DITHER);
|
|
|
|
dglBlendFunc(GL_DST_COLOR, GL_ZERO);
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + 0);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(WIN32)
|
|
|
|
// Check for OpenGL support,
|
|
|
|
int opengl_Setup(HDC glhdc) {
|
|
|
|
if (!Already_loaded) {
|
|
|
|
if (!(OpenGLDLLHandle = LoadOpenGLDLL("opengl32.dll"))) {
|
|
|
|
rend_SetErrorMessage("Failed to load opengl dll!\n");
|
|
|
|
Int3();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Finds an acceptable pixel format to render to
|
|
|
|
PIXELFORMATDESCRIPTOR pfd, pfd_copy;
|
|
|
|
int pf;
|
|
|
|
|
|
|
|
memset(&pfd, 0, sizeof(pfd));
|
|
|
|
pfd.nSize = sizeof(pfd);
|
|
|
|
pfd.nVersion = 1;
|
|
|
|
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_GENERIC_ACCELERATED;
|
|
|
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
|
|
|
|
|
|
|
/*if (!WindowGL)
|
|
|
|
{
|
|
|
|
if (OpenGL_preferred_state.bit_depth==32)
|
|
|
|
{
|
|
|
|
pfd.cColorBits = 32;
|
|
|
|
pfd.cDepthBits = 32;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pfd.cColorBits = OpenGL_preferred_state.bit_depth;
|
|
|
|
pfd.cDepthBits =OpenGL_preferred_state.bit_depth;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfd.cColorBits = 16;
|
|
|
|
pfd.cDepthBits =16;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pfd.cColorBits = 16;
|
|
|
|
pfd.cDepthBits =16;
|
|
|
|
}*/
|
|
|
|
|
|
|
|
// Find the user's "best match" PFD
|
|
|
|
pf = ChoosePixelFormat(glhdc, &pfd);
|
|
|
|
if (pf == 0) {
|
|
|
|
Int3();
|
|
|
|
// FreeLibrary(opengl_dll_handle);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
mprintf((0, "Choose pixel format successful!\n"));
|
|
|
|
|
|
|
|
// Try and set the new PFD
|
|
|
|
if (SetPixelFormat(glhdc, pf, &pfd) == FALSE) {
|
|
|
|
DWORD ret = GetLastError();
|
|
|
|
Int3();
|
|
|
|
// FreeLibrary(opengl_dll_handle);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
mprintf((0, "SetPixelFormat successful!\n"));
|
|
|
|
|
|
|
|
// Get a copy of the newly set PFD
|
|
|
|
if (DescribePixelFormat(glhdc, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd_copy) == 0) {
|
|
|
|
Int3();
|
|
|
|
// FreeLibrary(opengl_dll_handle);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check the returned PFD to see if it is hardware accelerated
|
|
|
|
if ((pfd_copy.dwFlags & PFD_GENERIC_ACCELERATED) == 0 && (pfd_copy.dwFlags & PFD_GENERIC_FORMAT) != 0) {
|
|
|
|
Int3();
|
|
|
|
// FreeLibrary(opengl_dll_handle);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create an OpenGL context, and make it the current context
|
|
|
|
ResourceContext = dwglCreateContext((HDC)glhdc);
|
|
|
|
if (ResourceContext == NULL) {
|
|
|
|
DWORD ret = GetLastError();
|
|
|
|
// FreeLibrary(opengl_dll_handle);
|
|
|
|
Int3();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
ASSERT(ResourceContext != NULL);
|
|
|
|
mprintf((0, "Making context current\n"));
|
|
|
|
dwglMakeCurrent((HDC)glhdc, ResourceContext);
|
|
|
|
|
|
|
|
Already_loaded = 1;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
#elif defined(__LINUX__)
|
|
|
|
|
|
|
|
#ifdef __CHECK_FOR_TOO_SLOW_RENDERING__
|
|
|
|
static long minimumAcceptableRender = -1;
|
|
|
|
static Uint32 lastSwapTicks = 0;
|
|
|
|
static int tooSlowCount = 0;
|
|
|
|
static int tooSlowChecksLeft = 0;
|
|
|
|
|
|
|
|
void setMinimumAcceptableRenderTime(int ms) {
|
|
|
|
if (nofpscheck)
|
|
|
|
return;
|
|
|
|
|
|
|
|
minimumAcceptableRender = ms;
|
|
|
|
lastSwapTicks = SDL_GetTicks();
|
|
|
|
tooSlowCount = 0;
|
|
|
|
tooSlowChecksLeft = 15; // check 15 frames.
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
extern bool linux_permit_gamma;
|
|
|
|
extern renderer_preferred_state Render_preferred_state;
|
|
|
|
extern bool ddio_mouseGrabbed;
|
2024-04-30 04:50:09 +00:00
|
|
|
int SDLCALL d3SDLEventFilter(void *userdata, SDL_Event *event);
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
int opengl_Setup(oeApplication *app, int *width, int *height) {
|
|
|
|
// rcg11192000 don't check for FPS.
|
|
|
|
#ifdef __CHECK_FOR_TOO_SLOW_RENDERING__
|
|
|
|
nofpscheck = (FindArgChar("-nofpscheck", 'H') != 0);
|
|
|
|
|
|
|
|
// rcg01252000 reset these, so they don't barf if we change
|
|
|
|
// video modes for a movie or whatnot in the middle of
|
|
|
|
// checking rendering speed...
|
|
|
|
minimumAcceptableRender = -1;
|
|
|
|
lastSwapTicks = 0;
|
|
|
|
tooSlowCount = 0;
|
|
|
|
tooSlowChecksLeft = 0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// rcg09182000 don't need to quitsubsystem anymore...
|
|
|
|
// SDL_QuitSubSystem(SDL_INIT_VIDEO); // here goes nothing...
|
|
|
|
// Already_loaded = false;
|
|
|
|
SDL_ClearError();
|
|
|
|
int rc = SDL_Init(SDL_INIT_VIDEO);
|
|
|
|
if (rc != 0) {
|
|
|
|
char buffer[512];
|
|
|
|
snprintf(buffer, sizeof(buffer), "SDL_GetError() reports \"%s\".\n", SDL_GetError());
|
|
|
|
fprintf(stderr, "SDL: SDL_Init() failed! rc == (%d).\n", rc);
|
|
|
|
fprintf(stderr, "%s", buffer);
|
|
|
|
rend_SetErrorMessage(buffer);
|
|
|
|
return (0);
|
|
|
|
} // if
|
2024-04-30 04:50:09 +00:00
|
|
|
SDL_SetEventFilter(d3SDLEventFilter, NULL);
|
2024-04-16 20:21:35 +00:00
|
|
|
|
2024-05-06 05:43:06 +00:00
|
|
|
bool fullscreen = true;
|
2024-04-30 04:50:09 +00:00
|
|
|
|
2024-04-16 20:21:35 +00:00
|
|
|
if (FindArgChar("-fullscreen", 'f')) {
|
|
|
|
fullscreen = true;
|
|
|
|
} else if (FindArgChar("-windowed", 'w')) {
|
|
|
|
fullscreen = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!Already_loaded) {
|
|
|
|
#define MAX_ARGS 30
|
|
|
|
#define MAX_CHARS_PER_ARG 100
|
|
|
|
extern char GameArgs[MAX_ARGS][MAX_CHARS_PER_ARG];
|
|
|
|
|
|
|
|
char gl_library[256];
|
|
|
|
int arg;
|
|
|
|
arg = FindArgChar("-gllibrary", 'g');
|
|
|
|
if (arg != 0) {
|
|
|
|
strcpy(gl_library, GameArgs[arg + 1]);
|
|
|
|
} else {
|
2024-04-30 04:50:09 +00:00
|
|
|
gl_library[0] = 0;
|
2024-04-16 20:21:35 +00:00
|
|
|
}
|
|
|
|
|
2024-04-30 04:50:09 +00:00
|
|
|
mprintf((0, "OpenGL: Attempting to use \"%s\" for OpenGL\n", gl_library[0] ? gl_library : "[system default library]"));
|
2024-04-28 04:39:29 +00:00
|
|
|
|
2024-04-16 20:21:35 +00:00
|
|
|
// ryan's adds. 04/18/2000...SDL stuff on 04/25/2000
|
|
|
|
bool success = true;
|
|
|
|
|
|
|
|
OpenGLDLLHandle = LoadOpenGLDLL(gl_library);
|
|
|
|
if (!(OpenGLDLLHandle)) {
|
|
|
|
// rcg07072000 last ditch effort...
|
|
|
|
OpenGLDLLHandle = LoadOpenGLDLL("libGL.so.1");
|
|
|
|
if (!(OpenGLDLLHandle)) {
|
|
|
|
success = false;
|
|
|
|
}
|
|
|
|
} // if
|
|
|
|
|
|
|
|
if (success == false) {
|
|
|
|
char buffer[512];
|
2024-04-18 00:57:47 +00:00
|
|
|
snprintf(buffer, sizeof(buffer), "Failed to load library [%s].\n", gl_library);
|
2024-04-16 20:21:35 +00:00
|
|
|
fprintf(stderr, "%s", buffer);
|
|
|
|
rend_SetErrorMessage(buffer);
|
|
|
|
return 0;
|
|
|
|
} // if
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __PERMIT_GL_LOGGING
|
|
|
|
if (FindArg("-gllogging")) {
|
|
|
|
printf("\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"******** GL LOGGING ENABLED. ***************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"************************************************************\n"
|
|
|
|
"\n");
|
|
|
|
DGL_EnableLogging(1);
|
|
|
|
__glLog = true;
|
|
|
|
} // if
|
|
|
|
#endif
|
|
|
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
2024-04-30 04:50:09 +00:00
|
|
|
Uint32 flags = SDL_WINDOW_OPENGL;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
if (fullscreen) {
|
2024-04-30 04:50:09 +00:00
|
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
GSDLWindow = SDL_CreateWindow("Descent 3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, *width, *height, flags);
|
|
|
|
if (!GSDLWindow) {
|
|
|
|
mprintf((0, "OpenGL: SDL window creation failed: %s", SDL_GetError()));
|
|
|
|
return 0;
|
2024-04-16 20:21:35 +00:00
|
|
|
}
|
|
|
|
|
2024-04-30 04:50:09 +00:00
|
|
|
GSDLGLContext = SDL_GL_CreateContext(GSDLWindow);
|
|
|
|
if (!GSDLGLContext) {
|
|
|
|
mprintf((0, "OpenGL: OpenGL context creation failed: %s", SDL_GetError()));
|
|
|
|
SDL_DestroyWindow(GSDLWindow);
|
|
|
|
GSDLWindow = NULL;
|
|
|
|
return 0;
|
|
|
|
}
|
2024-04-28 14:14:26 +00:00
|
|
|
|
2024-04-16 20:21:35 +00:00
|
|
|
if (!FindArg("-nomousecap")) {
|
2024-04-28 14:14:26 +00:00
|
|
|
ddio_mouseGrabbed = true;
|
2024-04-16 20:21:35 +00:00
|
|
|
}
|
|
|
|
|
2024-04-30 05:08:36 +00:00
|
|
|
SDL_SetRelativeMouseMode(ddio_mouseGrabbed ? SDL_TRUE : SDL_FALSE);
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
// rcg09182000 gamma fun.
|
|
|
|
// rcg01112000 --nogamma fun.
