diff --git a/Descent3/AImain.cpp b/Descent3/AImain.cpp index 1eecc457..9e9da1b8 100644 --- a/Descent3/AImain.cpp +++ b/Descent3/AImain.cpp @@ -204,7 +204,7 @@ * Fixed AI_SEE_SOUND playing too often (like all the time...) * * 425 4/27/99 4:41a Jeff - * only create guidebots if a single player game, or if its a multiplayer + * only create guidebots if a single player game, or if it is a multiplayer * game and the correct netflag is set * * 424 4/26/99 11:11a Chris @@ -5713,7 +5713,7 @@ bool AIObjFriend(object *obj, object *target) { return false; } - // If its neutral and not targeting you -- its not an enemy (unless your hostile) + // If it is neutral and not targeting you -- it is not an enemy (unless you are hostile) if (team == AIF_TEAM_HOSTILE) return false; @@ -5782,7 +5782,7 @@ bool AIObjEnemy(object *obj, object *target) { return false; } - // If its neutral and not targeting you -- its not an enemy (unless your hostile) + // If it is neutral and not targeting you -- it is not an enemy (unless you are hostile) if ((team != AIF_TEAM_HOSTILE) && (t_team == AIF_TEAM_NEUTRAL && target->ai_info->target_handle != obj->handle)) { return false; } diff --git a/Descent3/DllWrappers.cpp b/Descent3/DllWrappers.cpp index abdf78be..a8f0ea1a 100644 --- a/Descent3/DllWrappers.cpp +++ b/Descent3/DllWrappers.cpp @@ -336,7 +336,7 @@ bool dInven_UsePos(Inventory *inven, object *parent) { return inven->UsePos(pare // returns the 'index' position of the current position int dInven_GetPos(Inventory *inven) { return inven->GetPos(); } -// checks the pos, if its on a nonselectable item it will move to the next selectable (NULL if none) +// checks the pos, if it is on a nonselectable item, it will move to the next selectable (NULL if none) void dInven_ValidatePos(Inventory *inven, bool forward) { inven->ValidatePos(forward); } // returns whether an item is selectable diff --git a/Descent3/DllWrappers.h b/Descent3/DllWrappers.h index 170eb8a6..521c9da3 100644 --- a/Descent3/DllWrappers.h +++ b/Descent3/DllWrappers.h @@ -161,7 +161,7 @@ void dInven_GotoPosTypeID(Inventory *inven, int type, int id); bool dInven_UsePos(Inventory *inven, object *parent = NULL); // returns the 'index' position of the current position int dInven_GetPos(Inventory *inven); -// checks the pos, if its on a nonselectable item it will move to the next selectable (NULL if none) +// checks the pos, if it is on a nonselectable item, it will move to the next selectable (NULL if none) void dInven_ValidatePos(Inventory *inven, bool forward = true); // returns whether an item is selectable bool dInven_IsSelectable(Inventory *inven); diff --git a/Descent3/Game2DLL.cpp b/Descent3/Game2DLL.cpp index eb04412b..5b5304b9 100644 --- a/Descent3/Game2DLL.cpp +++ b/Descent3/Game2DLL.cpp @@ -605,7 +605,7 @@ loaddll: } return true; } -// Frees the dll if its in memory +// Frees the dll if it is in memory void FreeGameDLL() { if (!GameDLLHandle.handle) return; diff --git a/Descent3/Inventory.cpp b/Descent3/Inventory.cpp index 648f4b7c..81ace0a3 100644 --- a/Descent3/Inventory.cpp +++ b/Descent3/Inventory.cpp @@ -564,7 +564,7 @@ bool Inventory::AddCounterMeasure(int id, int aux_type, int aux_id, int flags, c } } - // its a new item type/id, so fill in its info + // it is a new item type/id, so fill in its info if (newnode->count == 1) { newnode->type = OBJ_WEAPON; newnode->id = id; @@ -640,7 +640,7 @@ bool Inventory::AddObjectItem(int otype, int oid, int oauxt, int oauxi, int flag } } - // its a new item type/id, so fill in its info + // it is a new item type/id, so fill in its info if (newnode->count == 1) { newnode->type = otype; newnode->id = oid; @@ -1393,7 +1393,7 @@ void CounterMeasuresSwitch(bool forward) { } } -// repositions the pos so its in the correct spot +// repositions the pos so it is in the correct spot void Inventory::ValidatePos(bool forward) { if (!pos) return; diff --git a/Descent3/Inventory.h b/Descent3/Inventory.h index 9f8d22ab..0afe0a1a 100644 --- a/Descent3/Inventory.h +++ b/Descent3/Inventory.h @@ -302,7 +302,7 @@ public: bool UsePos(object *parent = NULL); // returns the 'index' position of the current position int GetPos(void); - // checks the pos, if its on a nonselectable item it will move to the next selectable (NULL if none) + // checks the pos, if it is on a nonselectable item, it will move to the next selectable (NULL if none) void ValidatePos(bool forward = true); // returns whether an item is selectable bool IsSelectable(void); diff --git a/Descent3/Mission.cpp b/Descent3/Mission.cpp index 3b24798c..b60cba98 100644 --- a/Descent3/Mission.cpp +++ b/Descent3/Mission.cpp @@ -531,7 +531,7 @@ * first pass at getting multiplayer deaths working * * 28 1/15/98 11:10a Jeff - * Added call to set font color before 'loading level' so its white, also + * Added call to set font color before 'loading level' so it is white; also * turned back on Telcom * * 27 1/08/98 12:32p Samir diff --git a/Descent3/OsirisLoadandBind.cpp b/Descent3/OsirisLoadandBind.cpp index bbcee069..ab24008d 100644 --- a/Descent3/OsirisLoadandBind.cpp +++ b/Descent3/OsirisLoadandBind.cpp @@ -1994,7 +1994,7 @@ bool Osiris_CallLevelEvent(int event, tOSIRISEventInfo *data) { void *instance = tOSIRISCurrentLevel.instance; if (instance) { - data->me_handle = OBJECT_HANDLE_NONE; // its a level script!...no me + data->me_handle = OBJECT_HANDLE_NONE; // it is a level script!...no me int16_t ret; ret = OSIRIS_loaded_modules[dll_id].CallInstanceEvent(0, instance, event, data); diff --git a/Descent3/SmallViews.cpp b/Descent3/SmallViews.cpp index d936157c..7ce6bc47 100644 --- a/Descent3/SmallViews.cpp +++ b/Descent3/SmallViews.cpp @@ -424,7 +424,7 @@ void DrawSmallViews() { object *viewer = ObjGet(svp->objhandle); bool kill_viewer = false; - // Bail if object not around any more, or if its gone too high + // Bail if object not around any more, or if it has gone too high if (!viewer || (viewer->type == OBJ_DUMMY)) kill_viewer = true; diff --git a/Descent3/WeaponFire.cpp b/Descent3/WeaponFire.cpp index 6e3bf86c..6d1bebbf 100644 --- a/Descent3/WeaponFire.cpp +++ b/Descent3/WeaponFire.cpp @@ -1305,7 +1305,7 @@ int CreateAndFireWeapon(vector *pos, vector *dir, object *parent, int weapon_num obj->mtype.phys_info.velocity *= Players[parent->id].weapon_speed_scalar; // Set initial velocity to that of the firing object - // Don't do it though if its a spawned weapon + // Don't do it though if it is a spawned weapon if ((obj->mtype.phys_info.flags & PF_USES_PARENT_VELOCITY) && parent->type != OBJ_WEAPON) { float fdot = (parent->mtype.phys_info.velocity * parent->orient.fvec); @@ -3088,7 +3088,7 @@ void DoWeaponExploded(object *obj, vector *norm, vector *collision_point, object obj->parent_handle); if (hit_object == Viewer_object && !