Additional clang-format

This commit is contained in:
Azamat H. Hackimov 2024-04-16 23:59:11 +03:00
parent 61be1317b2
commit 38128ea134
161 changed files with 809 additions and 805 deletions

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@ -1,6 +1,5 @@
---
Language: Cpp
# BasedOnStyle: LLVM
BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
AlignConsecutiveMacros: false

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@ -601,7 +601,7 @@ void grSurface::xlat16_16(char *data, int w, int h, int format) {
int temp_pix = sptr[(FixToInt(fv) * w) + FixToInt(fu)];
int r = (temp_pix >> 8) & 0xf;
int g = (temp_pix >> 4) & 0xf;
int b = (temp_pix)&0xf;
int b = (temp_pix) & 0xf;
r <<= 4;
g <<= 4;

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@ -1979,7 +1979,7 @@ bool goal_do_avoid_walls(object *obj, vector *mdir) {
}
// mprintf((0, "Dist %f %f (%d, %d)\n", dist, scale,
//facelist[i].room_index, facelist[i].face_index));
// facelist[i].room_index, facelist[i].face_index));
if (dist < closest_dist) {
closest_dist = dist;
@ -2999,8 +2999,8 @@ bool AINotify(object *obj, ubyte notify_type, void *info) {
{
if (!(Game_mode & GM_MULTI)) {
for (i = 0; i < AI_NumRendered; i++) {
// mprintf((0, "I know that I could dodge, if I was aware, says robot
//%d.\n", AI_RenderedList[i]));
// mprintf((0, "I know that I could dodge, if I was aware, says
// robot %d.\n", AI_RenderedList[i]));
if (!BOA_IsVisible(Objects[AI_RenderedList[i]].roomnum, other_obj->roomnum))
continue;
@ -4976,8 +4976,8 @@ void ai_move(object *obj) {
int g_status = cur_goal->status_reg;
// if((ai_info->ai_type == AIT_MELEE1) && (ai_info->status_reg
//& AISR_MELEE))
// if((ai_info->ai_type == AIT_MELEE1) &&
//(ai_info->status_reg & AISR_MELEE))
// {
// AIMoveTowardsPosition(obj,
//&ai_info->last_see_target_pos, ai_info->attack_vel_percent);

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@ -845,7 +845,7 @@
#include "rtperformance.h"
#include "demofile.h"
#include "d3music.h"
//#include "gamespy.h"
// #include "gamespy.h"
#include "osiris_dll.h"
#include "aiambient.h"
#include "marker.h"
@ -908,7 +908,7 @@ bool Rendering_main_view = false;
bool Skip_render_game_frame = false;
bool Menu_interface_mode = false;
//#ifdef GAMEGAUGE
// #ifdef GAMEGAUGE
int frames_one_second = 0;
int min_one_second = 0x7fffffff;
int max_one_second = 0;
@ -921,7 +921,7 @@ short gamegauge_fpslog[GAMEGAUGE_MAX_LOG];
bool Game_gauge_do_time_test = false;
char Game_gauge_usefile[_MAX_PATH] = "gg.dem";
//#endif
// #endif
longlong last_timer = 0;
@ -1005,7 +1005,7 @@ void ShrinkWindow() {
#define CV_MARKER7 8 // Last marker view
#define CV_MARKER8 9 // Last marker view
#define CV_GUIDEBOT 10 // Guide-Bot
//#define CV_COOP 3 //View from a coop player
// #define CV_COOP 3 //View from a coop player
#define NUM_CAMERA_VIEWS 3
@ -1281,14 +1281,14 @@ void ProcessNormalKey(int key) {
Clear_screen = 4; // clears screen.
break;
//#ifndef DEMO
// #ifndef DEMO
case KEY_F5:
Game_interface_mode = GAME_TOGGLE_DEMO;
return;
case KEY_ALTED + KEY_F5:
DemoAbort(true);
return;
//#endif
// #endif
// case KEY_SHIFTED+KEY_LAPOSTRO: Game_interface_mode = GAME_TELCOM_CARGO;return;
// case KEY_ALTED+KEY_LAPOSTRO: Game_interface_mode = GAME_TELCOM_BRIEFINGS; return;
case KEY_SHIFTED + KEY_TAB:
@ -2474,9 +2474,9 @@ void ProcessKeys() {
ProcessTestKeys(key);
#endif
//#ifdef DEMO
// #ifdef DEMO
DemoCheats(key);
//#endif
// #endif
}
}
@ -2719,10 +2719,10 @@ void GameRenderFrame(void) {
// Increment frame count
FrameCount++;
//#ifdef GAMEGAUGE
// #ifdef GAMEGAUGE
frames_one_second++;
gamegauge_total_frames++;
//#endif
// #endif
// Update our glows
PostUpdateAllLightGlows();

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@ -1375,7 +1375,7 @@ void WriteAllDoorways(CFILE *ofile);
// Macro to translate old file handles (pre-version 94) to new ones
#define OLD_HANDLE_OBJNUM_MASK 0x3ff // to mask off the object number part of the handle
#define OLD_HANDLE_COUNT_MASK 0xfffffc00 // to maks off the count part of the handle
#define XLATE_HANDLE(handle) ((((handle)&OLD_HANDLE_COUNT_MASK) << 1) + ((handle)&OLD_HANDLE_OBJNUM_MASK))
#define XLATE_HANDLE(handle) ((((handle) & OLD_HANDLE_COUNT_MASK) << 1) + ((handle) & OLD_HANDLE_OBJNUM_MASK))
/*

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@ -883,7 +883,7 @@ bool LoadMission(const char *mssn) {
#endif
#else
//#endif
// #endif
tLevelNode *lvls = NULL; // Temporary storage for level data.
tMission *msn;
CFILE *fp = NULL; // Mission file

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@ -60,7 +60,9 @@
//////////////////////////////////////////////////////////////////////////////
static struct { int ringbmp; } NewPyroGaugeData;
static struct {
int ringbmp;
} NewPyroGaugeData;
//////////////////////////////////////////////////////////////////////////////

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@ -598,7 +598,7 @@
#include "sounds.h"
#include "mem.h"
#include "marker.h"
//#include <malloc.h>
// #include <malloc.h>
#include <stdlib.h>
#include "psrand.h"
// Allocate and initialize an effect_info struct for an object

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@ -2082,9 +2082,9 @@ int PlayerChooseDeathFate(int slot, float damage, bool melee) {
else
is_moving = false;
fate = (damage <= DEATH_BREAKUP_THRESHOLD && is_moving && !melee && OBJECT_OUTSIDE(playerobj))
? DEATH_BREAKUP
: (damage <= DEATH_EXPLODE_THRESHOLD || melee) ? DEATH_FALL : DEATH_INSTANT;
fate = (damage <= DEATH_BREAKUP_THRESHOLD && is_moving && !melee && OBJECT_OUTSIDE(playerobj)) ? DEATH_BREAKUP
: (damage <= DEATH_EXPLODE_THRESHOLD || melee) ? DEATH_FALL
: DEATH_INSTANT;
if (fate == DEATH_BREAKUP) {
if ((ps_rand() % 4) < 2)

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@ -600,9 +600,9 @@ void TelComMain(bool ingame, bool SelectShip) {
TelcomStartSound(TCSND_RUNNING);
TelcomStopSound(TCSND_STARTUP);
//#ifdef DEMO
// #ifdef DEMO
// Telcom_system.current_status = TS_MISSION;
//#endif
// #endif
// initialize this to -1 so we get events right away
Telcom_mouse_last_effect = -1;
@ -1211,7 +1211,7 @@ bool TelComMainMenu(tTelComInfo *tcs) {
}
break;
case TCCARGO:
//#if (defined DEMO)||(defined OEM)
// #if (defined DEMO)||(defined OEM)
MMButtons[mm].enabled = false;
MMButtons[mm].system = TS_OFF;
/*

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@ -509,7 +509,7 @@ void TCAMRenderRoom(int roomnum) {
int r = (texel >> 10) & 0x1f;
int g = (texel >> 5) & 0x1f;
int b = (texel)&0x1f;
int b = (texel) & 0x1f;
p->p3_r = lm_red[r];
p->p3_g = lm_green[g];

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@ -422,9 +422,9 @@ extern float AI_last_time_room_noise_alert_time[MAX_ROOMS + 8];
#define AIC_STATIC 0
#define AIC_PURE_PATH 1
#define AIC_AIS_FULL 2
//#define AIC_DYNAMIC 3
//#define AIC_AIS_MOVEMENT 4
//#define AIC_AIS_FIRING 5
// #define AIC_DYNAMIC 3
// #define AIC_AIS_MOVEMENT 4
// #define AIC_AIS_FIRING 5
// AI Action -- What is it doing?