|
|
|
|
if (FindArgChar("-nogamma", 'M')) {
|
|
|
|
linux_permit_gamma = false;
|
|
|
|
} else {
|
2024-04-30 04:50:09 +00:00
|
|
|
Uint16 ramp[256];
|
|
|
|
SDL_CalculateGammaRamp(Render_preferred_state.gamma, ramp);
|
|
|
|
linux_permit_gamma = (SDL_SetWindowGammaRamp(GSDLWindow, ramp, ramp, ramp) == 0);
|
2024-04-16 20:21:35 +00:00
|
|
|
} // else
|
|
|
|
|
|
|
|
if (ParentApplication) {
|
|
|
|
reinterpret_cast<oeLnxApplication *>(ParentApplication)->set_sizepos(0, 0, *width, *height);
|
|
|
|
}
|
|
|
|
|
|
|
|
Already_loaded = 1;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Sets up our OpenGL rendering context
|
|
|
|
// Returns 1 if ok, 0 if something bad
|
|
|
|
int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
|
|
|
|
int width, height;
|
|
|
|
int retval = 1;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
mprintf((0, "Setting up opengl mode!\n"));
|
|
|
|
|
|
|
|
if (pref_state) {
|
|
|
|
OpenGL_preferred_state = *pref_state;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app != NULL) {
|
|
|
|
ParentApplication = app;
|
|
|
|
}
|
|
|
|
|
|
|
|
int windowX = 0, windowY = 0;
|
|
|
|
#if defined(WIN32)
|
|
|
|
/***********************************************************
|
|
|
|
* WINDOWS OPENGL
|
|
|
|
***********************************************************
|
|
|
|
*/
|
|
|
|
static HWnd hwnd = NULL;
|
|
|
|
if (ParentApplication != NULL) {
|
|
|
|
hwnd = static_cast<HWnd>(reinterpret_cast<oeWin32Application *>(ParentApplication)->m_hWnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!WindowGL) {
|
|
|
|
// First set our display mode
|
|
|
|
// Create direct draw surface
|
|
|
|
|
|
|
|
DEVMODE devmode;
|
|
|
|
|
|
|
|
devmode.dmSize = sizeof(devmode);
|
|
|
|
devmode.dmBitsPerPel = 16;
|
|
|
|
// devmode.dmBitsPerPel=OpenGL_preferred_state.bit_depth;
|
|
|
|
devmode.dmPelsWidth = OpenGL_preferred_state.width;
|
|
|
|
devmode.dmPelsHeight = OpenGL_preferred_state.height;
|
|
|
|
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
|
|
|
|
#ifdef CHANGE_RESOLUTION_IN_FULLSCREEN
|
|
|
|
int retval = ChangeDisplaySettings(&devmode, 0);
|
|
|
|
#else
|
|
|
|
int retval = DISP_CHANGE_SUCCESSFUL;
|
|
|
|
#endif
|
|
|
|
if (retval != DISP_CHANGE_SUCCESSFUL) {
|
|
|
|
mprintf((0, "Display mode change failed (err=%d), trying default!\n", retval));
|
|
|
|
retval = -1;
|
|
|
|
devmode.dmBitsPerPel = 16;
|
|
|
|
devmode.dmPelsWidth = 640;
|
|
|
|
devmode.dmPelsHeight = 480;
|
|
|
|
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
|
|
|
|
retval = ChangeDisplaySettings(&devmode, 0);
|
|
|
|
if (retval != DISP_CHANGE_SUCCESSFUL) {
|
|
|
|
mprintf((0, "OpenGL_INIT:Change display setting failed failed!\n"));
|
|
|
|
rend_SetErrorMessage("OGL: ChangeDisplaySettings failed. Make sure your desktop is set to 16bit mode!");
|
|
|
|
ChangeDisplaySettings(NULL, 0);
|
|
|
|
opengl_Close();
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
OpenGL_preferred_state.bit_depth = 16;
|
|
|
|
OpenGL_preferred_state.width = 640;
|
|
|
|
OpenGL_preferred_state.height = 480;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
mprintf((0, "Setdisplaymode to %d x %d (%d bits) is successful!\n", OpenGL_preferred_state.width,
|
|
|
|
OpenGL_preferred_state.height, OpenGL_preferred_state.bit_depth));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
memset(&OpenGL_state, 0, sizeof(rendering_state));
|
|
|
|
|
|
|
|
// These values are set here - samir
|
|
|
|
if (app != NULL) {
|
|
|
|
hOpenGLWnd = (HWND)((oeWin32Application *)app)->m_hWnd;
|
|
|
|
}
|
|
|
|
|
|
|
|
hOpenGLDC = GetDC(hOpenGLWnd);
|
|
|
|
|
|
|
|
if (WindowGL) {
|
|
|
|
RECT rect;
|
|
|
|
POINT topLeft;
|
|
|
|
GetClientRect((HWND)hOpenGLWnd, &rect);
|
|
|
|
|
|
|
|
topLeft.x = rect.left;
|
|
|
|
topLeft.y = rect.top;
|
|
|
|
ClientToScreen((HWND)hOpenGLWnd, &topLeft);
|
|
|
|
|
|
|
|
width = rect.right - rect.left + 1;
|
|
|
|
height = rect.bottom - rect.top + 1;
|
|
|
|
windowX = topLeft.x;
|
|
|
|
windowY = topLeft.y;
|
|
|
|
} else {
|
|
|
|
SetWindowPos(hOpenGLWnd, HWND_TOPMOST, 0, 0, OpenGL_preferred_state.width, OpenGL_preferred_state.height,
|
|
|
|
SWP_FRAMECHANGED);
|
|
|
|
width = OpenGL_preferred_state.width;
|
|
|
|
height = OpenGL_preferred_state.height;
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect((HWND)hOpenGLWnd, &rect);
|
|
|
|
mprintf((0, "rect=%d %d %d %d\n", rect.top, rect.right, rect.bottom, rect.left));
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenGL_state.screen_width = width;
|
|
|
|
OpenGL_state.screen_height = height;
|
|
|
|
|
|
|
|
if (!opengl_Setup(hOpenGLDC)) {
|
|
|
|
opengl_Close();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Save gamma values for later
|
|
|
|
GetDeviceGammaRamp(hOpenGLDC, (LPVOID)Saved_gamma_values);
|
|
|
|
|
|
|
|
#elif defined(__LINUX__)
|
|
|
|
/***********************************************************
|
|
|
|
* LINUX OPENGL
|
|
|
|
***********************************************************
|
|
|
|
*/
|
|
|
|
// Setup OpenGL_state.screen_width & OpenGL_state.screen_height & width & height
|
|
|
|
width = OpenGL_preferred_state.width;
|
|
|
|
height = OpenGL_preferred_state.height;
|
|
|
|
|
|
|
|
if (!opengl_Setup(app, &width, &height)) {
|
|
|
|
opengl_Close();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
memset(&OpenGL_state, 0, sizeof(rendering_state));
|
|
|
|
OpenGL_state.screen_width = width;
|
|
|
|
OpenGL_state.screen_height = height;
|
|
|
|
#else
|
|
|
|
// Setup OpenGL_state.screen_width & OpenGL_state.screen_height & width & height
|
|
|
|
|
|
|
|
#endif
|
|
|
|
// Get some info
|
|
|
|
opengl_GetInformation();
|
|
|
|
|
|
|
|
mprintf((0, "Setting up multitexture...\n"));
|
|
|
|
|
|
|
|
// Determine if Multitexture is supported
|
|
|
|
bool supportsMultiTexture = opengl_CheckExtension("GL_ARB_multitexture");
|
|
|
|
if (!supportsMultiTexture) {
|
|
|
|
supportsMultiTexture = opengl_CheckExtension("GL_SGIS_multitexture");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FindArg("-NoMultitexture")) {
|
|
|
|
supportsMultiTexture = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (supportsMultiTexture) {
|
|
|
|
// attempt to grab Multitexture functions
|
|
|
|
opengl_GetDLLFunctions();
|
|
|
|
} else {
|
|
|
|
// No multitexture at all
|
|
|
|
UseMultitexture = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Do we have packed pixel formats?
|
|
|
|
OpenGL_packed_pixels = opengl_CheckExtension("GL_EXT_packed_pixels");
|
|
|
|
|
|
|
|
opengl_InitCache();
|
|
|
|
|
|
|
|
if (UseMultitexture) {
|
|
|
|
mprintf((0, "Using multitexture."));
|
|
|
|
} else {
|
|
|
|
mprintf((0, "Not using multitexture."));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (OpenGL_packed_pixels) {
|
|
|
|
opengl_packed_Upload_data = (ushort *)mem_malloc(2048 * 2048 * 2);
|
|
|
|
opengl_packed_Translate_table = (ushort *)mem_malloc(65536 * 2);
|
|
|
|
opengl_packed_4444_translate_table = (ushort *)mem_malloc(65536 * 2);
|
|
|
|
|
|
|
|
ASSERT(opengl_packed_Upload_data);
|
|
|
|
ASSERT(opengl_packed_Translate_table);
|
|
|
|
ASSERT(opengl_packed_4444_translate_table);
|
|
|
|
|
|
|
|
mprintf((0, "Building packed OpenGL translate table...\n"));
|
|
|
|
|
|
|
|
for (i = 0; i < 65536; i++) {
|
|
|
|
int r = (i >> 10) & 0x1f;
|
|
|
|
int g = (i >> 5) & 0x1f;
|
|
|
|
int b = i & 0x1f;
|
|
|
|
|
|
|
|
#ifdef BRIGHTNESS_HACK
|
|
|
|
r *= BRIGHTNESS_HACK;
|
|
|
|
g *= BRIGHTNESS_HACK;
|
|
|
|
b *= BRIGHTNESS_HACK;
|
|
|
|
if (r > 0x1F)
|
|
|
|
r = 0x1F;
|
|
|
|
if (g > 0x1F)
|
|
|
|
g = 0x1F;
|
|
|
|
if (b > 0x1F)
|
|
|
|
b = 0x1F;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ushort pix;
|
|
|
|
|
|
|
|
if (!(i & OPAQUE_FLAG)) {
|
|
|
|
pix = 0;
|
|
|
|
} else {
|
|
|
|
pix = (r << 11) | (g << 6) | (b << 1) | 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
opengl_packed_Translate_table[i] = INTEL_INT(pix);
|
|
|
|
|
|
|
|
// 4444 table
|
|
|
|
int a = (i >> 12) & 0xf;
|
|
|
|
r = (i >> 8) & 0xf;
|
|
|
|
g = (i >> 4) & 0xf;
|
|
|
|
b = i & 0xf;
|
|
|
|
|
|
|
|
pix = (r << 12) | (g << 8) | (b << 4) | a;
|
|
|
|
opengl_packed_4444_translate_table[i] = INTEL_INT(pix);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
opengl_Upload_data = (uint *)mem_malloc(2048 * 2048 * 4);
|
|
|
|
opengl_Translate_table = (uint *)mem_malloc(65536 * 4);
|
|
|
|
opengl_4444_translate_table = (uint *)mem_malloc(65536 * 4);
|
|
|
|
|
|
|
|
ASSERT(opengl_Upload_data);
|
|
|
|
ASSERT(opengl_Translate_table);
|
|
|
|
ASSERT(opengl_4444_translate_table);
|
|
|
|
|
|
|
|
mprintf((0, "Building OpenGL translate table...\n"));
|
|
|
|
|
|
|
|
for (i = 0; i < 65536; i++) {
|
|
|
|
uint pix;
|
|
|
|
int r = (i >> 10) & 0x1f;
|
|
|
|
int g = (i >> 5) & 0x1f;
|
|
|
|
int b = i & 0x1f;
|
|
|
|
|
|
|
|
#ifdef BRIGHTNESS_HACK
|
|
|
|
r *= BRIGHTNESS_HACK;
|
|
|
|
g *= BRIGHTNESS_HACK;
|
|
|
|
b *= BRIGHTNESS_HACK;
|
|
|
|
if (r > 0x1F)
|
|
|
|
r = 0x1F;
|
|
|
|
if (g > 0x1F)
|
|
|
|
g = 0x1F;
|
|
|
|
if (b > 0x1F)
|
|
|
|
b = 0x1F;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
float fr = (float)r / 31.0f;
|
|
|
|
float fg = (float)g / 31.0f;
|
|
|
|
float fb = (float)b / 31.0f;
|
|
|
|
|
|
|
|
r = 255 * fr;
|
|
|
|
g = 255 * fg;
|
|
|
|
b = 255 * fb;
|
|
|
|
|
|
|
|
if (!(i & OPAQUE_FLAG)) {
|
|
|
|
pix = 0;
|
|
|
|
} else {
|
|
|
|
pix = (255 << 24) | (b << 16) | (g << 8) | (r);
|
|
|
|
}
|
|
|
|
|
|
|
|
opengl_Translate_table[i] = INTEL_INT(pix);
|
|
|
|
|
|
|
|
// Do 4444
|
|
|
|
int a = (i >> 12) & 0xf;
|
|
|
|
r = (i >> 8) & 0xf;
|
|
|
|
g = (i >> 4) & 0xf;
|
|
|
|
b = i & 0xf;
|
|
|
|
|
|
|
|
float fa = (float)a / 15.0f;
|
|
|
|
fr = (float)r / 15.0f;
|
|
|
|
fg = (float)g / 15.0f;
|
|
|
|
fb = (float)b / 15.0f;
|
|
|
|
|
|
|
|
a = 255 * fa;
|
|
|
|
r = 255 * fr;
|
|
|
|
g = 255 * fg;
|
|
|
|
b = 255 * fb;
|
|
|
|
|
|
|
|
pix = (a << 24) | (b << 16) | (g << 8) | (r);
|
|
|
|
|
|
|
|
opengl_4444_translate_table[i] = INTEL_INT(pix);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
opengl_SetDefaults();
|
|
|
|
|
|
|
|
g3_ForceTransformRefresh();
|
|
|
|
|
|
|
|
CHECK_ERROR(4)
|
|
|
|
|
|
|
|
OpenGL_state.initted = 1;
|
|
|
|
|
|
|
|
mprintf((0, "OpenGL initialization at %d x %d was successful.\n", width, height));
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Releases the rendering context
|
|
|
|
void opengl_Close() {
|
|
|
|
CHECK_ERROR(5)
|
|
|
|
|
|
|
|
uint *delete_list = (uint *)mem_malloc(Cur_texture_object_num * sizeof(int));
|
|
|
|
ASSERT(delete_list);
|
|
|
|
for (int i = 1; i < Cur_texture_object_num; i++)
|
|
|
|
delete_list[i] = i;
|
|
|
|
|
|
|
|
if (Cur_texture_object_num > 1)
|
|
|
|
dglDeleteTextures(Cur_texture_object_num, (const uint *)delete_list);
|
|
|
|
|
|
|
|
mem_free(delete_list);
|
|
|
|
|
|
|
|
#if defined(WIN32)
|
|
|
|
if (dwglMakeCurrent)
|
|
|
|
dwglMakeCurrent(NULL, NULL);
|
|
|
|
|
|
|
|
if (dwglDeleteContext)
|
|
|
|
dwglDeleteContext(ResourceContext);
|
|
|
|
|
|
|
|
// Change our display back
|
|
|
|
if (!WindowGL) {
|
|
|
|
#ifdef CHANGE_RESOLUTION_IN_FULLSCREEN
|
|
|
|
ChangeDisplaySettings(NULL, 0);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#elif defined(__LINUX__)
|
2024-04-30 04:50:09 +00:00
|
|
|
if (GSDLGLContext) {
|
|
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
|
|
SDL_GL_DeleteContext(GSDLGLContext);
|
|
|
|
GSDLGLContext = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GSDLWindow) {
|
|
|
|
SDL_DestroyWindow(GSDLWindow);
|
|
|
|
GSDLWindow = NULL;
|
|
|
|
}
|
2024-04-16 20:21:35 +00:00
|
|
|
#else
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (OpenGL_packed_pixels) {
|
|
|
|
if (opengl_packed_Upload_data) {
|
|
|
|
mem_free(opengl_packed_Upload_data);
|
|
|
|
}
|
|
|
|
if (opengl_packed_Translate_table) {
|
|
|
|
mem_free(opengl_packed_Translate_table);
|
|
|
|
}
|
|
|
|
if (opengl_packed_4444_translate_table) {
|
|
|
|
mem_free(opengl_packed_4444_translate_table);
|
|
|
|
}
|
|
|
|
opengl_packed_Upload_data = NULL;
|
|
|
|
opengl_packed_Translate_table = NULL;
|
|
|
|
opengl_packed_4444_translate_table = NULL;
|
|
|
|
} else {
|
|
|
|
if (opengl_Upload_data)
|
|
|
|
mem_free(opengl_Upload_data);
|
|
|
|
if (opengl_Translate_table)
|
|
|
|
mem_free(opengl_Translate_table);
|
|
|
|
if (opengl_4444_translate_table)
|
|
|
|
mem_free(opengl_4444_translate_table);
|
|
|
|
opengl_Upload_data = NULL;
|
|
|
|
opengl_Translate_table = NULL;
|
|
|
|
opengl_4444_translate_table = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (OpenGL_cache_initted) {
|
|
|
|
mem_free(OpenGL_lightmap_remap);
|
|
|
|
mem_free(OpenGL_bitmap_remap);
|
|
|
|
mem_free(OpenGL_lightmap_states);
|
|
|
|
mem_free(OpenGL_bitmap_states);
|
|
|
|
OpenGL_cache_initted = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(WIN32)
|
|
|
|
// Restore gamma values
|
|
|
|
SetDeviceGammaRamp(hOpenGLDC, (LPVOID)Saved_gamma_values);
|
|
|
|
// I'm freeing the DC here - samir
|
|
|
|
ReleaseDC(hOpenGLWnd, hOpenGLDC);
|
|
|
|
#elif defined(__LINUX__)
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
#endif
|
|
|
|
// mod_FreeModule (OpenGLDLLHandle);
|
|
|
|
OpenGL_state.initted = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Takes our 16bit format and converts it into the memory scheme that OpenGL wants
|
|
|
|
void opengl_TranslateBitmapToOpenGL(int texnum, int bm_handle, int map_type, int replace, int tn) {
|
|
|
|
ushort *bm_ptr;
|
|
|
|
|
|
|
|
int w, h;
|
|
|
|
int size;
|
|
|
|
