Descent3/scripts/LEVEL15.cpp

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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: Level15.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.cpp"
#include "module.h"
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#ifdef __cplusplus
extern "C" {
#endif
DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
DLLEXPORT void STDCALL ShutdownDLL(void);
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DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t is_door);
DLLEXPORT void STDCALLPTR CreateInstance(int id);
DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr);
DLLEXPORT int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
DLLEXPORT int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
DLLEXPORT int STDCALL GetCOScriptList(int **list, int **id_list);
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DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state);
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#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_10FD 0x001
#define ID_CUSTOM_OBJECT_084D 0x002
#define ID_CUSTOM_OBJECT_084E 0x003
#define ID_CUSTOM_OBJECT_084F 0x004
#define ID_CUSTOM_OBJECT_084C 0x005
#define ID_CUSTOM_OBJECT_1913 0x006
#define ID_CUSTOM_OBJECT_0851 0x007
#define ID_CUSTOM_OBJECT_0850 0x008
#define ID_CUSTOM_OBJECT_0852 0x009
#define ID_CUSTOM_OBJECT_0858 0x00a
#define ID_CUSTOM_OBJECT_0857 0x00b
#define ID_CUSTOM_OBJECT_0856 0x00c
#define ID_CUSTOM_OBJECT_0855 0x00d
#define ID_CUSTOM_OBJECT_399D 0x00e
#define ID_CUSTOM_OBJECT_210D 0x00f
#define ID_CUSTOM_OBJECT_210E 0x010
#define ID_CUSTOM_OBJECT_190F 0x011
#define ID_CUSTOM_OBJECT_2801 0x012
#define ID_CUSTOM_OBJECT_1828 0x013
#define ID_CUSTOM_OBJECT_1015 0x014
#define ID_CUSTOM_OBJECT_0848 0x015
#define ID_CUSTOM_OBJECT_0849 0x016
#define ID_CUSTOM_OBJECT_0847 0x017
#define ID_CUSTOM_OBJECT_3831 0x018
#define ID_CUSTOM_OBJECT_2111 0x019
#define ID_CUSTOM_OBJECT_0AB1 0x01a
#define ID_TRIGGER_0000 0x01b
#define ID_TRIGGER_0001 0x01c
#define ID_TRIGGER_0002 0x01d
#define ID_TRIGGER_0005 0x01e
#define ID_TRIGGER_0004 0x01f
#define ID_TRIGGER_0003 0x020
#define ID_TRIGGER_0008 0x021
#define ID_TRIGGER_0007 0x022
#define ID_TRIGGER_0006 0x023
#define ID_TRIGGER_0009 0x024
#define ID_TRIGGER_000B 0x025
#define ID_TRIGGER_0020 0x026
#define ID_TRIGGER_001E 0x027
#define ID_TRIGGER_001C 0x028
#define ID_TRIGGER_001A 0x029
#define ID_TRIGGER_0017 0x02a
#define ID_TRIGGER_001B 0x02b
#define ID_TRIGGER_0018 0x02c
#define ID_TRIGGER_0015 0x02d
#define ID_TRIGGER_0013 0x02e
#define ID_TRIGGER_0011 0x02f
#define ID_TRIGGER_0010 0x030
#define ID_TRIGGER_001F 0x031
#define ID_TRIGGER_001D 0x032
#define ID_TRIGGER_0016 0x033
#define ID_TRIGGER_0014 0x034
#define ID_TRIGGER_0012 0x035
#define ID_TRIGGER_0019 0x036
#define ID_TRIGGER_000F 0x037
#define ID_TRIGGER_000A 0x038
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class LevelScript_0000 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_10FD : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_084D : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_084E : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_084F : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_084C : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_1913 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0851 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0850 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0852 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0858 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0857 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0856 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0855 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_399D : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_210D : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_210E : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_190F : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_2801 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_1828 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_1015 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0848 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0849 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0847 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_3831 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_2111 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class CustomObjectScript_0AB1 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0000 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0001 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0002 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0005 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0004 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0003 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0008 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0007 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0006 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0009 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000B : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0020 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_001E : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_001C : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_001A : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0017 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_001B : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0018 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0015 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0013 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0011 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0010 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_001F : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_001D : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0016 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0014 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0012 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_0019 : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000F : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
class TriggerScript_000A : public BaseScript {
public:
int16_t CallEvent(int event, tOSIRISEventInfo *data);
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};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_034 = 0;
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_020 = 0;
int ScriptActionCtr_021 = 0;
int ScriptActionCtr_002 = 0;
int ScriptActionCtr_053 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_008 = 0;
int ScriptActionCtr_009 = 0;
int ScriptActionCtr_010 = 0;
int ScriptActionCtr_011 = 0;
int ScriptActionCtr_013 = 0;
int ScriptActionCtr_014 = 0;
int ScriptActionCtr_012 = 0;
int ScriptActionCtr_007 = 0;
int ScriptActionCtr_015 = 0;
int ScriptActionCtr_016 = 0;
int ScriptActionCtr_017 = 0;
int ScriptActionCtr_026 = 0;
int ScriptActionCtr_022 = 0;
int ScriptActionCtr_023 = 0;
int ScriptActionCtr_028 = 0;
int ScriptActionCtr_027 = 0;
int ScriptActionCtr_024 = 0;
int ScriptActionCtr_030 = 0;
int ScriptActionCtr_029 = 0;
int ScriptActionCtr_025 = 0;
int ScriptActionCtr_018 = 0;
int ScriptActionCtr_019 = 0;
int ScriptActionCtr_033 = 0;
int ScriptActionCtr_032 = 0;
int ScriptActionCtr_031 = 0;
int ScriptActionCtr_038 = 0;
int ScriptActionCtr_039 = 0;
int ScriptActionCtr_050 = 0;
int ScriptActionCtr_036 = 0;
int ScriptActionCtr_037 = 0;
int ScriptActionCtr_040 = 0;
int ScriptActionCtr_051 = 0;
int ScriptActionCtr_041 = 0;
int ScriptActionCtr_042 = 0;
int ScriptActionCtr_044 = 0;
int ScriptActionCtr_045 = 0;
int ScriptActionCtr_046 = 0;
int ScriptActionCtr_047 = 0;
int ScriptActionCtr_052 = 0;
int ScriptActionCtr_058 = 0;
int ScriptActionCtr_059 = 0;
int ScriptActionCtr_063 = 0;
int ScriptActionCtr_062 = 0;
int ScriptActionCtr_061 = 0;
int ScriptActionCtr_060 = 0;
int ScriptActionCtr_077 = 0;
int ScriptActionCtr_076 = 0;
int ScriptActionCtr_075 = 0;
int ScriptActionCtr_074 = 0;
int ScriptActionCtr_073 = 0;
int ScriptActionCtr_072 = 0;
int ScriptActionCtr_071 = 0;
int ScriptActionCtr_070 = 0;
int ScriptActionCtr_069 = 0;
int ScriptActionCtr_068 = 0;
int ScriptActionCtr_067 = 0;
int ScriptActionCtr_066 = 0;
int ScriptActionCtr_065 = 0;
int ScriptActionCtr_064 = 0;
int ScriptActionCtr_078 = 0;
int ScriptActionCtr_079 = 0;
int ScriptActionCtr_082 = 0;
int ScriptActionCtr_081 = 0;
int ScriptActionCtr_080 = 0;
int ScriptActionCtr_083 = 0;
int ScriptActionCtr_085 = 0;
int ScriptActionCtr_084 = 0;
int ScriptActionCtr_090 = 0;
int ScriptActionCtr_035 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) {
ScriptActionCtr_000 = 0;
ScriptActionCtr_034 = 0;
ScriptActionCtr_001 = 0;
ScriptActionCtr_020 = 0;
ScriptActionCtr_021 = 0;
ScriptActionCtr_002 = 0;
ScriptActionCtr_053 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_006 = 0;
ScriptActionCtr_008 = 0;
ScriptActionCtr_009 = 0;
ScriptActionCtr_010 = 0;
ScriptActionCtr_011 = 0;
ScriptActionCtr_013 = 0;
ScriptActionCtr_014 = 0;
ScriptActionCtr_012 = 0;
ScriptActionCtr_007 = 0;
ScriptActionCtr_015 = 0;
ScriptActionCtr_016 = 0;
ScriptActionCtr_017 = 0;
ScriptActionCtr_026 = 0;
ScriptActionCtr_022 = 0;
ScriptActionCtr_023 = 0;
ScriptActionCtr_028 = 0;
ScriptActionCtr_027 = 0;
ScriptActionCtr_024 = 0;
ScriptActionCtr_030 = 0;
ScriptActionCtr_029 = 0;
ScriptActionCtr_025 = 0;
ScriptActionCtr_018 = 0;
ScriptActionCtr_019 = 0;
ScriptActionCtr_033 = 0;
ScriptActionCtr_032 = 0;
ScriptActionCtr_031 = 0;
ScriptActionCtr_038 = 0;
ScriptActionCtr_039 = 0;
ScriptActionCtr_050 = 0;
ScriptActionCtr_036 = 0;
ScriptActionCtr_037 = 0;
ScriptActionCtr_040 = 0;
ScriptActionCtr_051 = 0;
ScriptActionCtr_041 = 0;
ScriptActionCtr_042 = 0;
ScriptActionCtr_044 = 0;
ScriptActionCtr_045 = 0;
ScriptActionCtr_046 = 0;
ScriptActionCtr_047 = 0;
ScriptActionCtr_052 = 0;
ScriptActionCtr_058 = 0;
ScriptActionCtr_059 = 0;
ScriptActionCtr_063 = 0;
ScriptActionCtr_062 = 0;
ScriptActionCtr_061 = 0;
ScriptActionCtr_060 = 0;
ScriptActionCtr_077 = 0;
ScriptActionCtr_076 = 0;
ScriptActionCtr_075 = 0;
ScriptActionCtr_074 = 0;
ScriptActionCtr_073 = 0;
ScriptActionCtr_072 = 0;
ScriptActionCtr_071 = 0;
ScriptActionCtr_070 = 0;
ScriptActionCtr_069 = 0;
ScriptActionCtr_068 = 0;
ScriptActionCtr_067 = 0;
ScriptActionCtr_066 = 0;
ScriptActionCtr_065 = 0;
ScriptActionCtr_064 = 0;
ScriptActionCtr_078 = 0;
ScriptActionCtr_079 = 0;
ScriptActionCtr_082 = 0;
ScriptActionCtr_081 = 0;
ScriptActionCtr_080 = 0;
ScriptActionCtr_083 = 0;
ScriptActionCtr_085 = 0;
ScriptActionCtr_084 = 0;
ScriptActionCtr_090 = 0;
ScriptActionCtr_035 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) {
File_WriteInt(ScriptActionCtr_000, file_ptr);
File_WriteInt(ScriptActionCtr_034, file_ptr);
File_WriteInt(ScriptActionCtr_001, file_ptr);
File_WriteInt(ScriptActionCtr_020, file_ptr);
File_WriteInt(ScriptActionCtr_021, file_ptr);
File_WriteInt(ScriptActionCtr_002, file_ptr);
File_WriteInt(ScriptActionCtr_053, file_ptr);
File_WriteInt(ScriptActionCtr_003, file_ptr);
File_WriteInt(ScriptActionCtr_004, file_ptr);