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@ -68,12 +68,12 @@ void ait_terrain_clean() {
ai_terrain_check_list[CELLNUM(ai_segs_checked[i]) >> 3] = 0;
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// for(i = 0; i < ((TERRAIN_WIDTH*TERRAIN_DEPTH)>>3)+1; i++)
// {
// ASSERT(ai_terrain_check_list[i] == 0);
// }
//#endif
// #endif
ai_num_segs_checked = 0;
}

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@ -1206,7 +1206,8 @@ struct hud_menu {
y = add_hud_option(TXT_HUDSHIELDENERGY, &shield_energy, y, sel, true);
sel = (stat & (STAT_PRIMARYLOAD + STAT_SECONDARYLOAD)) ? 1
: (grstat & (STAT_PRIMARYLOAD + STAT_SECONDARYLOAD)) ? 2 : 0;
: (grstat & (STAT_PRIMARYLOAD + STAT_SECONDARYLOAD)) ? 2
: 0;
y = add_hud_option(TXT_HUDWEAPONS, &weapon_loads, y, sel, true);
sel = (stat & STAT_AFTERBURN) ? 1 : (grstat & STAT_AFTERBURN) ? 2 : 0;

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@ -408,7 +408,7 @@ void Credits_Display(void) {
D3MusicStop();
ddio_KeyFlush();
// ddio_MouseReset(); // -mouse shouldn't be reset. ui system gets hosed
//unfortunately under NT.
// unfortunately under NT.
#endif
}

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@ -1434,7 +1434,8 @@ void CtlConfig(int mode) {
cfg_cb_data.curcfg = NULL;
menu.AddSimpleOption(UID_CANCEL, TXT_GEN_EXIT);
menu.SetCurrentOption((mode == CTLCONFIG_WPNSEL) ? IDV_WPNSEL
: (mode == CTLCONFIG_CONTROLLER) ? IDV_CCONFIG : IDV_KCONFIG);
: (mode == CTLCONFIG_CONTROLLER) ? IDV_CCONFIG
: IDV_KCONFIG);
menu.SetOnOptionSwitchCB(CtlConfigSwitchCB, (void *)&cfg_cb_data);
// if(mode==CTLCONFIG_CONTROLLER) {

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@ -1455,10 +1455,10 @@ void FindHitpointUV(float *u, float *v, vector *point, room *rp, int facenum);
// Break the specified (glass) face into shards
// Parameters: rp, facenum - the face to break. The face must be a portal face.
// hitpnt - the point on the face where the face shatters. If NULL, uses center point
//of
// face hitvec - the direction in which the thing that's breaking the glass is moving. If
// NULL, uses the negative of the surface normal
// hitpnt - the point on the face where the face shatters. If NULL, uses center
// point of
// face hitvec - the direction in which the thing that's breaking the glass is
// moving. If NULL, uses the negative of the surface normal
void BreakGlassFace(room *rp, int facenum, vector *hitpnt, vector *hitvec) {
int roomnum;
vector t_hitpnt, t_hitvec;

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@ -135,10 +135,10 @@ void UnshakePlayer();
// Break the specified (glass) face into shards
// Parameters: rp, facenum - the face to break
// hitpnt - the point on the face where the face shatters. If NULL, uses center point
//of
// face hitvec - the direction in which the thing that's breaking the glass is moving. If
// NULL, uses the negative of the surface normal
// hitpnt - the point on the face where the face shatters. If NULL, uses center
// point of
// face hitvec - the direction in which the thing that's breaking the glass is
// moving. If NULL, uses the negative of the surface normal
void BreakGlassFace(room *rp, int facenum, vector *hitpnt = NULL, vector *hitvec = NULL);
#endif

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@ -1400,10 +1400,10 @@ void DemoReadCollideGenericWeapon(void) {
}
bool LoadDemoDialog() {
//#ifdef DEMO
// #ifdef DEMO
// DoMessageBox(TXT_ERROR, TXT_WRONGVERSION, MSGBOX_OK);
// return false;
//#else
// #else
char file[_MAX_PATH * 2];
@ -1414,7 +1414,7 @@ bool LoadDemoDialog() {
return true;
}
return false;
//#endif
// #endif
}
// This function aborts the demo recording or playback, regardless of the state

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@ -419,7 +419,7 @@ char Descent3_temp_directory[_MAX_PATH]; // temp directory to put temp files
// Descent3: Choke 1
// Initializes game elements and invokes the MainLoop
// ---------------------------------------------------------------------------
//#define BETA
// #define BETA
#if (defined(OEM) || defined(DEMO))
void ShowStaticScreen(char *bitmap_filename, bool timed = false, float delay_time = 0.0f);
@ -568,7 +568,7 @@ void Descent3() {
// Otherwise this should be called from the main function.
// ---------------------------------------------------------------------------
//#ifdef GAMEGAUGE
// #ifdef GAMEGAUGE
extern int frames_one_second;
extern int min_one_second;
extern int max_one_second;
@ -577,7 +577,7 @@ extern int gamegauge_total_frames;
extern float gamegauge_total_time;
extern short gamegauge_fpslog[GAMEGAUGE_MAX_LOG];
//#endif
// #endif
void MainLoop() {
int exit_game = 0;
@ -610,7 +610,7 @@ void MainLoop() {
Credits_Display();
Function_mode = MENU_MODE;
break;
//#ifdef GAMEGAUGE
// #ifdef GAMEGAUGE
case GAMEGAUGE_MODE: {
int c;
for (c = 0; c < GAMEGAUGE_MAX_LOG; c++)
@ -619,7 +619,7 @@ void MainLoop() {
PlayGame();
// exit_game = 1;
} break;
//#endif
// #endif
#ifdef EDITOR
case EDITOR_GAME_MODE: // run level and then instead of menus, go to editor.
QuickPlayGame();

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@ -9,7 +9,7 @@ extern ubyte ingame_difficulty;
// DAJ static global instead of subroutine call for speed
#define DIFF_LEVEL (((Game_mode & GM_MULTI)) ? Netgame.difficulty : ingame_difficulty)
//#define DIFF_LEVEL (((Game_mode & GM_MULTI))?Netgame.difficulty:dCurrentPilotDifficulty())
// #define DIFF_LEVEL (((Game_mode & GM_MULTI))?Netgame.difficulty:dCurrentPilotDifficulty())
extern float Diff_ai_dodge_percent[5]; //
extern float Diff_ai_dodge_speed[5]; //

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@ -928,14 +928,14 @@ void SetScreenMode(int sm, bool force_res_change) {
rend_initted = 0;
}
}
//#ifdef RELEASE
// #ifdef RELEASE
// else if (sm == SM_CINEMATIC && (Renderer_type == RENDERER_GLIDE) ) {
// if (rend_initted) {
// rend_Close();
// rend_initted = 0;
// }
// }
//#endif
// #endif
else {
int scr_width, scr_height, scr_bitdepth;

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@ -256,8 +256,8 @@ extern renderer_preferred_state Render_preferred_state;
extern int Render_preferred_bitdepth;
#define GM_SINGLE 1 // Single player game.
//#define GM_SERIAL 2 // You are in serial mode (Jason doesn't
//like this.)
// #define GM_SERIAL 2 // You are in serial mode (Jason
// doesn't like this.)
#define GM_NETWORK 4 // You are in network mode
#define GM_MODEM 32 // You are in a modem (serial) game

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@ -51,7 +51,7 @@
#include "gameloop.h"
#include "spew.h"
#include <string.h>
//#include <malloc.h>
// #include <malloc.h>
#include "mem.h"
#include "player.h"

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@ -1418,9 +1418,9 @@ void SetCurrentLevel(int level) {
void StartLevelSounds();
//#ifdef GAMEGAUGE
// #ifdef GAMEGAUGE
extern float gamegauge_start_time;
//#endif
// #endif
// Get rid of any viewer objects in the level
void ClearViewerObjects() {
@ -1620,9 +1620,9 @@ void StartLevel() {
Gametime = 0.0f;
// Start the clock
InitFrameTime();
//#ifdef GAMEGAUGE
// #ifdef GAMEGAUGE
gamegauge_start_time = timer_GetTime();
//#endif
// #endif
LoadLevelProgress(LOAD_PROGRESS_DONE, 0);
#ifdef MACINTOSH
@ -1920,8 +1920,8 @@ void EndLevel(int state) {
// report the information to the pilot's mission data
CurrentPilotUpdateMissionStatus();
// Sound_system.StopAllSounds(); -- moved to below because bug was reported that sounds were playing
//in performance screen
// Sound_system.StopAllSounds(); -- moved to below because bug was reported that sounds were
// playing in performance screen
// save our shields (in case this call is due to starting a new level
// in InitPlayerNewLevel, we'll determine if we should restore them
@ -2084,15 +2084,15 @@ void RunGameMenu() {
// #endif
} break;
case GAME_TELCOM_CARGO: {
//#ifndef DEMO
// #ifndef DEMO
DoWaitPopup(true, TXT_TELCOMLOAD);
ui_ShowCursor();
TelComShow(TS_CARGO);
ui_HideCursor();
DoWaitPopup(false);
//#else
// #else
// DoMessageBox(TXT_ERROR, TXT_WRONGVERSION, MSGBOX_OK);
//#endif
// #endif
} break;
case GAME_TELCOM_BRIEFINGS: {
DoWaitPopup(true, TXT_TELCOMLOAD);
@ -2102,15 +2102,15 @@ void RunGameMenu() {
DoWaitPopup(false);
} break;
case GAME_TELCOM_AUTOMAP: {
//#ifndef DEMO
// #ifndef DEMO
DoWaitPopup(true, TXT_TELCOMLOAD);
ui_ShowCursor();
TelComShow(TS_MAP);
ui_HideCursor();
DoWaitPopup(false);
//#else
// #else
// DoMessageBox(TXT_ERROR, TXT_WRONGVERSION, MSGBOX_OK);
//#endif
// #endif
} break;
case GAME_PAUSE_INTERFACE:
if (Game_mode & GM_MULTI)
@ -2371,7 +2371,7 @@ extern int need_to_page_in;
extern int need_to_page_num;
int paged_in_num = 0;
//#define PAGED_IN_CALC paged_in_count ? (float)paged_in_count/(float)need_to_page_in : 0.0f
// #define PAGED_IN_CALC paged_in_count ? (float)paged_in_count/(float)need_to_page_in : 0.0f
#define PAGED_IN_CALC paged_in_num ? (float)paged_in_num / (float)need_to_page_num : 0.0f
void PageInShip(int id) {
int i, t;