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != tn) {
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + tn);
|
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|
|
Last_texel_unit_set = tn;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
if (GameLightmaps[bm_handle].flags & LF_BRAND_NEW)
|
|
|
|
replace = 0;
|
|
|
|
|
|
|
|
bm_ptr = lm_data(bm_handle);
|
|
|
|
GameLightmaps[bm_handle].flags &= ~(LF_CHANGED | LF_BRAND_NEW);
|
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|
|
|
|
|
|
w = lm_w(bm_handle);
|
|
|
|
h = lm_h(bm_handle);
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|
|
size = GameLightmaps[bm_handle].square_res;
|
|
|
|
} else {
|
|
|
|
if (GameBitmaps[bm_handle].flags & BF_BRAND_NEW)
|
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|
|
replace = 0;
|
|
|
|
|
|
|
|
bm_ptr = bm_data(bm_handle, 0);
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|
GameBitmaps[bm_handle].flags &= ~(BF_CHANGED | BF_BRAND_NEW);
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|
|
w = bm_w(bm_handle, 0);
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|
h = bm_h(bm_handle, 0);
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|
size = w;
|
|
|
|
}
|
|
|
|
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|
|
|
if (OpenGL_last_bound[tn] != texnum) {
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|
dglBindTexture(GL_TEXTURE_2D, texnum);
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|
|
OpenGL_sets_this_frame[0]++;
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|
|
OpenGL_last_bound[tn] = texnum;
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|
|
|
}
|
|
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|
|
int i;
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|
|
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|
|
if (OpenGL_packed_pixels) {
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|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
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|
|
ushort *left_data = (ushort *)opengl_packed_Upload_data;
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|
|
int bm_left = 0;
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for (int i = 0; i < h; i++, left_data += size, bm_left += w) {
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|
|
ushort *dest_data = left_data;
|
|
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for (int t = 0; t < w; t++) {
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*dest_data++ = opengl_packed_Translate_table[bm_ptr[bm_left + t]];
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|
}
|
|
|
|
}
|
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|
|
|
|
|
|
if (replace) {
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|
|
dglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1,
|
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|
|
opengl_packed_Upload_data);
|
|
|
|
} else {
|
|
|
|
dglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, size, size, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1,
|
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|
|
opengl_packed_Upload_data);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
int limit = 0;
|
|
|
|
|
|
|
|
if (bm_mipped(bm_handle)) {
|
|
|
|
limit = NUM_MIP_LEVELS + 3;
|
|
|
|
} else {
|
|
|
|
limit = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int m = 0; m < limit; m++) {
|
|
|
|
if (m < NUM_MIP_LEVELS) {
|
|
|
|
bm_ptr = bm_data(bm_handle, m);
|
|
|
|
w = bm_w(bm_handle, m);
|
|
|
|
h = bm_h(bm_handle, m);
|
|
|
|
} else {
|
|
|
|
bm_ptr = bm_data(bm_handle, NUM_MIP_LEVELS - 1);
|
|
|
|
w = bm_w(bm_handle, NUM_MIP_LEVELS - 1);
|
|
|
|
h = bm_h(bm_handle, NUM_MIP_LEVELS - 1);
|
|
|
|
|
|
|
|
w >>= m - (NUM_MIP_LEVELS - 1);
|
|
|
|
h >>= m - (NUM_MIP_LEVELS - 1);
|
|
|
|
|
|
|
|
if ((w < 1) || (h < 1))
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bm_format(bm_handle) == BITMAP_FORMAT_4444) {
|
|
|
|
// Do 4444
|
|
|
|
if (bm_mipped(bm_handle)) {
|
|
|
|
for (i = 0; i < w * h; i++)
|
|
|
|
opengl_packed_Upload_data[i] = 0xf | (opengl_packed_4444_translate_table[bm_ptr[i]]);
|
|
|
|
} else {
|
|
|
|
for (i = 0; i < w * h; i++)
|
|
|
|
opengl_packed_Upload_data[i] = opengl_packed_4444_translate_table[bm_ptr[i]];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (replace) {
|
|
|
|
dglTexSubImage2D(GL_TEXTURE_2D, m, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
|
|
|
|
opengl_packed_Upload_data);
|
|
|
|
} else {
|
|
|
|
dglTexImage2D(GL_TEXTURE_2D, m, GL_RGBA4, w, h, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
|
|
|
|
opengl_packed_Upload_data);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Do 1555
|
|
|
|
for (i = 0; i < w * h; i++) {
|
|
|
|
opengl_packed_Upload_data[i] = opengl_packed_Translate_table[bm_ptr[i]];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (replace) {
|
|
|
|
dglTexSubImage2D(GL_TEXTURE_2D, m, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1,
|
|
|
|
opengl_packed_Upload_data);
|
|
|
|
} else {
|
|
|
|
dglTexImage2D(GL_TEXTURE_2D, m, GL_RGB5_A1, w, h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1,
|
|
|
|
opengl_packed_Upload_data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
uint *left_data = (uint *)opengl_Upload_data;
|
|
|
|
int bm_left = 0;
|
|
|
|
|
|
|
|
for (int i = 0; i < h; i++, left_data += size, bm_left += w) {
|
|
|
|
uint *dest_data = left_data;
|
|
|
|
for (int t = 0; t < w; t++) {
|
|
|
|
*dest_data++ = opengl_Translate_table[bm_ptr[bm_left + t]];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (size > 0) {
|
|
|
|
if (replace) {
|
|
|
|
dglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_RGBA, GL_UNSIGNED_BYTE, opengl_Upload_data);
|
|
|
|
} else {
|
|
|
|
dglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, opengl_Upload_data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
int limit = 0;
|
|
|
|
|
|
|
|
if (bm_mipped(bm_handle)) {
|
|
|
|
limit = NUM_MIP_LEVELS + 3; // ryan added +3.
|
|
|
|
} else {
|
|
|
|
limit = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int m = 0; m < limit; m++) {
|
|
|
|
bm_ptr = bm_data(bm_handle, m);
|
|
|
|
w = bm_w(bm_handle, m);
|
|
|
|
h = bm_h(bm_handle, m);
|
|
|
|
|
|
|
|
if (bm_format(bm_handle) == BITMAP_FORMAT_4444) {
|
|
|
|
// Do 4444
|
|
|
|
|
|
|
|
if (bm_mipped(bm_handle)) {
|
|
|
|
for (i = 0; i < w * h; i++)
|
|
|
|
opengl_Upload_data[i] = INTEL_INT((255 << 24)) | opengl_4444_translate_table[bm_ptr[i]];
|
|
|
|
} else {
|
|
|
|
for (i = 0; i < w * h; i++)
|
|
|
|
opengl_Upload_data[i] = opengl_4444_translate_table[bm_ptr[i]];
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Do 1555
|
|
|
|
|
|
|
|
for (i = 0; i < w * h; i++)
|
|
|
|
opengl_Upload_data[i] = opengl_Translate_table[bm_ptr[i]];
|
|
|
|
}
|
|
|
|
|
|
|
|
// rcg06262000 my if wrapper.
|
|
|
|
if ((w > 0) && (h > 0)) {
|
|
|
|
if (replace) {
|
|
|
|
dglTexSubImage2D(GL_TEXTURE_2D, m, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, opengl_Upload_data);
|
|
|
|
} else {
|
|
|
|
dglTexImage2D(GL_TEXTURE_2D, m, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, opengl_Upload_data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// mprintf ((1,"Doing slow upload to opengl!\n"));
|
|
|
|
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
GameLightmaps[bm_handle].flags &= ~LF_LIMITS;
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(6)
|
|
|
|
OpenGL_uploads++;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern bool Force_one_texture;
|
|
|
|
|
|
|
|
// Utilizes a LRU cacheing scheme to select/upload textures the opengl driver
|
|
|
|
int opengl_MakeBitmapCurrent(int handle, int map_type, int tn) {
|
|
|
|
int w, h;
|
|
|
|
int texnum;
|
|
|
|
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
w = GameLightmaps[handle].square_res;
|
|
|
|
h = GameLightmaps[handle].square_res;
|
|
|
|
} else {
|
|
|
|
if (Force_one_texture) {
|
|
|
|
handle = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
w = bm_w(handle, 0);
|
|
|
|
h = bm_h(handle, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (w != h) {
|
|
|
|
mprintf((0, "Can't use non-square textures with OpenGL!\n"));
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// See if the bitmaps is already in the cache
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
if (OpenGL_lightmap_remap[handle] == 65535) {
|
|
|
|
texnum = opengl_MakeTextureObject(tn);
|
|
|
|
SET_WRAP_STATE(OpenGL_lightmap_states[handle], 1);
|
|
|
|
SET_FILTER_STATE(OpenGL_lightmap_states[handle], 0);
|
|
|
|
OpenGL_lightmap_remap[handle] = texnum;
|
|
|
|
opengl_TranslateBitmapToOpenGL(texnum, handle, map_type, 0, tn);
|
|
|
|
} else {
|
|
|
|
texnum = OpenGL_lightmap_remap[handle];
|
|
|
|
if (GameLightmaps[handle].flags & LF_CHANGED)
|
|
|
|
opengl_TranslateBitmapToOpenGL(texnum, handle, map_type, 1, tn);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (OpenGL_bitmap_remap[handle] == 65535) {
|
|
|
|
texnum = opengl_MakeTextureObject(tn);
|
|
|
|
SET_WRAP_STATE(OpenGL_bitmap_states[handle], 1);
|
|
|
|
SET_FILTER_STATE(OpenGL_bitmap_states[handle], 0);
|
|
|
|
OpenGL_bitmap_remap[handle] = texnum;
|
|
|
|
opengl_TranslateBitmapToOpenGL(texnum, handle, map_type, 0, tn);
|
|
|
|
} else {
|
|
|
|
texnum = OpenGL_bitmap_remap[handle];
|
|
|
|
if (GameBitmaps[handle].flags & BF_CHANGED) {
|
|
|
|
opengl_TranslateBitmapToOpenGL(texnum, handle, map_type, 1, tn);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (OpenGL_last_bound[tn] != texnum) {
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != tn) {
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + tn);
|
|
|
|
Last_texel_unit_set = tn;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
dglBindTexture(GL_TEXTURE_2D, texnum);
|
|
|
|
OpenGL_last_bound[tn] = texnum;
|
|
|
|
OpenGL_sets_this_frame[0]++;
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(7)
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets up an appropriate wrap type for the current bound texture
|
|
|
|
void opengl_MakeWrapTypeCurrent(int handle, int map_type, int tn) {
|
|
|
|
int uwrap;
|
|
|
|
wrap_type dest_wrap;
|
|
|
|
|
|
|
|
if (tn == 1)
|
|
|
|
dest_wrap = WT_CLAMP;
|
|
|
|
else
|
|
|
|
dest_wrap = OpenGL_state.cur_wrap_type;
|
|
|
|
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP)
|
|
|
|
uwrap = GET_WRAP_STATE(OpenGL_lightmap_states[handle]);
|
|
|
|
else
|
|
|
|
uwrap = GET_WRAP_STATE(OpenGL_bitmap_states[handle]);
|
|
|
|
|
|
|
|
if (uwrap == dest_wrap)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != tn) {
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + tn);
|
|
|
|
Last_texel_unit_set = tn;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenGL_sets_this_frame[1]++;
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_wrap_type == WT_CLAMP) {
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
|
|
|
|
} else if (OpenGL_state.cur_wrap_type == WT_WRAP_V) {
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
} else {
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
SET_WRAP_STATE(OpenGL_lightmap_states[handle], dest_wrap);
|
|
|
|
} else {
|
|
|
|
SET_WRAP_STATE(OpenGL_bitmap_states[handle], dest_wrap);
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(8)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Chooses the correct filter type for the currently bound texture
|
|
|
|
void opengl_MakeFilterTypeCurrent(int handle, int map_type, int tn) {
|
|
|
|
int magf;
|
|
|
|
sbyte dest_state;
|
|
|
|
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
magf = GET_FILTER_STATE(OpenGL_lightmap_states[handle]);
|
|
|
|
dest_state = 1;
|
|
|
|
} else {
|
|
|
|
magf = GET_FILTER_STATE(OpenGL_bitmap_states[handle]);
|
|
|
|
dest_state = OpenGL_preferred_state.filtering;
|
|
|
|
if (!OpenGL_state.cur_bilinear_state)
|
|
|
|
dest_state = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (magf == dest_state)
|
|
|
|
return;
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != tn) {
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + tn);
|
|
|
|
Last_texel_unit_set = tn;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
OpenGL_sets_this_frame[2]++;
|
|
|
|
|
|
|
|
if (dest_state) {
|
|
|
|
if (map_type == MAP_TYPE_BITMAP && bm_mipped(handle)) {
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
|
|
|
} else {
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (map_type == MAP_TYPE_BITMAP && bm_mipped(handle)) {
|
|
|
|
// dglTexParameteri (GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST_MIPMAP_NEAREST);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
|
|
|
|
} else {
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (map_type == MAP_TYPE_LIGHTMAP) {
|
|
|
|
SET_FILTER_STATE(OpenGL_lightmap_states[handle], dest_state);
|
|
|
|
} else {
|
|
|
|
SET_FILTER_STATE(OpenGL_bitmap_states[handle], dest_state);
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(9)
|
|
|
|
}
|
|
|
|
|
|
|
|
// returns the alpha that we should use
|
|
|
|
float opengl_GetAlphaMultiplier(void) {
|
|
|
|
switch (OpenGL_state.cur_alpha_type) {
|
|
|
|
case AT_ALWAYS:
|
|
|
|
case AT_TEXTURE:
|
|
|
|
case AT_VERTEX:
|
2024-05-08 16:18:21 +00:00
|
|
|
case AT_TEXTURE_VERTEX:
|
|
|
|
case AT_SATURATE_VERTEX:
|
|
|
|
case AT_SATURATE_TEXTURE_VERTEX:
|
|
|
|
case AT_SPECULAR:
|
2024-04-16 20:21:35 +00:00
|
|
|
return 1.0;
|
2024-05-08 16:18:21 +00:00
|
|
|
case AT_CONSTANT:
|
|
|
|
case AT_CONSTANT_TEXTURE:
|
