Descent3/legacy/briefinglocalizer/briefinglocalizer.cpp

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// briefinglocalizer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "briefinglocalizer.h"
#include "briefinglocalizerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBriefinglocalizerApp
BEGIN_MESSAGE_MAP(CBriefinglocalizerApp, CWinApp)
//{{AFX_MSG_MAP(CBriefinglocalizerApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBriefinglocalizerApp construction
CBriefinglocalizerApp::CBriefinglocalizerApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBriefinglocalizerApp object
CBriefinglocalizerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CBriefinglocalizerApp initialization
BOOL CBriefinglocalizerApp::InitInstance()
{
// Standard initialization
SetRegistryKey(_T("Descent 3 Briefing Localizer"));
AfxInitRichEdit( );
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CBriefinglocalizerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}