File_WriteInt(ScriptActionCtr_005, file_ptr);
File_WriteInt(ScriptActionCtr_006, file_ptr);
File_WriteInt(ScriptActionCtr_008, file_ptr);
File_WriteInt(ScriptActionCtr_009, file_ptr);
File_WriteInt(ScriptActionCtr_010, file_ptr);
File_WriteInt(ScriptActionCtr_011, file_ptr);
File_WriteInt(ScriptActionCtr_013, file_ptr);
File_WriteInt(ScriptActionCtr_014, file_ptr);
File_WriteInt(ScriptActionCtr_012, file_ptr);
File_WriteInt(ScriptActionCtr_007, file_ptr);
File_WriteInt(ScriptActionCtr_015, file_ptr);
File_WriteInt(ScriptActionCtr_016, file_ptr);
File_WriteInt(ScriptActionCtr_017, file_ptr);
File_WriteInt(ScriptActionCtr_026, file_ptr);
File_WriteInt(ScriptActionCtr_022, file_ptr);
File_WriteInt(ScriptActionCtr_023, file_ptr);
File_WriteInt(ScriptActionCtr_028, file_ptr);
File_WriteInt(ScriptActionCtr_027, file_ptr);
File_WriteInt(ScriptActionCtr_024, file_ptr);
File_WriteInt(ScriptActionCtr_030, file_ptr);
File_WriteInt(ScriptActionCtr_029, file_ptr);
File_WriteInt(ScriptActionCtr_025, file_ptr);
File_WriteInt(ScriptActionCtr_018, file_ptr);
File_WriteInt(ScriptActionCtr_019, file_ptr);
File_WriteInt(ScriptActionCtr_033, file_ptr);
File_WriteInt(ScriptActionCtr_032, file_ptr);
File_WriteInt(ScriptActionCtr_031, file_ptr);
File_WriteInt(ScriptActionCtr_038, file_ptr);
File_WriteInt(ScriptActionCtr_039, file_ptr);
File_WriteInt(ScriptActionCtr_050, file_ptr);
File_WriteInt(ScriptActionCtr_036, file_ptr);
File_WriteInt(ScriptActionCtr_037, file_ptr);
File_WriteInt(ScriptActionCtr_040, file_ptr);
File_WriteInt(ScriptActionCtr_051, file_ptr);
File_WriteInt(ScriptActionCtr_041, file_ptr);
File_WriteInt(ScriptActionCtr_042, file_ptr);
File_WriteInt(ScriptActionCtr_044, file_ptr);
File_WriteInt(ScriptActionCtr_045, file_ptr);
File_WriteInt(ScriptActionCtr_046, file_ptr);
File_WriteInt(ScriptActionCtr_047, file_ptr);
File_WriteInt(ScriptActionCtr_052, file_ptr);
File_WriteInt(ScriptActionCtr_058, file_ptr);
File_WriteInt(ScriptActionCtr_059, file_ptr);
File_WriteInt(ScriptActionCtr_063, file_ptr);
File_WriteInt(ScriptActionCtr_062, file_ptr);
File_WriteInt(ScriptActionCtr_061, file_ptr);
File_WriteInt(ScriptActionCtr_060, file_ptr);
File_WriteInt(ScriptActionCtr_077, file_ptr);
File_WriteInt(ScriptActionCtr_076, file_ptr);
File_WriteInt(ScriptActionCtr_075, file_ptr);
File_WriteInt(ScriptActionCtr_074, file_ptr);
File_WriteInt(ScriptActionCtr_073, file_ptr);
File_WriteInt(ScriptActionCtr_072, file_ptr);
File_WriteInt(ScriptActionCtr_071, file_ptr);
File_WriteInt(ScriptActionCtr_070, file_ptr);
File_WriteInt(ScriptActionCtr_069, file_ptr);
File_WriteInt(ScriptActionCtr_068, file_ptr);
File_WriteInt(ScriptActionCtr_067, file_ptr);
File_WriteInt(ScriptActionCtr_066, file_ptr);
File_WriteInt(ScriptActionCtr_065, file_ptr);
File_WriteInt(ScriptActionCtr_064, file_ptr);
File_WriteInt(ScriptActionCtr_078, file_ptr);
File_WriteInt(ScriptActionCtr_079, file_ptr);
File_WriteInt(ScriptActionCtr_082, file_ptr);
File_WriteInt(ScriptActionCtr_081, file_ptr);
File_WriteInt(ScriptActionCtr_080, file_ptr);
File_WriteInt(ScriptActionCtr_083, file_ptr);
File_WriteInt(ScriptActionCtr_085, file_ptr);
File_WriteInt(ScriptActionCtr_084, file_ptr);
File_WriteInt(ScriptActionCtr_090, file_ptr);
File_WriteInt(ScriptActionCtr_035, file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) {
ScriptActionCtr_000 = File_ReadInt(file_ptr);
ScriptActionCtr_034 = File_ReadInt(file_ptr);
ScriptActionCtr_001 = File_ReadInt(file_ptr);
ScriptActionCtr_020 = File_ReadInt(file_ptr);
ScriptActionCtr_021 = File_ReadInt(file_ptr);
ScriptActionCtr_002 = File_ReadInt(file_ptr);
ScriptActionCtr_053 = File_ReadInt(file_ptr);
ScriptActionCtr_003 = File_ReadInt(file_ptr);
ScriptActionCtr_004 = File_ReadInt(file_ptr);
ScriptActionCtr_005 = File_ReadInt(file_ptr);
ScriptActionCtr_006 = File_ReadInt(file_ptr);
ScriptActionCtr_008 = File_ReadInt(file_ptr);
ScriptActionCtr_009 = File_ReadInt(file_ptr);
ScriptActionCtr_010 = File_ReadInt(file_ptr);
ScriptActionCtr_011 = File_ReadInt(file_ptr);
ScriptActionCtr_013 = File_ReadInt(file_ptr);
ScriptActionCtr_014 = File_ReadInt(file_ptr);
ScriptActionCtr_012 = File_ReadInt(file_ptr);
ScriptActionCtr_007 = File_ReadInt(file_ptr);
ScriptActionCtr_015 = File_ReadInt(file_ptr);
ScriptActionCtr_016 = File_ReadInt(file_ptr);
ScriptActionCtr_017 = File_ReadInt(file_ptr);
ScriptActionCtr_026 = File_ReadInt(file_ptr);
ScriptActionCtr_022 = File_ReadInt(file_ptr);
ScriptActionCtr_023 = File_ReadInt(file_ptr);
ScriptActionCtr_028 = File_ReadInt(file_ptr);
ScriptActionCtr_027 = File_ReadInt(file_ptr);
ScriptActionCtr_024 = File_ReadInt(file_ptr);
ScriptActionCtr_030 = File_ReadInt(file_ptr);
ScriptActionCtr_029 = File_ReadInt(file_ptr);
ScriptActionCtr_025 = File_ReadInt(file_ptr);
ScriptActionCtr_018 = File_ReadInt(file_ptr);
ScriptActionCtr_019 = File_ReadInt(file_ptr);
ScriptActionCtr_033 = File_ReadInt(file_ptr);
ScriptActionCtr_032 = File_ReadInt(file_ptr);
ScriptActionCtr_031 = File_ReadInt(file_ptr);
ScriptActionCtr_038 = File_ReadInt(file_ptr);
ScriptActionCtr_039 = File_ReadInt(file_ptr);
ScriptActionCtr_050 = File_ReadInt(file_ptr);
ScriptActionCtr_036 = File_ReadInt(file_ptr);
ScriptActionCtr_037 = File_ReadInt(file_ptr);
ScriptActionCtr_040 = File_ReadInt(file_ptr);
ScriptActionCtr_051 = File_ReadInt(file_ptr);
ScriptActionCtr_041 = File_ReadInt(file_ptr);
ScriptActionCtr_042 = File_ReadInt(file_ptr);
ScriptActionCtr_044 = File_ReadInt(file_ptr);
ScriptActionCtr_045 = File_ReadInt(file_ptr);
ScriptActionCtr_046 = File_ReadInt(file_ptr);
ScriptActionCtr_047 = File_ReadInt(file_ptr);
ScriptActionCtr_052 = File_ReadInt(file_ptr);
ScriptActionCtr_058 = File_ReadInt(file_ptr);
ScriptActionCtr_059 = File_ReadInt(file_ptr);
ScriptActionCtr_063 = File_ReadInt(file_ptr);
ScriptActionCtr_062 = File_ReadInt(file_ptr);
ScriptActionCtr_061 = File_ReadInt(file_ptr);
ScriptActionCtr_060 = File_ReadInt(file_ptr);
ScriptActionCtr_077 = File_ReadInt(file_ptr);
ScriptActionCtr_076 = File_ReadInt(file_ptr);
ScriptActionCtr_075 = File_ReadInt(file_ptr);
ScriptActionCtr_074 = File_ReadInt(file_ptr);
ScriptActionCtr_073 = File_ReadInt(file_ptr);
ScriptActionCtr_072 = File_ReadInt(file_ptr);
ScriptActionCtr_071 = File_ReadInt(file_ptr);
ScriptActionCtr_070 = File_ReadInt(file_ptr);
ScriptActionCtr_069 = File_ReadInt(file_ptr);
ScriptActionCtr_068 = File_ReadInt(file_ptr);
ScriptActionCtr_067 = File_ReadInt(file_ptr);
ScriptActionCtr_066 = File_ReadInt(file_ptr);
ScriptActionCtr_065 = File_ReadInt(file_ptr);
ScriptActionCtr_064 = File_ReadInt(file_ptr);
ScriptActionCtr_078 = File_ReadInt(file_ptr);
ScriptActionCtr_079 = File_ReadInt(file_ptr);
ScriptActionCtr_082 = File_ReadInt(file_ptr);
ScriptActionCtr_081 = File_ReadInt(file_ptr);
ScriptActionCtr_080 = File_ReadInt(file_ptr);
ScriptActionCtr_083 = File_ReadInt(file_ptr);
ScriptActionCtr_085 = File_ReadInt(file_ptr);
ScriptActionCtr_084 = File_ReadInt(file_ptr);
ScriptActionCtr_090 = File_ReadInt(file_ptr);
ScriptActionCtr_035 = File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
// Music Regions
/*
$$ENUM Region
0:Intro
1:Outside
2:East
3:Central
4:West
5:Endboss
$$END
*/
void aUserFlagSet(int flagnum, bool state);
bool qUserFlag(int flagnum);
const char *GetMessage(const char *name);
2024-04-16 20:21:35 +00:00
#define MatCenSwitchAON 0
#define MatCenSwitchBON 1
#define MatCenSwitchCON 2
#define MatCenSwitchDON 3
#define MatCenSwitchEON 4
#define MatCenSwitchFON 5
#define MatCenSwitchGON 6
// Matcens
#define MatCen5 0
#define MatCen4 1
#define MatCen2 2
#define MatCen3 3
#define MatCen1 4
// Objects
#define MatCen5Peg 4
#define MatCen4Peg 3
#define MatCen3Peg 2
#define MatCen2Peg 1
#define MatCen1Peg 0
#define MatCenSwitchA 5
#define MatCenSwitchB 6
#define MatCenSwitchC 7
#define MatCenSwitchD 8
#define MatCenSwitchE 9
#define MatCenSwitchF 10
#define MatCenSwitchG 11
#define MatCenResetSwitch 12
#define MatCenSpewer1 13
#define MatCenSpewer2 14
#define MatCenSpewer3 15
#define MatCenSpewer4 16
#define MatCenSpewer5 17
// Rooms
#define MatCenPuzzleArmoryRoom 0
// Messages
#define MagicMatCenSwitches 0
#define MatCenSwitchDOn 1
#define MatCenSwitchDOff 2
#define MatCenSwitchGOn 3
#define MatCenSwitchGOff 4
#define MatCenSwitchCOn 5
#define MatCenSwitchCOff 6
#define MatCenSwitchEOn 7
#define MatCenSwitchEOff 8
#define MatCenSwitchBOn 9
#define MatCenSwitchBOff 10
#define MatCenSwitchFOn 11
#define MatCenSwitchFOff 12
#define MatCenSwitchAOn 13
#define MatCenSwitchAOff 14
#define MagicMatCenSwitchSequence (*((int *)(&User_vars[17])))
#define MatCenStateA (*((int *)(&User_vars[0])))
#define MatCenStateB (*((int *)(&User_vars[1])))
#define MatCenStateC (*((int *)(&User_vars[2])))
#define MatCenStateD (*((int *)(&User_vars[3])))
#define MatCenStateE (*((int *)(&User_vars[4])))
struct tMyHandle {
const char *name;
2024-04-16 20:21:35 +00:00
int handle;
};
2024-04-16 20:21:35 +00:00
tMyHandle MyObjects[] = {
{"MatCen1Peg", -1}, {"MatCen2Peg", -1}, {"MatCen3Peg", -1}, {"MatCen4Peg", -1},
{"MatCen5Peg", -1}, {"MatCenSwitchA", -1}, {"MatCenSwitchB", -1}, {"MatCenSwitchC", -1},
{"MatCenSwitchD", -1}, {"MatCenSwitchE", -1}, {"MatCenSwitchF", -1}, {"MatCenSwitchG", -1},
{"MatCenPuzzleRESET", -1}, {"MatCen1Spewer", -1}, {"MatCen2Spewer", -1}, {"MatCen3Spewer", -1},
{"MatCen4Spewer", -1}, {"MatCen5Spewer", -1},
};
tMyHandle MyMatcens[] = {{"MatCen5", -1}, {"MatCen4", -1}, {"MatCen2", -1}, {"MatCen3", -1}, {"MatCen1", -1}};
tMyHandle MyRooms[] = {{"MagicMatCenArmory", -1}};
struct tMyMessage {
const char *name;
const char *mem;
};
2024-04-16 20:21:35 +00:00
tMyMessage MyMessages[] = {{"MagicMatCenSwitches", NULL}, {"MatCenSwitchDOn", NULL}, {"MatCenSwitchDOff", NULL},
{"MatCenSwitchGOn", NULL}, {"MatCenSwitchGOff", NULL}, {"MatCenSwitchCOn", NULL},
{"MatCenSwitchCOff", NULL}, {"MatCenSwitchEOn", NULL}, {"MatCenSwitchEOff", NULL},
{"MatCenSwitchBOn", NULL}, {"MatCenSwitchBOff", NULL}, {"MatCenSwitchFOn", NULL},
{"MatCenSwitchFOff", NULL}, {"MatCenSwitchAOn", NULL}, {"MatCenSwitchAOff", NULL}};
int GetMyMatCen(int id) {
if (MyMatcens[id].handle == -1)
MyMatcens[id].handle = Scrpt_FindMatcenName(MyMatcens[id].name);
return MyMatcens[id].handle;
}
int GetMyObject(int id) {
if (MyObjects[id].handle == -1)
MyObjects[id].handle = Scrpt_FindObjectName(MyObjects[id].name);
return MyObjects[id].handle;
}
int GetMyRoom(int id) {
if (MyRooms[id].handle == -1)
MyRooms[id].handle = Scrpt_FindRoomName(MyRooms[id].name);
return MyRooms[id].handle;
}
const char *GetMyMessage(int id) {
2024-04-16 20:21:35 +00:00
if (MyMessages[id].mem == NULL)
MyMessages[id].mem = GetMessage(MyMessages[id].name);
return MyMessages[id].mem;
}
// Turns a MatCen off
void SetMatCenToLevel0(int id) {
aMatcenSetEnableState(0, GetMyMatCen(id));
int spew_handle;
int obj_handle;
switch (id) {
case 0:
spew_handle = 4;
obj_handle = GetMyObject(MatCenSpewer5);
break;
case 1:
spew_handle = 3;
obj_handle = GetMyObject(MatCenSpewer4);
break;
case 2:
spew_handle = 2;
obj_handle = GetMyObject(MatCenSpewer3);
break;
case 3:
spew_handle = 1;
obj_handle = GetMyObject(MatCenSpewer2);
break;
case 4:
spew_handle = 0;
obj_handle = GetMyObject(MatCenSpewer1);
break;
};
// Make it spew!