2024-04-16 20:21:35 +00:00
|
|
|
case AT_CONSTANT_TEXTURE_VERTEX:
|
|
|
|
case AT_CONSTANT_VERTEX:
|
|
|
|
case AT_LIGHTMAP_BLEND:
|
|
|
|
case AT_LIGHTMAP_BLEND_SATURATE:
|
|
|
|
case AT_SATURATE_TEXTURE:
|
|
|
|
case AT_SATURATE_CONSTANT_VERTEX:
|
|
|
|
return OpenGL_state.cur_alpha / 255.0;
|
|
|
|
default:
|
|
|
|
// Int3(); // no type defined,get jason
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Turns on/off multitexture blending
|
|
|
|
void opengl_SetMultitextureBlendMode(bool state) {
|
|
|
|
if (OpenGL_multitexture_state == state)
|
|
|
|
return;
|
|
|
|
OpenGL_multitexture_state = state;
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
if (state) {
|
|
|
|
|
|
|
|
oglActiveTextureARB(GL_TEXTURE1_ARB);
|
|
|
|
oglClientActiveTextureARB(GL_TEXTURE1_ARB);
|
|
|
|
dglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
dglEnable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB);
|
|
|
|
oglClientActiveTextureARB(GL_TEXTURE0_ARB);
|
|
|
|
Last_texel_unit_set = 0;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
oglActiveTextureARB(GL_TEXTURE1_ARB);
|
|
|
|
oglClientActiveTextureARB(GL_TEXTURE1_ARB);
|
|
|
|
dglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
dglDisable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB);
|
|
|
|
oglClientActiveTextureARB(GL_TEXTURE0_ARB);
|
|
|
|
Last_texel_unit_set = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Takes nv vertices and draws the polygon defined by those vertices. Uses bitmap "handle"
|
|
|
|
// as a texture
|
|
|
|
void opengl_DrawMultitexturePolygon3D(int handle, g3Point **p, int nv, int map_type) {
|
|
|
|
g3Point *pnt;
|
|
|
|
int i, fr, fg, fb;
|
|
|
|
float alpha;
|
|
|
|
vector *vertp;
|
|
|
|
color_array *colorp;
|
|
|
|
tex_array *texp, *texp2;
|
|
|
|
|
|
|
|
float one_over_square_res = 1.0 / GameLightmaps[Overlay_map].square_res;
|
|
|
|
float xscalar = (float)GameLightmaps[Overlay_map].width * one_over_square_res;
|
|
|
|
float yscalar = (float)GameLightmaps[Overlay_map].height * one_over_square_res;
|
|
|
|
|
|
|
|
ASSERT(nv < 100);
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_light_state == LS_NONE) {
|
|
|
|
fr = GR_COLOR_RED(OpenGL_state.cur_color);
|
|
|
|
fg = GR_COLOR_GREEN(OpenGL_state.cur_color);
|
|
|
|
fb = GR_COLOR_BLUE(OpenGL_state.cur_color);
|
|
|
|
}
|
|
|
|
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
vertp = &GL_verts[0];
|
|
|
|
texp = &GL_tex_coords[0];
|
|
|
|
texp2 = &GL_tex_coords2[0];
|
|
|
|
colorp = &GL_colors[0];
|
|
|
|
|
|
|
|
// Specify our coordinates
|
|
|
|
for (i = 0; i < nv; i++, vertp++, texp++, colorp++, texp2++) {
|
|
|
|
pnt = p[i];
|
|
|
|
ASSERT(pnt->p3_flags & PF_ORIGPOINT);
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX)
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = pnt->p3_a * Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
|
|
if (OpenGL_state.cur_light_state != LS_NONE) {
|
|
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
|
|
if (OpenGL_state.cur_color_model == CM_MONO) {
|
|
|
|
colorp->r = pnt->p3_l;
|
|
|
|
colorp->g = pnt->p3_l;
|
|
|
|
colorp->b = pnt->p3_l;
|
|
|
|
colorp->a = alpha;
|
|
|
|
} else {
|
|
|
|
colorp->r = pnt->p3_r;
|
|
|
|
colorp->g = pnt->p3_g;
|
|
|
|
colorp->b = pnt->p3_b;
|
|
|
|
colorp->a = alpha;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
colorp->r = 1;
|
|
|
|
colorp->g = 1;
|
|
|
|
colorp->b = 1;
|
|
|
|
colorp->a = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
// Texture this polygon!
|
|
|
|
float texw=1.0/(pnt->p3_z+Z_bias);
|
|
|
|
texp->s=pnt->p3_u*texw;
|
|
|
|
texp->t=pnt->p3_v*texw;
|
|
|
|
texp->r=0;
|
|
|
|
texp->w=texw;
|
|
|
|
|
|
|
|
texp2->s=pnt->p3_u2*xscalar*texw;
|
|
|
|
texp2->t=pnt->p3_v2*yscalar*texw;
|
|
|
|
texp2->r=0;
|
|
|
|
texp2->w=texw;
|
|
|
|
*/
|
|
|
|
texp->s = pnt->p3_u;
|
|
|
|
texp->t = pnt->p3_v;
|
|
|
|
texp->r = 0.0f;
|
|
|
|
texp->w = 1.0f;
|
|
|
|
|
|
|
|
texp2->s = pnt->p3_u2 * xscalar;
|
|
|
|
texp2->t = pnt->p3_v2 * yscalar;
|
|
|
|
texp2->r = 0.0f;
|
|
|
|
texp2->w = 1.0f;
|
|
|
|
|
|
|
|
// Finally, specify a vertex
|
|
|
|
/*
|
|
|
|
vertp->x=pnt->p3_sx+x_add;
|
|
|
|
vertp->y=pnt->p3_sy+y_add;
|
2024-04-16 20:34:28 +00:00
|
|
|
vertp->z = -std::max(0,std::min(1.0,1.0-(1.0/(pnt->p3_z+Z_bias))));
|
2024-04-16 20:21:35 +00:00
|
|
|
*/
|
|
|
|
*vertp = pnt->p3_vecPreRot;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure our bitmap is ready to be drawn
|
|
|
|
opengl_MakeBitmapCurrent(handle, map_type, 0);
|
|
|
|
opengl_MakeWrapTypeCurrent(handle, map_type, 0);
|
|
|
|
opengl_MakeFilterTypeCurrent(handle, map_type, 0);
|
|
|
|
|
|
|
|
// make sure our bitmap is ready to be drawn
|
|
|
|
opengl_MakeBitmapCurrent(Overlay_map, MAP_TYPE_LIGHTMAP, 1);
|
|
|
|
opengl_MakeWrapTypeCurrent(Overlay_map, MAP_TYPE_LIGHTMAP, 1);
|
|
|
|
opengl_MakeFilterTypeCurrent(Overlay_map, MAP_TYPE_LIGHTMAP, 1);
|
|
|
|
|
|
|
|
opengl_SetMultitextureBlendMode(true);
|
|
|
|
|
|
|
|
// And draw!
|
|
|
|
dglDrawArrays(GL_POLYGON, 0, nv);
|
|
|
|
OpenGL_polys_drawn++;
|
|
|
|
OpenGL_verts_processed += nv;
|
|
|
|
|
|
|
|
CHECK_ERROR(10)
|
|
|
|
}
|
|
|
|
|
|
|
|
void opengl_DrawFlatPolygon3D(g3Point **p, int nv) {
|
|
|
|
float fr, fg, fb;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (UseMultitexture) {
|
|
|
|
opengl_SetMultitextureBlendMode(false);
|
|
|
|
}
|
|
|
|
|
2024-05-08 16:31:16 +00:00
|
|
|
float alpha = Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
fr = GR_COLOR_RED(OpenGL_state.cur_color);
|
|
|
|
fg = GR_COLOR_GREEN(OpenGL_state.cur_color);
|
|
|
|
fb = GR_COLOR_BLUE(OpenGL_state.cur_color);
|
|
|
|
fr /= 255.0;
|
|
|
|
fg /= 255.0;
|
|
|
|
fb /= 255.0;
|
|
|
|
|
|
|
|
// And draw!
|
|
|
|
dglBegin(GL_POLYGON);
|
|
|
|
for (i = 0; i < nv; i++) {
|
|
|
|
g3Point *pnt = p[i];
|
|
|
|
ASSERT(pnt->p3_flags & PF_ORIGPOINT);
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX)
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = pnt->p3_a * Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
|
|
if (OpenGL_state.cur_light_state != LS_NONE) {
|
|
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
|
|
if (OpenGL_state.cur_color_model == CM_MONO)
|
|
|
|
dglColor4f(pnt->p3_l, pnt->p3_l, pnt->p3_l, alpha);
|
|
|
|
else {
|
|
|
|
dglColor4f(pnt->p3_r, pnt->p3_g, pnt->p3_b, alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
dglColor4f(fr, fg, fb, alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
// Finally, specify a vertex
|
2024-04-16 20:34:28 +00:00
|
|
|
float z = std::max(0,std::min(1.0,1.0-(1.0/(pnt->p3_z+Z_bias))));
|
2024-04-16 20:21:35 +00:00
|
|
|
dglVertex3f (pnt->p3_sx+x_add,pnt->p3_sy+y_add,-z);
|
|
|
|
*/
|
|
|
|
dglVertex3f(pnt->p3_vecPreRot.x, pnt->p3_vecPreRot.y, pnt->p3_vecPreRot.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
dglEnd();
|
|
|
|
CHECK_ERROR(11)
|
|
|
|
OpenGL_polys_drawn++;
|
|
|
|
OpenGL_verts_processed += nv;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the gamma correction value
|
2024-05-08 16:18:21 +00:00
|
|
|
void rend_SetGammaValue(float val) {
|
2024-04-16 20:21:35 +00:00
|
|
|
// if( WindowGL )
|
|
|
|
// return;
|
|
|
|
|
|
|
|
OpenGL_preferred_state.gamma = val;
|
|
|
|
mprintf((0, "Setting gamma to %f\n", val));
|
|
|
|
|
|
|
|
#if defined(WIN32)
|
|
|
|
WORD rampvals[3 * 256];
|
|
|
|
|
|
|
|
for (int i = 0; i < 256; i++) {
|
|
|
|
float norm = (float)i / 255.0f;
|
|
|
|
|
|
|
|
float newval = powf(norm, 1.0f / val);
|
|
|
|
|
|
|
|
newval *= 65535;
|
|
|
|
|
2024-04-16 20:34:28 +00:00
|
|
|
newval = std::min<float>(65535, newval);
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
rampvals[i] = newval;
|
|
|
|
rampvals[i + 256] = newval;
|
|
|
|
rampvals[i + 512] = newval;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetDeviceGammaRamp(hOpenGLDC, (LPVOID)rampvals);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Resets the texture cache
|
|
|
|
void opengl_ResetCache(void) {
|
|
|
|
if (OpenGL_cache_initted) {
|
|
|
|
mem_free(OpenGL_lightmap_remap);
|
|
|
|
mem_free(OpenGL_bitmap_remap);
|
|
|
|
mem_free(OpenGL_lightmap_states);
|
|
|
|
mem_free(OpenGL_bitmap_states);
|
|
|
|
OpenGL_cache_initted = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
opengl_InitCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
ubyte opengl_Framebuffer_ready = 0;
|
|
|
|
chunked_bitmap opengl_Chunked_bitmap;
|
|
|
|
|
|
|
|
void opengl_ChangeChunkedBitmap(int bm_handle, chunked_bitmap *chunk) {
|
|
|
|
int bw = bm_w(bm_handle, 0);
|
|
|
|
int bh = bm_h(bm_handle, 0);
|
|
|
|
|
|
|
|
// determine optimal size of the square bitmaps
|
|
|
|
float fopt = 128.0f;
|
|
|
|
int iopt;
|
|
|
|
|
|
|
|
// find the smallest dimension and base off that
|
2024-04-16 20:34:28 +00:00
|
|
|
int smallest = std::min(bw, bh);
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
if (smallest <= 32)
|
|
|
|
fopt = 32;
|
|
|
|
else if (smallest <= 64)
|
|
|
|
fopt = 64;
|
|
|
|
else
|
|
|
|
fopt = 128;
|
|
|
|
|
|
|
|
iopt = (int)fopt;
|
|
|
|
|
|
|
|
// Get how many pieces we need across and down
|
|
|
|
float temp = bw / fopt;
|
|
|
|
int how_many_across = temp;
|
|
|
|
if ((temp - how_many_across) > 0)
|
|
|
|
how_many_across++;
|
|
|
|
|
|
|
|
temp = bh / fopt;
|
|
|
|
int how_many_down = temp;
|
|
|
|
if ((temp - how_many_down) > 0)
|
|
|
|
how_many_down++;
|
|
|
|
|
|
|
|
ASSERT(how_many_across > 0);
|
|
|
|
ASSERT(how_many_down > 0);
|
|
|
|
|
|
|
|
// Now go through our big bitmap and partition it into pieces
|
|
|
|
ushort *src_data = bm_data(bm_handle, 0);
|
|
|
|
ushort *sdata;
|
|
|
|
ushort *ddata;
|
|
|
|
|
|
|
|
int shift;
|
|
|
|
switch (iopt) {
|
|
|
|
case 32:
|
|
|
|
shift = 5;
|
|
|
|
break;
|
|
|
|
case 64:
|
|
|
|
shift = 6;
|
|
|
|
break;
|
|
|
|
case 128:
|
|
|
|
shift = 7;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Int3(); // Get Jeff
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
int maxx, maxy;
|
|
|
|
int windex, hindex;
|
|
|
|
int s_y, s_x, d_y, d_x;
|
|
|
|
|
|
|
|
for (hindex = 0; hindex < how_many_down; hindex++) {
|
|
|
|
for (windex = 0; windex < how_many_across; windex++) {
|
|
|
|
// loop through the chunks
|
|
|
|
// find end x and y
|
|
|
|
if (windex < how_many_across - 1)
|
|
|
|
maxx = iopt;
|
|
|
|
else
|
|
|
|
maxx = bw - (windex << shift);
|
|
|
|
if (hindex < how_many_down - 1)
|
|
|
|
maxy = iopt;
|
|
|
|
else
|
|
|
|
maxy = bh - (hindex << shift);
|
|
|
|
|
|
|
|
// find the starting source x and y
|
|
|
|
s_x = (windex << shift);
|
|
|
|
s_y = (hindex << shift);
|
|
|
|
|
|
|
|
// get the pointers pointing to the right spot
|
|
|
|
ddata = bm_data(chunk->bm_array[hindex * how_many_across + windex], 0);
|
|
|
|
GameBitmaps[chunk->bm_array[hindex * how_many_across + windex]].flags |= BF_CHANGED;
|
|
|
|
sdata = &src_data[s_y * bw + s_x];
|
|
|
|
|
|
|
|
// copy the data
|
|
|
|
for (d_y = 0; d_y < maxy; d_y++) {
|
|
|
|
for (d_x = 0; d_x < maxx; d_x++) {
|
|
|
|
ddata[d_x] = sdata[d_x];
|
|
|
|
} // end for d_x
|
|
|
|
sdata += bw;
|
|
|
|
ddata += iopt;
|
|
|
|
} // end for d_y
|
|
|
|
|
|
|
|
} // end for windex
|
|
|
|
} // end for hindex
|
|
|
|
}
|
|
|
|
|
|
|
|
// Tells the software renderer whether or not to use mipping
|
|
|
|
void rend_SetMipState(sbyte mipstate) {}
|
|
|
|
|
|
|
|
// Init our renderer
|
|
|
|
int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state *pref_state) {
|
|
|
|
#ifndef DEDICATED_ONLY
|
|
|
|
int retval = 0;
|
|
|
|
rend_SetRendererType(state);
|
|
|
|
if (!Renderer_initted) {
|
|
|
|
if (!Renderer_close_flag) {
|
|
|
|
atexit(rend_Close);
|
|
|
|
Renderer_close_flag = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Renderer_initted = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (OpenGL_window_initted) {
|
|
|
|
rend_CloseOpenGLWindow();
|
|
|
|
OpenGL_window_initted = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
mprintf((0, "Renderer init is set to %d\n", Renderer_initted));
|
|
|
|
|
|
|
|
#ifndef OEM_V3
|
|
|
|
int flags = app->flags();
|
|
|
|
if (flags & OEAPP_WINDOWED) {
|
|
|
|
// initialize for windowed
|
|
|
|
retval = rend_InitOpenGLWindow(app, pref_state);
|
|
|
|
} else {
|
|
|
|
// initialize for full screen
|
|
|
|
retval = opengl_Init(app, pref_state);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
#else
|
|
|
|
return 0;
|
2024-04-16 20:59:11 +00:00
|
|
|
#endif // #ifdef DEDICATED_ONLY
|
2024-04-16 20:21:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void rend_Close(void) {
|
|
|
|
mprintf((0, "CLOSE:Renderer init is set to %d\n", Renderer_initted));
|
|
|
|
if (!Renderer_initted)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (OpenGL_window_initted) {
|
|
|
|
if (Renderer_type == RENDERER_OPENGL) {
|
|
|
|
rend_CloseOpenGLWindow();
|
|
|
|
}
|
|
|
|
OpenGL_window_initted = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
opengl_Close();
|
|
|
|
|
|
|
|
Renderer_initted = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef DEDICATED_ONLY
|
|
|
|
|
|
|
|
void rend_DrawPolygon3D(int, g3Point **, int, int) {}
|
|
|
|
void rend_DrawPolygon2D(int, g3Point **, int, int) {}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
static inline float __recip(float x) {
|
|
|
|
#if MACOSX && __i386__
|
|
|
|
__asm__ __volatile__("fres %0, %1 \n\t" : "=f"(x) : "f"(x));
|
|
|
|
return (x);
|
|
|
|
#else
|
|
|
|
return (1.0f / x);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Takes nv vertices and draws the 3D polygon defined by those vertices.