(Weapons[obj->id].flags & WF_MATTER_WEAPON)) - return; // Don't draw if its viewer who is getting hit + return; // Don't draw if it is the viewer who is getting hit if (Weapons[obj->id].flags & WF_PLANAR_BLAST) { if (Weapons[obj->id].flags & WF_BLAST_RING) { diff --git a/Descent3/bsp.cpp b/Descent3/bsp.cpp index 61949499..62e06752 100644 --- a/Descent3/bsp.cpp +++ b/Descent3/bsp.cpp @@ -655,7 +655,7 @@ int BuildBSPNode(bspnode *tree, listnode **polylist, int numpolys) { numback++; } else if (fate == BSP_COINCIDENT) { // Test to see if this plane is exactly the same as the partition plane - // If so, remove it from the list. If its facing the other way, send it down the back list + // If so, remove it from the list. If it is facing the other way, send it down the back list. float dot = testpoly->plane.a * partition_plane.a + testpoly->plane.b * partition_plane.b + testpoly->plane.c * partition_plane.c; diff --git a/Descent3/damage.cpp b/Descent3/damage.cpp index 49cc7658..b8ef9837 100644 --- a/Descent3/damage.cpp +++ b/Descent3/damage.cpp @@ -867,7 +867,7 @@ bool ApplyDamageToPlayer(object *playerobj, object *killer, int damage_type, flo KillPlayer(playerobj, killer, damage_amount, weapon_id); } } else { - // If this is a peer to peer game, and its me taking damage, then ask the server to damage me! + // If this is a peer to peer game, and it is me taking damage, then ask the server to damage me! if (Netgame.local_role == LR_CLIENT && (Netgame.flags & NF_PEER_PEER) && !server_says) { if (playerobj->id == Player_num) { MultiSendRequestPeerDamage(killer, weapon_id, damage_type, damage_amount); diff --git a/Descent3/fireball.cpp b/Descent3/fireball.cpp index 039676ed..98c37110 100644 --- a/Descent3/fireball.cpp +++ b/Descent3/fireball.cpp @@ -752,7 +752,7 @@ void DrawFireballObject(object *obj) { norm_time = time_live / obj->lifetime; if (norm_time >= 1) norm_time = .99999f; // don't go over! - if (obj->id == SMOKE_TRAIL_INDEX) // If its a smoke trail, get image from texture + if (obj->id == SMOKE_TRAIL_INDEX) // If it is a smoke trail, get image from texture { int texnum = obj->ctype.blast_info.bm_handle; if (GameTextures[texnum].flags & TF_ANIMATED) { @@ -1409,7 +1409,7 @@ void DestroyObject(object *objp, float explosion_mag, int death_flags) { float fireball_lifeleft = (fireball_visnum != -1) ? VisEffects[fireball_visnum].lifeleft : 2.0; CreateSplintersFromBody(objp, explosion_mag, OBJECT_OUTSIDE(objp) ? fireball_lifeleft : (fireball_lifeleft / 2.0)); } - // Make sure its ok to delete if this is a netplayer game + // Make sure it is ok to delete if this is a netplayer game if ((Game_mode & GM_MULTI) && (Netgame.local_role == LR_CLIENT) && (objp->flags & OF_SERVER_OBJECT)) ASSERT(objp->flags & OF_SERVER_SAYS_DELETE); // Make object go away or become inert diff --git a/Descent3/gamecinematics.cpp b/Descent3/gamecinematics.cpp index 8d7b3aa9..134baa00 100644 --- a/Descent3/gamecinematics.cpp +++ b/Descent3/gamecinematics.cpp @@ -1041,7 +1041,7 @@ void Cinematic_Frame(void) { } #endif - // its a target on a path + // it is a target on a path matrix orient; vector pos; int room; @@ -1726,7 +1726,7 @@ void CannedCinematicIntroCallback(int type) { vector fvec = GamePaths[pathnum].pathnodes[1].pos - GamePaths[pathnum].pathnodes[0].pos; vm_VectorToMatrix(&orient, &fvec, NULL, NULL); - // see if it is a hacked 2 node path (i.e. its such a small distance he should move + // see if it is a hacked 2 node path (i.e. it is such a small distance it should move) if (GamePaths[pathnum].num_nodes == 2) { if (fabs(vm_VectorDistance(&GamePaths[pathnum].pathnodes[1].pos, &GamePaths[pathnum].pathnodes[0].pos)) > 30.0f) { diff --git a/Descent3/gametexture.cpp b/Descent3/gametexture.cpp index d2db28f5..ea59c00a 100644 --- a/Descent3/gametexture.cpp +++ b/Descent3/gametexture.cpp @@ -63,7 +63,7 @@ * added new procedural effect * * 45 2/12/99 3:37p Jason - * added client-side interpolation...its not fully debugged though. + * added client-side interpolation...it is not fully debugged though. * * 44 2/10/99 3:38p Jason * table file filter fixups diff --git a/Descent3/gametexture.h b/Descent3/gametexture.h index 8b410181..773e1e26 100644 --- a/Descent3/gametexture.h +++ b/Descent3/gametexture.h @@ -345,7 +345,7 @@ int LoadTextureImage(const char *filename, int *type, int texture_size, int mipp // Goes through and marks a texture as a tmap2 if its bitmap(s) have transparency bool CheckIfTextureIsTmap2(int texnum); -// Touches a texture, makes sure its in memory +// Touches a texture, makes sure it is in memory void TouchTexture(int n); // Builds the bumpmaps for the texture diff --git a/Descent3/hud.cpp b/Descent3/hud.cpp index 214d5667..87e1c19b 100644 --- a/Descent3/hud.cpp +++ b/Descent3/hud.cpp @@ -956,7 +956,7 @@ void SGSHudState(CFILE *fp) { cf_WriteInt(fp, huditem->data.timer_handle); mprintf(0, "sg: restored timer (%x,%x,timer_hndl=%d)\n", huditem->x, huditem->y, huditem->data.timer_handle); } else if (huditem->type == HUD_ITEM_CUSTOMTEXT) { - // commented out because persistent hud messages are custom text, and its a mess to save the current + // commented out because persistent hud messages are custom text, and it is a mess to save the current // state of hud persistent messages. // cf_WriteShort(fp, (int16_t)huditem->stat); // cf_WriteByte(fp, (int8_t)huditem->type); diff --git a/Descent3/loadstate.cpp b/Descent3/loadstate.cpp index 67160035..b364d3c9 100644 --- a/Descent3/loadstate.cpp +++ b/Descent3/loadstate.cpp @@ -1359,7 +1359,7 @@ int LGSObjects(CFILE *fp, int version) { goto lgsobjs_fail; // link into mine. - // turn off big object flags if its a big object. (ObjLink will take care of this.) + // turn off big object flags if it is a big object. (ObjLink will take care of this.) if (op->flags & OF_BIG_OBJECT) op->flags &= (~OF_BIG_OBJECT); diff --git a/Descent3/menu.cpp b/Descent3/menu.cpp index 93107798..d5338717 100644 --- a/Descent3/menu.cpp +++ b/Descent3/menu.cpp @@ -425,7 +425,7 @@ * display mission menu. * * 71 5/24/98 2:58a Jeff - * Options menu changes. MenuOptions now takes a parameter, whether its + * Options menu changes. MenuOptions now takes a parameter, whether it is * being called from the game or not * * 70 5/23/98 6:33p Jeff diff --git a/Descent3/menu.h b/Descent3/menu.h index 0c0d543a..29e37875 100644 --- a/Descent3/menu.h +++ b/Descent3/menu.h @@ -35,7 +35,7 @@ * (not hooked up) and level warp cheat. * * 3 5/24/98 2:58a Jeff - * Options menu changes. MenuOptions now takes a parameter, whether its + * Options menu changes. MenuOptions now takes a parameter, whether it is * being called from the game or not * * 2 3/02/98 5:53p Samir diff --git a/Descent3/multi.cpp b/Descent3/multi.cpp index d98b4a42..1c41a83a 100644 --- a/Descent3/multi.cpp +++ b/Descent3/multi.cpp @@ -555,7 +555,7 @@ * temp hacks for permissable client server * * 367 2/12/99 3:37p Jason - * added client-side interpolation...its not fully debugged though. + * added client-side interpolation...it is not fully debugged though. * * 366 2/10/99 3:48p Jason * table filter changes @@ -1293,7 +1293,7 @@ * * 130 7/08/98 11:27a Jeff * removed yesterdays inventory functions, since inventory.cpp has been - * rolled back...its outdated now + * rolled back...it is outdated now * * 129 7/07/98 7:33p Jeff * changes made for inventory use @@ -2929,7 +2929,7 @@ void MultiMakePlayerReal(int slot) { } } -// Server is telling us that its done sending players +// Server is telling us that it is done sending players void MultiDoDonePlayers(uint8_t *data) { int count = 0; @@ -2946,7 +2946,7 @@ void MultiDoDonePlayers(uint8_t *data) { NetPlayers[Player_num].sequence = NETSEQ_REQUEST_BUILDINGS; } -// Server is telling us that its done sending buildings +// Server is telling us that it is done sending buildings void MultiDoDoneBuildings(uint8_t *data) { MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL); @@ -2957,7 +2957,7 @@ void MultiDoDoneBuildings(uint8_t *data) { NetPlayers[Player_num].sequence = NETSEQ_REQUEST_OBJECTS; } -// Server is telling us that its done sending objects +// Server is telling us that it is done sending objects void MultiDoDoneObjects(uint8_t *data) { MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL); @@ -2989,7 +2989,7 @@ void MultiDoDoneObjects(uint8_t *data) { found = 1; } - // If its not in the server list, delete it! + // If it is not in the server list, delete it! if (!found) { Objects[objnum].flags |= OF_SERVER_SAYS_DELETE; ObjDelete(objnum); @@ -2997,7 +2997,7 @@ void MultiDoDoneObjects(uint8_t *data) { } } -// Server is telling us that its done sending objects +// Server is telling us that it is done sending objects void MultiDoDoneWorldStates(uint8_t *data) { MULTI_ASSERT(Netgame.local_role == LR_CLIENT, NULL); @@ -3052,7 +3052,7 @@ void MultiDoPlayerPos(uint8_t *data) { uint8_t slot = MultiGetByte(data, &count); - // Make sure its not out of order + // Make sure it is not out of order float packet_time = MultiGetFloat(data, &count); if (packet_time < NetPlayers[slot].packet_time) return; @@ -3749,7 +3749,7 @@ void MultiDoServerRejectedChecksum(uint8_t *data) { D3::ChronoTimer::SleepMS(2000); } -// Lets us know if the server says its ok to join +// Lets us know if the server says it is ok to join void MultiDoJoinResponse(uint8_t *data) { int count = 0; @@ -3777,7 +3777,7 @@ int MultiFindFreeSlot() { } // Someone is asking to join our game -// Tell them if its ok +// Tell them if it is ok void MultiDoAskToJoin(uint8_t *data, network_address *from_addr) { uint8_t outdata[MAX_GAME_DATA_SIZE]; int count = 0; @@ -4160,7 +4160,7 @@ void MultiDoBuilding(uint8_t *data) { for (int i = 0; i < num; i++) { uint16_t objnum = MultiGetUshort(data, &count); if (Objects[objnum].type != OBJ_BUILDING) { - mprintf(0, "Error! Server says objnum %d is a building and its not!\n", objnum); + mprintf(0, "Error! Server says objnum %d is a building and it is not!\n", objnum); } else { Multi_building_states[objnum] = 1; @@ -9453,7 +9453,7 @@ void MultiDoBashPlayerShip(uint8_t *data) { SetHUDMode(HUD_FULLSCREEN); } -// If its been x seconds since we've sent a heartbeat, send another! +// If it has been x seconds since we've sent a heartbeat, send another! #define HEARTBEAT_INTERVAL 10.0f void MultiSendHeartbeat() { diff --git a/Descent3/multi.h b/Descent3/multi.h index 985918f2..db4433ac 100644 --- a/Descent3/multi.h +++ b/Descent3/multi.h @@ -146,7 +146,7 @@ * warnings) * * 135 2/12/99 3:38p Jason - * added client-side interpolation...its not fully debugged though. + * added client-side interpolation...it is not fully debugged though. * * 134 2/09/99 6:52p Jeff * implemented 'typing inidcator' in multiplayer...players that are typing @@ -527,7 +527,7 @@ extern bool Multi_bail_ui_menu; #define MP_ENTERING_GAME 9 // I'm entering the game #define MP_DISCONNECT 10 // A player has disconnected #define MP_PLAYER_FIRE 11 // A player is firing -#define MP_ASK_TO_JOIN 12 // Asking if its ok to join +#define MP_ASK_TO_JOIN 12 // Asking if it is ok to join #define MP_JOIN_RESPONSE 13 // Answering MP_ASK_TO_JOIN #define MP_SERVER_QUIT 14 // Server is quitting #define MP_LEAVE_GAME 15 // A client is leaving the game diff --git a/Descent3/multi_connect.cpp b/Descent3/multi_connect.cpp index 068d145c..af0fdc4c 100644 --- a/Descent3/multi_connect.cpp +++ b/Descent3/multi_connect.cpp @@ -378,7 +378,7 @@ int TryToJoinServer(network_address *addr) { } return 0; } else - mprintf(0, "Server says its ok to join!\n"); + mprintf(0, "Server says it is ok to join!\n"); nw_ConnectToServer(&sock, addr); if (sock != INVALID_SOCKET && sock != 0) { diff --git a/Descent3/multi_dll_mgr.cpp b/Descent3/multi_dll_mgr.cpp index f4c2cbbc..9d0871d5 100644 --- a/Descent3/multi_dll_mgr.cpp +++ b/Descent3/multi_dll_mgr.cpp @@ -569,7 +569,7 @@ void GetMultiAPI(multi_api *api) { // anyway. // atexit(FreeMultiDLL); } -// Frees the dll if its in memory +// Frees the dll if it is in memory void FreeMultiDLL() { if (!MultiDLLHandle.handle) return; diff --git a/Descent3/multi_server.cpp b/Descent3/multi_server.cpp index a03f3e94..c1aad0fc 100644 --- a/Descent3/multi_server.cpp +++ b/Descent3/multi_server.cpp @@ -1882,7 +1882,7 @@ void MultiFlushAllIncomingBuffers() { } } -// Checks to see if its any powerups need repositioning on the client machine +// Checks to see if it is any powerup needing repositioning on the client machine void MultiCheckToRepositionPowerups() { int i; static int invis_id = -2; @@ -1934,7 +1934,7 @@ void MultiCheckToRepositionPowerups() { } } -// Checks to see if its time to respawn any powerups +// Checks to see if it is time to respawn any powerups void MultiCheckToRespawnPowerups() { int i, t; diff --git a/Descent3/pilot.cpp b/Descent3/pilot.cpp index 220ab2ec..dba17799 100644 --- a/Descent3/pilot.cpp +++ b/Descent3/pilot.cpp @@ -1761,7 +1761,7 @@ void PltMakeFNValid(char *name) { //////////////////////////////////////////////////////// // Copies the key/joy config of a pilot to another (src must exist!) (Keep up to date with Read/Write file) -// this will also save out the dest, so make sure its filled in before calling function +// this will also save out the dest, so make sure it is filled in before calling function bool PltCopyKeyConfig(pilot *src, pilot *dest) { // check to make sure src exists ASSERT(src); diff --git a/Descent3/procedurals.cpp b/Descent3/procedurals.cpp index 55152b2e..93bce5db 100644 --- a/Descent3/procedurals.cpp +++ b/Descent3/procedurals.cpp @@ -1350,7 +1350,7 @@ void EvaluateProcedural(int handle) { int dest_bitmap = procedural->procedural_bitmap; if (bm_w(dest_bitmap, 0) != PROC_SIZE) { - mprintf(0, "Couldn't evaluate procedural because its not %d x %d!