Descent3/lib/appdatabase.h

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/lib/appdatabase.h $
* $Revision: 6 $
* $Date: 5/13/99 5:04p $
* $Author: Ardussi $
*
* Application Database
*
* $Log: /DescentIII/Main/lib/appdatabase.h $
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*
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* 6 5/13/99 5:04p Ardussi
* changes for compiling on the Mac
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*
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* 5 5/10/99 10:53p Ardussi
* changes to compile on Mac
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*
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* 4 4/15/99 1:44a Jeff
* changes for linux compile
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*
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* 3 7/24/97 3:06p Matt
* Added functions to read & write bools & variable-length integers, and
* fixed a few small bugs.
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*
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* 2 6/11/97 1:09p Samir
* Virtual destructors.
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*
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* 1 6/10/97 4:55p Samir
* Old osDatabase code merged into AppDatabase.
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*
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* $NoKeywords: $
*/
#ifndef APPDATABASE
#define APPDATABASE
#include "pstypes.h"
/* oeAppDatabase
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to get info about the application from a managed database (or a custom info file)
Again, this class should be the parent of a platform specific class like osWinDatabase, for instance.
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*/
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class oeAppDatabase {
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public:
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oeAppDatabase(){};
// you can also create a reference to a current database. this is good if
// you have a hierachical database.
oeAppDatabase(oeAppDatabase *parent){};
virtual ~oeAppDatabase(){};
// creates an empty classification or structure where you can store information
virtual bool create_record(const char *pathname) = 0;
// set current database focus to a particular record
virtual bool lookup_record(const char *pathname) = 0;
// read either an integer or string from the current record
virtual bool read(const char *label, char *entry, int *entrylen) = 0;
virtual bool read(const char *label, void *entry, int wordsize) = 0; // read an variable-sized integer
virtual bool read(const char *label, bool *entry) = 0;
// write either an integer or string to a record.
virtual bool write(const char *label, const char *entry, int entrylen) = 0;
virtual bool write(const char *label, int entry) = 0;
// get the current user's name.
virtual void get_user_name(char *buffer, size_t *size) = 0;
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};
// JCA: moved these from the Win32Database
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// Handy macro to read an int without having to specify the wordsize
#define read_int(label, varp) read(label, varp, sizeof(*varp))
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// Macro to write a string
#define write_string(label, varp) write(label, varp, strlen(varp))
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/* This section includes the platform-specific header files
Add a platform to this list once implemented:
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Win32 Samir Win32Database.h 06/97
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*/
#if defined(DX_APP)
#include "win\win32database.h"
#else
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#include "linux/lnxdatabase.h"
#endif
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#endif