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https://github.com/kevinbentley/Descent3.git
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83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
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#if !defined(AFX_WATERPROCEDURALDIALOG_H__DAC35720_3108_11D2_9798_004095AA4E37__INCLUDED_)
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#define AFX_WATERPROCEDURALDIALOG_H__DAC35720_3108_11D2_9798_004095AA4E37__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// WaterProceduralDialog.h : header file
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//
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#include "gr.h"
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#include "gametexture.h"
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/////////////////////////////////////////////////////////////////////////////
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// CWaterProceduralDialog dialog
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class CWaterProceduralDialog : public CDialog
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{
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// Construction
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public:
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CWaterProceduralDialog(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CWaterProceduralDialog)
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enum { IDD = IDD_WATER_PROCEDURAL };
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CSliderCtrl m_light_slider;
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CSliderCtrl m_thickness_slider;
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CSliderCtrl m_size_slider;
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CSliderCtrl m_height_slider;
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CSliderCtrl m_frequency_slider;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWaterProceduralDialog)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CWaterProceduralDialog)
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afx_msg void OnSelendokProceduralPulldown();
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afx_msg void OnTimer(UINT nIDEvent);
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virtual BOOL OnInitDialog();
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afx_msg void OnClearProcedurals();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnKillfocusProcEvalTimeEdit();
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afx_msg void OnKillfocusProcOscTimeEdit();
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afx_msg void OnKillfocusProcOscValueEdit();
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afx_msg void OnCopyProcedural();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void UpdateDialog(void);
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void UpdateProcView(void);
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void HarvestValue(int whichbox,ubyte *val);
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void PrintValue (int,ubyte);
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static_proc_element *CreateElement(int,int);
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private:
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grHardwareSurface m_TextureSurf;
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int m_window_bitmap;
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int m_button_down;
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int m_proc_type;
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int m_save_x,m_save_y;
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short m_height;
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ubyte m_frequency;
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ubyte m_size;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_WATERPROCEDURALDIALOG_H__DAC35720_3108_11D2_9798_004095AA4E37__INCLUDED_)
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