|
|
|
|
// Uses bitmap "handle" as a texture
|
|
|
|
void rend_DrawPolygon3D(int handle, g3Point **p, int nv, int map_type) {
|
|
|
|
g3Point *pnt;
|
|
|
|
int i;
|
|
|
|
float fr, fg, fb;
|
|
|
|
float alpha;
|
|
|
|
vector *vertp;
|
|
|
|
color_array *colorp;
|
|
|
|
tex_array *texp;
|
|
|
|
|
|
|
|
ASSERT(nv < 100);
|
|
|
|
|
|
|
|
g3_RefreshTransforms(false);
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_texture_quality == 0) {
|
|
|
|
opengl_DrawFlatPolygon3D(p, nv);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Overlay_type != OT_NONE && UseMultitexture) {
|
|
|
|
opengl_DrawMultitexturePolygon3D(handle, p, nv, map_type);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_light_state == LS_FLAT_GOURAUD) {
|
|
|
|
fr = GR_COLOR_RED(OpenGL_state.cur_color) / 255.0;
|
|
|
|
fg = GR_COLOR_GREEN(OpenGL_state.cur_color) / 255.0;
|
|
|
|
fb = GR_COLOR_BLUE(OpenGL_state.cur_color) / 255.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (UseMultitexture) {
|
|
|
|
opengl_SetMultitextureBlendMode(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure our bitmap is ready to be drawn
|
|
|
|
opengl_MakeBitmapCurrent(handle, map_type, 0);
|
|
|
|
opengl_MakeWrapTypeCurrent(handle, map_type, 0);
|
|
|
|
opengl_MakeFilterTypeCurrent(handle, map_type, 0);
|
|
|
|
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
vertp = &GL_verts[0];
|
|
|
|
texp = &GL_tex_coords[0];
|
|
|
|
colorp = &GL_colors[0];
|
|
|
|
|
|
|
|
// Specify our coordinates
|
|
|
|
for (i = 0; i < nv; i++, vertp++, texp++, colorp++) {
|
|
|
|
pnt = p[i];
|
|
|
|
|
|
|
|
// all points should be original
|
|
|
|
ASSERT(pnt->p3_flags & PF_ORIGPOINT);
|
|
|
|
|
|
|
|
////////////////////////////////////////////
|
|
|
|
if (pnt->p3_flags & PF_ORIGPOINT) {
|
|
|
|
if (!(pnt->p3_flags & PF_PROJECTED)) {
|
|
|
|
g3_ProjectPoint(pnt);
|
|
|
|
}
|
|
|
|
|
|
|
|
// get the original point
|
|
|
|
float origPoint[4];
|
|
|
|
origPoint[0] = pnt->p3_vecPreRot.x;
|
|
|
|
origPoint[1] = pnt->p3_vecPreRot.y;
|
|
|
|
origPoint[2] = pnt->p3_vecPreRot.z;
|
|
|
|
origPoint[3] = 1.0f;
|
|
|
|
|
|
|
|
// transform by the full transform
|
|
|
|
float view[4];
|
|
|
|
g3_TransformVert(view, origPoint, gTransformFull);
|
|
|
|
|
|
|
|
vector tempv = pnt->p3_vecPreRot - View_position;
|
|
|
|
vector testPt = tempv * Unscaled_matrix;
|
|
|
|
|
|
|
|
float screenX = pnt->p3_sx + OpenGL_state.clip_x1;
|
|
|
|
float screenY = pnt->p3_sy + OpenGL_state.clip_y1;
|
|
|
|
|
|
|
|
// normalize
|
|
|
|
float oOW = 1.0f / view[3];
|
|
|
|
view[0] *= oOW;
|
|
|
|
view[1] *= oOW;
|
|
|
|
view[2] *= oOW;
|
|
|
|
|
|
|
|
oOW *= 1.0f;
|
|
|
|
}
|
|
|
|
////////////////////////////////////////////
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX) {
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = pnt->p3_a * Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
|
|
if (OpenGL_state.cur_light_state != LS_NONE) {
|
|
|
|
if (OpenGL_state.cur_light_state == LS_FLAT_GOURAUD) {
|
|
|
|
colorp->r = fr;
|
|
|
|
colorp->g = fg;
|
|
|
|
colorp->b = fb;
|
|
|
|
colorp->a = alpha;
|
|
|
|
} else {
|
|
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
|
|
if (OpenGL_state.cur_color_model == CM_MONO) {
|
|
|
|
colorp->r = pnt->p3_l;
|
|
|
|
colorp->g = pnt->p3_l;
|
|
|
|
colorp->b = pnt->p3_l;
|
|
|
|
colorp->a = alpha;
|
|
|
|
} else {
|
|
|
|
colorp->r = pnt->p3_r;
|
|
|
|
colorp->g = pnt->p3_g;
|
|
|
|
colorp->b = pnt->p3_b;
|
|
|
|
colorp->a = alpha;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
colorp->r = 1;
|
|
|
|
colorp->g = 1;
|
|
|
|
colorp->b = 1;
|
|
|
|
colorp->a = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
#ifdef __LINUX__
|
|
|
|
//MY TEST HACK...MAYBE BAD DRIVERS? OR MAYBE THIS IS
|
|
|
|
//HOW IT SHOULD BE DONE (STILL BUGGY)
|
|
|
|
// Texture this polygon!
|
|
|
|
float texw=1.0/(pnt->p3_z+Z_bias);
|
|
|
|
if(OpenGL_TextureHack)
|
|
|
|
{
|
|
|
|
texp->s=pnt->p3_u;
|
|
|
|
texp->t=pnt->p3_v;
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
texp->s=pnt->p3_u*texw;
|
|
|
|
texp->t=pnt->p3_v*texw;
|
|
|
|
}
|
|
|
|
texp->r=0;
|
|
|
|
texp->w=texw;
|
|
|
|
#else
|
|
|
|
// Texture this polygon!
|
|
|
|
float texw=1.0/(pnt->p3_z+Z_bias);
|
|
|
|
texp->s=pnt->p3_u*texw;
|
|
|
|
texp->t=pnt->p3_v*texw;
|
|
|
|
texp->r=0;
|
|
|
|
texp->w=texw;
|
|
|
|
#endif
|
|
|
|
*/
|
|
|
|
texp->s = pnt->p3_u;
|
|
|
|
texp->t = pnt->p3_v;
|
|
|
|
texp->r = 0.0f;
|
|
|
|
texp->w = 1.0f;
|
|
|
|
|
|
|
|
// Finally, specify a vertex
|
|
|
|
/*
|
|
|
|
vertp->x=pnt->p3_sx+x_add;
|
|
|
|
vertp->y=pnt->p3_sy+y_add;
|
|
|
|
|
2024-04-16 20:34:28 +00:00
|
|
|
float z = std::max(0,std::min(1.0,1.0-(1.0/(pnt->p3_z+Z_bias))));
|
2024-04-16 20:21:35 +00:00
|
|
|
vertp->z=-z;
|
|
|
|
*/
|
|
|
|
*vertp = pnt->p3_vecPreRot;
|
|
|
|
}
|
|
|
|
|
|
|
|
// And draw!
|
|
|
|
dglDrawArrays(GL_POLYGON, 0, nv);
|
|
|
|
OpenGL_polys_drawn++;
|
|
|
|
OpenGL_verts_processed += nv;
|
|
|
|
|
|
|
|
CHECK_ERROR(10)
|
|
|
|
|
|
|
|
// If there is a lightmap to draw, draw it as well
|
|
|
|
if (Overlay_type != OT_NONE) {
|
|
|
|
return; // Temp fix until I figure out whats going on
|
|
|
|
Int3(); // Shouldn't reach here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Takes nv vertices and draws the 2D polygon defined by those vertices.
|
|
|
|
// Uses bitmap "handle" as a texture
|
|
|
|
void rend_DrawPolygon2D(int handle, g3Point **p, int nv) {
|
|
|
|
ASSERT(nv < 100);
|
|
|
|
ASSERT(Overlay_type == OT_NONE);
|
|
|
|
|
|
|
|
g3_RefreshTransforms(true);
|
|
|
|
|
|
|
|
if (UseMultitexture) {
|
|
|
|
opengl_SetMultitextureBlendMode(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
int xAdd = OpenGL_state.clip_x1;
|
|
|
|
int yAdd = OpenGL_state.clip_y1;
|
|
|
|
|
|
|
|
float fr, fg, fb;
|
|
|
|
if (OpenGL_state.cur_light_state == LS_FLAT_GOURAUD || OpenGL_state.cur_texture_quality == 0) {
|
|
|
|
float scale = 1.0f / 255.0f;
|
|
|
|
fr = GR_COLOR_RED(OpenGL_state.cur_color) * scale;
|
|
|
|
fg = GR_COLOR_GREEN(OpenGL_state.cur_color) * scale;
|
|
|
|
fb = GR_COLOR_BLUE(OpenGL_state.cur_color) * scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure our bitmap is ready to be drawn
|
|
|
|
opengl_MakeBitmapCurrent(handle, MAP_TYPE_BITMAP, 0);
|
|
|
|
opengl_MakeWrapTypeCurrent(handle, MAP_TYPE_BITMAP, 0);
|
|
|
|
opengl_MakeFilterTypeCurrent(handle, MAP_TYPE_BITMAP, 0);
|
|
|
|
|
2024-05-08 16:31:16 +00:00
|
|
|
float alpha = Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
vector *vertp = &GL_verts[0];
|
|
|
|
tex_array *texp = &GL_tex_coords[0];
|
|
|
|
color_array *colorp = &GL_colors[0];
|
|
|
|
|
|
|
|
// Specify our coordinates
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < nv; ++i, ++vertp, ++texp, ++colorp) {
|
|
|
|
g3Point *pnt = p[i];
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX) {
|
|
|
|
// the alpha should come from the vertex
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = pnt->p3_a * Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
|
|
if (OpenGL_state.cur_light_state == LS_FLAT_GOURAUD || OpenGL_state.cur_texture_quality == 0) {
|
|
|
|
// pull the color from the constant color data
|
|
|
|
colorp->r = fr;
|
|
|
|
colorp->g = fg;
|
|
|
|
colorp->b = fb;
|
|
|
|
colorp->a = alpha;
|
|
|
|
} else if (OpenGL_state.cur_light_state != LS_NONE) {
|
|
|
|
// Do lighting based on intensity (MONO) or colored (RGB)
|
|
|
|
if (OpenGL_state.cur_color_model == CM_MONO) {
|
|
|
|
colorp->r = pnt->p3_l;
|
|
|
|
colorp->g = pnt->p3_l;
|
|
|
|
colorp->b = pnt->p3_l;
|
|
|
|
colorp->a = alpha;
|
|
|
|
} else {
|
|
|
|
colorp->r = pnt->p3_r;
|
|
|
|
colorp->g = pnt->p3_g;
|
|
|
|
colorp->b = pnt->p3_b;
|
|
|
|
colorp->a = alpha;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// force white
|
|
|
|
colorp->r = 1.0f;
|
|
|
|
colorp->g = 1.0f;
|
|
|
|
colorp->b = 1.0f;
|
|
|
|
colorp->a = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
texp->s = pnt->p3_u;
|
|
|
|
texp->t = pnt->p3_v;
|
|
|
|
texp->r = 0.0f;
|
|
|
|
texp->w = 1.0f;
|
|
|
|
|
|
|
|
// Finally, specify a vertex
|
|
|
|
vertp->x = pnt->p3_sx + xAdd;
|
|
|
|
vertp->y = pnt->p3_sy + yAdd;
|
|
|
|
vertp->z = 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
// And draw!