aTurnOnSpew(obj_handle, -1, 7, 0.000000f, 0.000000f, 65536, 0, 2.000000f, 0.100000f, -1.000000f, 4.000000f,
20.000000f, 0, spew_handle);
}
// Turns a MatCen to normal production
void SetMatCenToLevel1(int id) {
int matcen_id = GetMyMatCen(id);
aMatcenSetEnableState(1, matcen_id);
aMatcenSetValues(matcen_id, -1, 1, 3);
int spew_handle;
switch (id) {
case 0:
spew_handle = 4;
break;
case 1:
spew_handle = 3;
break;
case 2:
spew_handle = 2;
break;
case 3:
spew_handle = 1;
break;
case 4:
spew_handle = 0;
break;
};
aTurnOffSpew(spew_handle);
Spew_handles[spew_handle] = -1;
}
// Turns a MatCen to high production
void SetMatCenToLevel2(int id) {
int matcen_id = GetMyMatCen(id);
aMatcenSetEnableState(1, matcen_id);
aMatcenSetValues(matcen_id, -1, 1.5, 4);
int spew_handle;
switch (id) {
case 0:
spew_handle = 4;
break;
case 1:
spew_handle = 3;
break;
case 2:
spew_handle = 2;
break;
case 3:
spew_handle = 1;
break;
case 4:
spew_handle = 0;
break;
};
aTurnOffSpew(spew_handle);
Spew_handles[spew_handle] = -1;
}
// Turns a lighting peg to Level 0
void SetMatCenPegToLevel0(int peg) {
int obj_handle = GetMyObject(peg);
aObjSetLightingDist(obj_handle, 0.000000f);
}
// Turns a lighting peg to Level 1
void SetMatCenPegToLevel1(int peg) {
int obj_handle = GetMyObject(peg);
aObjSetLightingDist(obj_handle, 10.000000f);
aObjSetLightingColor(obj_handle, 0.750000f, 0.000000f, 1.000000f);
}
// Turns a lighting peg to Level 2
void SetMatCenPegToLevel2(int peg) {
int obj_handle = GetMyObject(peg);
aObjSetLightingColor(obj_handle, 1.000000f, 0.000000f, 0.000000f);
aObjSetLightingDist(obj_handle, 10.000000f);
}
void PlayOnAnimation(int obj) { aObjPlayAnim(GetMyObject(obj), 20, 40, 2.000000f, 0); }
void PlayOffAnimation(int obj) { aObjPlayAnim(GetMyObject(obj), 0, 20, 2.000000f, 0); }
/*
$$ACTION
Scripts
MatCen Puzzle: Init
aMatCenPuzzleInit
Init MatCen Puzzle
Inits the MatCen Puzzle
$$END
*/
void aMatCenPuzzleInit(void) {
aUserFlagSet(MatCenSwitchAON, false);
aUserFlagSet(MatCenSwitchBON, false);
aUserFlagSet(MatCenSwitchCON, false);
aUserFlagSet(MatCenSwitchDON, false);
aUserFlagSet(MatCenSwitchEON, false);
aUserFlagSet(MatCenSwitchFON, false);
aUserFlagSet(MatCenSwitchGON, false);
Spew_handles[0] = Spew_handles[1] = Spew_handles[2] = Spew_handles[3] = Spew_handles[4] = -1;
SetMatCenPegToLevel1(MatCen1Peg);
SetMatCenToLevel1(MatCen1);
SetMatCenPegToLevel1(MatCen2Peg);
SetMatCenToLevel1(MatCen2);
SetMatCenPegToLevel1(MatCen3Peg);
SetMatCenToLevel1(MatCen3);
SetMatCenPegToLevel1(MatCen4Peg);
SetMatCenToLevel1(MatCen4);
SetMatCenPegToLevel1(MatCen5Peg);
SetMatCenToLevel1(MatCen5);
PlayOffAnimation(MatCenSwitchA);
PlayOffAnimation(MatCenSwitchB);
PlayOffAnimation(MatCenSwitchC);
PlayOffAnimation(MatCenSwitchD);
PlayOffAnimation(MatCenSwitchE);
PlayOffAnimation(MatCenSwitchF);
PlayOffAnimation(MatCenSwitchG);
MagicMatCenSwitchSequence = 0;
MatCenStateA = MatCenStateB = MatCenStateC = MatCenStateD = MatCenStateE = 1;
aObjPlayAnim(GetMyObject(MatCenResetSwitch), 0, 4, 4.000000f, 0);
}
/*
$$ACTION
Scripts
MatCen Puzzle: Reset
aMatCenPuzzleReset
Reset MatCen Puzzle
Resets the MatCen Puzzle
$$END
*/
void aMatCenPuzzleReset(void) {
if (MagicMatCenSwitchSequence == 5 || MagicMatCenSwitchSequence == 0)
return;
if (qUserFlag(MatCenSwitchAON)) {
PlayOffAnimation(MatCenSwitchA);
aUserFlagSet(MatCenSwitchAON, false);
}
if (qUserFlag(MatCenSwitchBON)) {
PlayOffAnimation(MatCenSwitchB);
aUserFlagSet(MatCenSwitchBON, false);
}
if (qUserFlag(MatCenSwitchCON)) {
PlayOffAnimation(MatCenSwitchC);
aUserFlagSet(MatCenSwitchCON, false);
}
if (qUserFlag(MatCenSwitchDON)) {
PlayOffAnimation(MatCenSwitchD);
aUserFlagSet(MatCenSwitchDON, false);
}
if (qUserFlag(MatCenSwitchEON)) {
PlayOffAnimation(MatCenSwitchE);
aUserFlagSet(MatCenSwitchEON, false);
}
if (qUserFlag(MatCenSwitchFON)) {
PlayOffAnimation(MatCenSwitchF);
aUserFlagSet(MatCenSwitchFON, false);
}
if (qUserFlag(MatCenSwitchGON)) {
PlayOffAnimation(MatCenSwitchG);
aUserFlagSet(MatCenSwitchGON, false);
}
SetMatCenPegToLevel1(MatCen1Peg);
SetMatCenToLevel1(MatCen1);
SetMatCenPegToLevel1(MatCen2Peg);
SetMatCenToLevel1(MatCen2);
SetMatCenPegToLevel1(MatCen3Peg);
SetMatCenToLevel1(MatCen3);
SetMatCenPegToLevel1(MatCen4Peg);
SetMatCenToLevel1(MatCen4);
SetMatCenPegToLevel1(MatCen5Peg);
SetMatCenToLevel1(MatCen5);
MagicMatCenSwitchSequence = 0;
MatCenStateA = MatCenStateB = MatCenStateC = MatCenStateD = MatCenStateE = 1;
aObjPlayAnim(GetMyObject(MatCenResetSwitch), 0, 4, 4.000000f, 0);
}
/*
$$ACTION
Scripts
MatCen Puzzle: Hit Switch A by [o:Player]
aMatCenPuzzleSwitchA
The Player has shot switch A
The Player has shot switch A
$$END
*/
void aMatCenPuzzleSwitchA(int Player) {
if (MagicMatCenSwitchSequence == 5)
return;
if (!qUserFlag(MatCenSwitchAON)) {
PlayOnAnimation(MatCenSwitchA);
aUserFlagSet(MatCenSwitchAON, true);
if (MatCenStateA == 0) {
SetMatCenPegToLevel1(MatCen1Peg);
SetMatCenToLevel1(MatCen1);
MatCenStateA = 1;
} else {
SetMatCenPegToLevel2(MatCen1Peg);
SetMatCenToLevel2(MatCen1);
MatCenStateA = 2;
}
if (MatCenStateE == 0) {
SetMatCenPegToLevel1(MatCen5Peg);
SetMatCenToLevel1(MatCen5);
MatCenStateE = 1;
} else {
SetMatCenPegToLevel2(MatCen5Peg);
SetMatCenToLevel2(MatCen5);
MatCenStateE = 2;
}
MagicMatCenSwitchSequence = -1;
aShowHUDMessage(GetMyMessage(MatCenSwitchAOn));
}
}
/*
$$ACTION
Scripts
MatCen Puzzle: Hit Switch B by [o:Player]
aMatCenPuzzleSwitchB
The Player has shot switch B
The Player has shot switch B
$$END
*/
void aMatCenPuzzleSwitchB(int Player) {
if (MagicMatCenSwitchSequence == 5)
return;
if (!qUserFlag(MatCenSwitchBON)) {
PlayOnAnimation(MatCenSwitchB);
aUserFlagSet(MatCenSwitchBON, true);
SetMatCenPegToLevel0(MatCen3Peg);
SetMatCenToLevel0(MatCen3);
MatCenStateC = 0;
if (MatCenStateD == 0) {
SetMatCenPegToLevel1(MatCen4Peg);
SetMatCenToLevel1(MatCen4);
MatCenStateD = 1;
} else {
SetMatCenPegToLevel2(MatCen4Peg);
SetMatCenToLevel2(MatCen4);
MatCenStateD = 2;
}
if (MatCenStateE == 0) {
SetMatCenPegToLevel1(MatCen5Peg);
SetMatCenToLevel1(MatCen5);
MatCenStateE = 1;
} else {
SetMatCenPegToLevel2(MatCen5Peg);
SetMatCenToLevel2(MatCen5);
MatCenStateE = 2;
}
if (MagicMatCenSwitchSequence == 2)
MagicMatCenSwitchSequence = 3;
else
MagicMatCenSwitchSequence = -1;
aShowHUDMessage(GetMyMessage(MatCenSwitchBOn));
}
}
/*
$$ACTION
Scripts
MatCen Puzzle: Hit Switch C by [o:Player]
aMatCenPuzzleSwitchC
The Player has shot switch C
The Player has shot switch C
$$END
*/
void aMatCenPuzzleSwitchC(int Player) {
if (MagicMatCenSwitchSequence == 5)
return;
if (!qUserFlag(MatCenSwitchCON)) {
PlayOnAnimation(MatCenSwitchC);
aUserFlagSet(MatCenSwitchCON, true);
SetMatCenPegToLevel0(MatCen2Peg);
SetMatCenToLevel0(MatCen2);
MatCenStateB = 0;
if (MatCenStateC == 0) {
SetMatCenPegToLevel1(MatCen3Peg);
SetMatCenToLevel1(MatCen3);
MatCenStateC = 1;
} else {
SetMatCenPegToLevel2(MatCen3Peg);
SetMatCenToLevel2(MatCen3);
MatCenStateC = 2;
}
if (MagicMatCenSwitchSequence == 1)
MagicMatCenSwitchSequence = 2;
else
MagicMatCenSwitchSequence = -1;
aShowHUDMessage(GetMyMessage(MatCenSwitchCOn));
}
}
/*
$$ACTION
Scripts
MatCen Puzzle: Hit Switch D by [o:Player]
aMatCenPuzzleSwitchD
The Player has shot switch D
The Player has shot switch D
$$END
*/
void aMatCenPuzzleSwitchD(int Player) {
if (MagicMatCenSwitchSequence == 5)
return;
if (!qUserFlag(MatCenSwitchDON)) {
PlayOnAnimation(MatCenSwitchD);
aUserFlagSet(MatCenSwitchDON, true);
SetMatCenPegToLevel0(MatCen5Peg);
SetMatCenToLevel0(MatCen5);
MatCenStateE = 0;
aShowHUDMessage(GetMyMessage(MatCenSwitchDOn));
if (MagicMatCenSwitchSequence == 4) {
MagicMatCenSwitchSequence = 5;
// Puzzle Solved!
mprintf(0, "Puzzle solved\n");
aShowHUDMessage(GetMyMessage(MagicMatCenSwitches));
aPortalRenderSet(0, 0, GetMyRoom(MatCenPuzzleArmoryRoom), 1);
} else {
MagicMatCenSwitchSequence = -1;
}
}
}
/*
$$ACTION
Scripts
MatCen Puzzle: Hit Switch E by [o:Player]
aMatCenPuzzleSwitchE
The Player has shot switch E
The Player has shot switch E
$$END
*/
void aMatCenPuzzleSwitchE(int Player) {
if (MagicMatCenSwitchSequence == 5)
return;
if (!qUserFlag(MatCenSwitchEON)) {
PlayOnAnimation(MatCenSwitchE);
aUserFlagSet(MatCenSwitchEON, true);
SetMatCenPegToLevel0(MatCen1Peg);
SetMatCenToLevel0(MatCen1);
MatCenStateA = 0;
if (MatCenStateB == 0) {
SetMatCenPegToLevel1(MatCen2Peg);
SetMatCenToLevel1(MatCen2);
MatCenStateB = 1;
} else {
SetMatCenPegToLevel2(MatCen2Peg);
SetMatCenToLevel2(MatCen2);
MatCenStateB = 2;
}
if (MatCenStateC == 0) {
SetMatCenPegToLevel1(MatCen3Peg);
SetMatCenToLevel1(MatCen3);
MatCenStateC = 1;
} else {
SetMatCenPegToLevel2(MatCen3Peg);
SetMatCenToLevel2(MatCen3);
MatCenStateC = 2;
}
if (MagicMatCenSwitchSequence == 0)
MagicMatCenSwitchSequence = 1;
else
MagicMatCenSwitchSequence = -1;
aShowHUDMessage(GetMyMessage(MatCenSwitchEOn));
}
}
/*
$$ACTION
Scripts
MatCen Puzzle: Hit Switch F by [o:Player]
aMatCenPuzzleSwitchF
The Player has shot switch F
The Player has shot switch F
$$END
*/
void aMatCenPuzzleSwitchF(int Player) {
if (MagicMatCenSwitchSequence == 5)
return;
if (!qUserFlag(MatCenSwitchFON)) {
PlayOnAnimation(MatCenSwitchF);
aUserFlagSet(MatCenSwitchFON, true);
if (MatCenStateB == 0) {
SetMatCenPegToLevel1(MatCen2Peg);
SetMatCenToLevel1(MatCen2);
MatCenStateB = 1;
} else {
SetMatCenPegToLevel2(MatCen2Peg);
SetMatCenToLevel2(MatCen2);
MatCenStateB = 2;
}
if (MatCenStateD == 0) {
SetMatCenPegToLevel1(MatCen4Peg);
SetMatCenToLevel1(MatCen4);
MatCenStateD = 1;
} else {
SetMatCenPegToLevel2(MatCen4Peg);
SetMatCenToLevel2(MatCen4);
MatCenStateD = 2;
}
MagicMatCenSwitchSequence = -1;
aShowHUDMessage(GetMyMessage(MatCenSwitchFOn));
}
}
/*
$$ACTION
Scripts
MatCen Puzzle: Hit Switch G by [o:Player]
aMatCenPuzzleSwitchG
The Player has shot switch G
The Player has shot switch G
$$END
*/
void aMatCenPuzzleSwitchG(int Player) {
if (MagicMatCenSwitchSequence == 5)
return;
if (!qUserFlag(MatCenSwitchGON)) {
PlayOnAnimation(MatCenSwitchG);
aUserFlagSet(MatCenSwitchGON, true);
SetMatCenPegToLevel0(MatCen4Peg);
SetMatCenToLevel0(MatCen4);
MatCenStateD = 0;
if (MatCenStateE == 0) {
SetMatCenPegToLevel1(MatCen5Peg);
SetMatCenToLevel1(MatCen5);
MatCenStateE = 1;
} else {
SetMatCenPegToLevel2(MatCen5Peg);
SetMatCenToLevel2(MatCen5);
MatCenStateE = 2;
}
if (MagicMatCenSwitchSequence == 3)
MagicMatCenSwitchSequence = 4;
else
MagicMatCenSwitchSequence = -1;
aShowHUDMessage(GetMyMessage(MatCenSwitchGOn));
}
}
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
struct tScriptMessage {
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char *name; // the name of the message
char *message; // the actual message text
};
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// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(const char *filename) {
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void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
const char *GetMessage(const char *name) {
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// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 10
const char *Door_names[NUM_DOOR_NAMES] = {
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"RightLowerGeoPitDo", "LeftLowerGeoPitDoo", "CenterLowerGeoPitD", "RightGeoTubeNookDo", "RightUpperGeoPitDo",
"CenterGeoTubeNookD", "CenterUpperGeoPitD", "LeftGeoTubeNookDoo", "LeftUpperGeoPitDoo", "DravisDoor"};
int Door_handles[NUM_DOOR_NAMES];
#define NUM_OBJECT_NAMES 40
const char *Object_names[NUM_OBJECT_NAMES] = {"InnerStrongholdPas", "Inner Door View Ca",
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"LeftGeoPitLava", "RightGeoPitLava",
"CenterGeoPitLava", "LeftLavaCrank",
"CenterLavaCrank", "RightLavaCrank",
"BackupReactorPower", "BackupReactorFuse",
"MatCenSwitchA", "MatCenSwitchB",
"MatCenSwitchC", "MatCenSwitchD",
"MatCenSwitchE", "MatCenSwitchF",
"MatCenSwitchG", "MatCenPuzzleRESET",
"RightGeoTubeSwitch", "RightGeoTubeLava",
"CenterGeoTubeSwitc", "CenterGeoTubeLava",
"LeftGeoTubeSwitch", "LeftGeoTubeLava",
"Inner Door E", "Inner Door D",
"Inner Door C", "CenterTNTDispenser",
"RightTNTDispenserS", "LeftTNTDispenserSw",
"LeftTNTDispenserBr", "TNTRockWall",
"HellionFinalBoss", "EndLevelCamera",
"MediumVolcanoPlane", "SmallestVolcanoPla",
"LargeVolcanoPlane", "TheFan",
"RotatingLightA", "RotatingLightB"};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 13
const char *Room_names[NUM_ROOM_NAMES] = {
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"BackupReactorEnerg", "CShapedEnergyCente", "SecretDoorEnergyCe", "LeftGeoPitRoom", "CenterGeoPitRoom",
"RightGeoPitRoom", "LeftGeoTubeRoom", "CenterGeoTubeRoom", "RightGeoTubeRoom", "PreBossChamberForc",
"PreBossForcefieldR", "UpperFanRoom", "TNT Puzzle Room"};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 30
const char *Trigger_names[NUM_TRIGGER_NAMES] = {"CshapedEnergyCenter",
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"SecretEnergyCenterB",
"BackupEnergyCenterB",
"RightGeoNookExit",
"CenterGeoNookExit",
"LeftGeoNookExit",
"RightUpperGeoPitDoo",
"CenterUpperGeoPitDo",
"LeftUpperGeoPitDoor",
"BossEnergyForcefiel",
"EndLevelTrigger",
"MOutside-4",
"MOutside-3",
"MOutside-2",
"MOutside-1",
"MBoss-1",
"MCentral-6",
"MCentral-5",
"MCentral-4",
"MCentral-3",
"MCentral-2",
"MCentral-1",
"MEast-5",
"MEast-4",
"MEast-3",
"MEast-2",
"MEast-1",
"MWest-2",
"MWest-1",
"PreBossTrigger"};
int Trigger_indexes[NUM_TRIGGER_NAMES];
int Trigger_faces[NUM_TRIGGER_NAMES];
int Trigger_rooms[NUM_TRIGGER_NAMES];
#define NUM_SOUND_NAMES 4
const char *Sound_names[NUM_SOUND_NAMES] = {"AmbDroneReactor", "DebrisExplosion", "AmbExplosionFarB", "AmbExplosionFarG"};
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int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 0
const char **Texture_names = NULL;
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int *Texture_indexes = NULL;
#define NUM_PATH_NAMES 12
const char *Path_names[NUM_PATH_NAMES] = {"LeftGeoPitLavaPath", "RightGeoPitLavaPath", "CenterGeoPitLavaPath",
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"RightGeoTubeLavaPath", "CenterGeoTubeLavaPath", "LeftGeoTubeLavaPath",
"EndLevelPath", "IntroCamPath", "PlayerIntroPath",
"CameraBossEntrancePath", "PlayerBossEntrancePath", "BossIntroCameraPath"};
int Path_indexes[NUM_PATH_NAMES];
#define NUM_MATCEN_NAMES 2
const char *Matcen_names[NUM_MATCEN_NAMES] = {"Center TNT Dispense", "Right TNT Dispenser"};
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int Matcen_indexes[NUM_MATCEN_NAMES];
#define NUM_GOAL_NAMES 5
const char *Goal_names[NUM_GOAL_NAMES] = {"Locate the Inner Stronghold Passkey", "Repair the Reactor",
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"Locate the Back-up Reactor", "Find the reactor's replacement fuse",
"Locate Dravis' secret stronghold"};
int Goal_indexes[NUM_GOAL_NAMES];
#define NUM_MESSAGE_NAMES 22
const char *Message_names[NUM_MESSAGE_NAMES] = {"InnerDoorsUnlock",
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"InnerStrongholdKey",
"LeftLavaCrank",
"CenterLavaCrank",
"RightLavaCrank",
"EnergyCentersOnline",
"PowerRestored",
"FuseFound",
"ReactorBroken",
"EnergyCenterBroken",
"InnerDoorsDenied",
"TNTDispenserCenter",
"TNTDispenserRight",
"TNTDispenserLeft",
"TNTDispenserLeftBroken",
"TNTRockwalldestroyed",
"TNTRockWall",
"DravisDoor",
"End",
"IntroCameraText",
"BLANK",
"HellionIntroduction"};
const char *Message_strings[NUM_MESSAGE_NAMES];
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// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH + 32];
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int lang_type;
if (func_list->script_identifier != NULL) {
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
lang_type = Game_GetLanguage();
if (lang_type == LANGUAGE_FRENCH)
strcat(filename, "_FRN");
else if (lang_type == LANGUAGE_GERMAN)
strcat(filename, "_GER");
else if (lang_type == LANGUAGE_ITALIAN)
strcat(filename, "_ITN");
else if (lang_type == LANGUAGE_SPANISH)
strcat(filename, "_SPN");
strcat(filename, ".msg");
} else {
strcpy(filename, "Level15.msg");
lang_type = LANGUAGE_ENGLISH;
}
if (!ReadMessageFile(filename)) {
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
}
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for (j = 0; j < NUM_PATH_NAMES; j++)
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for (j = 0; j < NUM_MATCEN_NAMES; j++)
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for (j = 0; j < NUM_GOAL_NAMES; j++)
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
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int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) { return -1; }