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@ -767,7 +767,7 @@ void BuildTextureBumpmaps(int texhandle) {
int red = ((color >> 10) & 0x1f) << 3;
int green = ((color >> 5) & 0x1f) << 3;
int blue = ((color)&0x1f) << 3;
int blue = ((color) & 0x1f) << 3;
buffer[i * w + t] = (sbyte)(0.29 * red + 0.60 * green + 0.11 * blue);
}

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@ -102,7 +102,7 @@ void makecorner(int corner_bmp, int back_bmp, char *tmap, int l, int t, int r, i
ushort menutga_translate_pixel(int pixel, char *alpha_value) {
int red = ((pixel >> 16) & 0xFF);
int green = ((pixel >> 8) & 0xFF);
int blue = ((pixel)&0xFF);
int blue = ((pixel) & 0xFF);
int alpha = ((pixel >> 24) & 0xFF);
*alpha_value = alpha;

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@ -315,8 +315,8 @@ extern float Hud_aspect_x;
extern float Hud_aspect_y;
// normalize hud coordinates
#define HUD_X(_x) ((float)(_x)*Hud_aspect_x)
#define HUD_Y(_y) ((float)(_y)*Hud_aspect_y)
#define HUD_X(_x) ((float)(_x) * Hud_aspect_x)
#define HUD_Y(_y) ((float)(_y) * Hud_aspect_y)
// number of shield frames in gauge
#define NUM_SHIELD_GAUGE_FRAMES 5

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@ -960,7 +960,7 @@
#include "d3music.h"
#include "PilotPicsAPI.h"
#include "osiris_dll.h"
//#include "gamespy.h"
// #include "gamespy.h"
#include "mem.h"
#include "multi.h"
#include "marker.h"
@ -970,7 +970,7 @@
#include "vibeinterface.h"
// Uncomment this for all non-US versions!!
//#define LASERLOCK
// #define LASERLOCK
// Uncomment this to allow all languages
#define ALLOW_ALL_LANG 1
@ -2020,7 +2020,7 @@ void ShowStaticScreen(char *bitmap_filename, bool timed = false, float delay_tim
#endif
void IntroScreen() {
//#if (defined(OEM) || defined(DEMO) )
// #if (defined(OEM) || defined(DEMO) )
#ifdef DEMO
#ifdef MACINTOSH
ShowStaticScreen("graphsim.ogf", true, 3.0);

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@ -1,5 +1,5 @@
#include "list.h"
//#include <malloc.h>
// #include <malloc.h>
#include "mem.h"
// Allocates space for a new list node, returning the pointer to it

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@ -124,7 +124,7 @@ static volatile char already_tried_signal_cleanup = 0;
#define GAME_VERS_EXT ""
#endif
//#define DEDICATED
// #define DEDICATED
namespace {
extern "C" {
char game_version_buffer[150];

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@ -1702,8 +1702,8 @@ int LGSSnapshot(CFILE *fp) {
//@@ PageInVClip (Weapons[op->id].fire_image_handle);
//@@ break;
//@@ }
//@@ case RT_POLYOBJ: // be sure to use translated handles for polyobjs
//and textures
//@@ case RT_POLYOBJ: // be sure to use translated handles for
// polyobjs and textures
//@@ gs_ReadShort(fp, sindex);
//@@ new_model = (sindex > -1) ? gs_Xlates->model_handles[sindex] : -1;
//@@ if (new_model != pobji->model_num)

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@ -53,7 +53,7 @@
#ifdef USE_PROFILER
#include <profiler.h>
//#include "SpotlightAPI.h"
// #include "SpotlightAPI.h"
#endif
#ifdef NEEDED
// =========================
@ -320,7 +320,7 @@ int main(int argc, char *argv[]) {
Descent = d3;
//¥ Initialize Metrowerks Code Profiler
// ¥ Initialize Metrowerks Code Profiler
bool profilerInitted = false;
#ifdef USE_PROFILER
if (!ProfilerInit(collectDetailed, PPCTimeBase, 1024, 50)) {
@ -332,13 +332,13 @@ int main(int argc, char *argv[]) {
}
#endif
//¥ Here we go!!!
// ¥ Here we go!!!
PreInitD3Systems();
d3->init();
d3->run();
//¥ Close the Metrowerks Code Profiler
// ¥ Close the Metrowerks Code Profiler
#ifdef USE_PROFILER
if (profilerInitted) {
mprintf((2, "Dumping profiler results and closing profiler\n"));

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@ -725,9 +725,9 @@ int MainMenu() {
main_menu.Create();
main_menu.AddItem(IDV_NEWGAME, KEY_N, TXT_MENUNEWGAME, MM_STARTMENU_TYPE);
main_menu.AddItem(IDV_LOADGAME, KEY_L, TXT_LOADGAME);
//#ifndef DEMO
// #ifndef DEMO
main_menu.AddItem(IDV_PLAYDEMO, KEY_D, TXT_VIEWDEMO);
//#endif
// #endif
main_menu.AddItem(IDV_OPTIONS, KEY_O, TXT_MENUOPTIONS);
main_menu.AddItem(IDV_PILOT, KEY_P, TXT_MENUPILOTS);
main_menu.AddItem(IDV_MULTIPLAYER, KEY_M, TXT_MENUMULTIPLAYER);
@ -1230,7 +1230,7 @@ bool MenuNewGame() {
i = generate_mission_listbox(msn_lb, n_missions, filelist, LocalLevelsDir, "*.msn");
#endif
i += generate_mission_listbox(msn_lb, n_missions - i, filelist + i, D3MissionsDir, "*.mn3");
//#ifdef RELEASE
// #ifdef RELEASE
int k;
for (k = 0; k < n_missions; k++) {
if (!filelist[k])
@ -1249,7 +1249,7 @@ bool MenuNewGame() {
msn_lb->AddItem(TXT_MAINMISSION);
n_missions++;
}
//#endif
// #endif
#else
#define OEM_MISSION_NAME "Descent 3: Sol Ascent"
#define OEM_TRAINING_NAME "Pilot Training "

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@ -113,7 +113,7 @@
#include "ddio.h"
#include "stringtable.h"
#include "multi_dll_mgr.h"
//#include "inetgetfile.h"
// #include "inetgetfile.h"
#include "grtext.h"
#include "Mission.h"
#include "mission_download.h"

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@ -101,7 +101,7 @@
#include "d3music.h"
#include "ddio.h"
//#include <malloc.h>
// #include <malloc.h>
#include "mem.h"
#include <string.h>
@ -361,7 +361,8 @@ bool mmInterface::AddItem(int id, int key, const char *text, int type) {
m_menuitems[m_nmenu_items].Create(id, key, MMITEM_X, MMITEM_Y + (m_nmenu_items * 20), text,
(type == 1) ? UIF_GROUP_START
: (type == 2) ? UIF_GROUP_END
: (type == 3) ? (UIF_GROUP_START + UIF_GROUP_END) : 0);
: (type == 3) ? (UIF_GROUP_START + UIF_GROUP_END)
: 0);
m_nmenu_items++;
return true;

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@ -1665,7 +1665,7 @@
#include "BOA.h"
#include "attach.h"
#include "mission_download.h"
//#include "gamespy.h"
// #include "gamespy.h"
#include "multi_world_state.h"
#include "ObjScript.h"
#include "audiotaunts.h"
@ -1702,7 +1702,7 @@ player_pos_suppress Player_pos_fix[MAX_PLAYERS];
// Define this if you want to have secondaries be sent as reliable packets
//(not recommended - talk to Jason)
//#define RELIABLE_SECONDARIES
// #define RELIABLE_SECONDARIES
// If this is true, PXO games won't save the kills, deaths, etc.
bool Multi_no_stats_saved = false;
@ -9505,7 +9505,7 @@ void MultiDoMSafePowerup(ubyte *data);
if (sequence < s || sequence > e) \
return; \
}
//#define ACCEPT_CONDITION(s,e)
// #define ACCEPT_CONDITION(s,e)
// Takes the individual packet types and passes their data to the appropriate routines
void MultiProcessData(ubyte *data, int len, int slot, network_address *from_addr) {

View File

@ -492,9 +492,9 @@ extern bool Multi_bail_ui_menu;
#elif defined(OEM)
#define MULTI_VERSION 5
#else
//#define MULTI_VERSION 4
// #define MULTI_VERSION 4
// Patch 1.1!
//#define MULTI_VERSION 6
// #define MULTI_VERSION 6
// Patch 1.3
#define MULTI_VERSION 10
#endif