|
|
|
|
if (OpenGL_state.cur_texture_quality == 0) {
|
|
|
|
// force disable textures
|
|
|
|
dglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw the data in the arrays
|
|
|
|
dglDrawArrays(GL_POLYGON, 0, nv);
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_texture_quality == 0) {
|
|
|
|
// re-enable textures
|
|
|
|
dglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenGL_polys_drawn++;
|
|
|
|
OpenGL_verts_processed += nv;
|
|
|
|
|
|
|
|
CHECK_ERROR(10)
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // DEDICATED_ONLY
|
|
|
|
|
|
|
|
void rend_SetFlatColor(ddgr_color color) { OpenGL_state.cur_color = color; }
|
|
|
|
|
|
|
|
// Sets the fog state to TRUE or FALSE
|
|
|
|
void rend_SetFogState(sbyte state) {
|
|
|
|
if (state == OpenGL_state.cur_fog_state)
|
|
|
|
return;
|
|
|
|
|
|
|
|
OpenGL_state.cur_fog_state = state;
|
|
|
|
if (state == 1) {
|
|
|
|
dglEnable(GL_FOG);
|
|
|
|
} else {
|
|
|
|
dglDisable(GL_FOG);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the near and far plane of fog
|
|
|
|
void rend_SetFogBorders(float nearz, float farz) {
|
|
|
|
// Sets the near and far plane of fog
|
|
|
|
float fogStart = nearz;
|
|
|
|
float fogEnd = farz;
|
|
|
|
|
|
|
|
OpenGL_state.cur_fog_start = fogStart;
|
|
|
|
OpenGL_state.cur_fog_end = fogEnd;
|
|
|
|
|
|
|
|
dglFogi(GL_FOG_MODE, GL_LINEAR);
|
|
|
|
dglFogf(GL_FOG_START, fogStart);
|
|
|
|
dglFogf(GL_FOG_END, fogEnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_SetRendererType(renderer_type state) {
|
|
|
|
Renderer_type = state;
|
|
|
|
mprintf((0, "RendererType is set to %d.\n", state));
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_SetLighting(light_state state) {
|
|
|
|
if (state == OpenGL_state.cur_light_state)
|
|
|
|
return; // No redundant state setting
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != 0) {
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + 0);
|
|
|
|
Last_texel_unit_set = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
OpenGL_sets_this_frame[4]++;
|
|
|
|
|
|
|
|
switch (state) {
|
|
|
|
case LS_NONE:
|
|
|
|
dglShadeModel(GL_SMOOTH);
|
|
|
|
OpenGL_state.cur_light_state = LS_NONE;
|
|
|
|
break;
|
|
|
|
case LS_FLAT_GOURAUD:
|
|
|
|
dglShadeModel(GL_SMOOTH);
|
|
|
|
OpenGL_state.cur_light_state = LS_FLAT_GOURAUD;
|
|
|
|
break;
|
|
|
|
case LS_GOURAUD:
|
|
|
|
case LS_PHONG:
|
|
|
|
dglShadeModel(GL_SMOOTH);
|
|
|
|
OpenGL_state.cur_light_state = LS_GOURAUD;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Int3();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(13)
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_SetColorModel(color_model state) {
|
|
|
|
switch (state) {
|
|
|
|
case CM_MONO:
|
|
|
|
OpenGL_state.cur_color_model = CM_MONO;
|
|
|
|
break;
|
|
|
|
case CM_RGB:
|
|
|
|
OpenGL_state.cur_color_model = CM_RGB;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Int3();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_SetTextureType(texture_type state) {
|
|
|
|
if (state == OpenGL_state.cur_texture_type)
|
|
|
|
return; // No redundant state setting
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != 0) {
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + 0);
|
|
|
|
Last_texel_unit_set = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
OpenGL_sets_this_frame[3]++;
|
|
|
|
|
|
|
|
switch (state) {
|
|
|
|
case TT_FLAT:
|
|
|
|
dglDisable(GL_TEXTURE_2D);
|
|
|
|
OpenGL_state.cur_texture_quality = 0;
|
|
|
|
break;
|
|
|
|
case TT_LINEAR:
|
|
|
|
case TT_LINEAR_SPECIAL:
|
|
|
|
case TT_PERSPECTIVE:
|
|
|
|
case TT_PERSPECTIVE_SPECIAL:
|
|
|
|
dglEnable(GL_TEXTURE_2D);
|
|
|
|
OpenGL_state.cur_texture_quality = 2;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Int3(); // huh? Get Jason
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(12)
|
|
|
|
OpenGL_state.cur_texture_type = state;
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_StartFrame(int x1, int y1, int x2, int y2, int clear_flags) {
|
|
|
|
if (clear_flags & RF_CLEAR_ZBUFFER) {
|
|
|
|
dglClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
OpenGL_state.clip_x1 = x1;
|
|
|
|
OpenGL_state.clip_y1 = y1;
|
|
|
|
OpenGL_state.clip_x2 = x2;
|
|
|
|
OpenGL_state.clip_y2 = y2;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __CHECK_FOR_TOO_SLOW_RENDERING__
|
2024-04-30 04:50:09 +00:00
|
|
|
// !!! FIXME: delete this whole section (and definitely the Loki email and phone number!).
|
|
|
|
#error do not compile this in. This was for software mesa problems in 2000.
|
2024-04-16 20:21:35 +00:00
|
|
|
static void slownessAbort(void) {
|
|
|
|
|
|
|
|
#ifdef __LINUX__
|
|
|
|
SDL_Surface *surface = SDL_GetVideoSurface();
|
|
|
|
SDL_SetVideoMode(surface->w, surface->h, surface->format->BitsPerPixel, surface->flags & ~SDL_OPENGL);
|
|
|
|
|
|
|
|
sdl_ShowMessage("Your OpenGL driver is too slow to play this game.\n"
|
|
|
|
"Driver used: [ %s ]\n"
|
|
|
|
"Please change your driver!\n"
|
|
|
|
"Email support@lokigames.com for help,\n"
|
|
|
|
"or call 1-714-508-2140 (9-5 PM US Pacific Time).\n",
|
|
|
|
loadedLibrary);
|
|
|
|
|
|
|
|
SDL_GL_SwapBuffers();
|
|
|
|
Sleep(10000);
|
|
|
|
SDL_Quit();
|
|
|
|
_exit(99);
|
|
|
|
#else
|
|
|
|
#error Fill in an aborting notice for your platform.
|
|
|
|
#endif
|
|
|
|
|
|
|
|
} // slownessAbort
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Flips the screen
|
|
|
|
void rend_Flip(void) {
|
|
|
|
#ifndef RELEASE
|
|
|
|
int i;
|
|
|
|
|
|
|
|
RTP_INCRVALUE(texture_uploads, OpenGL_uploads);
|
|
|
|
RTP_INCRVALUE(polys_drawn, OpenGL_polys_drawn);
|
|
|
|
|
|
|
|
mprintf_at(
|
|
|
|
(1, 1, 0, "Uploads=%d Polys=%d Verts=%d ", OpenGL_uploads, OpenGL_polys_drawn, OpenGL_verts_processed));
|
|
|
|
mprintf_at((1, 2, 0, "Sets= 0:%d 1:%d 2:%d 3:%d ", OpenGL_sets_this_frame[0], OpenGL_sets_this_frame[1],
|
|
|
|
OpenGL_sets_this_frame[2], OpenGL_sets_this_frame[3]));
|
|
|
|
mprintf_at((1, 3, 0, "Sets= 4:%d 5:%d ", OpenGL_sets_this_frame[4], OpenGL_sets_this_frame[5]));
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
|
|
OpenGL_sets_this_frame[i] = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2024-05-08 16:40:11 +00:00
|
|
|
gpu_last_frame_polys_drawn = OpenGL_polys_drawn;
|
|
|
|
gpu_last_frame_verts_processed = OpenGL_verts_processed;
|
|
|
|
gpu_last_uploaded = OpenGL_uploads;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
OpenGL_uploads = 0;
|
|
|
|
OpenGL_polys_drawn = 0;
|
|
|
|
OpenGL_verts_processed = 0;
|
|
|
|
|
|
|
|
#if defined(WIN32)
|
|
|
|
SwapBuffers((HDC)hOpenGLDC);
|
|
|
|
#elif defined(__LINUX__)
|
2024-04-30 04:50:09 +00:00
|
|
|
SDL_GL_SwapWindow(GSDLWindow);
|
2024-04-16 20:21:35 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __PERMIT_GL_LOGGING
|
|
|
|
if (__glLog == true) {
|
|
|
|
DGL_LogNewFrame();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __CHECK_FOR_TOO_SLOW_RENDERING__
|
|
|
|
if (minimumAcceptableRender > 0) {
|
|
|
|
Uint32 newticks = SDL_GetTicks();
|
|
|
|
if ((newticks - lastSwapTicks) > minimumAcceptableRender) {
|
|
|
|
tooSlowCount++;
|
|
|
|
if (tooSlowCount >= 3) {
|
|
|
|
slownessAbort();
|
|
|
|
} // if
|
|
|
|
} // if
|
|
|
|
|
|
|
|
// disable check?