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// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_10FD:
return new CustomObjectScript_10FD;
break;
case ID_CUSTOM_OBJECT_084D:
return new CustomObjectScript_084D;
break;
case ID_CUSTOM_OBJECT_084E:
return new CustomObjectScript_084E;
break;
case ID_CUSTOM_OBJECT_084F:
return new CustomObjectScript_084F;
break;
case ID_CUSTOM_OBJECT_084C:
return new CustomObjectScript_084C;
break;
case ID_CUSTOM_OBJECT_1913:
return new CustomObjectScript_1913;
break;
case ID_CUSTOM_OBJECT_0851:
return new CustomObjectScript_0851;
break;
case ID_CUSTOM_OBJECT_0850:
return new CustomObjectScript_0850;
break;
case ID_CUSTOM_OBJECT_0852:
return new CustomObjectScript_0852;
break;
case ID_CUSTOM_OBJECT_0858:
return new CustomObjectScript_0858;
break;
case ID_CUSTOM_OBJECT_0857:
return new CustomObjectScript_0857;
break;
case ID_CUSTOM_OBJECT_0856:
return new CustomObjectScript_0856;
break;
case ID_CUSTOM_OBJECT_0855:
return new CustomObjectScript_0855;
break;
case ID_CUSTOM_OBJECT_399D:
return new CustomObjectScript_399D;
break;
case ID_CUSTOM_OBJECT_210D:
return new CustomObjectScript_210D;
break;
case ID_CUSTOM_OBJECT_210E:
return new CustomObjectScript_210E;
break;
case ID_CUSTOM_OBJECT_190F:
return new CustomObjectScript_190F;
break;
case ID_CUSTOM_OBJECT_2801:
return new CustomObjectScript_2801;
break;
case ID_CUSTOM_OBJECT_1828:
return new CustomObjectScript_1828;
break;
case ID_CUSTOM_OBJECT_1015:
return new CustomObjectScript_1015;
break;
case ID_CUSTOM_OBJECT_0848:
return new CustomObjectScript_0848;
break;
case ID_CUSTOM_OBJECT_0849:
return new CustomObjectScript_0849;
break;
case ID_CUSTOM_OBJECT_0847:
return new CustomObjectScript_0847;
break;
case ID_CUSTOM_OBJECT_3831:
return new CustomObjectScript_3831;
break;
case ID_CUSTOM_OBJECT_2111:
return new CustomObjectScript_2111;
break;
case ID_CUSTOM_OBJECT_0AB1:
return new CustomObjectScript_0AB1;
break;
case ID_TRIGGER_0000:
return new TriggerScript_0000;
break;
case ID_TRIGGER_0001:
return new TriggerScript_0001;
break;
case ID_TRIGGER_0002:
return new TriggerScript_0002;
break;
case ID_TRIGGER_0005:
return new TriggerScript_0005;
break;
case ID_TRIGGER_0004:
return new TriggerScript_0004;
break;
case ID_TRIGGER_0003:
return new TriggerScript_0003;
break;
case ID_TRIGGER_0008:
return new TriggerScript_0008;
break;
case ID_TRIGGER_0007:
return new TriggerScript_0007;
break;
case ID_TRIGGER_0006:
return new TriggerScript_0006;
break;
case ID_TRIGGER_0009:
return new TriggerScript_0009;
break;
case ID_TRIGGER_000B:
return new TriggerScript_000B;
break;
case ID_TRIGGER_0020:
return new TriggerScript_0020;
break;
case ID_TRIGGER_001E:
return new TriggerScript_001E;
break;
case ID_TRIGGER_001C:
return new TriggerScript_001C;
break;
case ID_TRIGGER_001A:
return new TriggerScript_001A;
break;
case ID_TRIGGER_0017:
return new TriggerScript_0017;
break;
case ID_TRIGGER_001B:
return new TriggerScript_001B;
break;
case ID_TRIGGER_0018:
return new TriggerScript_0018;
break;
case ID_TRIGGER_0015:
return new TriggerScript_0015;
break;
case ID_TRIGGER_0013:
return new TriggerScript_0013;
break;
case ID_TRIGGER_0011:
return new TriggerScript_0011;
break;
case ID_TRIGGER_0010:
return new TriggerScript_0010;
break;
case ID_TRIGGER_001F:
return new TriggerScript_001F;
break;
case ID_TRIGGER_001D:
return new TriggerScript_001D;
break;
case ID_TRIGGER_0016:
return new TriggerScript_0016;
break;
case ID_TRIGGER_0014:
return new TriggerScript_0014;
break;
case ID_TRIGGER_0012:
return new TriggerScript_0012;
break;
case ID_TRIGGER_0019:
return new TriggerScript_0019;
break;
case ID_TRIGGER_000F:
return new TriggerScript_000F;
break;
case ID_TRIGGER_000A:
return new TriggerScript_000A;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
break;
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case ID_CUSTOM_OBJECT_10FD:
delete ((CustomObjectScript_10FD *)ptr);
break;
case ID_CUSTOM_OBJECT_084D:
delete ((CustomObjectScript_084D *)ptr);
break;
case ID_CUSTOM_OBJECT_084E:
delete ((CustomObjectScript_084E *)ptr);
break;
case ID_CUSTOM_OBJECT_084F:
delete ((CustomObjectScript_084F *)ptr);
break;
case ID_CUSTOM_OBJECT_084C:
delete ((CustomObjectScript_084C *)ptr);
break;
case ID_CUSTOM_OBJECT_1913:
delete ((CustomObjectScript_1913 *)ptr);
break;
case ID_CUSTOM_OBJECT_0851:
delete ((CustomObjectScript_0851 *)ptr);
break;
case ID_CUSTOM_OBJECT_0850:
delete ((CustomObjectScript_0850 *)ptr);
break;
case ID_CUSTOM_OBJECT_0852:
delete ((CustomObjectScript_0852 *)ptr);
break;
case ID_CUSTOM_OBJECT_0858:
delete ((CustomObjectScript_0858 *)ptr);
break;
case ID_CUSTOM_OBJECT_0857:
delete ((CustomObjectScript_0857 *)ptr);
break;
case ID_CUSTOM_OBJECT_0856:
delete ((CustomObjectScript_0856 *)ptr);
break;
case ID_CUSTOM_OBJECT_0855:
delete ((CustomObjectScript_0855 *)ptr);
break;
case ID_CUSTOM_OBJECT_399D:
delete ((CustomObjectScript_399D *)ptr);
break;
case ID_CUSTOM_OBJECT_210D:
delete ((CustomObjectScript_210D *)ptr);
break;
case ID_CUSTOM_OBJECT_210E:
delete ((CustomObjectScript_210E *)ptr);
break;
case ID_CUSTOM_OBJECT_190F:
delete ((CustomObjectScript_190F *)ptr);
break;
case ID_CUSTOM_OBJECT_2801:
delete ((CustomObjectScript_2801 *)ptr);
break;
case ID_CUSTOM_OBJECT_1828:
delete ((CustomObjectScript_1828 *)ptr);
break;
case ID_CUSTOM_OBJECT_1015:
delete ((CustomObjectScript_1015 *)ptr);
break;
case ID_CUSTOM_OBJECT_0848:
delete ((CustomObjectScript_0848 *)ptr);
break;
case ID_CUSTOM_OBJECT_0849:
delete ((CustomObjectScript_0849 *)ptr);
break;
case ID_CUSTOM_OBJECT_0847:
delete ((CustomObjectScript_0847 *)ptr);
break;
case ID_CUSTOM_OBJECT_3831:
delete ((CustomObjectScript_3831 *)ptr);
break;
case ID_CUSTOM_OBJECT_2111:
delete ((CustomObjectScript_2111 *)ptr);
break;
case ID_CUSTOM_OBJECT_0AB1:
delete ((CustomObjectScript_0AB1 *)ptr);
break;
case ID_TRIGGER_0000:
delete ((TriggerScript_0000 *)ptr);
break;
case ID_TRIGGER_0001:
delete ((TriggerScript_0001 *)ptr);
break;
case ID_TRIGGER_0002:
delete ((TriggerScript_0002 *)ptr);
break;
case ID_TRIGGER_0005:
delete ((TriggerScript_0005 *)ptr);
break;
case ID_TRIGGER_0004:
delete ((TriggerScript_0004 *)ptr);
break;
case ID_TRIGGER_0003:
delete ((TriggerScript_0003 *)ptr);
break;
case ID_TRIGGER_0008:
delete ((TriggerScript_0008 *)ptr);
break;
case ID_TRIGGER_0007:
delete ((TriggerScript_0007 *)ptr);
break;
case ID_TRIGGER_0006:
delete ((TriggerScript_0006 *)ptr);
break;
case ID_TRIGGER_0009:
delete ((TriggerScript_0009 *)ptr);
break;
case ID_TRIGGER_000B:
delete ((TriggerScript_000B *)ptr);
break;
case ID_TRIGGER_0020:
delete ((TriggerScript_0020 *)ptr);
break;
case ID_TRIGGER_001E:
delete ((TriggerScript_001E *)ptr);
break;
case ID_TRIGGER_001C:
delete ((TriggerScript_001C *)ptr);
break;
case ID_TRIGGER_001A:
delete ((TriggerScript_001A *)ptr);
break;
case ID_TRIGGER_0017:
delete ((TriggerScript_0017 *)ptr);
break;
case ID_TRIGGER_001B:
delete ((TriggerScript_001B *)ptr);
break;
case ID_TRIGGER_0018:
delete ((TriggerScript_0018 *)ptr);
break;
case ID_TRIGGER_0015:
delete ((TriggerScript_0015 *)ptr);
break;
case ID_TRIGGER_0013:
delete ((TriggerScript_0013 *)ptr);
break;
case ID_TRIGGER_0011:
delete ((TriggerScript_0011 *)ptr);
break;
case ID_TRIGGER_0010:
delete ((TriggerScript_0010 *)ptr);
break;
case ID_TRIGGER_001F:
delete ((TriggerScript_001F *)ptr);
break;
case ID_TRIGGER_001D:
delete ((TriggerScript_001D *)ptr);
break;
case ID_TRIGGER_0016:
delete ((TriggerScript_0016 *)ptr);
break;
case ID_TRIGGER_0014:
delete ((TriggerScript_0014 *)ptr);
break;
case ID_TRIGGER_0012:
delete ((TriggerScript_0012 *)ptr);
break;
case ID_TRIGGER_0019:
delete ((TriggerScript_0019 *)ptr);
break;
case ID_TRIGGER_000F:
delete ((TriggerScript_000F *)ptr);
break;
case ID_TRIGGER_000A:
delete ((TriggerScript_000A *)ptr);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
int16_t STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
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switch (id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_10FD:
case ID_CUSTOM_OBJECT_084D:
case ID_CUSTOM_OBJECT_084E:
case ID_CUSTOM_OBJECT_084F:
case ID_CUSTOM_OBJECT_084C:
case ID_CUSTOM_OBJECT_1913:
case ID_CUSTOM_OBJECT_0851:
case ID_CUSTOM_OBJECT_0850:
case ID_CUSTOM_OBJECT_0852:
case ID_CUSTOM_OBJECT_0858:
case ID_CUSTOM_OBJECT_0857:
case ID_CUSTOM_OBJECT_0856:
case ID_CUSTOM_OBJECT_0855:
case ID_CUSTOM_OBJECT_399D:
case ID_CUSTOM_OBJECT_210D:
case ID_CUSTOM_OBJECT_210E:
case ID_CUSTOM_OBJECT_190F:
case ID_CUSTOM_OBJECT_2801:
case ID_CUSTOM_OBJECT_1828:
case ID_CUSTOM_OBJECT_1015:
case ID_CUSTOM_OBJECT_0848:
case ID_CUSTOM_OBJECT_0849:
case ID_CUSTOM_OBJECT_0847:
case ID_CUSTOM_OBJECT_3831:
case ID_CUSTOM_OBJECT_2111:
case ID_CUSTOM_OBJECT_0AB1:
case ID_TRIGGER_0000:
case ID_TRIGGER_0001:
case ID_TRIGGER_0002:
case ID_TRIGGER_0005:
case ID_TRIGGER_0004:
case ID_TRIGGER_0003:
case ID_TRIGGER_0008:
case ID_TRIGGER_0007:
case ID_TRIGGER_0006:
case ID_TRIGGER_0009:
case ID_TRIGGER_000B:
case ID_TRIGGER_0020:
case ID_TRIGGER_001E:
case ID_TRIGGER_001C:
case ID_TRIGGER_001A:
case ID_TRIGGER_0017:
case ID_TRIGGER_001B:
case ID_TRIGGER_0018:
case ID_TRIGGER_0015:
case ID_TRIGGER_0013:
case ID_TRIGGER_0011:
case ID_TRIGGER_0010:
case ID_TRIGGER_001F:
case ID_TRIGGER_001D:
case ID_TRIGGER_0016:
case ID_TRIGGER_0014:
case ID_TRIGGER_0012:
case ID_TRIGGER_0019:
case ID_TRIGGER_000F:
case ID_TRIGGER_000A:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
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int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
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// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) {
if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2])
return ID_TRIGGER_0000;
if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0])
return ID_TRIGGER_0001;
if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1])
return ID_TRIGGER_0002;
if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3])
return ID_TRIGGER_0005;
if (trigger_room == Trigger_rooms[4] && trigger_face == Trigger_faces[4])
return ID_TRIGGER_0004;
if (trigger_room == Trigger_rooms[5] && trigger_face == Trigger_faces[5])
return ID_TRIGGER_0003;
if (trigger_room == Trigger_rooms[6] && trigger_face == Trigger_faces[6])
return ID_TRIGGER_0008;
if (trigger_room == Trigger_rooms[7] && trigger_face == Trigger_faces[7])
return ID_TRIGGER_0007;
if (trigger_room == Trigger_rooms[8] && trigger_face == Trigger_faces[8])
return ID_TRIGGER_0006;
if (trigger_room == Trigger_rooms[9] && trigger_face == Trigger_faces[9])
return ID_TRIGGER_0009;
if (trigger_room == Trigger_rooms[10] && trigger_face == Trigger_faces[10])
return ID_TRIGGER_000B;
if (trigger_room == Trigger_rooms[11] && trigger_face == Trigger_faces[11])
return ID_TRIGGER_0020;
if (trigger_room == Trigger_rooms[12] && trigger_face == Trigger_faces[12])
return ID_TRIGGER_001E;
if (trigger_room == Trigger_rooms[13] && trigger_face == Trigger_faces[13])
return ID_TRIGGER_001C;
if (trigger_room == Trigger_rooms[14] && trigger_face == Trigger_faces[14])
return ID_TRIGGER_001A;
if (trigger_room == Trigger_rooms[15] && trigger_face == Trigger_faces[15])
return ID_TRIGGER_0017;
if (trigger_room == Trigger_rooms[16] && trigger_face == Trigger_faces[16])
return ID_TRIGGER_001B;
if (trigger_room == Trigger_rooms[17] && trigger_face == Trigger_faces[17])
return ID_TRIGGER_0018;
if (trigger_room == Trigger_rooms[18] && trigger_face == Trigger_faces[18])
return ID_TRIGGER_0015;
if (trigger_room == Trigger_rooms[19] && trigger_face == Trigger_faces[19])
return ID_TRIGGER_0013;
if (trigger_room == Trigger_rooms[20] && trigger_face == Trigger_faces[20])
return ID_TRIGGER_0011;
if (trigger_room == Trigger_rooms[21] && trigger_face == Trigger_faces[21])
return ID_TRIGGER_0010;
if (trigger_room == Trigger_rooms[22] && trigger_face == Trigger_faces[22])
return ID_TRIGGER_001F;
if (trigger_room == Trigger_rooms[23] && trigger_face == Trigger_faces[23])
return ID_TRIGGER_001D;
if (trigger_room == Trigger_rooms[24] && trigger_face == Trigger_faces[24])
return ID_TRIGGER_0016;
if (trigger_room == Trigger_rooms[25] && trigger_face == Trigger_faces[25])
return ID_TRIGGER_0014;
if (trigger_room == Trigger_rooms[26] && trigger_face == Trigger_faces[26])
return ID_TRIGGER_0012;
if (trigger_room == Trigger_rooms[27] && trigger_face == Trigger_faces[27])
return ID_TRIGGER_0019;
if (trigger_room == Trigger_rooms[28] && trigger_face == Trigger_faces[28])
return ID_TRIGGER_000F;
if (trigger_room == Trigger_rooms[29] && trigger_face == Trigger_faces[29])
return ID_TRIGGER_000A;
return -1;
}
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int cust_handle_list[26];
static int cust_id_list[26] = {
ID_CUSTOM_OBJECT_10FD, ID_CUSTOM_OBJECT_084D, ID_CUSTOM_OBJECT_084E, ID_CUSTOM_OBJECT_084F, ID_CUSTOM_OBJECT_084C,
ID_CUSTOM_OBJECT_1913, ID_CUSTOM_OBJECT_0851, ID_CUSTOM_OBJECT_0850, ID_CUSTOM_OBJECT_0852, ID_CUSTOM_OBJECT_0858,
ID_CUSTOM_OBJECT_0857, ID_CUSTOM_OBJECT_0856, ID_CUSTOM_OBJECT_0855, ID_CUSTOM_OBJECT_399D, ID_CUSTOM_OBJECT_210D,
ID_CUSTOM_OBJECT_210E, ID_CUSTOM_OBJECT_190F, ID_CUSTOM_OBJECT_2801, ID_CUSTOM_OBJECT_1828, ID_CUSTOM_OBJECT_1015,
ID_CUSTOM_OBJECT_0848, ID_CUSTOM_OBJECT_0849, ID_CUSTOM_OBJECT_0847, ID_CUSTOM_OBJECT_3831, ID_CUSTOM_OBJECT_2111,
ID_CUSTOM_OBJECT_0AB1};
// Fill in the custom handle list
cust_handle_list[0] = Object_handles[0];
cust_handle_list[1] = Object_handles[5];
cust_handle_list[2] = Object_handles[6];
cust_handle_list[3] = Object_handles[7];
cust_handle_list[4] = Object_handles[8];
cust_handle_list[5] = Object_handles[9];
cust_handle_list[6] = Object_handles[10];
cust_handle_list[7] = Object_handles[11];
cust_handle_list[8] = Object_handles[12];
cust_handle_list[9] = Object_handles[13];
cust_handle_list[10] = Object_handles[14];
cust_handle_list[11] = Object_handles[15];
cust_handle_list[12] = Object_handles[16];
cust_handle_list[13] = Object_handles[17];
cust_handle_list[14] = Object_handles[18];
cust_handle_list[15] = Object_handles[20];
cust_handle_list[16] = Object_handles[22];
cust_handle_list[17] = Object_handles[24];
cust_handle_list[18] = Object_handles[25];
cust_handle_list[19] = Object_handles[26];
cust_handle_list[20] = Object_handles[27];
cust_handle_list[21] = Object_handles[28];
cust_handle_list[22] = Object_handles[29];
cust_handle_list[23] = Object_handles[31];
cust_handle_list[24] = Object_handles[32];
cust_handle_list[25] = Object_handles[37];
*list = cust_handle_list;
*id_list = cust_id_list;
return 26;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript() {}
BaseScript::~BaseScript() {}
int16_t BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
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mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
} break;
case EVT_INTERVAL: {
tOSIRISEVTINTERVAL *event_data = &data->evt_interval;
// Script 035: Locate Back-up Reactor Goal Completed
if ((ScriptActionCtr_035 < 1) && (qRoomHasPlayer(Room_indexes[12]) == true)) {
aGoalCompleted(Goal_indexes[2], 1);
// Increment the script action counter
if (ScriptActionCtr_035 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_035++;
}
} break;
case EVT_LEVELSTART: {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 034: Level Start Initialization
if (1) {
aUserFlagSet(7, 0);
aUserFlagSet(9, 0);
aUserFlagSet(8, 0);
aDoorSetPos(Door_handles[0], 0.000000f);
aDoorSetPos(Door_handles[1], 0.000000f);
aDoorSetPos(Door_handles[2], 0.000000f);
aAIGoalFollowPath(Object_handles[2], Path_indexes[0], 1, 2, 1, 3, 2228480, -1);
aAIGoalFollowPath(Object_handles[3], Path_indexes[1], 1, 2, 1, 3, 2228480, -1);
aAIGoalFollowPath(Object_handles[4], Path_indexes[2], 1, 2, 1, 3, 2228480, -1);
aUserFlagSet(13, 0);
aUserFlagSet(18, 0);
// Increment the script action counter
if (ScriptActionCtr_034 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_034++;
}
// Script 002: Powerless Energy Centers
if (1) {
aRoomSetFuelcen(0, Room_indexes[0]);
aRoomSetFuelcen(0, Room_indexes[1]);
aRoomSetFuelcen(0, Room_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_002++;
}
// Script 012: MatCen Puzzle Init
if (1) {
aUserFlagSet(0, 0);
aUserFlagSet(1, 0);
aUserFlagSet(2, 0);
aUserFlagSet(3, 0);
aUserFlagSet(4, 0);
aUserFlagSet(5, 0);
aUserFlagSet(6, 0);
aMatCenPuzzleInit();
// Increment the script action counter
if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_012++;
}
