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https://github.com/kevinbentley/Descent3.git
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Remove external symbols from GL renderer
Remove unused linux_permit_gamma variable. Remove d3SDLEventFilter() as it initialized earlier.
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@ -48,8 +48,6 @@
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std::filesystem::path orig_pwd;
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bool linux_permit_gamma = false;
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static volatile char already_tried_signal_cleanup = 0;
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void just_exit(void) {
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@ -54,8 +54,6 @@
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#include "win/arb_extensions.h"
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#endif
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int FindArg(const char *);
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// General renderer states
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extern int gpu_Overlay_map;
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int Bump_map = 0;
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@ -341,9 +339,7 @@ void opengl_SetDefaults() {
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dglActiveTexture(GL_TEXTURE0_ARB + 0);
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}
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extern bool linux_permit_gamma;
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extern renderer_preferred_state Render_preferred_state;
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int SDLCALL d3SDLEventFilter(void *userdata, SDL_Event *event);
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int opengl_Setup(oeApplication *app, int *width, int *height) {
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int winw = Video_res_list[Game_video_resolution].width;
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@ -362,8 +358,6 @@ int opengl_Setup(oeApplication *app, int *width, int *height) {
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}
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}
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SDL_SetEventFilter(d3SDLEventFilter, NULL);
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bool fullscreen = true;
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if (FindArgChar("-fullscreen", 'f')) {
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@ -373,10 +367,6 @@ int opengl_Setup(oeApplication *app, int *width, int *height) {
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}
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if (!Already_loaded) {
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#define MAX_ARGS 30
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#define MAX_CHARS_PER_ARG 100
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extern char GameArgs[MAX_ARGS][MAX_CHARS_PER_ARG];
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char gl_library[256];
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int arg;
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arg = FindArgChar("-gllibrary", 'g');
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@ -519,12 +509,10 @@ int opengl_Setup(oeApplication *app, int *width, int *height) {
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// rcg09182000 gamma fun.
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// rcg01112000 --nogamma fun.
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if (FindArgChar("-nogamma", 'M')) {
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linux_permit_gamma = false;
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} else {
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if (!FindArgChar("-nogamma", 'M')) {
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Uint16 ramp[256];
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SDL_CalculateGammaRamp(Render_preferred_state.gamma, ramp);
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linux_permit_gamma = (SDL_SetWindowGammaRamp(GSDLWindow, ramp, ramp, ramp) == 0);
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SDL_SetWindowGammaRamp(GSDLWindow, ramp, ramp, ramp);
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} // else
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if (ParentApplication) {
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