\n", PROC_SIZE, PROC_SIZE); + mprintf(0, "Couldn't evaluate procedural because it is not %d x %d!\n", PROC_SIZE, PROC_SIZE); return; } if (GameTextures[handle].flags & TF_WATER_PROCEDURAL) diff --git a/Descent3/program.h b/Descent3/program.h index a05deac0..f6632166 100644 --- a/Descent3/program.h +++ b/Descent3/program.h @@ -163,7 +163,7 @@ #define RELEASE_VERSION 0x2 // final release candidate: no debug, beta, editor #define BETA_VERSION 0x1000 // beta modifier. -#define DEMO_VERSION 0x2000 // same as release, but its the demo. +#define DEMO_VERSION 0x2000 // same as release, but it is the demo. struct program_version { int version_type; diff --git a/Descent3/render.cpp b/Descent3/render.cpp index be7f3be6..417826ba 100644 --- a/Descent3/render.cpp +++ b/Descent3/render.cpp @@ -1924,7 +1924,7 @@ void RenderFace(room *rp, int facenum) { rend_SetTextureType(tt); } else rend_SetTextureType(TT_PERSPECTIVE); - if (face_cc.cc_or) // Possible triangulate this face cuz its off screen somewhat + if (face_cc.cc_or) // Possible triangulate this face because it is off screen somewhat { if (Room_light_val < 1.0) do_triangle_test = 1; @@ -3302,7 +3302,7 @@ void RenderMirrorRooms() { Render_mirror_for_room = false; bool do_mirror_face = false; rp->flags &= ~RF_MIRROR_VISIBLE; - // Make sure its really ok to render this mirrored room + // Make sure it is really ok to render this mirrored room if (rp->mirror_face != -1) do_mirror_face = true; if (rp->mirror_face >= rp->num_faces) diff --git a/Descent3/renderobject.cpp b/Descent3/renderobject.cpp index 45cf5a21..1a000a42 100644 --- a/Descent3/renderobject.cpp +++ b/Descent3/renderobject.cpp @@ -2085,7 +2085,7 @@ void DrawPlayerTypingIndicator(object *obj) { float IndicatorTan; float rad = (float)(3.14 * (float)(10) / 180.0); IndicatorTan = tan(rad); - // See if its in our viewcone + // See if it is in our viewcone vector subvec = obj->pos - Player_object->pos; vm_NormalizeVectorFast(&subvec); if ((vm_DotProduct(&subvec, &Player_object->orient.fvec)) < IndicatorTan) @@ -2188,7 +2188,7 @@ void DrawPlayerNameOnHud(object *obj) { if (color < 0) return; - // See if its in our viewcone + // See if it is in our viewcone vector subvec = obj->pos - Player_object->pos; vm_NormalizeVectorFast(&subvec); if ((vm_DotProduct(&subvec, &Player_object->orient.fvec)) < HudNameTan) diff --git a/Descent3/robotfire.cpp b/Descent3/robotfire.cpp index 6e7328c3..45f0aa0c 100644 --- a/Descent3/robotfire.cpp +++ b/Descent3/robotfire.cpp @@ -253,7 +253,7 @@ void WBFireBattery(object *obj, otype_wb_info *static_wb, int poly_wb_index, int } } - // Don't do any of this if its the local client and a permissable netgame + // Don't do any of this if it is the local client and a permissable netgame if (!((Game_mode & GM_MULTI) && obj->type == OBJ_PLAYER && obj->id == Player_num && Netgame.flags & NF_PERMISSABLE)) { p_dwb->last_fire_time = Gametime; diff --git a/Descent3/viseffect.cpp b/Descent3/viseffect.cpp index 57775348..150611cc 100644 --- a/Descent3/viseffect.cpp +++ b/Descent3/viseffect.cpp @@ -1493,7 +1493,7 @@ void DrawVisAxisBillboard(vis_effect *vis) { if (norm_time >= 1) norm_time = 0.99999f; // don't go over! - if (vis->billboard_info.texture) // If its a texture, get image from texture + if (vis->billboard_info.texture) // If it is a texture, get image from texture { int texnum = vis->custom_handle; if (GameTextures[texnum].flags & TF_ANIMATED) { @@ -1891,7 +1891,7 @@ void DrawVisEffect(vis_effect *vis) { size = (vis->size / 2) + ((vis->size * norm_time) / 2); } - if (vis->id == SMOKE_TRAIL_INDEX) // If its a smoke trail, get image from texture + if (vis->id == SMOKE_TRAIL_INDEX) // If it is a smoke trail, get image from texture { int texnum = vis->custom_handle; if (GameTextures[texnum].flags & TF_ANIMATED) { diff --git a/Descent3/weapon.cpp b/Descent3/weapon.cpp index cb845942..f4b533dc 100644 --- a/Descent3/weapon.cpp +++ b/Descent3/weapon.cpp @@ -732,9 +732,9 @@ void RemapWeapons() { new_index = MoveWeaponFromIndex(i); RemapAllWeaponObjects(i, new_index); - } else // this weapon is a static weapon, make sure its in its place + } else // this weapon is a static weapon, make sure it is in its place { - if (i != match) // its not where it belongs, move it + if (i != match) // it is not where it belongs, move it { int new_index; diff --git a/Descent3/weather.h b/Descent3/weather.h index 45f94b10..2ffde5cb 100644 --- a/Descent3/weather.h +++ b/Descent3/weather.h @@ -30,7 +30,7 @@ struct weather { int flags; // see weather flags, above float snow_intensity_scalar; // how hard it is snowing - float rain_intensity_scalar; // how hard its raining + float rain_intensity_scalar; // how hard it is raining int rain_color; // the color of the rain int lightning_color; // the color of the lightning int sky_flash_color; // the color of the sky when lightning occurs diff --git a/bitmap/bitmain.cpp b/bitmap/bitmain.cpp index a46c70c6..6e0aab40 100644 --- a/bitmap/bitmain.cpp +++ b/bitmap/bitmain.cpp @@ -680,7 +680,7 @@ Start: int bm_GetFileType(CFILE *infile, const char *dest) { char iffcheck[4]; int i; - // First, check if its a pcx + // First, check if it is a PCX i = strlen(dest); if (dest[i - 4] == '.' && (dest[i - 3] == 'p' || dest[i - 3] == 'P') && (dest[i - 2] == 'c' || dest[i - 2] == 'C') && (dest[i - 1] == 'x' || dest[i - 1] == 'X')) diff --git a/editor/AmbientSoundPattern.cpp b/editor/AmbientSoundPattern.cpp index 57edb04d..dfc14c1e 100644 --- a/editor/AmbientSoundPattern.cpp +++ b/editor/AmbientSoundPattern.cpp @@ -459,7 +459,7 @@ void CAmbientSoundPattern::OnASPCheckIn() { OutrageMessageBox("File checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Gamefiles[n].name, PAGETYPE_GAMEFILE, 1); ASSERT(dret == 1); mng_EraseLocker(); diff --git a/editor/Erooms.cpp b/editor/Erooms.cpp index 909252e2..76bf1b02 100644 --- a/editor/Erooms.cpp +++ b/editor/Erooms.cpp @@ -793,7 +793,7 @@ void SaveRoom(int n, char *filename) { int16_t Room_to_texture[MAX_TEXTURES]; int t, found_it = 0; - // Make sure its in use! + // Make sure it is in use! ASSERT(Rooms[n].used); outfile = (CFILE *)cfopen(filename, "wb"); diff --git a/editor/FilePageDialog.cpp b/editor/FilePageDialog.cpp index 38a1675d..32c8ffc0 100644 --- a/editor/FilePageDialog.cpp +++ b/editor/FilePageDialog.cpp @@ -270,7 +270,7 @@ void CFilePageDialog::OnCheckinFile() { //@@OutrageMessageBox ("File checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Gamefiles[n].name, PAGETYPE_GAMEFILE, 1); ASSERT(dret == 1); @@ -322,7 +322,7 @@ void CFilePageDialog::OnDeleteFile() { continue; } - // Make sure its to be deleted + // Make sure it is to be deleted answer = MessageBox("Are you sure you want to delete this gamefile?", Gamefiles[n].name, MB_YESNO); if (answer == IDNO) continue; @@ -337,7 +337,7 @@ void CFilePageDialog::OnDeleteFile() { mprintf(0, ErrorString); Int3(); } - } else // if its network, delete it from both the net and local drives + } else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock(tl); diff --git a/editor/LightingDialog.cpp b/editor/LightingDialog.cpp index 555adc7f..ce50bc62 100644 --- a/editor/LightingDialog.cpp +++ b/editor/LightingDialog.cpp @@ -1572,7 +1572,7 @@ void ResaveBitmap(const char *name) { if (bm_handle >= 0) { char search[256]; - // Make sure its paged in + // Make sure it is paged in bm_data(bm_handle, 0); ddio_MakePath(search, LocalD3Dir, "data", "graphics", GameBitmaps[bm_handle].name, NULL); @@ -1586,7 +1586,7 @@ void ResaveBitmap(const char *name) { bm_handle = bm_AllocLoadFileBitmap(search, 0); if (bm_handle >= 0) { - // Make sure its paged in + // Make sure it is paged in bm_data(bm_handle, 0); mprintf(0, "Resaving bitmap %s.