// Script 018: Lava Puzzle Switch Starts
if (1) {
aUserFlagSet(7, 0);
aUserFlagSet(8, 0);
aUserFlagSet(9, 0);
aUserFlagSet(10, 0);
aUserFlagSet(11, 0);
aUserFlagSet(12, 0);
aUserFlagSet(19, 0);
// Increment the script action counter
if (ScriptActionCtr_018 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_018++;
}
// Script 019: Geo Lava Room Damage
if (1) {
aRoomSetDamage(Room_indexes[3], 6.000000f, 0);
aRoomSetDamage(Room_indexes[4], 6.000000f, 0);
aRoomSetDamage(Room_indexes[5], 6.000000f, 0);
aRoomSetDamage(Room_indexes[6], 6.000000f, 0);
aRoomSetDamage(Room_indexes[7], 6.000000f, 0);
aRoomSetDamage(Room_indexes[8], 6.000000f, 0);
// Increment the script action counter
if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_019++;
}
// Script 040: TNT Dispensers Start
if (1) {
aUserFlagSet(15, 0);
aUserFlagSet(16, 0);
aUserFlagSet(17, 0);
// Increment the script action counter
if (ScriptActionCtr_040 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_040++;
}
// Script 044: Boss Chamber Entrance Forcefield Start
if (1) {
aPortalRenderSet(0, 1, Room_indexes[9], 1);
// Increment the script action counter
if (ScriptActionCtr_044 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_044++;
}
// Script 047: Volcanoes Smoking
if (1) {
aTurnOnSpew(Object_handles[34], 0, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[34], 1, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[34], 2, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[34], 3, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[34], 4, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[35], 0, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[35], 1, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[35], 2, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[36], 0, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[36], 1, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[36], 2, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[36], 3, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[36], 4, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
aTurnOnSpew(Object_handles[36], 5, 8, 0.000000f, 0.000000f, 65536, 0, 14.000000f, 0.300000f, -1.000000f,
200.000000f, 45.000000f, 1, 6);
// Increment the script action counter
if (ScriptActionCtr_047 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_047++;
}
// Script 052: Intro Camera
if (1) {
aCinematicIntro(Path_indexes[7], Message_strings[19], Object_handles[32], Path_indexes[8], 8.000000f);
aSoundPlaySteaming("VoxL15StartLevel.osf", 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_052 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_052++;
}
// Script 058: Music Start Intro
if (1) {
aMusicSetRegionAll(1);
// Increment the script action counter
if (ScriptActionCtr_058 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_058++;
}
// Script 080: The Fan Start
if (1) {
aRoomSetWind(Room_indexes[11], 0.000000f, -1.000000f, 0.000000f, 10.000000f);
// Increment the script action counter
if (ScriptActionCtr_080 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_080++;
}
// Script 083: Weather Start
if (1) {
aLightningTurnOn(1.000000f, 0.500000f);
aRainTurnOn(0.500000f);
aSetLevelTimer(qRandomValue(2.000000f, 15.000000f), 3);
// Increment the script action counter
if (ScriptActionCtr_083 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_083++;
}
// Script 090: Rotating Lights
if (1) {
aObjPlayAnim(Object_handles[38], 0, 64, 1.000000f, 1);
aObjPlayAnim(Object_handles[39], 0, 64, 1.000000f, 1);
// Increment the script action counter
if (ScriptActionCtr_090 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_090++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 053: Energy Centers Repaired Timer
if (event_data->id == 2) {
aShowHUDMessage(Message_strings[5]);
// Increment the script action counter
if (ScriptActionCtr_053 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_053++;
}
// Script 085: Major Eruption Tremor
if (4 == event_data->id) {
aMiscViewerShake(qRandomValue(40.000000f, 100.000000f));
aSoundPlay2D(Sound_indexes[2], 1.000000f);
aSetLevelTimer(qRandomValue(5.000000f, 15.000000f), 3);
// Increment the script action counter
if (ScriptActionCtr_085 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_085++;
}
// Script 084: Minor Eruption Tremor
if (3 == event_data->id) {
aMiscViewerShake(qRandomValue(10.000000f, 50.000000f));
aSoundPlay2D(Sound_indexes[3], 0.500000f);
aSetLevelTimer(qRandomValue(10.000000f, 30.000000f), 4);
// Increment the script action counter
if (ScriptActionCtr_084 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_084++;
}
} break;
case EVT_PLAYER_MOVIE_END: {
tOSIRISEVTPLAYERMOVIEEND *event_data = &data->evt_player_movie_end;
// Script 059: Music Outside Init
if (1) {
aMusicSetRegionAll(1);
// Increment the script action counter
if (ScriptActionCtr_059 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_059++;
}
// Script 079: Pre-Boss Cinematic Finished
if (qUserFlag(19) == true) {
aUserFlagSet(19, 0);
aCinematicSimple(Path_indexes[11], Message_strings[21], Object_handles[32], 12.000000f, 1);
// Increment the script action counter
if (ScriptActionCtr_079 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_079++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_10FD::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 000: Inner Stronghold Passkey
if (qObjIsPlayer(event_data->it_handle) == true) {
aShowHUDMessage(Message_strings[0]);
aCreatePopupView(0, Object_handles[1], 10.000000f, 1.000000f);
aObjectPlayerGiveKey(event_data->it_handle, Object_handles[0], 1, Message_strings[1], 0);
aGoalCompleted(Goal_indexes[0], 1);
// Increment the script action counter
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_000++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_084D::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 001: Left Lava Crank
if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(7) == false)) {
aAIGoalFollowPath(Object_handles[2], Path_indexes[0], 1, 2, 1, 3, 19005696, -1);
aObjPlayAnim(Object_handles[5], 0, 20, 2.000000f, 0);
aShowHUDMessage(Message_strings[2]);
aUserFlagSet(7, 1);
aDoorSetPos(Door_handles[1], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_001++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_084E::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 020: Center Lava Crank
if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(8) == false)) {
aAIGoalFollowPath(Object_handles[4], Path_indexes[2], 1, 2, 1, 3, 19005696, -1);
aObjPlayAnim(Object_handles[6], 0, 20, 2.000000f, 0);
aShowHUDMessage(Message_strings[3]);
aUserFlagSet(8, 1);
aDoorSetPos(Door_handles[2], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_020 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_020++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_084F::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 021: Right Lava Crank
if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(9) == false)) {
aAIGoalFollowPath(Object_handles[3], Path_indexes[1], 1, 2, 1, 3, 19005696, -1);
aObjPlayAnim(Object_handles[7], 0, 20, 2.000000f, 0);
aShowHUDMessage(Message_strings[4]);
aUserFlagSet(9, 1);
aDoorSetPos(Door_handles[0], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_021 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_021++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_084C::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 003: Old Backup Reactor
if ((ScriptActionCtr_003 < 1) &&
((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qObjExists(Object_handles[9]) == false))) {
aObjPlayAnim(Object_handles[8], 0, 20, 2.000000f, 0);
aShowHUDMessage(Message_strings[6]);
aRoomSetLightingStrobe(0, Room_indexes[0]);
aRoomSetFuelcen(1, Room_indexes[0]);
aRoomSetLightingFlicker(0, Room_indexes[1]);
aRoomSetFuelcen(1, Room_indexes[1]);
aRoomSetLightingStrobe(0, Room_indexes[2]);
aRoomSetLightingFlicker(0, Room_indexes[2]);
aRoomSetFuelcen(1, Room_indexes[2]);
aRoomSetLightingStrobe(0, Room_indexes[1]);
aRoomSetLightingFlicker(0, Room_indexes[0]);
aTriggerSetState(0, Trigger_indexes[0]);
aTriggerSetState(0, Trigger_indexes[1]);
aTriggerSetState(0, Trigger_indexes[2]);
aGoalCompleted(Goal_indexes[1], 1);
aSetLevelTimer(3.000000f, 2);
aSoundPlayObject(Sound_indexes[0], Object_handles[8], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_003++;
}
// Script 005: Backup Reactor Broken
if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qObjExists(Object_handles[9]) == true)) {
aShowHUDMessage(Message_strings[8]);
aGoalEnableDisable(1, Goal_indexes[3]);
aGoalEnableDisable(1, Goal_indexes[1]);
// Increment the script action counter
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_005++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1913::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 004: Old Backup Reactor Fuse
if (qObjIsPlayer(event_data->it_handle) == true) {
aObjDelete(Object_handles[9]);
aGoalEnableDisable(1, Goal_indexes[2]);
aShowHUDMessage(Message_strings[7]);
aGoalCompleted(Goal_indexes[3], 1);
// Increment the script action counter
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_004++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0851::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 006: MatCen Control Switch A
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aMatCenPuzzleSwitchA(qObjParent(event_data->it_handle));
// Increment the script action counter
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_006++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0850::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 008: MatCen Control Switch B
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aMatCenPuzzleSwitchB(qObjParent(event_data->it_handle));
// Increment the script action counter
if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_008++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0852::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 009: MatCen Control Switch C
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aMatCenPuzzleSwitchC(qObjParent(event_data->it_handle));
// Increment the script action counter
if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_009++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0858::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 010: MatCen Control Switch D
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aMatCenPuzzleSwitchD(qObjParent(event_data->it_handle));
// Increment the script action counter
if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_010++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0857::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 011: MatCen Control Switch E
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aMatCenPuzzleSwitchE(qObjParent(event_data->it_handle));
// Increment the script action counter
if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_011++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0856::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 013: MatCen Control Switch F
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aMatCenPuzzleSwitchF(qObjParent(event_data->it_handle));
// Increment the script action counter
if (ScriptActionCtr_013 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_013++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0855::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 014: MatCen Control Switch G
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aMatCenPuzzleSwitchG(qObjParent(event_data->it_handle));
// Increment the script action counter
if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_014++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_399D::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 007: MatCen Puzzle Reset
if (qObjIsPlayerWeapon(event_data->it_handle) == 1) {
aMatCenPuzzleReset();
// Increment the script action counter
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_007++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_210D::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 026: Right Geo Tube Switch
if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(12) == false)) {
aObjPlayAnim(Object_handles[18], 0, 1, 2.000000f, 0);
aDoorSetPos(Door_handles[0], 0.000000f);
aDoorSetPos(Door_handles[3], 1.000000f);
aDoorSetPos(Door_handles[4], 1.000000f);
aAIGoalFollowPath(Object_handles[3], Path_indexes[1], 1, 2, 1, 3, 2228480, -1);
aUserFlagSet(9, 0);
aObjPlayAnim(Object_handles[7], 20, 40, 1.000000f, 0);
aAIGoalFollowPath(Object_handles[19], Path_indexes[3], 1, 2, 1, 3, 2228480, -1);
aUserFlagSet(12, 1);
// Increment the script action counter
if (ScriptActionCtr_026 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_026++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_210E::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 022: Center Geo Tube Switch
if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(11) == false)) {
aObjPlayAnim(Object_handles[20], 0, 1, 2.000000f, 0);
aDoorSetPos(Door_handles[2], 0.000000f);
aDoorSetPos(Door_handles[5], 1.000000f);
aDoorSetPos(Door_handles[6], 1.000000f);
aAIGoalFollowPath(Object_handles[4], Path_indexes[2], 1, 2, 1, 3, 2228480, -1);
aUserFlagSet(8, 0);
aObjPlayAnim(Object_handles[6], 20, 40, 1.000000f, 0);
aAIGoalFollowPath(Object_handles[21], Path_indexes[4], 1, 2, 1, 3, 2228480, -1);
aUserFlagSet(11, 1);
// Increment the script action counter
if (ScriptActionCtr_022 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_022++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_190F::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 023: Left Geo Tube Switch
if ((qObjIsPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(10) == false)) {
aObjPlayAnim(Object_handles[22], 0, 1, 2.000000f, 0);
aDoorSetPos(Door_handles[1], 0.000000f);
aDoorSetPos(Door_handles[7], 1.000000f);
aDoorSetPos(Door_handles[8], 1.000000f);
aAIGoalFollowPath(Object_handles[2], Path_indexes[0], 1, 2, 1, 3, 2228480, -1);
aUserFlagSet(7, 0);
aObjPlayAnim(Object_handles[5], 20, 40, 1.000000f, 0);
aAIGoalFollowPath(Object_handles[23], Path_indexes[5], 1, 2, 1, 3, 2228480, -1);
aUserFlagSet(10, 1);
// Increment the script action counter
if (ScriptActionCtr_023 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_023++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_2801::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 033: Inner Stronghold Door E
if ((qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) &&
(qDoorOpenable(data->me_handle, event_data->it_handle) == false)) {
aShowHUDMessage(Message_strings[10]);
if (qUserFlag(13) == false) {
aUserFlagSet(13, 1);
aGoalEnableDisable(1, Goal_indexes[0]);
}
// Increment the script action counter
if (ScriptActionCtr_033 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_033++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1828::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 032: Inner Stronghold Door D
if ((qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) &&
(qDoorOpenable(data->me_handle, event_data->it_handle) == false)) {
aShowHUDMessage(Message_strings[10]);
if (qUserFlag(13) == false) {
aUserFlagSet(13, 1);
aGoalEnableDisable(1, Goal_indexes[0]);
}
// Increment the script action counter
if (ScriptActionCtr_032 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_032++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_1015::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 031: Inner Stronghold Door C
if ((qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) &&
(qDoorOpenable(data->me_handle, event_data->it_handle) == false)) {
aShowHUDMessage(Message_strings[10]);
if (qUserFlag(13) == false) {
aUserFlagSet(13, 1);
aGoalEnableDisable(1, Goal_indexes[0]);
}
// Increment the script action counter
if (ScriptActionCtr_031 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_031++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0848::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 038: Center TNT Dispenser Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(16) == false) {
aObjPlayAnim(Object_handles[27], 0, 10, 1.000000f, 0);
aShowHUDMessage(Message_strings[11]);
aMatcenSetState(1, Matcen_indexes[0]);
aUserFlagSet(16, 1);
aSetObjectTimer(Object_handles[27], 1.000000f, 1);
} else {
}
// Increment the script action counter
if (ScriptActionCtr_038 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_038++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 050: Center TNT Dispenser Reset