View File

@ -241,7 +241,7 @@
#include "game.h"
#include "ddio.h"
#include "Mission.h"
//#include "gametrack.h"
// #include "gametrack.h"
#include "stringtable.h"
#include "pilot.h"
#include "ship.h"
@ -252,7 +252,7 @@
#include "multi_dll_mgr.h"
#include "LoadLevel.h"
//#define USE_DIRECTPLAY
// #define USE_DIRECTPLAY
#ifdef USE_DIRECTPLAY
#include "directplay.h"

View File

@ -302,7 +302,7 @@
#include "module.h"
#include "mem.h"
#include "args.h"
//#define USE_DIRECTPLAY
// #define USE_DIRECTPLAY
#ifdef USE_DIRECTPLAY
#include "directplay.h"

View File

@ -621,7 +621,7 @@
#include "game2dll.h"
#include "stringtable.h"
//#define USE_DIRECTPLAY
// #define USE_DIRECTPLAY
#ifdef USE_DIRECTPLAY
#include "directplay.h"
@ -629,7 +629,7 @@
#include "dedicated_server.h"
#include "damage.h"
//#include "gamespy.h"
// #include "gamespy.h"
#include "multi_world_state.h"
#include "ObjScript.h"
#include "marker.h"
@ -2981,9 +2981,9 @@ void GetNewRankings(object *killed, object *killer) {
float killed_rank;
float killer_rank;
//#ifdef OEM
// #ifdef OEM
// return;
//#endif
// #endif
#ifdef DEMO
return;

View File

@ -3,7 +3,7 @@
#include "pstypes.h"
#include "multi.h"
#include "game2dll.h"
//#include "gametrack.h"
// #include "gametrack.h"
extern int Join_response_strings[];

View File

@ -312,7 +312,7 @@
#include "ConfigItem.h"
#include "appdatabase.h"
//#define USE_DIRECTPLAY
// #define USE_DIRECTPLAY
#ifdef USE_DIRECTPLAY
#include "directplay.h"

View File

@ -1445,7 +1445,9 @@ void newuiSheet::Realize() {
hot = new newuiHotspot;
bval = desc->internal ? true : false;
hot->Create(m_parent, desc->id, desc->title, gx, gy, desc->parm.s[0], desc->parm.s[1],
(bval && !hotspot_group) ? UIF_GROUP_START : (bval && hotspot_group) ? UIF_GROUP_END : 0);
(bval && !hotspot_group) ? UIF_GROUP_START
: (bval && hotspot_group) ? UIF_GROUP_END
: 0);
if (bval && !hotspot_group) {
hotspot_group = true;

View File

@ -301,7 +301,7 @@ private:
newuiHotspot *hot;
} obj;
void *internal; // internal info.
} * m_gadgetlist;
} *m_gadgetlist;
UIWindow *m_parent;
int m_ngadgets, m_gadgetlimit;

View File

@ -2631,12 +2631,12 @@ void ObjDoFrame(object *obj) {
if (obj->flags & OF_USES_LIFELEFT)
obj->lifeleft -= Frametime;
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Process the control for this object
switch (obj->control_type) {
@ -2701,12 +2701,12 @@ void ObjDoFrame(object *obj) {
break;
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Update cycled animation
if ((obj->control_type != CT_AI) && (obj->control_type != CT_DYING_AND_AI) && (obj->control_type != CT_DEBRIS) &&
@ -2718,24 +2718,24 @@ void ObjDoFrame(object *obj) {
}
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Do freeze stuff on AI controlled robots
if ((obj->type == OBJ_ROBOT || obj->type == OBJ_BUILDING) && obj->control_type == CT_AI && obj->effect_info &&
(obj->effect_info->type_flags & EF_FREEZE))
obj->mtype.phys_info.velocity *= obj->effect_info->freeze_scalar;
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Check for object dead of old age
if ((obj->flags & OF_USES_LIFELEFT) && (obj->lifeleft < 0)) {
@ -2767,12 +2767,12 @@ void ObjDoFrame(object *obj) {
}
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// If object is dead, don't do any more processing on it
if (obj->flags & OF_DEAD) {
@ -2780,12 +2780,12 @@ void ObjDoFrame(object *obj) {
return;
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Do the movement for this object
switch (obj->movement_type) {
@ -2831,12 +2831,12 @@ void ObjDoFrame(object *obj) {
Int3(); // unknown movement type
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Do special effects stuff to object
if (obj->effect_info) {
@ -2845,12 +2845,12 @@ void ObjDoFrame(object *obj) {
RTP_ENDINCTIME(obj_doeffect_time);
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Deal with special player movement stuff
if (obj->type == OBJ_PLAYER) {
@ -2859,12 +2859,12 @@ void ObjDoFrame(object *obj) {
RTP_ENDINCTIME(obj_move_player_time);
}
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Handle interval event for script.
do {
@ -2878,12 +2878,12 @@ void ObjDoFrame(object *obj) {
} while (0); // this do{}while(0) is here because the RTP_STARTINCTIME/RTP_ENDINCTIME must be in the same scope
// and not share scope with another RTP_STARTINCTIME
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Cast light
do {
@ -2893,23 +2893,23 @@ void ObjDoFrame(object *obj) {
} while (0); // this do{}while(0) is here because the RTP_STARTINCTIME/RTP_ENDINCTIME must be in the same scope
// and not share scope with another RTP_STARTINCTIME
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// if this object is walking/rolling on the terrain, make it not LOD at that point
if (obj->movement_type == MT_WALKING && (obj->flags & OF_RENDERED) && OBJECT_OUTSIDE(obj))
TurnOffLODForCell(CELLNUM(obj->roomnum));
//#ifdef _DEBUG
// #ifdef _DEBUG
// if(Physics_player_verbose)
// {
// debug_check_terrain_objects();
// }
//#endif _DEBUG
// #endif _DEBUG
// Mark object as not rendered for this frame
obj->flags &= ~OF_RENDERED;

View File

@ -99,13 +99,13 @@
#define ROOMNUM_CELLNUM_MASK 0x7fffffff
// Get a cell number from a room number
#define CELLNUM(roomnum) ((roomnum)&ROOMNUM_CELLNUM_MASK)
#define CELLNUM(roomnum) ((roomnum) & ROOMNUM_CELLNUM_MASK)
// Make a room number from a cell number
#define MAKE_ROOMNUM(cellnum) ((cellnum) | ROOMNUM_CELLNUM_FLAG)
// Determine if a roomnum is really a cell number
#define ROOMNUM_OUTSIDE(roomnum) (((roomnum)&ROOMNUM_CELLNUM_FLAG) != 0)
#define ROOMNUM_OUTSIDE(roomnum) (((roomnum) & ROOMNUM_CELLNUM_FLAG) != 0)
// Determine if an object is outside
#define OBJECT_OUTSIDE(objp) ROOMNUM_OUTSIDE((objp)->roomnum)
@ -322,14 +322,14 @@ typedef struct physics_info {
int num_bounces; // Number of bounces before exploding (PHYSICS_UNLIMITED_BOUNCE is for unlimited bouncing)
float coeff_restitution; // What percent of velocity is kept after a bounce
float mass; // The mass of this object -- what about moving
// into type info
float mass; // The mass of this object -- what about
// moving into type info
float
drag; // How fast this slows down -- what about moving into type info
float rotdrag; // How much resistance to a change in spin rate -- what about moving into type info
union {
float full_thrust; // Maximum thrust magnitude -- what about moving
// into type info
float full_thrust; // Maximum thrust magnitude -- what about
// moving into type info
float max_velocity;
};
union {
@ -340,8 +340,8 @@ typedef struct physics_info {
float turnroll_ratio; // How much roll for a given turning rate -- what about moving into type info
float
wiggle_amplitude; // The amplitude of an object's wiggle -- what about moving into type info
float wiggles_per_sec; // How fast something wiggles -- what about moving into
// type info
float wiggles_per_sec; // How fast something wiggles -- what about
// moving into type info
vector dest_pos; // destination position for interpolating velocity (for multiplayer only)

View File

@ -33,11 +33,11 @@ int Num_object_ids[MAX_OBJECT_TYPES];
// Objects that must be remapped so we can reference by index
// If you change this array then you must change the defines in the header file
//#ifdef _WIN32
// #ifdef _WIN32
// char *Static_object_names[]={TBL_GENERIC("GuideBot"),TBL_GENERIC("ChaffChunk"),TBL_GENERIC("GuideBotRed")};
//#else
// #else
char *Static_object_names[] = {TBL_GENERIC("GuideBot"), TBL_GENERIC("ChaffChunk")};
//#endif
// #endif
#define NUM_STATIC_OBJECTS (sizeof(Static_object_names) / sizeof(*Static_object_names))