\n", search); diff --git a/editor/MegacellDialog.cpp b/editor/MegacellDialog.cpp index d37750c4..46f7b09d 100644 --- a/editor/MegacellDialog.cpp +++ b/editor/MegacellDialog.cpp @@ -263,7 +263,7 @@ void CMegacellDialog::OnCheckinMegacell() { else { OutrageMessageBox("Megacell checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Megacells[n].name, PAGETYPE_MEGACELL, 1); ASSERT(dret == 1); mng_EraseLocker(); @@ -298,7 +298,7 @@ void CMegacellDialog::OnDeleteMegacell() { return; } - // Make sure its to be deleted + // Make sure it is to be deleted answer = MessageBox("Are you sure you want to delete this megacell?", Megacells[n].name, MB_YESNO); if (answer == IDNO) return; @@ -319,7 +319,7 @@ void CMegacellDialog::OnDeleteMegacell() { mprintf(0, ErrorString); Int3(); } - } else // if its network, delete it from both the net and local drives + } else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock(tl); diff --git a/editor/ScriptLevelInterface.cpp b/editor/ScriptLevelInterface.cpp index 0ffe9f45..2e3d52ea 100644 --- a/editor/ScriptLevelInterface.cpp +++ b/editor/ScriptLevelInterface.cpp @@ -997,7 +997,7 @@ bool DeleteGamefile(char *tempbuffer) { } else { removed = true; } - } else { // if its network, delete it from both the net and local drives + } else { // if it is network, delete it from both the net and local drives mng_FreeTrackLock(tl); mng_DeletePage(tempbuffer, PAGETYPE_GAMEFILE, 1); mng_DeletePage(tempbuffer, PAGETYPE_GAMEFILE, 0); @@ -1094,7 +1094,7 @@ bool CheckInGamefile(char *tempbuffer, bool show_ok_confirmation) { cf_CopyFile(destname, srcname); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Gamefiles[n].name, PAGETYPE_GAMEFILE, 1); ASSERT(dret == 1); @@ -1106,7 +1106,7 @@ bool CheckInGamefile(char *tempbuffer, bool show_ok_confirmation) { if (show_ok_confirmation) OutrageMessageBox("%s checked in.", tempbuffer); - // Make sure its checked in + // Make sure it is checked in if (cf_Diff(destname, srcname)) { ASSERT(1); // Get Jason! File didn't check in correctly! cf_CopyFile(destname, srcname); // Do this so we can trace whats happening @@ -1205,7 +1205,7 @@ bool UndoCheckOutGamefile(char *tempbuffer) { if ((tl = mng_FindTrackLock(Gamefiles[n].name, PAGETYPE_GAMEFILE)) == -1) return false; - // Make sure its to be deleted + // Make sure it is to be deleted if (OutrageMessageBox(MBOX_YESNO, "Are you sure you want to undo your lock on %s and lose any changes you may have made?", tempbuffer) != IDYES) diff --git a/editor/ScriptWizard.cpp b/editor/ScriptWizard.cpp index 6cd612f8..8dcb81ee 100644 --- a/editor/ScriptWizard.cpp +++ b/editor/ScriptWizard.cpp @@ -469,7 +469,7 @@ void CScriptWizard::OnUnlock() { OutrageMessageBox("Script checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Gamefiles[n].name, PAGETYPE_GAMEFILE, 1); ASSERT(dret == 1); mng_EraseLocker(); diff --git a/editor/WorldObjectsDoorDialog.cpp b/editor/WorldObjectsDoorDialog.cpp index 43ea80f0..bd2330df 100644 --- a/editor/WorldObjectsDoorDialog.cpp +++ b/editor/WorldObjectsDoorDialog.cpp @@ -548,7 +548,7 @@ void CWorldObjectsDoorDialog::OnCheckinDoor() { OutrageMessageBox("Door checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Doors[n].name, PAGETYPE_DOOR, 1); ASSERT(dret == 1); @@ -591,7 +591,7 @@ void CWorldObjectsDoorDialog::OnDeleteDoor() { return; } - // Make sure its to be deleted + // Make sure it is to be deleted answer = MessageBox("Are you sure you want to delete this door?", Doors[n].name, MB_YESNO); if (answer == IDNO) return; @@ -609,7 +609,7 @@ void CWorldObjectsDoorDialog::OnDeleteDoor() { mprintf(0, ErrorString); Int3(); } - } else // if its network, delete it from both the net and local drives + } else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock(tl); diff --git a/editor/WorldObjectsGenericDialog.cpp b/editor/WorldObjectsGenericDialog.cpp index bc1887a9..7bb1e376 100644 --- a/editor/WorldObjectsGenericDialog.cpp +++ b/editor/WorldObjectsGenericDialog.cpp @@ -817,7 +817,7 @@ void CWorldObjectsGenericDialog::OnGenericCheckIn() { OutrageMessageBox("Object checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Object_info[m_current].name, PAGETYPE_GENERIC, 1); ASSERT(dret == 1); @@ -859,7 +859,7 @@ void CWorldObjectsGenericDialog::OnGenericDelete() { return; } - // Make sure its to be deleted + // Make sure it is to be deleted answer = MessageBox("Are you sure you want to delete this object?", Object_info[m_current].name, MB_YESNO); if (answer == IDNO) return; @@ -877,7 +877,7 @@ void CWorldObjectsGenericDialog::OnGenericDelete() { mprintf(0, ErrorString); Int3(); } - } else // if its network, delete it from both the net and local drives + } else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock(tl); @@ -1381,7 +1381,7 @@ void CWorldObjectsGenericDialog::OnGenericUndoLock() { if ((tl = mng_FindTrackLock(Object_info[m_current].name, PAGETYPE_GENERIC)) == -1) return; - // Make sure its to be deleted + // Make sure it is to be deleted if (OutrageMessageBox(MBOX_YESNO, "Are you sure you want to undo your lock and lose any changes you may have made?") != IDYES) return; diff --git a/editor/WorldObjectsPlayerDialog.cpp b/editor/WorldObjectsPlayerDialog.cpp index 0b377ac4..95193b69 100644 --- a/editor/WorldObjectsPlayerDialog.cpp +++ b/editor/WorldObjectsPlayerDialog.cpp @@ -326,7 +326,7 @@ void CWorldObjectsPlayerDialog::OnPshipCheckin() { OutrageMessageBox("Ship checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Ships[n].name, PAGETYPE_SHIP, 1); ASSERT(dret == 1); mng_EraseLocker(); @@ -357,7 +357,7 @@ void CWorldObjectsPlayerDialog::OnPshipDelete() { return; } - // Make sure its to be deleted + // Make sure it is to be deleted answer = MessageBox("Are you sure you want to delete this ship?", Ships[n].name, MB_YESNO); if (answer == IDNO) return; @@ -375,7 +375,7 @@ void CWorldObjectsPlayerDialog::OnPshipDelete() { mprintf(0, ErrorString); Int3(); } - } else // if its network, delete it from both the net and local drives + } else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock(tl); diff --git a/editor/WorldObjectsPowerupDialog.cpp b/editor/WorldObjectsPowerupDialog.cpp index 90b341bb..7bb2c88a 100644 --- a/editor/WorldObjectsPowerupDialog.cpp +++ b/editor/WorldObjectsPowerupDialog.cpp @@ -159,7 +159,7 @@ void CWorldObjectsPowerupDialog::OnAddNewPowerup() { strcpy (Powerups[powerup_handle].name,cur_name); - // If its a 3d model instead of an animation, flag it + // If it is a 3d model instead of an animation, flag it if (!model) Powerups[powerup_handle].flags|=PF_IMAGE_BITMAP; @@ -260,7 +260,7 @@ void CWorldObjectsPowerupDialog::OnCheckin() { OutrageMessageBox ("Powerup checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret=mng_DeletePowPage (Powerups[n].name,1); ASSERT (dret==1); mng_EraseLocker(); @@ -278,7 +278,7 @@ void CWorldObjectsPowerupDialog::OnCheckin() { // Deletes the current powerup // If the user has it checked out, will delete it from the net pagefile -// If its local only, it will get deleted from the local pagefile +// If it is local only, it will get deleted from the local pagefile void CWorldObjectsPowerupDialog::OnDeletePowerup() { #if 0 int answer,tl; @@ -295,7 +295,7 @@ void CWorldObjectsPowerupDialog::OnDeletePowerup() { return; } - //Make sure its to be deleted + // Make sure it is to be deleted answer=MessageBox ("Are you sure you want to delete this powerup?",Powerups[n].name,MB_YESNO); if (answer==IDNO) return; @@ -316,7 +316,7 @@ void CWorldObjectsPowerupDialog::OnDeletePowerup() { Int3(); } } - else // if its network, delete it from both the net and local drives + else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock (tl); mng_DeletePowPage (Powerups[n].name,1); @@ -836,7 +836,7 @@ void CWorldObjectsPowerupDialog::OnLoadImage() { return; } - // If its a 3d model instead of an animation, flag it + // If it is a 3d model instead of an animation, flag it powerup_handle=D3EditState.current_powerup; diff --git a/editor/WorldObjectsRobotDialog.cpp b/editor/WorldObjectsRobotDialog.cpp index 7c9581eb..75783897 100644 --- a/editor/WorldObjectsRobotDialog.cpp +++ b/editor/WorldObjectsRobotDialog.cpp @@ -239,7 +239,7 @@ void CWorldObjectsRobotDialog::OnCheckinRobot() { OutrageMessageBox ("Robot checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret=mng_DeleteRobotPage (Robots[n].name,1); ASSERT (dret==1); mng_EraseLocker(); @@ -271,7 +271,7 @@ void CWorldObjectsRobotDialog::OnDeleteRobot() { return; } - //Make sure its to be deleted + // Make sure it is to be deleted answer=MessageBox ("Are you sure you want to delete this robot?",Robots[n].name,MB_YESNO); if (answer==IDNO) return; @@ -296,7 +296,7 @@ void CWorldObjectsRobotDialog::OnDeleteRobot() { Int3(); } } - else // if its network, delete it from both the net and local drives + else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock (tl); diff --git a/editor/WorldSoundsDialog.cpp b/editor/WorldSoundsDialog.cpp index 9300a9cb..b18b3ee9 100644 --- a/editor/WorldSoundsDialog.cpp +++ b/editor/WorldSoundsDialog.cpp @@ -307,7 +307,7 @@ void CWorldSoundsDialog::OnCheckinSound() { OutrageMessageBox("Sound checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Sounds[n].name, PAGETYPE_SOUND, 1); ASSERT(dret == 1); mng_EraseLocker(); @@ -340,7 +340,7 @@ void CWorldSoundsDialog::OnDeleteSound() { return; } - // Make sure its to be deleted + // Make sure it is to be deleted answer = MessageBox("Are you sure you want to delete this sound?", Sounds[n].name, MB_YESNO); if (answer == IDNO) return; @@ -358,7 +358,7 @@ void CWorldSoundsDialog::OnDeleteSound() { mprintf(0, ErrorString); Int3(); } - } else // if its network, delete it from both the net and local drives + } else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock(tl); diff --git a/editor/WorldWeaponsDialog.cpp b/editor/WorldWeaponsDialog.cpp index 64957d05..c0858565 100644 --- a/editor/WorldWeaponsDialog.cpp +++ b/editor/WorldWeaponsDialog.cpp @@ -572,7 +572,7 @@ void CWorldWeaponsDialog::OnDeleteWeapon() { return; } - // Make sure its to be deleted + // Make sure it is to be deleted answer = MessageBox("Are you sure you want to delete this weapon?", Weapons[n].name, MB_YESNO); if (answer == IDNO) return; @@ -590,7 +590,7 @@ void CWorldWeaponsDialog::OnDeleteWeapon() { mprintf(0, ErrorString); Int3(); } - } else // if its network, delete it from both the net and local drives + } else // if it is network, delete it from both the net and local drives { mng_FreeTrackLock(tl); @@ -688,7 +688,7 @@ void CWorldWeaponsDialog::OnCheckinWeapon() { OutrageMessageBox("Weapon checked in."); - // Delete it from local pagefile if its there + // Delete it from local pagefile if it is there int dret = mng_DeletePage(Weapons[n].name, PAGETYPE_WEAPON, 1); ASSERT(dret == 1); mng_EraseLocker(); diff --git a/legacy/powerball/powerball.cpp b/legacy/powerball/powerball.cpp index d06e0758..0e529bda 100644 --- a/legacy/powerball/powerball.cpp +++ b/legacy/powerball/powerball.cpp @@ -931,7 +931,7 @@ void GetGameStartPacket(uint8_t *data) { UpdatePowerBallEffectOnPlayer(WhoHasPowerBall, true); } - // we need to find the objnum of the PowerBall...its there somewhere + // we need to find the objnum of the PowerBall...it is there somewhere DLLmprintf(0, "Looking for powerball in level\n"); for (int i = 0; i < MAX_OBJECTS; i++) { if ((PBall.Objects[i].type == OBJ_POWERUP) && (PBall.Objects[i].id == PowerBallID)) { diff --git a/lib/bitmap.h b/lib/bitmap.h index 09c3632e..b5ae09f7 100644 --- a/lib/bitmap.h +++ b/lib/bitmap.h @@ -27,7 +27,7 @@ #define MAX_BITMAPS 5000 #define NUM_MIP_LEVELS 5 -// It really doesn't matter what these are, as long as its above 10 +// It really doesn't matter what these are, as long as it is above 10 #define OUTRAGE_4444_COMPRESSED_MIPPED 121 #define OUTRAGE_1555_COMPRESSED_MIPPED 122 #define OUTRAGE_NEW_COMPRESSED_MIPPED 123 diff --git a/lib/game2dll.h b/lib/game2dll.h index 247e2fd1..36e2e813 100644 --- a/lib/game2dll.h +++ b/lib/game2dll.h @@ -82,7 +82,7 @@ extern dllinfo DLLInfo; // The chokepoint function to call the dll function void CallGameDLL(int eventnum, dllinfo *data); -// Frees the dll if its in memory +// Frees the dll if it is in memory void FreeGameDLL(); // Loads the game dll. Returns 1 on success, else 0 on failure diff --git a/manage/doorpage.cpp b/manage/doorpage.cpp index a52a6bd7..3f58e89f 100644 --- a/manage/doorpage.cpp +++ b/manage/doorpage.cpp @@ -461,7 +461,7 @@ int mng_AssignDoorPageToDoor(mngs_door_page *doorpage, int n) { // First see if our image differs from the one on the net // If it is, make a copy - // If its a release