if (event_data->id == 1) {
aMatcenSetState(0, Matcen_indexes[0]);
aUserFlagSet(16, 0);
aObjPlayAnim(Object_handles[27], 10, 20, 1.000000f, 0);
// Increment the script action counter
if (ScriptActionCtr_050 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_050++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0849::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 039: Right TNT Dispenser Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(17) == false) {
aObjPlayAnim(Object_handles[28], 0, 10, 1.000000f, 0);
aShowHUDMessage(Message_strings[12]);
aMatcenSetState(1, Matcen_indexes[1]);
aUserFlagSet(17, 1);
aSetObjectTimer(Object_handles[28], 1.000000f, 0);
} else {
}
// Increment the script action counter
if (ScriptActionCtr_039 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_039++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 036: Right TNT Dispenser Reset
if (event_data->id == 0) {
aMatcenSetState(0, Matcen_indexes[1]);
aUserFlagSet(17, 0);
aObjPlayAnim(Object_handles[28], 10, 20, 1.000000f, 0);
// Increment the script action counter
if (ScriptActionCtr_036 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_036++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0847::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 037: Left TNT Dispenser Switch
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
if (qUserFlag(15) == false) {
aShowHUDMessage(Message_strings[13]);
aTurnOnSpew(Object_handles[30], -1, 8, 0.000000f, 0.000000f, 65536, 0, 0.750000f, 0.100000f, -1.000000f,
2.000000f, 10.000000f, 1, 5);
aUserFlagSet(15, 1);
aObjPlayAnim(Object_handles[29], 0, 10, 1.000000f, 0);
aMiscViewerShake(40.000000f);
aSoundPlayObject(Sound_indexes[1], Object_handles[30], 1.000000f);
} else {
aShowHUDMessage(Message_strings[14]);
}
// Increment the script action counter
if (ScriptActionCtr_037 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_037++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_3831::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 041: TNT Rock Wall hit with player weapon
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
aShowHUDMessageObj(Message_strings[16], event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_041 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_041++;
}
} break;
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 051: TNT Rock wall destroyed
if (1) {
aShowHUDMessage(Message_strings[15]);
// Increment the script action counter
if (ScriptActionCtr_051 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_051++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_2111::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 045: Boss Death Dravis Door
if (1) {
aDoorSetPos(Door_handles[9], 1.000000f);
aShowHUDMessage(Message_strings[17]);
aGoalCompleted(Goal_indexes[4], 1);
// Increment the script action counter
if (ScriptActionCtr_045 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_045++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t CustomObjectScript_0AB1::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 081: The Fan Kill
if (qObjIsPlayer(event_data->it_handle) == true) {
aObjApplyDamage(event_data->it_handle, 0.250000f);
// Increment the script action counter
if (ScriptActionCtr_081 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_081++;
}
} break;
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 082: The Fan Destroyed
if (1) {
aRoomSetWind(Room_indexes[11], 0.000000f, 0.000000f, 0.000000f, 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_082 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_082++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 015: Backup Energy Center Broken
if (qObjIsPlayer(event_data->it_handle) == true) {
aShowHUDMessage(Message_strings[9]);
// Increment the script action counter
if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_015++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0001::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 016: C Shaped Energy Center Broken
if (qObjIsPlayer(event_data->it_handle) == true) {
aShowHUDMessage(Message_strings[9]);
aGoalEnableDisable(1, Goal_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_016++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 017: Secret Energy Center Broken
if (qObjIsPlayer(event_data->it_handle) == true) {
aShowHUDMessage(Message_strings[9]);
aGoalEnableDisable(1, Goal_indexes[2]);
// Increment the script action counter
if (ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_017++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 028: Right Geo Tube Nook Exit
if (qObjIsPlayer(event_data->it_handle) == true) {
aDoorSetPos(Door_handles[3], 0.000000f);
aAIGoalFollowPath(Object_handles[19], Path_indexes[3], 2, 3, 2, 3, 2228480, -1);
// Increment the script action counter
if (ScriptActionCtr_028 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_028++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0004::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 027: Center Geo Tube Nook Exit
if (qObjIsPlayer(event_data->it_handle) == true) {
aDoorSetPos(Door_handles[5], 0.000000f);
aAIGoalFollowPath(Object_handles[21], Path_indexes[4], 2, 3, 2, 3, 2228480, -1);
// Increment the script action counter
if (ScriptActionCtr_027 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_027++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 024: Left Geo Tube Nook Exit
if (qObjIsPlayer(event_data->it_handle) == true) {
aDoorSetPos(Door_handles[7], 0.000000f);
aAIGoalFollowPath(Object_handles[23], Path_indexes[5], 2, 3, 2, 3, 2228480, -1);
// Increment the script action counter
if (ScriptActionCtr_024 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_024++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0008::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 030: Right Upper Geo Pit Door Escape
if (qObjIsPlayer(event_data->it_handle) == true) {
aDoorSetPos(Door_handles[4], 0.000000f);
aAIGoalFollowPath(Object_handles[19], Path_indexes[3], 1, 3, 3, 3, 19005696, -1);
aObjPlayAnim(Object_handles[18], 1, 2, 1.000000f, 0);
aUserFlagSet(12, 0);
// Increment the script action counter
if (ScriptActionCtr_030 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_030++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0007::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 029: Center Upper Geo Pit Door Escape
if (qObjIsPlayer(event_data->it_handle) == true) {
aDoorSetPos(Door_handles[6], 0.000000f);
aAIGoalFollowPath(Object_handles[21], Path_indexes[4], 1, 3, 3, 3, 19005696, -1);
aObjPlayAnim(Object_handles[20], 1, 2, 1.000000f, 0);
aUserFlagSet(11, 0);
// Increment the script action counter
if (ScriptActionCtr_029 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_029++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0006::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 025: Left Upper Geo Pit Door Escape
if (qObjIsPlayer(event_data->it_handle) == true) {
aDoorSetPos(Door_handles[8], 0.000000f);
aAIGoalFollowPath(Object_handles[23], Path_indexes[5], 1, 3, 3, 3, 19005696, -1);
aObjPlayAnim(Object_handles[22], 1, 2, 1.000000f, 0);
aUserFlagSet(10, 0);
// Increment the script action counter
if (ScriptActionCtr_025 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_025++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0009::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 042: Boss Chamber Forcefield
if (qObjIsPlayer(event_data->it_handle) == true) {
aPortalRenderSet(1, 1, Room_indexes[9], 1);
aPortalRenderSet(0, 0, Room_indexes[10], 1);
// Increment the script action counter
if (ScriptActionCtr_042 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_042++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000B::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 046: End Level Sequence
if (qObjIsPlayer(event_data->it_handle) == true) {
aStartEndlevelSequence(Object_handles[33], Path_indexes[6], 10.000000f, Message_strings[18]);
// Increment the script action counter
if (ScriptActionCtr_046 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_046++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0020::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 063: Music-Outside-4
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_063 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_063++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_001E::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 062: Music-Outside-3
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_062 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_062++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_001C::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 061: Music-Outside-2
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_061 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_061++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_001A::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 060: Music-Outside-1
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_060 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_060++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0017::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 077: Music-Boss-1
if (1) {
aMusicSetRegion(5, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_077 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_077++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_001B::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 076: Music-Central-6
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_076 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_076++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0018::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 075: Music-Central-5
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_075 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_075++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0015::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 074: Music-Central-4
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_074 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_074++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0013::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 073: Music-Central-3
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_073 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_073++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0011::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 072: Music-Central-2
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_072 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_072++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0010::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 071: Music-Central-1
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_071 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_071++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_001F::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 070: Music-East-5
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_070 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_070++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_001D::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 069: Music-East-4
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_069 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_069++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0016::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 068: Music-East-3
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_068 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_068++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0014::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 067: Music-East-2
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_067 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_067++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0012::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 066: Music-East-1
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_066 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_066++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_0019::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 065: Music-West-2
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_065 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_065++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000F::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 064: Music-West-1
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_064 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_064++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
int16_t TriggerScript_000A::CallEvent(int event, tOSIRISEventInfo *data) {
2024-04-16 20:21:35 +00:00
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 078: Pre-Boss Player Cinematic
if (qObjIsPlayer(event_data->it_handle) == true) {
aUserFlagSet(19, 1);
aCinematicIntro(Path_indexes[9], Message_strings[20], Object_handles[0], Path_indexes[10], 15.000000f);
// Increment the script action counter
if (ScriptActionCtr_078 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_078++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 92
// UserType value blocks
$$UTYPE_VALS_START UserVar
0:MatCenStateA
1:MatCenStateB
2:MatCenStateC
3:MatCenStateD
4:MatCenStateE
17:MagicMatCenSwitchSequence
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
0:MatCenSwitchAON
1:MatCenSwitchBON
2:MatCenSwitchCON
3:MatCenSwitchDON
4:MatCenSwitchEON
5:MatCenSwitchFON
6:MatCenSwitchGON
7:LeftLavaCrankON
8:CenterLavaCrankON
9:RightLavaCrankON
10:LeftGeoTubeSwitchON
11:CenterGeoTubeSwitchON
12:RightGeoTubeSwitchON
13:FoundInnerDoor
14:TNTElevatorSwitchLowON
15:LeftTNTDispenserBroken
16:CenterTNTDispenserON
17:RightTNTDispenserON
18:PlayedBossIntro
19:PreBossCinematic
20:TheFanON
21:PowerSourceFound
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
0:MatCen1Spewer
1:MatCen2Spewer
2:MatCen3Spewer
3:MatCen4Spewer
4:MatCen5Spewer
5:LeftTNTDispenserSpewer
6:MediumA
7:MediumB
8:MediumC
9:MediumD
10:MediumE
11:LavaSpewA
12:LavaSpewB
13:LavaSpewC
14:LavaSpewD
15:LavaSpewE
16:LavaSpewF
17:LavaSpewG
18:LavaSpewH
19:LavaSpewI
20:LavaSpewJ
21:LavaSpewK
22:LavaSpewL
23:LavaSpewM
24:LavaSpewN
25:LavaSpewO
26:LavaSpewP
27:LavaSpewQ
28:LavaSpewR
29:LavaSpewS
30:LavaSpewT
31:LavaSpewU
32:LavaSpewV
33:LavaSpewW
34:LavaSpewX
35:LavaSpewY
36:LavaSpewZ
37:SmallA
38:SmallB
39:SmallC
40:LargeA
41:LargeB
42:LargeC
43:LargeD
44:LargeE
45:LargeF
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
0:TNTDispRight
1:TNTDispCenter
2:EnergyCentersRepaired
3:MinorEruption
4:MajorEruption
5:MediumVolcanoFlames
6:LargeVolcanoFlames
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
RightLowerGeoPitDo
LeftLowerGeoPitDoo
CenterLowerGeoPitD
RightGeoTubeNookDo
RightUpperGeoPitDo
CenterGeoTubeNookD
CenterUpperGeoPitD
LeftGeoTubeNookDoo
LeftUpperGeoPitDoo
DravisDoor
$$DOOR_LIST_END
$$OBJECT_LIST_START
InnerStrongholdPas
Inner Door View Ca
LeftGeoPitLava
RightGeoPitLava
CenterGeoPitLava
LeftLavaCrank
CenterLavaCrank
RightLavaCrank
BackupReactorPower
BackupReactorFuse
MatCenSwitchA
MatCenSwitchB
MatCenSwitchC
MatCenSwitchD
MatCenSwitchE
MatCenSwitchF
MatCenSwitchG
MatCenPuzzleRESET
RightGeoTubeSwitch
RightGeoTubeLava
CenterGeoTubeSwitc
CenterGeoTubeLava
LeftGeoTubeSwitch
LeftGeoTubeLava
Inner Door E
Inner Door D
Inner Door C
CenterTNTDispenser
RightTNTDispenserS
LeftTNTDispenserSw
LeftTNTDispenserBr
TNTRockWall
HellionFinalBoss
EndLevelCamera
MediumVolcanoPlane
SmallestVolcanoPla
LargeVolcanoPlane
TheFan
RotatingLightA
RotatingLightB
$$OBJECT_LIST_END
$$ROOM_LIST_START
BackupReactorEnerg
CShapedEnergyCente
SecretDoorEnergyCe
LeftGeoPitRoom
CenterGeoPitRoom
RightGeoPitRoom
LeftGeoTubeRoom
CenterGeoTubeRoom
RightGeoTubeRoom
PreBossChamberForc
PreBossForcefieldR
UpperFanRoom
TNT Puzzle Room
$$ROOM_LIST_END
$$TRIGGER_LIST_START
CshapedEnergyCenter
SecretEnergyCenterB
BackupEnergyCenterB
RightGeoNookExit
CenterGeoNookExit
LeftGeoNookExit
RightUpperGeoPitDoo
CenterUpperGeoPitDo
LeftUpperGeoPitDoor
BossEnergyForcefiel
EndLevelTrigger
MOutside-4
MOutside-3
MOutside-2
MOutside-1
MBoss-1
MCentral-6
MCentral-5
MCentral-4
MCentral-3
MCentral-2
MCentral-1
MEast-5
MEast-4
MEast-3
MEast-2
MEast-1
MWest-2
MWest-1
PreBossTrigger
$$TRIGGER_LIST_END
$$SOUND_LIST_START
AmbDroneReactor
DebrisExplosion
AmbExplosionFarB
AmbExplosionFarG