View File

@ -44,7 +44,7 @@
#define PROC_SIZE 128
#define TABSIZE 256
#define TABMASK (TABSIZE - 1)
#define PERM(x) perm[(x)&TABMASK]
#define PERM(x) perm[(x) & TABMASK]
#define INDEX(ix, iy) PERM((ix) + PERM((iy)))
#define RANDNBR ((prand()) / (float)RAND_MAX)
#define LERP(t, x0, x1) ((x0) + (t) * ((x1) - (x0)))
@ -151,7 +151,7 @@ void InitProcedurals() {
for (i = 0; i < 32768; i++) {
int r = (i >> 10) & 0x1f;
int g = (i >> 5) & 0x1f;
int b = (i)&0x1f;
int b = (i) & 0x1f;
r = __max(0, r - 1);
g = __max(0, g - 1);
b = __max(0, b - 1);
@ -1196,7 +1196,7 @@ void EvaluateWaterProcedural(int handle) {
float cur_frametime = gametime / frametime;
int int_frame = cur_frametime;
int_frame %= ((diff)*2);
int_frame %= ((diff) * 2);
if (int_frame >= diff)
int_frame = (diff - 1) - (int_frame % diff);
else

View File

@ -51,7 +51,7 @@
#include "editor\d3edit.h"
#endif
//#define KATMAI
// #define KATMAI
// Katmai enhanced rotate only in a release build, because not
// everyone has the intel compiler!
@ -222,8 +222,8 @@ inline bool FaceIsRenderable(room *rp, face *fp) {
// Determines if a face draws with alpha blending
// Parameters: fp - pointer to the face in question
// bm_handle - the handle for the bitmap for this frame, or -1 if don't care about
// transparence Returns: bitmask describing the alpha blending for the face the return
// bits are the ATF_ flags in renderer.h
// transparence Returns: bitmask describing the alpha blending for the face
// the return bits are the ATF_ flags in renderer.h
inline int GetFaceAlpha(face *fp, int bm_handle) {
int ret = AT_ALWAYS;
if (GameTextures[fp->tmap].flags & TF_SATURATE) {
@ -1350,7 +1350,7 @@ void RenderSpecularFacesFlat(room *rp) {
texel = data[int_v * w + int_u];
r = (texel >> 10) & 0x1f;
g = (texel >> 5) & 0x1f;
b = (texel)&0x1f;
b = (texel) & 0x1f;
vr = lm_red[r];
vg = lm_green[g];
vb = lm_blue[b];
@ -1859,7 +1859,7 @@ void RenderFace(room *rp, int facenum) {
ushort texel = data[int_v * w + int_u];
int r = (texel >> 10) & 0x1f;
int g = (texel >> 5) & 0x1f;
int b = (texel)&0x1f;
int b = (texel) & 0x1f;
p->p3_r = p->p3_l * lm_red[r];
p->p3_g = p->p3_l * lm_green[g];
p->p3_b = p->p3_l * lm_blue[b];

View File

@ -103,11 +103,11 @@
#define MAX_SHIPS 30
//#ifdef DEMO //Demo2 will use GL
//#define DEFAULT_SHIP "Pyro-SE"
//#else
// #ifdef DEMO //Demo2 will use GL
// #define DEFAULT_SHIP "Pyro-SE"
// #else
#define DEFAULT_SHIP "Pyro-GL"
//#endif
// #endif
// Ship fire flags
#define SFF_FUSION 1 // fires like fusion

View File

@ -16,9 +16,9 @@
#ifndef SOAR_H_
#define SOAR_H_
//#ifdef _WIN32
//#define SOAR_ENABLED
//#endif
// #ifdef _WIN32
// #define SOAR_ENABLED
// #endif
#ifdef SOAR_ENABLED

View File

@ -272,11 +272,11 @@ bool DSIsDoorOpenable(int n, int *is_openable) {
}
// doorway state
//#define DOORWAY_CLOSED 0 // door is closed
//#define DOORWAY_OPENING 1 // door is opening
//#define DOORWAY_WAITING 2 // door is waiting to be closed
//#define DOORWAY_CLOSING 3 // door is closing
//#define DOORWAY_OPEN 4 // door is open, that's it.
// #define DOORWAY_CLOSED 0 // door is closed
// #define DOORWAY_OPENING 1 // door is opening
// #define DOORWAY_WAITING 2 // door is waiting to be closed
// #define DOORWAY_CLOSING 3 // door is closing
// #define DOORWAY_OPEN 4 // door is open, that's it.
bool DSGetDoorStatus(int n, int *status) {
if (n < 0 || n > Highest_object_index || Objects[n].type != OBJ_DOOR)

View File

@ -32,12 +32,12 @@
*/
#include "subtitles.h"
//#include "gamefont.h"
//#include "grtext.h"
//#include "renderer.h"
// #include "gamefont.h"
// #include "grtext.h"
// #include "renderer.h"
#include "pserror.h"
#include "ddio.h"
//#include "ddvid.h"
// #include "ddvid.h"
#include "manage.h"
#include "application.h"
#include "mem.h"

View File

@ -341,7 +341,7 @@
#include "CFILE.H"
#include "AIMain.h"
//#include "samirlog.h"
// #include "samirlog.h"
#define LOGFILE(_s)
weapon Weapons[MAX_WEAPONS];

View File

@ -173,7 +173,7 @@ inline short tga_read_short() {
ushort bm_tga_translate_pixel(int pixel, int format) {
int red = ((pixel >> 16) & 0xFF);
int green = ((pixel >> 8) & 0xFF);
int blue = ((pixel)&0xFF);
int blue = ((pixel) & 0xFF);
int alpha = ((pixel >> 24) & 0xFF);
ushort newpix;

View File

@ -179,10 +179,9 @@ void cf_Close() {
// Specify a directory to look in for files
// Parameters: path - the directory path. Can be relative to the current cur (the full path will be stored)
// ext - if NULL, look in this dir for all files. If non-null, it is a
//NULL-terminated
// list of file extensions, & the dir will only be searched for files with a
// matching extension Returns: true if
// directory added, else false
// NULL-terminated
// list of file extensions, & the dir will only be searched
// for files with a matching extension Returns: true if directory added, else false
int cf_SetSearchPath(const char *path, char *ext, ...) {
if (strlen(path) >= _MAX_PATH)
return 0;

View File

@ -1,7 +1,7 @@
#ifndef __LNX__DD_SOUND_H_
#define __LNX__DD_SOUND_H_
//#include <pthread.h>
// #include <pthread.h>
#include "SDL_thread.h"
// Sound Library Internal Error Codes

View File

@ -410,10 +410,10 @@ void software_mixer::StreamMixer(char *ptr, int len) {
cur_buf->play_info->user_data, cur_buf->play_info->m_stream_handle, &cur_buf->play_info->m_stream_size);
// cur_buf->s->current_position = (char
//*)cur_buf->play_info->m_stream_data; mprintf((0, "%x %d\n",
//cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
// cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
ASSERT(!(cur_buf->play_info->m_stream_data && cur_buf->play_info->m_stream_size <= 0));
// mprintf((0, "Data %X, length %d\n",
//cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
// cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
if (cur_buf->play_info->m_stream_data) {
switch (cur_buf->play_info->m_stream_format) {

View File

@ -1034,10 +1034,10 @@ void StreamMixer(char *ptr, int len) {
cur_buf->play_info->user_data, cur_buf->play_info->m_stream_handle, &cur_buf->play_info->m_stream_size);
// cur_buf->s->current_position = (char
//*)cur_buf->play_info->m_stream_data; mprintf((0, "%x %d\n",
//cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
// cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
ASSERT(!(cur_buf->play_info->m_stream_data && cur_buf->play_info->m_stream_size <= 0));
// mprintf((0, "Data %X, length %d\n",
//cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
// cur_buf->play_info->m_stream_data, cur_buf->play_info->m_stream_size));
if (cur_buf->play_info->m_stream_data) {
switch (cur_buf->play_info->m_stream_format) {

View File

@ -67,7 +67,7 @@
#define SOUND_DECAY_MAXTIME 100.0f
#define SOUND_GAIN_MAXSCALAR 1.0f
//#define SUPPORT_AUREAL
// #define SUPPORT_AUREAL
// Creative labs Environmental Audio Extension Interface

View File

@ -385,8 +385,8 @@ bool sb_stream_element_init(sound_buffer_info *sb, char *sample_ptr, int sound_l
}
}
else {
Int3(); // unimplemented for
normal DirectSound CloseHandle(sb->s->hEvent); sb->s->hEvent = NULL;
Int3();
// unimplemented for normal DirectSound CloseHandle(sb->s->hEvent); sb->s->hEvent = NULL;
}
*/
}

View File

@ -30,7 +30,7 @@ typedef struct {
float fDamping; // 0 to 1
} EAX_REVERBPROPERTIES;
//#define EAX_MAX_ENVIRONMENT (EAX_ENVIRONMENT_COUNT - 1)
// #define EAX_MAX_ENVIRONMENT (EAX_ENVIRONMENT_COUNT - 1)
// presets
#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC, 0.5F, 1.493F, 0.5F