version, don't do any of this + // If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { diff --git a/manage/gamefilepage.cpp b/manage/gamefilepage.cpp index 3f5a6bf6..3406c95d 100644 --- a/manage/gamefilepage.cpp +++ b/manage/gamefilepage.cpp @@ -223,7 +223,7 @@ int mng_AssignGamefilePageToGamefile(mngs_gamefile_page *gamefilepage, int n) { // First see if our image differs from the one on the net // If it is, make a copy - // If its a release version, don't do any of this + // If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { diff --git a/manage/generic.cpp b/manage/generic.cpp index f7257441..4570bd42 100644 --- a/manage/generic.cpp +++ b/manage/generic.cpp @@ -1935,7 +1935,7 @@ int mng_AssignGenericPageToObjInfo(mngs_generic_page *genericpage, int n, CFILE strcpy(objinfopointer->icon_name, genericpage->objinfo_struct.icon_name); // First see if our image differs from the one on the net // If it is, make a copy - // If its a release version, don't do any of this + // If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { @@ -2324,7 +2324,7 @@ int mng_GetGuaranteedGenericPage(char *name, CFILE *infile) { int i; mngs_generic_page page; - // See if its in memory + // See if it is in memory i = FindObjectIDName(name); if (i != -1) return i; diff --git a/manage/manage.cpp b/manage/manage.cpp index ab06bf7c..d9b8de78 100644 --- a/manage/manage.cpp +++ b/manage/manage.cpp @@ -1245,7 +1245,7 @@ int mng_LoadNetPages(int show_progress) { } start_time = timer_GetTime(); while (!cfeof(infile)) { - // Read in a pagetype. If its a page we recognize, load it + // Read in a pagetype. If it is a page we recognize, load it. // mprintf(0,"."); if (show_progress) { @@ -1408,7 +1408,7 @@ int mng_LoadLocalPages() { } Loading_locals = 1; while (!cfeof(infile)) { - // Read in a pagetype. If its a page we recognize, load it + // Read in a pagetype. If it is a page we recognize, load it. pagetype = cf_ReadByte(infile); if (!Old_table_method) @@ -2841,7 +2841,7 @@ void mng_CompileAddonPages(void) { // as we come across each page, check to see if it was // ever overlayed. while (!cfeof(file)) { - // Read in a pagetype. If its a page we recognize, load it + // Read in a pagetype. If it is a page we recognize, load it. page_pos = cftell(file); pagetype = cf_ReadByte(file); len = cf_ReadInt(file); @@ -2958,7 +2958,7 @@ void mng_LoadAddonPages() { } Loading_addon_table = c; while (!cfeof(infile)) { - // Read in a pagetype. If its a page we recognize, load it + // Read in a pagetype. If it is a page we recognize, load it. pagetype = cf_ReadByte(infile); len = cf_ReadInt(infile); diff --git a/manage/shippage.cpp b/manage/shippage.cpp index d3db1f4f..af5329e5 100644 --- a/manage/shippage.cpp +++ b/manage/shippage.cpp @@ -942,7 +942,7 @@ int mng_AssignShipPageToShip(mngs_ship_page *shippage, int n, CFILE *infile) { // First see if our image differs from the one on the net // If it is, make a copy - // If its a release version, don't do any of this + // If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { diff --git a/manage/soundpage.cpp b/manage/soundpage.cpp index 8dfa0600..cef8d3c8 100644 --- a/manage/soundpage.cpp +++ b/manage/soundpage.cpp @@ -405,7 +405,7 @@ int mng_AssignSoundPageToSound(mngs_sound_page *soundpage, int n) { strcpy(soundpointer->name, soundpage->sound_struct.name); // First see if our raw differs from the one on the net // If it is, make a copy -// If its a release version, don't do any of this +// If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { UpdatePrimitive(LocalSoundsDir / soundpage->raw_name, NetSoundsDir / soundpage->raw_name, soundpage->raw_name, @@ -560,7 +560,7 @@ void mng_LoadLocalSoundPage(CFILE *infile) { int mng_GetGuaranteedSoundPage(char *name, CFILE *infile) { int i; mngs_sound_page soundpage; - // See if its in memory + // See if it is in memory i = FindSoundName(name); if (i != -1) return i; diff --git a/manage/texpage.cpp b/manage/texpage.cpp index 316acc8c..98a21678 100644 --- a/manage/texpage.cpp +++ b/manage/texpage.cpp @@ -1244,7 +1244,7 @@ void mng_LoadLocalTexturePage(CFILE *infile) { int mng_GetGuaranteedTexturePage(char *name, CFILE *infile) { int i; - // See if its in memory + // See if it is in memory i = FindTextureName(name); if (i != -1) return i; diff --git a/manage/weaponpage.cpp b/manage/weaponpage.cpp index 60613c72..7ee237ed 100644 --- a/manage/weaponpage.cpp +++ b/manage/weaponpage.cpp @@ -1317,7 +1317,7 @@ int mng_GetGuaranteedWeaponPage(char *name, CFILE *infile) { int i; mngs_weapon_page weaponpage; - // See if its in memory + // See if it is in memory i = FindWeaponName(name); if (i != -1) return i; @@ -1376,7 +1376,7 @@ int mng_AssignWeaponPageToWeapon(mngs_weapon_page *weaponpage, int n, CFILE *inf // First see if our image differs from the one on the net // If it is, make a copy - // If its a release version, don't do any of this + // If it is a release version, don't do any of this #ifndef RELEASE if (Network_up) { @@ -1386,7 +1386,7 @@ int mng_AssignWeaponPageToWeapon(mngs_weapon_page *weaponpage, int n, CFILE *inf UpdatePrimitive(str / weaponpage->hud_image_name, netstr / weaponpage->hud_image_name, weaponpage->hud_image_name, PAGETYPE_WEAPON, weaponpointer->name); - // Now copy the discharge image, depending on whether or not its a model + // Now copy the discharge image, depending on whether or not it is a model if (!((weaponpage->weapon_struct.flags & WF_IMAGE_BITMAP) || (weaponpage->weapon_struct.flags & WF_IMAGE_VCLIP))) { str = LocalModelsDir; netstr = NetModelsDir; diff --git a/mem/mem.cpp b/mem/mem.cpp index 9c0a6341..02345056 100644 --- a/mem/mem.cpp +++ b/mem/mem.cpp @@ -807,7 +807,7 @@ bool mem_dumpmallocstofile(char *filename) { mem_alloc_info *last_alloc; last_alloc = (mem_alloc_info *)allocs[sorted_allocs[last_unique]].data; if ((!strcmp(last_alloc->file, alloc_info->file)) && (last_alloc->line == alloc_info->line)) { - // its the same! + // it is the same! continue; } } diff --git a/model/polymodel.cpp b/model/polymodel.cpp index 2542b8b8..9e332c8b 100644 --- a/model/polymodel.cpp +++ b/model/polymodel.cpp @@ -520,7 +520,7 @@ * * 29 5/16/97 1:24p Jason * changed the way models work their angle magic - * Now its much more intuitive + * Now it is much more intuitive * * 28 5/16/97 12:04p Jason * better memory use for rotational keyframes @@ -948,7 +948,7 @@ int ReloadModelTextures(int modelnum) { strcat(temp, ".OGF"); ret = FindTextureBitmapName(temp); if (ret == -1) { - // See if its already in memory + // See if it is already in memory ret = FindTextureName(name_buf); if (ret == -1) { ret = 0; @@ -1761,7 +1761,7 @@ int ReadNewModelFile(int polynum, CFILE *infile) { ret = FindTextureBitmapName(temp); if (ret == -1) { - // See if its already in memory + // See if it is already in memory ret = FindTextureName(name_buf); if (ret == -1) { ret = 0; @@ -2146,7 +2146,7 @@ int LoadPolyModel(const std::filesystem::path &filename, int pageable) { return -1; // damn, didn't load } -// Pages in a polymodel if its not already in memory +// Pages in a polymodel if it is not already in memory void PageInPolymodel(int polynum, int type, float *size_ptr) { if (!