$$SOUND_LIST_END
$$TEXTURE_LIST_START
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
LeftGeoPitLavaPath
RightGeoPitLavaPath
CenterGeoPitLavaPath
RightGeoTubeLavaPath
CenterGeoTubeLavaPath
LeftGeoTubeLavaPath
EndLevelPath
IntroCamPath
PlayerIntroPath
CameraBossEntrancePath
PlayerBossEntrancePath
BossIntroCameraPath
$$PATH_LIST_END
$$MATCEN_LIST_START
Center TNT Dispense
Right TNT Dispenser
$$MATCEN_LIST_END
$$GOAL_LIST_START
Locate the Inner Stronghold Passkey
Repair the Reactor
Locate the Back-up Reactor
Find the reactor's replacement fuse
Locate Dravis' secret stronghold
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
VoxL15StartLevel.osf
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:0:Inner Stronghold Passkey
$$CHILD_BLOCK_START
01:1:0
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:InnerDoorsUnlock:Message
$$CHILD_BLOCK_END
08:aCreatePopupView
$$CHILD_BLOCK_START
10:4:0:GunPoint
10:1:0:1:Object
10:6:10.000000:Time
10:6:1.000000:Zoom
$$CHILD_BLOCK_END
08:aObjectPlayerGiveKey
$$CHILD_BLOCK_START
10:1:1:-1:PlayerObject
10:1:0:0:KeyObject
10:4:1:KeyNum
10:8:InnerStrongholdKey:KeyName
10:10:0:0:Yes/No
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:34:Level Start Initialization
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:0:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:1:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:2:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:2:Object
10:16:0:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:3:Object
10:16:1:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:4:Object
10:16:2:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:18:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:1:Left Lava Crank
$$CHILD_BLOCK_START
01:1:5
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:2:Object
10:16:0:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:19005696:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:5:Object
10:4:0:StartFrame
10:4:20:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:LeftLavaCrank:Message
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:1:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:20:Center Lava Crank
$$CHILD_BLOCK_START
01:1:6
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:4:Object
10:16:2:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:19005696:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:6:Object
10:4:0:StartFrame
10:4:20:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CenterLavaCrank:Message
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:2:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:21:Right Lava Crank
$$CHILD_BLOCK_START
01:1:7
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:3:Object
10:16:1:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:19005696:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:7:Object
10:4:0:StartFrame
10:4:20:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:RightLavaCrank:Message
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:0:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:2:Powerless Energy Centers
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRoomSetFuelcen
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:0:Room
$$CHILD_BLOCK_END
08:aRoomSetFuelcen
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:1:Room
$$CHILD_BLOCK_END
08:aRoomSetFuelcen
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:2:Room
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:53:Energy Centers Repaired Timer
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:2:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:EnergyCentersOnline:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:Old Backup Reactor
$$CHILD_BLOCK_START
01:1:8
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qObjExists:Bool
$$CHILD_BLOCK_START
10:1:0:9:Object
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:8:Object
10:4:0:StartFrame
10:4:20:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:PowerRestored:Message
$$CHILD_BLOCK_END
08:aRoomSetLightingStrobe
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:0:Room
$$CHILD_BLOCK_END
08:aRoomSetFuelcen
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:2:0:Room
$$CHILD_BLOCK_END
08:aRoomSetLightingFlicker
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:1:Room
$$CHILD_BLOCK_END
08:aRoomSetFuelcen
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:2:1:Room
$$CHILD_BLOCK_END
08:aRoomSetLightingStrobe
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:2:Room
$$CHILD_BLOCK_END
08:aRoomSetLightingFlicker
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:2:Room
$$CHILD_BLOCK_END
08:aRoomSetFuelcen
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:2:2:Room
$$CHILD_BLOCK_END
08:aRoomSetLightingStrobe
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:1:Room
$$CHILD_BLOCK_END
08:aRoomSetLightingFlicker
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:2:0:Room
$$CHILD_BLOCK_END
08:aTriggerSetState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:3:0:Trigger
$$CHILD_BLOCK_END
08:aTriggerSetState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:3:1:Trigger
$$CHILD_BLOCK_END
08:aTriggerSetState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:3:2:Trigger
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:2:TimerID
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:8:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:Old Backup Reactor Fuse
$$CHILD_BLOCK_START
01:1:9
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjDelete
$$CHILD_BLOCK_START
10:1:0:9:Object
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:2:LevelGoal
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:FuseFound:Message
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:3:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:5:Backup Reactor Broken
$$CHILD_BLOCK_START
01:1:8
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qObjExists:Bool
$$CHILD_BLOCK_START
10:1:0:9:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ReactorBroken:Message
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:3:LevelGoal
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:1:LevelGoal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:6:MatCen Control Switch A
$$CHILD_BLOCK_START
01:1:10
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleSwitchA
$$CHILD_BLOCK_START
06:qObjParent:Player
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:8:MatCen Control Switch B
$$CHILD_BLOCK_START
01:1:11
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleSwitchB
$$CHILD_BLOCK_START
06:qObjParent:Player
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:9:MatCen Control Switch C
$$CHILD_BLOCK_START
01:1:12
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleSwitchC
$$CHILD_BLOCK_START
06:qObjParent:Player
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:10:MatCen Control Switch D
$$CHILD_BLOCK_START
01:1:13
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleSwitchD
$$CHILD_BLOCK_START
06:qObjParent:Player
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:11:MatCen Control Switch E
$$CHILD_BLOCK_START
01:1:14
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleSwitchE
$$CHILD_BLOCK_START
06:qObjParent:Player
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:13:MatCen Control Switch F
$$CHILD_BLOCK_START
01:1:15
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleSwitchF
$$CHILD_BLOCK_START
06:qObjParent:Player
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:14:MatCen Control Switch G
$$CHILD_BLOCK_START
01:1:16
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleSwitchG
$$CHILD_BLOCK_START
06:qObjParent:Player
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:12:MatCen Puzzle Init
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:0:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:1:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:2:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:4:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:5:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aMatCenPuzzleInit
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:7:MatCen Puzzle Reset
$$CHILD_BLOCK_START
01:1:17
02:0
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatCenPuzzleReset
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:15:Backup Energy Center Broken
$$CHILD_BLOCK_START
01:0:2
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:EnergyCenterBroken:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:16:C Shaped Energy Center Broken
$$CHILD_BLOCK_START
01:0:0
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:EnergyCenterBroken:Message
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:2:LevelGoal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:17:Secret Energy Center Broken
$$CHILD_BLOCK_START
01:0:1
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:EnergyCenterBroken:Message
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:2:LevelGoal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:26:Right Geo Tube Switch
$$CHILD_BLOCK_START
01:1:18
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:18:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:0:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:3:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:4:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:3:Object
10:16:1:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:7:Object
10:4:20:StartFrame
10:4:40:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:19:Object
10:16:3:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:22:Center Geo Tube Switch
$$CHILD_BLOCK_START
01:1:20
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:20:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:2:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:5:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:6:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:4:Object
10:16:2:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:6:Object
10:4:20:StartFrame
10:4:40:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:21:Object
10:16:4:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:23:Left Geo Tube Switch
$$CHILD_BLOCK_START
01:1:22
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:22:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:1:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:7:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:8:Door
10:9:1.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:2:Object
10:16:0:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:5:Object
10:4:20:StartFrame
10:4:40:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:23:Object
10:16:5:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:28:Right Geo Tube Nook Exit
$$CHILD_BLOCK_START
01:0:3
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:3:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:19:Object
10:16:3:Path
10:4:2:FirstNode
10:4:3:LastNode
10:4:2:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:27:Center Geo Tube Nook Exit
$$CHILD_BLOCK_START
01:0:4
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:5:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:21:Object
10:16:4:Path
10:4:2:FirstNode
10:4:3:LastNode
10:4:2:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:24:Left Geo Tube Nook Exit
$$CHILD_BLOCK_START
01:0:5
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:7:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:23:Object
10:16:5:Path
10:4:2:FirstNode
10:4:3:LastNode
10:4:2:StartNode
10:10:0:3:GoalPriority
10:15:2228480:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:30:Right Upper Geo Pit Door Escape
$$CHILD_BLOCK_START
01:0:6
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:4:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:19:Object
10:16:3:Path
10:4:1:FirstNode
10:4:3:LastNode
10:4:3:StartNode
10:10:0:3:GoalPriority
10:15:19005696:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:18:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:29:Center Upper Geo Pit Door Escape
$$CHILD_BLOCK_START
01:0:7
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:6:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:21:Object
10:16:4:Path
10:4:1:FirstNode
10:4:3:LastNode
10:4:3:StartNode
10:10:0:3:GoalPriority
10:15:19005696:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:20:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:25:Left Upper Geo Pit Door Escape
$$CHILD_BLOCK_START
01:0:8
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:8:Door
10:9:0.000000:Position
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:23:Object
10:16:5:Path
10:4:1:FirstNode
10:4:3:LastNode
10:4:3:StartNode
10:10:0:3:GoalPriority
10:15:19005696:AIGoalFlags
10:10:0:-1:GoalID
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:22:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:18:Lava Puzzle Switch Starts
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:19:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:19:Geo Lava Room Damage
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:3:Room
10:6:6.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:4:Room
10:6:6.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:5:Room
10:6:6.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:6:Room
10:6:6.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:7:Room
10:6:6.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
08:aRoomSetDamage
$$CHILD_BLOCK_START
10:2:8:Room
10:6:6.000000:Damage
10:10:0:0:DamageSoundType
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:33:Inner Stronghold Door E
$$CHILD_BLOCK_START
01:1:24
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qDoorOpenable:Bool
$$CHILD_BLOCK_START
10:0:2:-1:Door
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:InnerDoorsDenied:Message
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:0:LevelGoal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:32:Inner Stronghold Door D
$$CHILD_BLOCK_START
01:1:25
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qDoorOpenable:Bool
$$CHILD_BLOCK_START
10:0:2:-1:Door
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:InnerDoorsDenied:Message
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:0:LevelGoal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:31:Inner Stronghold Door C
$$CHILD_BLOCK_START
01:1:26
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qDoorOpenable:Bool
$$CHILD_BLOCK_START
10:0:2:-1:Door
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:InnerDoorsDenied:Message
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:0:LevelGoal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:38:Center TNT Dispenser Switch
$$CHILD_BLOCK_START
01:1:27
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:16:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:27:Object
10:4:0:StartFrame
10:4:10:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:TNTDispenserCenter:Message
$$CHILD_BLOCK_END
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:0:Matcen
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:16:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetObjectTimer
$$CHILD_BLOCK_START
10:1:0:27:Object
10:6:1.000000:Time
10:10:0:1:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:DO NOTHING
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:39:Right TNT Dispenser Switch
$$CHILD_BLOCK_START
01:1:28
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:17:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:28:Object
10:4:0:StartFrame
10:4:10:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:TNTDispenserRight:Message
$$CHILD_BLOCK_END
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:1:Matcen
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:17:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetObjectTimer
$$CHILD_BLOCK_START
10:1:0:28:Object
10:6:1.000000:Time
10:10:0:0:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:DO NOTHING
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:50:Center TNT Dispenser Reset
$$CHILD_BLOCK_START
01:1:27
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:1:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:0:Activate/Deactivate
10:17:0:0:Matcen
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
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08:aObjPlayAnim
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10:1:0:27:Object