View File

@ -1184,18 +1184,18 @@ DECLARE_INTERFACE_(IA3dMaterial, IUnknown) {
#define IA3dMaterial_GetTransmittance(p, a, b) (p)->GetTransmittance(a, b)
#endif // !defined(__cplusplus) || defined(CINTERFACE)
//===================================================================
// Error Codes
//
// Use macros A3DERROR_CODE(code) for errors and A3DSUCCESS_CODE(code)
// for success codes or predefined universal COM success and failure
// code.
//
// All success codes should be mutally exclusive to all other success other.
//
// All error codes should be mutually exclusive to all other error codes.
//
//===================================================================
//===================================================================
// Error Codes
//
// Use macros A3DERROR_CODE(code) for errors and A3DSUCCESS_CODE(code)
// for success codes or predefined universal COM success and failure
// code.
//
// All success codes should be mutally exclusive to all other success other.
//
// All error codes should be mutually exclusive to all other error codes.
//
//===================================================================
#define A3DERROR_CODE(code) MAKE_HRESULT(1, FACILITY_ITF, code)
#define A3DSUCCESS_CODE(code) MAKE_HRESULT(0, FACILITY_ITF, code)

View File

@ -228,6 +228,6 @@ void ddgr_ScaleBitmap16(ushort *dest_data, int dest_width, int x1, int y1, int x
}
}
//・======================================================
// ・======================================================
// MacOS Graphics routines
//・======================================================
// ・======================================================

View File

@ -53,7 +53,7 @@
* $NoKeywords: $
*/
//#define check
// #define check
// ---------------------------------------------------------------------------
// Macintosh Headers
@ -208,13 +208,13 @@ ddgr_error ddgr_os_surf_InitVideo(ddgr_surface *sf) {
if (macErr)
throw(CMacOSSurfErr("Error while fading in monitor ", macErr, DDGRERR_DRIVERINIT));
//¥ All's well!
// ¥ All's well!
gFullScreenData.m_video_initted = true;
} catch (CMacOSSurfErr theCaughtError) {
mprintf((0, theCaughtError.m_ErrStr));
mprintf((0, "DSp MacOS Error: %d\n", theCaughtError.m_MacErr));
if (gFullScreenData.m_context) {
//¥ The monitor might be faded out so fade it back in and release the context
// ¥ The monitor might be faded out so fade it back in and release the context
DSpContext_FadeGammaIn(gFullScreenData.m_context, NULL);
DSpContext_Release(gFullScreenData.m_context);
gFullScreenData.m_context = nil;
@ -259,13 +259,13 @@ void ddgr_os_surf_CloseVideo(ddgr_surface *sf) {
}
if (gFullScreenData.m_context) {
//¥ The monitor might be faded out so fade it back in and release the context
// ¥ The monitor might be faded out so fade it back in and release the context
DSpContext_FadeGammaIn(gFullScreenData.m_context, NULL);
DSpContext_Release(gFullScreenData.m_context);
gFullScreenData.m_context = nil;
}
//¥ Video is deinitialized!
// ¥ Video is deinitialized!
gFullScreenData.m_video_initted = false;
}
@ -811,9 +811,9 @@ ddgr_error ddgr_os_surf_AttachHandle(ddgr_surface *sf, unsigned handle) {
return err;
}
//¥======================================================
// ¥======================================================
// MacOS Full Screen Graphics routines
//¥======================================================
// ¥======================================================
// Initialize the macintosh for full screen graphics
ddgr_error ddgr_os_surf_fullscreen_Init(ddgr_init_info *info) {

View File

@ -43,16 +43,16 @@
#include <signal.h>
#include <fcntl.h>
#include <termios.h>
//#include <linux/kd.h>
//#include <linux/vt.h>
// #include <linux/kd.h>
// #include <linux/vt.h>
#include <fcntl.h>
#include <sys/stat.h>
//#include <linux/keyboard.h>
// #include <linux/keyboard.h>
#include <sys/ioctl.h>
#include <string.h>
#include <sys/time.h>
#include <sys/types.h>
//#include <linux/unistd.h>
// #include <linux/unistd.h>
volatile struct tLnxKeys {
union {

View File

@ -24,9 +24,9 @@
#include "ddio.h"
#include "mono.h"
//##########################################################
// ##########################################################
// GGI Interface Functions
//##########################################################
// ##########################################################
void ddio_ggi_EmergencyQuit(int id);
void ddio_ggi_InternalKeyInit(void);
static int ddio_ggi_TranslateKey(int c, int code);
@ -35,7 +35,7 @@ void ddio_ggi_InternalClose(void);
void ddio_ggi_KeyHandler(void);
gii_input_t GGI_input_handle;
void ddio_ggi_KeyBoardEventHandler(int transkey, int press);
//##########################################################
// ##########################################################
volatile struct tLnxKeys {
union {
@ -145,9 +145,9 @@ int ddio_KeyToAscii(int code) {
return out;
}
//#################################################
// #################################################
// ggi Interface Functions
//#################################################
// #################################################
void ddio_ggi_InternalKeyInit(void) {
static bool first_time = true;

View File

@ -38,10 +38,10 @@
#include <sys/ioctl.h>
#include <sys/time.h>
#include <sys/types.h>
//#include <linux/unistd.h>
//#include <linux/keyboard.h>
//#include <linux/kd.h>
//#include <linux/vt.h>
// #include <linux/unistd.h>
// #include <linux/keyboard.h>
// #include <linux/kd.h>
// #include <linux/vt.h>
extern volatile struct tLnxKeys {
union {

View File

@ -37,12 +37,12 @@
#include <errno.h>
#include <signal.h>
#include <sys/stat.h>
//#include <linux/keyboard.h>
// #include <linux/keyboard.h>
#include <sys/ioctl.h>
#include <string.h>
#include <sys/time.h>
#include <sys/types.h>
//#include <linux/unistd.h>
// #include <linux/unistd.h>
#include <termios.h>
#include <term.h>
@ -50,9 +50,9 @@
#include "ddio.h"
#include "mono.h"
//##########################################################
// ##########################################################
// raw Interface Functions
//##########################################################
// ##########################################################
void ddio_raw_EmergencyQuit(int id);
void ddio_raw_InternalKeyInit(void);
void ddio_raw_KeyBoardEventHandler(int scancode, int press);
@ -63,7 +63,7 @@ void init_keyboard();
void close_keyboard();
int kbhit();
int readch();
//##########################################################
// ##########################################################
extern volatile struct tLnxKeys {
union {
@ -137,9 +137,9 @@ void ddio_normal_InternalResetKey(ubyte key) {
LKeys[key].status = false;
}
//#################################################
// #################################################
// raw Interface Functions
//#################################################
// #################################################
void (*kb_event_handler)(int scancode, int press);
void ddio_raw_InternalKeyInit(void) {
static bool first_time = true;

View File

@ -34,8 +34,8 @@
#include "../lib/linux/dyna_xwin.h"
#include "../lib/linux/dyna_xext.h"
//#include <X11/Xlib.h>
//#include <X11/Xutil.h>
// #include <X11/Xlib.h>
// #include <X11/Xutil.h>
#include <X11/keysym.h>
extern volatile struct tLnxKeys {

View File

@ -72,7 +72,7 @@
#include "ddio_lnx.h"
#include "application.h"
#include "args.h"
//#include "../lib/linux/dyna_xwin.h"
// #include "../lib/linux/dyna_xwin.h"
#include "SDL.h"
bool ddio_mouseGrabbed = false;

View File

@ -813,7 +813,7 @@ void gameMacController::set_axis_sensitivity(ct_type axis_type, ubyte axis, floa
Int3();
}
}
//#ifndef MACINTOSH
// #ifndef MACINTOSH
// toggles use of deadzone for controllers. ctl can be 0 to ???
// dead zone is from 0.0 to 0.5
void gameMacController::set_controller_deadzone(int ctl, float deadzone) {
@ -828,7 +828,7 @@ float gameMacController::get_controller_deadzone(int ctl) {
return val;
}
//#endif
// #endif
char Ctltext_AxisBindings[][16] = {"", "X-axis", "Y-axis", "Z-axis", "R-axis", "U-axis", "V-axis"};
char Ctltext_BtnBindings[][16] = {"", "btn1", "btn2", "btn3", "btn4", "btn5", "btn6", "btn7", "btn8",
"btn9", "btn10", "btn11", "btn12", "btn13", "btn14", "btn15", "btn16", "btn17",

View File

@ -51,7 +51,7 @@
#include <ctype.h>
#include <stdlib.h>
#include <stdarg.h>
//#include <assert.h>
// #include <assert.h>
// Mac Headers
#include <Files.h>
@ -851,7 +851,7 @@ void macify_dospath(const char *dos_path, char *mac_path) {
}
#include <Errors.h>
//#include <Files.h>
// #include <Files.h>
#include <Script.h>
#include "file_io.h"

View File

@ -153,8 +153,8 @@ bool joy_InitRemoteStick(tJoystick joy, char *server_adr, tJoystickRecord *stick
// start packet read thread.
//@@ Thread_running[(int)joy] = false;
//@@ unsigned thread_id;
//@@ unsigned long thread_handle = _beginthreadex(NULL, 0, joy_ReadRemotePacket, &Joysticks[(int)joy],
1, &thread_id);
//@@ unsigned long thread_handle = _beginthreadex(NULL, 0, joy_ReadRemotePacket,
&Joysticks[(int)joy], 1, &thread_id);
//@@ if (thread_handle == 0) {
//@@ Error("Remote joystick thread creation failed.");
//@@ }

View File

@ -202,7 +202,7 @@ bool MacKeyboardHandler(void) {
// ----------------------------------------------------------------------------
bool ddio_InternalKeyInit(ddio_init_info *init_info) {
bool result = true;
//¥ Make is so we can get key ups
// ¥ Make is so we can get key ups
SetEventMask(everyEvent);
LMSetSysEvtMask(everyEvent);
@ -212,7 +212,7 @@ bool ddio_InternalKeyInit(ddio_init_info *init_info) {
return result;
}
void ddio_InternalKeyClose() {
//¥ Restore the normal event mask
// ¥ Restore the normal event mask
SetEventMask(everyEvent - keyUpMask);
LMSetSysEvtMask(everyEvent - keyUpMask);
}

View File

@ -180,7 +180,7 @@ static struct tWinKeyData {
HHOOK winhook; // windows hook
unsigned long thread; // thread id
// osMutex keyframe_mutex; // mutex between
//internal key frame and key thread.
// internal key frame and key thread.
bool nextframe; // used for mutexing between keyframe and thread.
bool acquired; // device acquired?
bool thread_active; // used in thread.