(Poly_models[polynum].flags & PMF_NOT_RESIDENT)) { if (!(Poly_models[polynum].flags & PMF_SIZE_COMPUTED)) diff --git a/model/polymodel.h b/model/polymodel.h index f9154bc4..0ab2fd3d 100644 --- a/model/polymodel.h +++ b/model/polymodel.h @@ -407,7 +407,7 @@ int IsNonRenderableSubmodel(poly_model *pm, int submodelnum); // Sets the effect used by a polymodel void SetPolymodelEffect(polymodel_effect *); -// Pages in a polymodel if its not already in memory +// Pages in a polymodel if it is not already in memory void PageInPolymodel(int polynum, int type = -1, float *size_ptr = nullptr); // Gets a pointer to a polymodel. Pages it in if neccessary diff --git a/netgames/dmfc/dmfcbase.cpp b/netgames/dmfc/dmfcbase.cpp index 034bc15b..03733fb0 100644 --- a/netgames/dmfc/dmfcbase.cpp +++ b/netgames/dmfc/dmfcbase.cpp @@ -2422,7 +2422,7 @@ void DMFCBase::DisplayOutrageLogo(void) { time = 0; } - // draw the Outrage Logo if its time + // draw the Outrage Logo if it is time if (time < 5.0) { int x, y; x = (*Game_window_w) - bmp.pw; @@ -3255,7 +3255,7 @@ bool DMFCBase::IsAddressBanned(network_address *addr, const char *tracker_id) { curr = m_AllowList; while (curr) { if ((address & curr->mask) == (curr->ip & curr->mask)) { - // its a match + // it is a match mprintf(0, "Player not banned\n"); return false; } @@ -3267,7 +3267,7 @@ bool DMFCBase::IsAddressBanned(network_address *addr, const char *tracker_id) { curr = m_DenyList; while (curr) { if ((address & curr->mask) == (curr->ip & curr->mask)) { - // its a match + // it is a match mprintf(0, "Player IS banned\n"); return true; } @@ -4715,7 +4715,7 @@ void ParseHostsFile(char *filename, tHostsNode **root) { // attempt to parse the dotted ip address (only 0-9,'.' and '*' allowed) char *start = ptr; - // check to make sure its in a valid form + // check to make sure it is in a valid form int dot_count = 0; while (*ptr) { diff --git a/netgames/includes/gamedll_header.h b/netgames/includes/gamedll_header.h index 3ec6adc6..cd082ec8 100644 --- a/netgames/includes/gamedll_header.h +++ b/netgames/includes/gamedll_header.h @@ -1738,7 +1738,7 @@ DMFCDLLOUT(dInven_UsePos_fp Inven_UsePos;) typedef int (*dInven_GetPos_fp)(Inventory *inven); DMFCDLLOUT(dInven_GetPos_fp Inven_GetPos;) -// checks the pos, if its on a nonselectable item it will move to the next selectable (NULL if none) +// checks the pos, if it is on a nonselectable item, it will move to the next selectable (NULL if none) // typedef void (*dInven_ValidatePos_fp)(Inventory *inven,bool forward=true); typedef void (*dInven_ValidatePos_fp)(Inventory *inven, bool forward); DMFCDLLOUT(dInven_ValidatePos_fp Inven_ValidatePos;) diff --git a/netgames/monsterball/monsterball.cpp b/netgames/monsterball/monsterball.cpp index 19d95773..eb333184 100644 --- a/netgames/monsterball/monsterball.cpp +++ b/netgames/monsterball/monsterball.cpp @@ -1776,7 +1776,7 @@ void GetGameStartPacket(uint8_t *data) { temp = (int8_t)MultiGetByte(data, &count); NumOfTeams = temp; - // we need to find the objnum of the Monsterball...its there somewhere + // we need to find the objnum of the Monsterball...it is there somewhere DLLmprintf(0, "Looking for Monsterball in level\n"); int objnum = -1; diff --git a/physics/collide.cpp b/physics/collide.cpp index 1113d112..700d079b 100644 --- a/physics/collide.cpp +++ b/physics/collide.cpp @@ -2471,7 +2471,7 @@ void collide_two_objects(object *A, object *B, vector *collision_point, vector * } } - // Call script only if its ok to + // Call script only if it is ok to int ok_to_call_script = 1; if (A->type == OBJ_PLAYER && (Players[A->id].flags & (PLAYER_FLAGS_DYING | PLAYER_FLAGS_DEAD))) ok_to_call_script = 0; diff --git a/scripts/AIGame.cpp b/scripts/AIGame.cpp index 71b076f2..c2d61468 100644 --- a/scripts/AIGame.cpp +++ b/scripts/AIGame.cpp @@ -4918,10 +4918,10 @@ bool GuideBot::InitExtinguish(bool f_player_on_fire) { break; if (Obj_IsEffect(scan_objs[i], EF_NAPALMED)) { - // mprintf(0, "its on fire\n"); + // mprintf(0, "it is on fire\n"); if (scan_objs[i] != memory->me) { if (!AI_IsObjEnemy(memory->me, scan_objs[i])) { - // mprintf(0, "its not a enemy\n"); + // mprintf(0, "it is not a enemy\n"); memory->extinguish_obj_list[memory->num_extinguish_objs++] = scan_objs[i]; } } diff --git a/scripts/DallasFuncs.cpp b/scripts/DallasFuncs.cpp index 38de9f4c..8e502e96 100644 --- a/scripts/DallasFuncs.cpp +++ b/scripts/DallasFuncs.cpp @@ -3551,7 +3551,7 @@ $$END void aAIFlags(int set, int flags, int handle) { bool f_team = false; - // Because its a bitfield, I had to hack a team value... Team PTMC was 0; so, it was + // Because it is a bitfield, I had to hack a team value... Team PTMC was 0; so, it was // impossible to set... 32768 wasn't used, so I hacked it here. O' The shame... :( if (!set) diff --git a/scripts/data/demohog/d3.str b/scripts/data/demohog/d3.str index 73ff8dab..388eeeb2 100644 --- a/scripts/data/demohog/d3.str +++ b/scripts/data/demohog/d3.str @@ -3429,7 +3429,7 @@ !I!Sensibilità joystick %c !F!Sensibilité Joystick %c -!/!482: In the config menus, just like joystick, its the label for the sensitivity sliders for the mouse axis +!/!482: In the config menus, just like joystick, it is the label for the sensitivity sliders for the mouse axis !=!Mouse %c Sensitivity !G!Maus %c Empfindlichkeit !S!Sensibilidad ratón %c diff --git a/scripts/data/fullhog/D3.STR b/scripts/data/fullhog/D3.STR index 73ff8dab..388eeeb2 100644 --- a/scripts/data/fullhog/D3.STR +++ b/scripts/data/fullhog/D3.STR @@ -3429,7 +3429,7 @@ !I!Sensibilità joystick %c !F!Sensibilité Joystick %c -!/!482: In the config menus, just like joystick, its the label for the sensitivity sliders for the mouse axis +!/!482: In the config menus, just like joystick, it is the label for the sensitivity sliders for the mouse axis !=!Mouse %c Sensitivity !G!Maus %c Empfindlichkeit !S!Sensibilidad ratón %c diff --git a/scripts/data/fullhog/d3i.str b/scripts/data/fullhog/d3i.str index 034310cb..775d1c15 100644 --- a/scripts/data/fullhog/d3i.str +++ b/scripts/data/fullhog/d3i.str @@ -3426,7 +3426,7 @@ !I!Sensibilità joystick %c !F!Sensibilité Joystick %c -!/!482: In the config menus, just like joystick, its the label for the sensitivity sliders for the mouse axis +!/!482: In the config menus, just like joystick, it is the label for the sensitivity sliders for the mouse axis !=!Mouse %c Sensitivity !G!Maus %c Empfindlichkeit !S!Sensibilidad ratón %c