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10:5:0:Looping
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00:36:Right TNT Dispenser Reset
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01:1:28
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:0:TimerID
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04:0:0:0
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08:aMatcenSetState
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10:10:0:0:Activate/Deactivate
10:17:0:1:Matcen
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08:aUserFlagSet
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10:10:0:17:UserFlag
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08:aObjPlayAnim
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10:1:0:28:Object
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00:37:Left TNT Dispenser Switch
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01:1:29
02:0
03:0
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05:1
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06:qObjIsPlayerWeapon:Bool
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10:1:1:-1:Object
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07:0:6
$$CHILD_BLOCK_END
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04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
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06:qUserFlag:Bool
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10:10:0:15:UserFlag
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07:0:7
$$CHILD_BLOCK_END
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04:1:0:0
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08:aShowHUDMessage
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10:8:TNTDispenserLeft:Message
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08:aTurnOnSpew
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08:aUserFlagSet
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08:aObjPlayAnim
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08:aMiscViewerShake
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08:aSoundPlayObject
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10:12:1:Sound
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04:1:0:1
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08:aShowHUDMessage
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10:8:TNTDispenserLeftBroken:Message
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00:40:TNT Dispensers Start
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01:2:0
02:6
03:0
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05:0
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04:0:0:0
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08:aUserFlagSet
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10:10:0:15:UserFlag
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08:aUserFlagSet
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10:10:0:16:UserFlag
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08:aUserFlagSet
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10:10:0:17:UserFlag
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00:51:TNT Rock wall destroyed
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01:1:31
02:4
03:0
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05:0
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04:0:0:0
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08:aShowHUDMessage
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10:8:TNTRockwalldestroyed:Message
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00:41:TNT Rock Wall hit with player weapon
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01:1:31
02:0
03:0
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05:1
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06:qObjIsPlayerWeapon:Bool
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10:1:1:-1:Object
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07:0:6
$$CHILD_BLOCK_END
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04:0:0:0
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08:aShowHUDMessageObj
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10:8:TNTRockWall:Message
10:1:1:-1:PlayerObject
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00:42:Boss Chamber Forcefield
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01:0:9
02:1
03:0
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05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
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10:1:1:-1:Object
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07:0:6
$$CHILD_BLOCK_END
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04:0:0:0
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08:aPortalRenderSet
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10:10:0:1:Enable/Disable
10:4:1:PortalNum
10:2:9:Room
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08:aPortalRenderSet
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10:10:0:0:Enable/Disable
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00:44:Boss Chamber Entrance Forcefield Start
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01:2:0
02:6
03:0
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05:0
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04:0:0:0
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08:aPortalRenderSet
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10:10:0:0:Enable/Disable
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00:45:Boss Death Dravis Door
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01:1:32
02:4
03:0
$$CHILD_BLOCK_START
05:0
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04:0:0:0
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08:aDoorSetPos
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10:0:0:9:Door
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08:aShowHUDMessage
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10:8:DravisDoor:Message
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08:aGoalCompleted
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10:18:0:4:LevelGoal
10:10:0:1:Completed
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00:46:End Level Sequence
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01:0:10
02:1
03:0
$$CHILD_BLOCK_START
05:1
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06:qObjIsPlayer:Bool
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10:1:1:-1:Object
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07:0:6
$$CHILD_BLOCK_END
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04:0:0:0
$$CHILD_BLOCK_START
08:aStartEndlevelSequence
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10:1:0:33:Camera
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10:6:10.000000:Time
10:8:End:Text
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00:47:Volcanoes Smoking
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01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
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04:0:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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08:aTurnOnSpew
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$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:52:Intro Camera
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01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aCinematicIntro
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10:6:8.000000:Seconds
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08:aSoundPlaySteaming
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10:19:0:Sound
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$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:58:Music Start Intro
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01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegionAll
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10:10:0:1:Region
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00:59:Music Outside Init
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01:2:0
02:28
03:0
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05:0
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04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegionAll
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10:10:0:1:Region
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$$CHILD_BLOCK_END
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00:63:Music-Outside-4
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01:0:11
02:1
03:0
$$CHILD_BLOCK_START
05:0
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04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
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10:10:0:1:Region
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$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:62:Music-Outside-3
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01:0:12
02:1
03:0
$$CHILD_BLOCK_START
05:0
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04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
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10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
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00:61:Music-Outside-2
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01:0:13
02:1
03:0
$$CHILD_BLOCK_START
05:0
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04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
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$$CHILD_BLOCK_END
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00:60:Music-Outside-1
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01:0:14
02:1
03:0
$$CHILD_BLOCK_START
05:0
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04:0:0:0
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08:aMusicSetRegion
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10:10:0:1:Region
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00:77:Music-Boss-1
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01:0:15
02:1
03:0
$$CHILD_BLOCK_START
05:0
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04:0:0:0
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08:aMusicSetRegion
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00:76:Music-Central-6
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01:0:16
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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10:10:0:3:Region
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00:75:Music-Central-5
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01:0:17
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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00:74:Music-Central-4
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01:0:18
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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00:73:Music-Central-3
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01:0:19
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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00:72:Music-Central-2
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01:0:20
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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10:10:0:3:Region
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00:71:Music-Central-1
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01:0:21
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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00:70:Music-East-5
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01:0:22
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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00:69:Music-East-4
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01:0:23
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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10:10:0:2:Region
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00:68:Music-East-3
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01:0:24
02:1
03:0
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05:0
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04:0:0:0
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08:aMusicSetRegion
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10:10:0:2:Region
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00:67:Music-East-2
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01:0:25
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:66:Music-East-1
$$CHILD_BLOCK_START
01:0:26
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:65:Music-West-2
$$CHILD_BLOCK_START
01:0:27
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:64:Music-West-1
$$CHILD_BLOCK_START
01:0:28
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:78:Pre-Boss Player Cinematic
$$CHILD_BLOCK_START
01:0:29
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:19:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aCinematicIntro
$$CHILD_BLOCK_START
10:16:9:CameraPath
10:8:BLANK:Text
10:1:0:0:TotallyNotUsedTarget
10:16:10:PlayerPath
10:6:15.000000:Seconds
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:79:Pre-Boss Cinematic Finished
$$CHILD_BLOCK_START
01:2:0
02:28
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:19:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:19:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aCinematicSimple
$$CHILD_BLOCK_START
10:16:11:CameraPath
10:8:HellionIntroduction:Text
10:1:0:32:Target
10:6:12.000000:Seconds
10:5:1:FadeIn
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:82:The Fan Destroyed
$$CHILD_BLOCK_START
01:1:37
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:11:Room
10:6:0.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:1.000000:Speed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:81:The Fan Kill
$$CHILD_BLOCK_START
01:1:37
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjApplyDamage
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:0.250000:DamageAmount
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:80:The Fan Start
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:11:Room
10:6:0.000000:X
10:6:-1.000000:Y
10:6:0.000000:Z
10:6:10.000000:Speed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:83:Weather Start
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aLightningTurnOn
$$CHILD_BLOCK_START
10:6:1.000000:Seconds
10:9:0.500000:Probability
$$CHILD_BLOCK_END
08:aRainTurnOn
$$CHILD_BLOCK_START
10:9:0.500000:Density
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:2.000000:LowerLimit
10:6:15.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:3:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:85:Major Eruption Tremor
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:0:4:TimerID
07:1:0
10:10:2:0:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMiscViewerShake
$$CHILD_BLOCK_START
06:qRandomValue:Amount
$$CHILD_BLOCK_START
10:6:40.000000:LowerLimit
10:6:100.000000:UpperLimit
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:2:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:5.000000:LowerLimit
10:6:15.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:3:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:84:Minor Eruption Tremor
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:0:3:TimerID
07:1:0
10:10:2:0:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMiscViewerShake
$$CHILD_BLOCK_START
06:qRandomValue:Amount
$$CHILD_BLOCK_START
10:6:10.000000:LowerLimit
10:6:50.000000:UpperLimit
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:3:Sound
10:9:0.500000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:10.000000:LowerLimit
10:6:30.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:4:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:90:Rotating Lights
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:38:Object
10:4:0:StartFrame
10:4:64:EndFrame
10:6:1.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:39:Object
10:4:0:StartFrame
10:4:64:EndFrame
10:6:1.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:35:Locate Back-up Reactor Goal Completed
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qRoomHasPlayer:Bool
$$CHILD_BLOCK_START
10:2:12:Room
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:2:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/