|
|
|
|
tooSlowChecksLeft--;
|
|
|
|
if (tooSlowChecksLeft <= 0) {
|
|
|
|
minimumAcceptableRender = -1;
|
|
|
|
}
|
|
|
|
lastSwapTicks = newticks;
|
|
|
|
} // if
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_EndFrame(void) {}
|
|
|
|
|
|
|
|
// draws a scaled 2d bitmap to our buffer
|
|
|
|
void rend_DrawScaledBitmap(int x1, int y1, int x2, int y2, int bm, float u0, float v0, float u1, float v1, int color,
|
|
|
|
float *alphas) {
|
|
|
|
g3Point *ptr_pnts[4];
|
|
|
|
g3Point pnts[4];
|
|
|
|
float r, g, b;
|
|
|
|
if (color != -1) {
|
|
|
|
r = GR_COLOR_RED(color) / 255.0;
|
|
|
|
g = GR_COLOR_GREEN(color) / 255.0;
|
|
|
|
b = GR_COLOR_BLUE(color) / 255.0;
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
if (color == -1)
|
|
|
|
pnts[i].p3_l = 1.0;
|
|
|
|
else {
|
|
|
|
pnts[i].p3_r = r;
|
|
|
|
pnts[i].p3_g = g;
|
|
|
|
pnts[i].p3_b = b;
|
|
|
|
}
|
|
|
|
if (alphas) {
|
|
|
|
pnts[i].p3_a = alphas[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
pnts[i].p3_z = 1.0f;
|
|
|
|
pnts[i].p3_flags = PF_PROJECTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
pnts[0].p3_sx = x1;
|
|
|
|
pnts[0].p3_sy = y1;
|
|
|
|
pnts[0].p3_u = u0;
|
|
|
|
pnts[0].p3_v = v0;
|
|
|
|
pnts[1].p3_sx = x2;
|
|
|
|
pnts[1].p3_sy = y1;
|
|
|
|
pnts[1].p3_u = u1;
|
|
|
|
pnts[1].p3_v = v0;
|
|
|
|
pnts[2].p3_sx = x2;
|
|
|
|
pnts[2].p3_sy = y2;
|
|
|
|
pnts[2].p3_u = u1;
|
|
|
|
pnts[2].p3_v = v1;
|
|
|
|
pnts[3].p3_sx = x1;
|
|
|
|
pnts[3].p3_sy = y2;
|
|
|
|
pnts[3].p3_u = u0;
|
|
|
|
pnts[3].p3_v = v1;
|
|
|
|
ptr_pnts[0] = &pnts[0];
|
|
|
|
ptr_pnts[1] = &pnts[1];
|
|
|
|
ptr_pnts[2] = &pnts[2];
|
|
|
|
ptr_pnts[3] = &pnts[3];
|
|
|
|
rend_SetTextureType(TT_LINEAR);
|
|
|
|
rend_DrawPolygon2D(bm, ptr_pnts, 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets where the software renderer should write to
|
|
|
|
void rend_SetSoftwareParameters(float aspect, int width, int height, int pitch, ubyte *framebuffer) {}
|
|
|
|
|
|
|
|
// Sets the state of bilinear filtering for our textures
|
|
|
|
void rend_SetFiltering(sbyte state) {
|
|
|
|
OpenGL_state.cur_bilinear_state = state;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the state of z-buffering to on or off
|
|
|
|
void rend_SetZBufferState(sbyte state) {
|
|
|
|
if (state == OpenGL_state.cur_zbuffer_state)
|
|
|
|
return; // No redundant state setting
|
|
|
|
|
|
|
|
OpenGL_sets_this_frame[5]++;
|
|
|
|
OpenGL_state.cur_zbuffer_state = state;
|
|
|
|
|
|
|
|
// mprintf ((0,"OPENGL: Setting zbuffer state to %d.\n",state));
|
|
|
|
|
|
|
|
if (state) {
|
|
|
|
dglEnable(GL_DEPTH_TEST);
|
|
|
|
dglDepthFunc(GL_LEQUAL);
|
|
|
|
} else {
|
|
|
|
dglDisable(GL_DEPTH_TEST);
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(14)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the near and far planes for z buffer
|
|
|
|
void rend_SetZValues(float nearz, float farz) {
|
|
|
|
OpenGL_state.cur_near_z = nearz;
|
|
|
|
OpenGL_state.cur_far_z = farz;
|
|
|
|
// mprintf ((0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz));
|
|
|
|
|
|
|
|
// JEFF: glDepthRange must take parameters [0,1]
|
|
|
|
// It is set in init
|
|
|
|
//@@dglDepthRange (0,farz);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets a bitmap as a overlay map to rendered on top of the next texture map
|
|
|
|
// a -1 value indicates no overlay map
|
|
|
|
void rend_SetOverlayMap(int handle) { Overlay_map = handle; }
|
|
|
|
|
|
|
|
void rend_SetOverlayType(ubyte type) { Overlay_type = type; }
|
|
|
|
|
|
|
|
// Clears the display to a specified color
|
|
|
|
void rend_ClearScreen(ddgr_color color) {
|
|
|
|
int r = (color >> 16 & 0xFF);
|
|
|
|
int g = (color >> 8 & 0xFF);
|
|
|
|
int b = (color & 0xFF);
|
|
|
|
|
|
|
|
dglClearColor((float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, 0);
|
|
|
|
|
|
|
|
dglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clears the zbuffer for the screen
|
|
|
|
void rend_ClearZBuffer(void) { dglClear(GL_DEPTH_BUFFER_BIT); }
|
|
|
|
|
|
|
|
// Clears the zbuffer for the screen
|
|
|
|
void rend_ResetCache(void) {
|
|
|
|
mprintf((0, "Resetting texture cache!\n"));
|
|
|
|
opengl_ResetCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fills a rectangle on the display
|
|
|
|
void rend_FillRect(ddgr_color color, int x1, int y1, int x2, int y2) {
|
|
|
|
int r = GR_COLOR_RED(color);
|
|
|
|
int g = GR_COLOR_GREEN(color);
|
|
|
|
int b = GR_COLOR_BLUE(color);
|
|
|
|
|
|
|
|
int width = x2 - x1;
|
|
|
|
int height = y2 - y1;
|
|
|
|
|
|
|
|
x1 += OpenGL_state.clip_x1;
|
|
|
|
y1 += OpenGL_state.clip_y1;
|
|
|
|
|
|
|
|
dglEnable(GL_SCISSOR_TEST);
|
|
|
|
dglScissor(x1, OpenGL_state.screen_height - (height + y1), width, height);
|
|
|
|
dglClearColor((float)r / 255.0, (float)g / 255.0, (float)b / 255.0, 0);
|
|
|
|
dglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
width = OpenGL_state.clip_x2 - OpenGL_state.clip_x1;
|
|
|
|
height = OpenGL_state.clip_y2 - OpenGL_state.clip_y1;
|
|
|
|
|
|
|
|
dglScissor(OpenGL_state.clip_x1, OpenGL_state.screen_height - (OpenGL_state.clip_y1 + height), width, height);
|
|
|
|
dglDisable(GL_SCISSOR_TEST);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets a pixel on the display
|
|
|
|
void rend_SetPixel(ddgr_color color, int x, int y) {
|
|
|
|
int r = (color >> 16 & 0xFF);
|
|
|
|
int g = (color >> 8 & 0xFF);
|
|
|
|
int b = (color & 0xFF);
|
|
|
|
|
|
|
|
g3_RefreshTransforms(true);
|
|
|
|
|
|
|
|
dglColor3ub(r, g, b);
|
|
|
|
|
|
|
|
dglBegin(GL_POINTS);
|
|
|
|
dglVertex2i(x, y);
|
|
|
|
dglEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets a pixel on the display
|
|
|
|
ddgr_color rend_GetPixel(int x, int y) {
|
|
|
|
ddgr_color color[4];
|
|
|
|
dglReadPixels(x, (OpenGL_state.screen_height - 1) - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *)color);
|
|
|
|
return color[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_FillCircle(ddgr_color col, int x, int y, int rad) {}
|
|
|
|
|
|
|
|
void rend_DrawCircle(int x, int y, int rad) {}
|
|
|
|
|
|
|
|
// Sets up a font character to draw. We draw our fonts as pieces of textures
|
|
|
|
void rend_DrawFontCharacter(int bm_handle, int x1, int y1, int x2, int y2, float u, float v, float w, float h) {
|
|
|
|
g3Point *ptr_pnts[4];
|
|
|
|
g3Point pnts[4];
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
pnts[i].p3_z = 1; // Make REALLY close!
|
|
|
|
pnts[i].p3_flags = PF_PROJECTED;
|
|
|
|
ptr_pnts[i] = &pnts[i];
|
|
|
|
}
|
|
|
|
pnts[0].p3_sx = x1;
|
|
|
|
pnts[0].p3_sy = y1;
|
|
|
|
pnts[0].p3_u = u;
|
|
|
|
pnts[0].p3_v = v;
|
|
|
|
pnts[1].p3_sx = x2;
|
|
|
|
pnts[1].p3_sy = y1;
|
|
|
|
pnts[1].p3_u = u + w;
|
|
|
|
pnts[1].p3_v = v;
|
|
|
|
pnts[2].p3_sx = x2;
|
|
|
|
pnts[2].p3_sy = y2;
|
|
|
|
pnts[2].p3_u = u + w;
|
|
|
|
pnts[2].p3_v = v + h;
|
|
|
|
pnts[3].p3_sx = x1;
|
|
|
|
pnts[3].p3_sy = y2;
|
|
|
|
pnts[3].p3_u = u;
|
|
|
|
pnts[3].p3_v = v + h;
|
|
|
|
rend_DrawPolygon2D(bm_handle, ptr_pnts, 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draws a line
|
|
|
|
void rend_DrawLine(int x1, int y1, int x2, int y2) {
|
|
|
|
sbyte atype;
|
|
|
|
light_state ltype;
|
|
|
|
texture_type ttype;
|
|
|
|
int color = OpenGL_state.cur_color;
|
|
|
|
|
|
|
|
g3_RefreshTransforms(true);
|
|
|
|
|
|
|
|
int r = GR_COLOR_RED(color);
|
|
|
|
int g = GR_COLOR_GREEN(color);
|
|
|
|
int b = GR_COLOR_BLUE(color);
|
|
|
|
|
|
|
|
atype = OpenGL_state.cur_alpha_type;
|
|
|
|
ltype = OpenGL_state.cur_light_state;
|
|
|
|
ttype = OpenGL_state.cur_texture_type;
|
|
|
|
|
|
|
|
rend_SetAlphaType(AT_ALWAYS);
|
|
|
|
rend_SetLighting(LS_NONE);
|
|
|
|
rend_SetTextureType(TT_FLAT);
|
|
|
|
|
|
|
|
dglBegin(GL_LINES);
|
|
|
|
dglColor4ub(r, g, b, 255);
|
|
|
|
dglVertex2i(x1 + OpenGL_state.clip_x1, y1 + OpenGL_state.clip_y1);
|
|
|
|
dglColor4ub(r, g, b, 255);
|
|
|
|
dglVertex2i(x2 + OpenGL_state.clip_x1, y2 + OpenGL_state.clip_y1);
|
|
|
|
dglEnd();
|
|
|
|
|
|
|
|
rend_SetAlphaType(atype);
|
|
|
|
rend_SetLighting(ltype);
|
|
|
|
rend_SetTextureType(ttype);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the color of fog
|
|
|
|
void rend_SetFogColor(ddgr_color color) {
|
|
|
|
if (color == OpenGL_state.cur_fog_color)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float fc[4];
|
|
|
|
fc[0] = GR_COLOR_RED(color);
|
|
|
|
fc[1] = GR_COLOR_GREEN(color);
|
|
|
|
fc[2] = GR_COLOR_BLUE(color);
|
|
|
|
fc[3] = 1;
|
|
|
|
|
|
|
|
fc[0] /= 255.0f;
|
|
|
|
fc[1] /= 255.0f;
|
|
|
|
fc[2] /= 255.0f;
|
|
|
|
|
|
|
|
dglFogfv(GL_FOG_COLOR, fc);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the lighting state of opengl
|
|
|
|
void rend_SetLightingState(light_state state) {
|
|
|
|
if (state == OpenGL_state.cur_light_state)
|
|
|
|
return; // No redundant state setting
|
|
|
|
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != 0) {
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + 0);
|
|
|
|
Last_texel_unit_set = 0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenGL_sets_this_frame[4]++;
|
|
|
|
|
|
|
|
switch (state) {
|
|
|
|
case LS_NONE:
|
|
|
|
dglShadeModel(GL_SMOOTH);
|
|
|
|
OpenGL_state.cur_light_state = LS_NONE;
|
|
|
|
break;
|
|
|
|
case LS_FLAT_GOURAUD:
|
|
|
|
dglShadeModel(GL_SMOOTH);
|
|
|
|
OpenGL_state.cur_light_state = LS_FLAT_GOURAUD;
|
|
|
|
break;
|
|
|
|
case LS_GOURAUD:
|
|
|
|
case LS_PHONG:
|
|
|
|
dglShadeModel(GL_SMOOTH);
|
|
|
|
OpenGL_state.cur_light_state = LS_GOURAUD;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Int3();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
CHECK_ERROR(13)
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_SetAlphaType(sbyte atype) {
|
|
|
|
if (atype == OpenGL_state.cur_alpha_type)
|
|
|
|
return; // don't set it redundantly
|
|
|
|
#if (defined(_USE_OGL_ACTIVE_TEXTURES))
|
|
|
|
if (UseMultitexture && Last_texel_unit_set != 0) {
|
|
|
|
oglActiveTextureARB(GL_TEXTURE0_ARB + 0);
|
|
|
|
Last_texel_unit_set = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
OpenGL_sets_this_frame[6]++;
|
|
|
|
|
|
|
|
if (atype == AT_ALWAYS) {
|
|
|
|
if (opengl_Blending_on) {
|
|
|
|
dglDisable(GL_BLEND);
|
|
|
|
opengl_Blending_on = false;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!opengl_Blending_on) {
|
|
|
|
dglEnable(GL_BLEND);
|
|
|
|
opengl_Blending_on = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (atype) {
|
|
|
|
case AT_ALWAYS:
|
|
|
|
case AT_TEXTURE:
|
|
|
|
rend_SetAlphaValue(255);
|
|
|
|
dglBlendFunc(GL_ONE, GL_ZERO);
|
|
|
|
break;
|
2024-05-08 16:18:21 +00:00
|
|
|
case AT_CONSTANT:
|
2024-04-16 20:21:35 +00:00
|
|
|
case AT_CONSTANT_TEXTURE:
|
|
|
|
case AT_VERTEX:
|
|
|
|
case AT_CONSTANT_TEXTURE_VERTEX:
|
|
|
|
case AT_CONSTANT_VERTEX:
|
|
|
|
case AT_TEXTURE_VERTEX:
|
|
|
|
dglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case AT_LIGHTMAP_BLEND:
|
|
|
|
dglBlendFunc(GL_DST_COLOR, GL_ZERO);
|
|
|
|
break;
|
|
|
|
case AT_SATURATE_TEXTURE:
|
|
|
|
case AT_LIGHTMAP_BLEND_SATURATE:
|
|
|
|
case AT_SATURATE_VERTEX:
|
|
|
|
case AT_SATURATE_CONSTANT_VERTEX:
|
|
|
|
case AT_SATURATE_TEXTURE_VERTEX:
|
|
|
|
dglBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
break;
|
|
|
|
case AT_SPECULAR:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Int3(); // no type defined,get jason
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
OpenGL_state.cur_alpha_type = atype;
|
|
|
|
Alpha_multiplier = opengl_GetAlphaMultiplier();
|
|
|
|
CHECK_ERROR(15)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the alpha value for constant alpha
|
|
|
|
void rend_SetAlphaValue(ubyte val) {
|
|
|
|
OpenGL_state.cur_alpha = val;
|
|
|
|
Alpha_multiplier = opengl_GetAlphaMultiplier();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the texture wrapping type
|
|
|
|
void rend_SetWrapType(wrap_type val) { OpenGL_state.cur_wrap_type = val; }
|
|
|
|
|
|
|
|
// Draws a line using the states of the renderer
|
|
|
|
void rend_DrawSpecialLine(g3Point *p0, g3Point *p1) {
|
|
|
|
g3_RefreshTransforms(true);
|
|
|
|
|
|
|
|
int x_add = OpenGL_state.clip_x1;
|
|
|
|
int y_add = OpenGL_state.clip_y1;
|
|
|
|
float fr, fg, fb, alpha;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
fr = GR_COLOR_RED(OpenGL_state.cur_color);
|
|
|
|
fg = GR_COLOR_GREEN(OpenGL_state.cur_color);
|
|
|
|
fb = GR_COLOR_BLUE(OpenGL_state.cur_color);
|
|
|
|
|
|
|
|
fr /= 255.0f;
|
|
|
|
fg /= 255.0f;
|
|
|
|
fb /= 255.0f;
|
|
|
|
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
// And draw!
|
|
|
|
dglBegin(GL_LINES);
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
|
|
g3Point *pnt = p0;
|
|
|
|
|
|
|
|
if (i == 1)
|
|
|
|
pnt = p1;
|
|
|
|
|
|
|
|
if (OpenGL_state.cur_alpha_type & ATF_VERTEX)
|
2024-05-08 16:31:16 +00:00
|
|
|
alpha = pnt->p3_a * Alpha_multiplier * gpu_Alpha_factor;
|
2024-04-16 20:21:35 +00:00
|
|
|
|
|
|
|
// If we have a lighting model, apply the correct lighting!
