Descent3/legacy/editor/moveworld.h

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/*
* Header for moveworld.cpp
*
*/
#ifndef _MOVEWORLD_H
#define _MOVEWORLD_H
#include "vecmat.h"
//Read the mouse and move the wireframe view
void MoveWorld();
//Reset the orienation, position, & distance of the wireframe view
void ResetWireframeView();
//Reset the view radius of the wireframe view
void ResetWireframeViewRad();
//Set the wireframe view target to a specific location
//Does not reset the distance or orientation
void SetWireframeView(vector *pos);
//Structure to describe the wireframe view
typedef struct {
matrix orient;
vector target;
float dist;
float rad;
} wireframe_view;
//The current wireframe view
extern wireframe_view *Wireframe_view;
//Wireframe views for the mine & room views
extern wireframe_view Wireframe_view_mine,Wireframe_view_room;
#endif //ifndef _MOVEWORLD_H