From 1c32732f590692776922ddf07bbecf1b1e355474 Mon Sep 17 00:00:00 2001 From: Jan Engelhardt Date: Tue, 3 Sep 2024 12:37:16 +0200 Subject: [PATCH] Fix spello "wierd" --- Descent3/BOA.cpp | 2 +- Descent3/fireball.cpp | 2 +- scripts/Level16.msg | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Descent3/BOA.cpp b/Descent3/BOA.cpp index 263cc6fa..74ea9186 100644 --- a/Descent3/BOA.cpp +++ b/Descent3/BOA.cpp @@ -1819,7 +1819,7 @@ void MakeBOAVisTable(bool from_lighting) { fq.ignore_obj_list = NULL; fq.flags = FQ_BACKFACE | - FQ_IGNORE_RENDER_THROUGH_PORTALS; // Gaurentees in wierd geometry cases (as the ray will hit as it + FQ_IGNORE_RENDER_THROUGH_PORTALS; // Gaurentees in weird geometry cases (as the ray will hit as it // comes back in the mine) that the ray cannot start outside the // mine like with a slightly non-planar portal or other non-nice // situations like zero-width door portal/room-face combos diff --git a/Descent3/fireball.cpp b/Descent3/fireball.cpp index a456d8e3..9d2936b4 100644 --- a/Descent3/fireball.cpp +++ b/Descent3/fireball.cpp @@ -284,7 +284,7 @@ * tweaked it * * 161 11/19/98 4:21p Chris - * Got rid of some wierd rotation cases with slow deaths from being killed + * Got rid of some weird rotation cases with slow deaths from being killed * with the mass driver * * 160 11/19/98 12:22p Jason diff --git a/scripts/Level16.msg b/scripts/Level16.msg index 1064e7a9..99f44f99 100644 --- a/scripts/Level16.msg +++ b/scripts/Level16.msg @@ -11,7 +11,7 @@ Area2=Area 2 Area2Active= Area3=Area 3 Area3Active= -EndLevelMessage=Material Defender... We're losing your signal, anything wierd down there? +EndLevelMessage=Material Defender... We're losing your signal, anything weird down there? EntranceDoorMessage=Testing Protocol Active! IntroBriefingMessage=Beagle: I'm not sure what you'll find in this place. Explore the area and get out. IntroHUDmessage=IncomingTransmission ... SHIFT- F8