View File

@ -12,7 +12,7 @@
#include <stdlib.h>
#include <stdio.h>
#undef EGA
//#include <vga.h>
// #include <vga.h>
typedef struct {
int width, height, bytesperpixel, linewidth;
} tinfo;

View File

@ -73,7 +73,7 @@ inline float SWAPFLOAT(float x)
#define MOTOROLA_FLOAT(x) SWAPFLOAT(Endian_SwapFloat(x))
*/
#define SWAPSHORT(x) (short)(0xFFFF & (((x) << 8) | (((ushort)(x)) >> 8)))
#define SWAPINT(x) (int)(((x) << 24) | (((ulong)(x)) >> 24) | (((x)&0x0000ff00) << 8) | (((x)&0x00ff0000) >> 8))
#define SWAPINT(x) (int)(((x) << 24) | (((ulong)(x)) >> 24) | (((x) & 0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
// Stupid function to trick the compiler into letting me byteswap a float
inline float SWAPFLOAT(float x) {

View File

@ -52,13 +52,13 @@
#define CHECK_FLAG(_var, _flag) ((_var) & (_flag))
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define makeword(_h, _l) (((_h) << 16) + ((_l)&0xffff))
#define makeword(_h, _l) (((_h) << 16) + ((_l) & 0xffff))
#define hiword(_v) ((_v) >> 16)
#define loword(_v) ((_v)&0x0000ffff)
#define makeshort(_h, _l) (((_h) << 8) + ((_l)&0x00ff))
#define loword(_v) ((_v) & 0x0000ffff)
#define makeshort(_h, _l) (((_h) << 8) + ((_l) & 0x00ff))
#define hibyte(_w) ((_w) >> 8)
#define lobyte(_w) ((_w)&0x00ff)
#define kb_to_bytes(_kb) ((_kb)*1024)
#define lobyte(_w) ((_w) & 0x00ff)
#define kb_to_bytes(_kb) ((_kb) * 1024)
#define _min(a, b) min(a, b)
#define _max(a, b) max(a, b)
#define ABS(a) ((a < 0) ? (-a) : (a))

View File

@ -114,7 +114,7 @@
#ifndef IDNO
#define IDNO 7
#endif
//#define DEBUG_LEVEL 0 //DAJ
// #define DEBUG_LEVEL 0 //DAJ
#if defined(WIN32) || defined(__LINUX__)
static const int OSMBOX_OK = 1;
static const int OSMBOX_YESNO = 2;
@ -161,7 +161,7 @@ void Debug_ConsoleRedirectMessages(int virtual_window, int physical_window);
} while (0)
#elif defined(__LINUX__)
void ddio_InternalKeyClose();
//#define debug_break() do{__asm__ __volatile__ ( "int $3" );}while(0)
// #define debug_break() do{__asm__ __volatile__ ( "int $3" );}while(0)
#ifndef MACOSXPPC
#define debug_break() \
do { \

View File

@ -200,9 +200,9 @@
#ifndef __ds3dlib_h__
#define __ds3dlib_h__
//#include <windows.h>
//#include <mmsystem.h> // Multi-media system support
//#include "dsound.h" // Direct sound header file
// #include <windows.h>
// #include <mmsystem.h> // Multi-media system support
// #include "dsound.h" // Direct sound header file
#include "ssl_lib.h" // Shared sound header (between high and low-levels)
#include "vecmat.h"

View File

@ -203,7 +203,7 @@
#include "object.h"
#include "vecmat.h"
#include "terrain.h"
//#include "room.h"
// #include "room.h"
#include "findintersection_external.h"
extern float Ceiling_height;

View File

@ -85,7 +85,7 @@ fix FloatToFixFast(float num);
// Conversion macros
//??#define FloatToFix(num) Round((num) * FLOAT_SCALER)
#define FloatToFix(num) ((fix)((num)*FLOAT_SCALER))
#define FloatToFix(num) ((fix)((num) * FLOAT_SCALER))
#define IntToFix(num) ((num) << FIX_SHIFT)
#define ShortToFix(num) (((long)(num)) << FIX_SHIFT)
#define FixToFloat(num) (((float)(num)) / FLOAT_SCALER)

View File

@ -147,9 +147,9 @@ void os_ConsolePrintf(int n, int row, int col, char *format, ...);
// ---------------------------------------------------------------------------
// Operating system includes
// ---------------------------------------------------------------------------
//#if defined(WIN32)
// #if defined(WIN32)
// #include "win\oewin_os.h"
//#elif defined(MACINTOSH) // JCA: not needed
// #elif defined(MACINTOSH) // JCA: not needed
// #include "oemac_os.h"
//#endif
// #endif
#endif

View File

@ -1,8 +1,8 @@
#ifndef __LNXDRAW_H_
#define __LNXDRAW_H_
//#include "dyna_xwin.h"
//#include "dyna_xext.h"
// #include "dyna_xwin.h"
// #include "dyna_xext.h"
#include <SDL.h>
@ -23,7 +23,7 @@ typedef struct {
// Window *pre_created_window; // Window already created
// XVisualInfo pre_created_visinfo;
} LnxWindowDesc;
//#define LNXDRAWF_USEPRECREATEDWIN 0x01
// #define LNXDRAWF_USEPRECREATEDWIN 0x01
typedef struct {
// XSizeHints *lpSizeHints;

View File

@ -35,8 +35,8 @@
#define __LNXVIDEOMODE_H__
#include "linux/linux_fix.h"
//#include "linux/dyna_xwin.h"
//#include <X11/extensions/xf86vmode.h>
// #include "linux/dyna_xwin.h"
// #include <X11/extensions/xf86vmode.h>
#include <SDL.h>
#define MODE_OK 0

View File

@ -56,7 +56,7 @@
#ifndef MEM_H
#define MEM_H
//#define MEM_USE_RTL 1
// #define MEM_USE_RTL 1
#ifdef MACINTOSH
#undef MEM_USE_RTL

View File

@ -237,7 +237,7 @@ inline tMusicVal QUANTIZE_MUSICVAL(float fval) { return (fval * 255); }
// OMS Events
#define OMSEVT_MAKE(_evt, _priority) (((_evt) << 2) + (_priority & 0x03))
#define OMSEVT_PRIORITY(_evt) ((_evt)&0x3)
#define OMSEVT_PRIORITY(_evt) ((_evt) & 0x3)
#define OMS_EVT_NONE OMSEVT_MAKE(0, 0)
#define OMS_EVT_SONGENDED OMSEVT_MAKE(32, 0) // music completed (parm tells us what theme)

View File

@ -314,23 +314,23 @@ inline void INADDR_GET_SUN_SUNB(struct in_addr *st, unsigned char *s_b1, unsigne
#define BOOL bool
#define SOCKET unsigned int
#define SOCKADDR_IN sockaddr_in
//#define SOCKADDR_IPX sockaddr_ipx
// #define SOCKADDR_IPX sockaddr_ipx
#define SOCKADDR sockaddr
//#define INVALID_SOCKET -1
//#define NSPROTO_IPX AF_IPX
// #define INVALID_SOCKET -1
// #define NSPROTO_IPX AF_IPX
#define TRUE true
#define FALSE false
#define HOSTENT struct hostent
//#define SOCKET_ERROR -1
// #define SOCKET_ERROR -1
// Winsock = sockets error translation
//#define WSAEWOULDBLOCK EWOULDBLOCK
//#define WSAEINVAL EINVAL
//#define WSAENOPROTOOPT ENOPROTOOPT
// #define WSAEWOULDBLOCK EWOULDBLOCK
// #define WSAEINVAL EINVAL
// #define WSAENOPROTOOPT ENOPROTOOPT
extern bool Use_DirectPlay;
//#ifdef FIXED
// #ifdef FIXED
// inline int WSAGetLastError(){return errno;}
// helper macros for working with SOCKADDR_IN to make it look nicer between windows and Linux
@ -358,7 +358,7 @@ inline void INADDR_GET_SUN_SUNB(struct in_addr *st, unsigned char *s_b1, unsigne
*s_b3 = st->S_un.S_un_b.s_b3;
*s_b4 = st->S_un.S_un_b.s_b4;
}
//#endif // FIXED
// #endif // FIXED
#endif // OS
#define NWT_UNRELIABLE 1

View File

@ -256,7 +256,7 @@ inline void SetDebugBreakHandlers(void (*stop)(), void (*resume)()) {
if (DebugBreak_callback_resume) \
(*DebugBreak_callback_resume)(); \
} while (0)
///#define ASSERT(x) assert(x)
/// #define ASSERT(x) assert(x)
#define ASSERT(x) \
do { \
if (!(unsigned)(x)) { \

View File

@ -7,7 +7,7 @@
#endif
#if defined(__LINUX__) || defined(MACINTOSH)
//#if defined(__LINUX__)
// #if defined(__LINUX__)
#ifdef USE_RTP
#undef USE_RTP // no rtp for now
#endif

View File

@ -257,7 +257,7 @@ typedef struct {
int roomnum;
} pos_state;
//#define MAX_EFFECT_OFFSETS 5
// #define MAX_EFFECT_OFFSETS 5
// sound priority values.
#define SND_PRIORITY_CRITICAL 5 // usually streams have this priority, bumps off any other sounds.