|
|
|
|
if (OpenGL_state.cur_light_state != LS_NONE) {
|
|
|
|
if (OpenGL_state.cur_light_state == LS_FLAT_GOURAUD) {
|
|
|
|
dglColor4f(fr, fg, fb, alpha);
|
|
|
|
} else {
|
|
|
|
// Do lighting based on intesity (MONO) or colored (RGB)
|
|
|
|
if (OpenGL_state.cur_color_model == CM_MONO)
|
|
|
|
dglColor4f(pnt->p3_l, pnt->p3_l, pnt->p3_l, alpha);
|
|
|
|
else {
|
|
|
|
dglColor4f(pnt->p3_r, pnt->p3_g, pnt->p3_b, alpha);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
dglColor4f(fr, fg, fb, alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Finally, specify a vertex
|
2024-05-08 09:04:52 +00:00
|
|
|
float z = std::clamp(1.0 - (1.0 / (pnt->p3_z + Z_bias)), 0.0, 1.0);
|
2024-04-16 20:21:35 +00:00
|
|
|
dglVertex3f(pnt->p3_sx + x_add, pnt->p3_sy + y_add, -z);
|
|
|
|
}
|
|
|
|
|
|
|
|
dglEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Takes a screenshot of the current frame and puts it into the handle passed
|
|
|
|
void rend_Screenshot(int bm_handle) {
|
|
|
|
ushort *dest_data;
|
|
|
|
uint *temp_data;
|
|
|
|
int i, t;
|
|
|
|
int total = OpenGL_state.screen_width * OpenGL_state.screen_height;
|
|
|
|
|
|
|
|
ASSERT((bm_w(bm_handle, 0)) == OpenGL_state.screen_width);
|
|
|
|
ASSERT((bm_h(bm_handle, 0)) == OpenGL_state.screen_height);
|
|
|
|
|
|
|
|
int w = bm_w(bm_handle, 0);
|
|
|
|
int h = bm_h(bm_handle, 0);
|
|
|
|
|
|
|
|
temp_data = (uint *)mem_malloc(total * 4);
|
|
|
|
ASSERT(temp_data); // Ran out of memory?
|
|
|
|
|
|
|
|
dest_data = bm_data(bm_handle, 0);
|
|
|
|
|
|
|
|
dglReadPixels(0, 0, OpenGL_state.screen_width, OpenGL_state.screen_height, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
|
|
(GLvoid *)temp_data);
|
|
|
|
|
|
|
|
for (i = 0; i < h; i++) {
|
|
|
|
for (t = 0; t < w; t++) {
|
|
|
|
uint spix = temp_data[i * w + t];
|
|
|
|
|
|
|
|
int r = spix & 0xff;
|
|
|
|
int g = (spix >> 8) & 0xff;
|
|
|
|
int b = (spix >> 16) & 0xff;
|
|
|
|
|
|
|
|
dest_data[(((h - 1) - i) * w) + t] = GR_RGB16(r, g, b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mem_free(temp_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_SetZBias(float z_bias) {
|
|
|
|
if (Z_bias != z_bias) {
|
|
|
|
Z_bias = z_bias;
|
|
|
|
|
|
|
|
// Force refresh our transforms to take the Zbias into account
|
|
|
|
g3_GetModelViewMatrix(&View_position, &Unscaled_matrix, (float *)gTransformModelView);
|
|
|
|
g3_UpdateFullTransform();
|
|
|
|
g3_ForceTransformRefresh();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Enables/disables writes the depth buffer
|
|
|
|
void rend_SetZBufferWriteMask(int state) {
|
|
|
|
OpenGL_sets_this_frame[5]++;
|
|
|
|
if (state) {
|
|
|
|
dglDepthMask(GL_TRUE);
|
|
|
|
} else {
|
|
|
|
dglDepthMask(GL_FALSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gets a pointer to a linear frame buffer
|
|
|
|
void rend_GetLFBLock(renderer_lfb *lfb) {}
|
|
|
|
|
|
|
|
// Releases an lfb lock
|
|
|
|
void rend_ReleaseLFBLock(renderer_lfb *lfb) {}
|
|
|
|
|
|
|
|
// Returns the aspect ratio of the physical screen
|
|
|
|
void rend_GetProjectionParameters(int *width, int *height) {
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*width = OpenGL_state.clip_x2 - OpenGL_state.clip_x1;
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*height = OpenGL_state.clip_y2 - OpenGL_state.clip_y1;
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}
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void rend_GetProjectionScreenParameters(int &screenLX, int &screenTY, int &screenW, int &screenH) {
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screenLX = OpenGL_state.clip_x1;
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screenTY = OpenGL_state.clip_y1;
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screenW = OpenGL_state.clip_x2 - OpenGL_state.clip_x1 + 1;
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screenH = OpenGL_state.clip_y2 - OpenGL_state.clip_y1 + 1;
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}
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// Returns the aspect ratio of the physical screen
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float rend_GetAspectRatio(void) {
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float aspect_ratio = (float)((3.0f * OpenGL_state.screen_width) / (4.0f * OpenGL_state.screen_height));
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return aspect_ratio;
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}
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// Given a source x,y and width,height, draws any sized bitmap into the renderer lfb
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void rend_DrawLFBBitmap(int sx, int sy, int w, int h, int dx, int dy, ushort *data, int rowsize) {}
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// given a chunked bitmap, renders it.
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void rend_DrawChunkedBitmap(chunked_bitmap *chunk, int x, int y, ubyte alpha) {
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int *bm_array = chunk->bm_array;
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int w = chunk->w;
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int h = chunk->h;
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int piece_w = bm_w(bm_array[0], 0);
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int piece_h = bm_h(bm_array[0], 0);
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int screen_w, screen_h;
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int i, t;
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rend_SetZBufferState(0);
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rend_GetProjectionParameters(&screen_w, &screen_h);
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for (i = 0; i < h; i++) {
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for (t = 0; t < w; t++) {
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int dx = x + (piece_w * t);
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int dy = y + (piece_h * i);
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int dw, dh;
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if ((dx + piece_w) > screen_w)
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dw = piece_w - ((dx + piece_w) - screen_w);
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else
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dw = piece_w;
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if ((dy + piece_h) > screen_h)
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dh = piece_h - ((dy + piece_h) - screen_h);
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else
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dh = piece_h;
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float u2 = (float)dw / (float)piece_w;
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float v2 = (float)dh / (float)piece_h;
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rend_DrawSimpleBitmap(bm_array[i * w + t], dx, dy);
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}
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}
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rend_SetZBufferState(1);
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}
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// given a chunked bitmap, renders it.scaled
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void rend_DrawScaledChunkedBitmap(chunked_bitmap *chunk, int x, int y, int neww, int newh, ubyte alpha) {
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int *bm_array = chunk->bm_array;
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int w = chunk->w;
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int h = chunk->h;
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|
|
int piece_w;
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|
int piece_h;
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|
|
int screen_w, screen_h;
|
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|
|
int i, t;
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|
|
float scalew, scaleh;
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scalew = ((float)neww) / ((float)chunk->pw);
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scaleh = ((float)newh) / ((float)chunk->ph);
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|
piece_w = scalew * ((float)bm_w(bm_array[0], 0));
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|
piece_h = scaleh * ((float)bm_h(bm_array[0], 0));
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|
|
rend_GetProjectionParameters(&screen_w, &screen_h);
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|
|
rend_SetOverlayType(OT_NONE);
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|
|
rend_SetLighting(LS_NONE);
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|
|
rend_SetColorModel(CM_MONO);
|
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|
|
rend_SetZBufferState(0);
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|
|
rend_SetAlphaType(AT_CONSTANT_TEXTURE);
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|
|
rend_SetAlphaValue(alpha);
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|
|
rend_SetWrapType(WT_WRAP);
|
|
|
|
for (i = 0; i < h; i++) {
|
|
|
|
for (t = 0; t < w; t++) {
|
|
|
|
int dx = x + (piece_w * t);
|
|
|
|
int dy = y + (piece_h * i);
|
|
|
|
int dw, dh;
|
|
|
|
if ((dx + piece_w) > screen_w)
|
|
|
|
dw = piece_w - ((dx + piece_w) - screen_w);
|
|
|
|
else
|
|
|
|
dw = piece_w;
|
|
|
|
if ((dy + piece_h) > screen_h)
|
|
|
|
dh = piece_h - ((dy + piece_h) - screen_h);
|
|
|
|
else
|
|
|
|
dh = piece_h;
|
|
|
|
|
|
|
|
float u2 = (float)dw / (float)piece_w;
|
|
|
|
float v2 = (float)dh / (float)piece_h;
|
|
|
|
rend_DrawScaledBitmap(dx, dy, dx + dw, dy + dh, bm_array[i * w + t], 0, 0, u2, v2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rend_SetZBufferState(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets some global preferences for the renderer
|
|
|
|
int rend_SetPreferredState(renderer_preferred_state *pref_state) {
|
|
|
|
int retval = 1;
|
|
|
|
renderer_preferred_state old_state = OpenGL_preferred_state;
|
|
|
|
|
|
|
|
OpenGL_preferred_state = *pref_state;
|
|
|
|
if (OpenGL_state.initted) {
|
|
|
|
int reinit = 0;
|
|
|
|
mprintf((0, "Inside pref state!\n"));
|
|
|
|
|
|
|
|
// Change gamma if needed
|
|
|
|
if (pref_state->width != OpenGL_state.screen_width || pref_state->height != OpenGL_state.screen_height ||
|
|
|
|
old_state.bit_depth != pref_state->bit_depth) {
|
|
|
|
reinit = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (reinit) {
|
|
|
|
opengl_Close();
|
|
|
|
retval = opengl_Init(NULL, &OpenGL_preferred_state);
|
|
|
|
} else {
|
|
|
|
if (old_state.gamma != pref_state->gamma) {
|
2024-05-08 16:18:21 +00:00
|
|
|
rend_SetGammaValue(pref_state->gamma);
|
2024-04-16 20:21:35 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
OpenGL_preferred_state = *pref_state;
|
|
|
|
}
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draws a simple bitmap at the specified x,y location
|
|
|
|
void rend_DrawSimpleBitmap(int bm_handle, int x, int y) {
|
|
|
|
rend_SetAlphaType(AT_CONSTANT_TEXTURE);
|
|
|
|
rend_SetAlphaValue(255);
|
|
|
|
rend_SetLighting(LS_NONE);
|
|
|
|
rend_SetColorModel(CM_MONO);
|
|
|
|
rend_SetOverlayType(OT_NONE);
|
|
|
|
rend_SetFiltering(0);
|
|
|
|
rend_DrawScaledBitmap(x, y, x + bm_w(bm_handle, 0), y + bm_h(bm_handle, 0), bm_handle, 0, 0, 1, 1);
|
|
|
|
rend_SetFiltering(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fills in the passed in pointer with the current rendering state
|
|
|
|
void rend_GetRenderState(rendering_state *rstate) { memcpy(rstate, &OpenGL_state, sizeof(rendering_state)); }
|
|
|
|
|
|
|
|
// Takes a bitmap and blits it to the screen using linear frame buffer stuff
|
|
|
|
// X and Y are the destination X,Y
|
|
|
|
void rend_CopyBitmapToFramebuffer(int bm_handle, int x, int y) {
|
|
|
|
ASSERT(opengl_Framebuffer_ready);
|
|
|
|
|
|
|
|
if (opengl_Framebuffer_ready == 1) {
|
|
|
|
bm_CreateChunkedBitmap(bm_handle, &opengl_Chunked_bitmap);
|
|
|
|
opengl_Framebuffer_ready = 2;
|
|
|
|
} else {
|
|
|
|
opengl_ChangeChunkedBitmap(bm_handle, &opengl_Chunked_bitmap);
|
|
|
|
}
|
|
|
|
|
|
|
|
rend_DrawChunkedBitmap(&opengl_Chunked_bitmap, 0, 0, 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gets a renderer ready for a framebuffer copy, or stops a framebuffer copy
|
|
|
|
void rend_SetFrameBufferCopyState(bool state) {
|
|
|
|
if (state) {
|
|
|
|
ASSERT(opengl_Framebuffer_ready == 0);
|
|
|
|
opengl_Framebuffer_ready = 1;
|
|
|
|
} else {
|
|
|
|
ASSERT(opengl_Framebuffer_ready != 0);
|
|
|
|
opengl_Framebuffer_ready = 0;
|
|
|
|
|
|
|
|
if (opengl_Framebuffer_ready == 2) {
|
|
|
|
bm_DestroyChunkedBitmap(&opengl_Chunked_bitmap);
|
|
|
|
opengl_ResetCache();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gets OpenGL ready to work in a window
|
|
|
|
int rend_InitOpenGLWindow(oeApplication *app, renderer_preferred_state *pref_state) {
|
|
|
|
WindowGL = 1;
|
|
|
|
return opengl_Init(app, pref_state);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Shuts down OpenGL in a window
|
|
|
|
void rend_CloseOpenGLWindow(void) {
|
|
|
|
opengl_Close();
|
|
|
|
WindowGL = 0;
|
|
|
|
OpenGL_window_initted = 0;
|
|
|
|
mprintf((1, "SHUTTING DOWN WINDOWED OPENGL!"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sets the hardware bias level for coplanar polygons
|
|
|
|
// This helps reduce z buffer artifacts
|
|
|
|
void rend_SetCoplanarPolygonOffset(float factor) {
|
|
|
|
if (factor == 0.0f) {
|
|
|
|
dglDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
} else {
|
|
|
|
dglEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
dglPolygonOffset(-1.0f, -1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// returns the direct draw object
|
|
|
|
void *rend_RetrieveDirectDrawObj(void **frontsurf, void **backsurf) {
|
|
|
|
*frontsurf = NULL;
|
|
|
|
*backsurf = NULL;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_TransformSetToPassthru(void) {
|
|
|
|
int width = OpenGL_state.screen_width;
|
|
|
|
int height = OpenGL_state.screen_height;
|
|
|
|
|
2024-05-08 16:40:11 +00:00
|
|
|
// TODO: Generalize
|
2024-04-16 20:21:35 +00:00
|
|
|
// Projection
|
|
|
|
dglMatrixMode(GL_PROJECTION);
|
|
|
|
dglLoadIdentity();
|
|
|
|
dglOrtho((GLfloat)0.0f, (GLfloat)(width), (GLfloat)(height), (GLfloat)0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
// Viewport
|
|
|
|
dglViewport(0, 0, width, height);
|
|
|
|
|
|
|
|
// ModelView
|
|
|
|
dglMatrixMode(GL_MODELVIEW);
|
|
|
|
dglLoadIdentity();
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_TransformSetViewport(int lx, int ty, int width, int height) {
|
|
|
|
dglViewport(lx, OpenGL_state.screen_height - (ty + height - 1), width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_TransformSetProjection(float trans[4][4]) {
|
|
|
|
dglMatrixMode(GL_PROJECTION);
|
|
|
|
dglLoadMatrixf(&trans[0][0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void rend_TransformSetModelView(float trans[4][4]) {
|
|
|
|
dglMatrixMode(GL_MODELVIEW);
|
|
|
|
dglLoadMatrixf(&trans[0][0]);
|
|
|
|
}
|