Descent3/legacy/musicutils/musicutils.h

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// musicutils.h : main header file for the MUSICUTILS application
//
#if !defined(AFX_MUSICUTILS_H__D94CC633_1CA3_11D2_AF2D_0060089A8025__INCLUDED_)
#define AFX_MUSICUTILS_H__D94CC633_1CA3_11D2_AF2D_0060089A8025__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMusicutilsApp:
// See musicutils.cpp for the implementation of this class
//
class CMusicutilsApp : public CWinApp
{
public:
CMusicutilsApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMusicutilsApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMusicutilsApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
class oeApplication;
extern oeApplication *MusicUtils;
extern CMusicutilsApp theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MUSICUTILS_H__D94CC633_1CA3_11D2_AF2D_0060089A8025__INCLUDED_)