Descent3/lib/Adecode.h

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C
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2024-04-16 03:43:29 +00:00
#ifndef AUDIODECODE_H_
#define AUDIODECODE_H_
namespace AudioDecoder
{
typedef unsigned int uint32;
typedef signed int sint32;
typedef unsigned short uint16;
typedef signed short sint16;
typedef unsigned char uint8;
typedef signed char sint8;
class IAudioDecoder
{
public:
virtual ~IAudioDecoder(){}
// Read data from the audio decoder.
// pBuffer: The buffer to receive the data from
// amount: How much data to read
// Returns the number of bytes read - zero when we're at the end of the file
virtual uint32 Read( void* pBuffer, uint32 amount ) = 0;
};
// Create an audio decoder
// You supply a function for reading bytes from the compressed data via a
// void* pData handle, and the handle itself (typically a FILE *).
// Create_AudioDecoder returns a new AudioDecoder which can be used to
// read uncompressed decoded data from the compressed stream,
// and also returns the number of channels (1 or 2), the sample rate
// (e.g. 22050), and the number of samples contained in the compressed file
// (in case you want to pre-allocate a buffer to load them all into memory).
typedef sint32 (*ReadDataFunction)( void* pData, void* pBuffer, unsigned int amount );
IAudioDecoder* CreateDecoder( ReadDataFunction reader, void* pData, uint32& numChannels, uint32& sampleRate, uint32& sampleCount );
// Optional interface for supplying your own malloc and free functions
// Default is to use standard malloc and free.
typedef void *(*MemoryAllocFunc)(uint32 size);
typedef void (*MemoryFreeFunc)(void *p);
void RegisterMemoryFunctions( MemoryAllocFunc memAlloc, MemoryFreeFunc memFree );
}
#endif