View File

@ -97,7 +97,7 @@ typedef struct {
// For the following enum table: LIN=Linear, PER=Perspective, NON=No Transparency, LIT = Shaded,
// COLORED=Colored lighting, TRANS=Transparency
//ALPHA=Alpha renderer
// ALPHA=Alpha renderer
#define MAX_RENDER_TYPES 15

View File

@ -40,9 +40,9 @@ typedef LONG D3DFIXED;
*/
#define CI_GETALPHA(ci) ((ci) >> 24)
#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
#define CI_GETFRACTION(ci) ((ci)&0xff)
#define CI_GETFRACTION(ci) ((ci) & 0xff)
#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
#define CI_MASKALPHA(ci) ((ci)&0xffffff)
#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
/*
@ -54,15 +54,15 @@ typedef LONG D3DFIXED;
#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
#define RGBA_GETBLUE(rgb) ((rgb)&0xff)
#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR)(((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
* The float values must be in the range 0..1
*/
#define D3DRGB(r, g, b) (0xff000000L | (((long)((r)*255)) << 16) | (((long)((g)*255)) << 8) | (long)((b)*255))
#define D3DRGB(r, g, b) (0xff000000L | (((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
#define D3DRGBA(r, g, b, a) \
((((long)((a)*255)) << 24) | (((long)((r)*255)) << 16) | (((long)((g)*255)) << 8) | (long)((b)*255))
((((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
/*
* Format of RGB colors is
@ -72,10 +72,10 @@ typedef LONG D3DFIXED;
*/
#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
#define RGB_GETBLUE(rgb) ((rgb)&0xff)
#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba)&0x00ffffff))
#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
#define RGB_MAKE(r, g, b) ((D3DCOLOR)(((r) << 16) | ((g) << 8) | (b)))
#define RGBA_TORGB(rgba) ((D3DCOLOR)((rgba)&0xffffff))
#define RGBA_TORGB(rgba) ((D3DCOLOR)((rgba) & 0xffffff))
#define RGB_TORGBA(rgb) ((D3DCOLOR)((rgb) | 0xff000000))
#endif

View File

@ -124,7 +124,7 @@ typedef struct _DDCOLORCONTROL FAR *LPDDCOLORCONTROL;
* API's
*/
#if (defined(WIN32) || defined(_WIN32)) && !defined(_NO_COM)
//#if defined( _WIN32 ) && !defined( _NO_ENUM )
// #if defined( _WIN32 ) && !defined( _NO_ENUM )
typedef BOOL(FAR PASCAL *LPDDENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID);
typedef BOOL(FAR PASCAL *LPDDENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID);
extern HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW lpCallback, LPVOID lpContext);
@ -195,12 +195,12 @@ extern HRESULT WINAPI DirectDrawCreateClipper(DWORD dwFlags, LPDIRECTDRAWCLIPPER
typedef long HRESULT;
#endif
//#ifndef WINNT
// #ifndef WINNT
typedef HRESULT(FAR PASCAL *LPDDENUMMODESCALLBACK)(LPDDSURFACEDESC, LPVOID);
typedef HRESULT(FAR PASCAL *LPDDENUMMODESCALLBACK2)(LPDDSURFACEDESC2, LPVOID);
typedef HRESULT(FAR PASCAL *LPDDENUMSURFACESCALLBACK)(LPDIRECTDRAWSURFACE, LPDDSURFACEDESC, LPVOID);
typedef HRESULT(FAR PASCAL *LPDDENUMSURFACESCALLBACK2)(LPDIRECTDRAWSURFACE4, LPDDSURFACEDESC2, LPVOID);
//#endif
// #endif
/*
* Generic pixel format with 8-bit RGB and alpha components

View File

@ -584,7 +584,7 @@ DECLARE_INTERFACE_(IDirectPlay2, IUnknown) {
STDMETHOD(SetSessionDesc)(THIS_ LPDPSESSIONDESC2, DWORD) PURE;
};
/****************************************************************************
/****************************************************************************
*
* IDirectPlay2 interface macros
*
@ -662,7 +662,7 @@ DECLARE_INTERFACE_(IDirectPlay2, IUnknown) {
#endif
/****************************************************************************
/****************************************************************************
*
* IDirectPlay3 (and IDirectPlay3A) Interface
*
@ -723,7 +723,7 @@ DECLARE_INTERFACE_(IDirectPlay3, IDirectPlay2) {
STDMETHOD(GetPlayerFlags)(THIS_ DPID, LPDWORD) PURE;
};
/****************************************************************************
/****************************************************************************
*
* IDirectPlay3 interface macros
*
@ -831,7 +831,7 @@ DECLARE_INTERFACE_(IDirectPlay3, IDirectPlay2) {
#endif
/****************************************************************************
/****************************************************************************
*
* IDirectPlay4 (and IDirectPlay4A) Interface
*
@ -899,7 +899,7 @@ DECLARE_INTERFACE_(IDirectPlay4, IDirectPlay3) {
STDMETHOD(CancelPriority)(THIS_ DWORD, DWORD, DWORD) PURE;
};
/****************************************************************************
/****************************************************************************
*
* IDirectPlayX interface macros (for IDirectPlay4 and beyond)
*
@ -1172,22 +1172,22 @@ DECLARE_INTERFACE_(IDirectPlay4, IDirectPlay3) {
*/
#define DPENUMSESSIONS_ALL 0x00000002
/*
/*
* Start an asynchronous enum sessions
*/
#define DPENUMSESSIONS_ASYNC 0x00000010
/*
/*
* Stop an asynchronous enum sessions
*/
#define DPENUMSESSIONS_STOPASYNC 0x00000020
/*
/*
* Enumerate sessions even if they require a password
*/
#define DPENUMSESSIONS_PASSWORDREQUIRED 0x00000040
/*
/*
* Return status about progress of enumeration instead of
* showing any status dialogs.
*/
@ -1241,7 +1241,7 @@ DECLARE_INTERFACE_(IDirectPlay4, IDirectPlay3) {
*/
#define DPOPEN_CREATE 0x00000002
/*
/*
* Return status about progress of open instead of showing
* any status dialogs.
*/
@ -1929,7 +1929,7 @@ DECLARE_INTERFACE_(IDirectPlay, IUnknown) {
STDMETHOD(SetPlayerName)(THIS_ DPID, LPSTR, LPSTR) PURE;
};
/****************************************************************************
/****************************************************************************
*
* IDirectPlay interface macros
*

View File

@ -303,7 +303,7 @@ DECLARE_INTERFACE_(IDirectPlayLobby3, IDirectPlayLobby) {
STDMETHOD(WaitForConnectionSettings)(THIS_ DWORD) PURE;
};
/****************************************************************************
/****************************************************************************
*
* IDirectPlayLobby interface macros
*

View File

@ -615,9 +615,9 @@ DECLARE_INTERFACE_(IDirectSoundNotify, IUnknown) {
#define IDirectSoundNotify_SetNotificationPositions(p, a, b) (p)->SetNotificationPositions(a, b)
#endif // !defined(__cplusplus) || defined(CINTERFACE)
//
// IKsPropertySet
//
//
// IKsPropertySet
//
#ifndef _IKsPropertySet_
#define _IKsPropertySet_
@ -667,9 +667,9 @@ DECLARE_INTERFACE_(IKsPropertySet, IUnknown) {
#endif // _IKsPropertySet_
//
// Return Codes
//
//
// Return Codes
//
#define DS_OK 0
@ -724,9 +724,9 @@ DECLARE_INTERFACE_(IKsPropertySet, IUnknown) {
// The requested COM interface is not available
#define DSERR_NOINTERFACE E_NOINTERFACE
//
// Flags
//
//
// Flags
//
#define DSCAPS_PRIMARYMONO 0x00000001
#define DSCAPS_PRIMARYSTEREO 0x00000002

View File

@ -288,7 +288,9 @@ static unsigned int snd_write_cursor = 0;
enum { snd_queue_max = 60 };
static struct _snd_queue { unsigned ptr; } snd_queue[snd_queue_max];
static struct _snd_queue {
unsigned ptr;
} snd_queue[snd_queue_max];
static unsigned snd_fill = 0;
static unsigned snd_empty = 0;
static int snd_pad = 0;

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