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Simplify CheckHogfile()
The main motivation behind this commit is to make it easier to create a future commit. That future commit will change how CheckHogFile() finds the path for d3.mn3 and d3_2.mn3. Simplifying CheckHogFile() now decreases the amount of code that needs to be changed in that future commit.
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@ -1295,31 +1295,28 @@ bool GameSequencer() {
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// Make sure we have the correct hogfile
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void CheckHogfile() {
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char hogpath[_MAX_PATH * 2];
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const char *new_mn3;
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LOG_DEBUG << "Checking to see if we need to open another hog off of disk or CDROM";
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if (Current_mission.filename && (stricmp(Current_mission.filename, "d3.mn3") == 0) &&
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(Current_mission.cur_level > 4)) {
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// close the mission hog file and open d3_2.mn3
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mn3_Close();
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ddio_MakePath(hogpath, D3MissionsDir, "d3_2.mn3", nullptr);
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if (cfexist(hogpath)) {
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mn3_Open(hogpath);
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mem_free(Current_mission.filename);
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Current_mission.filename = mem_strdup("d3_2.mn3");
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} else {
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SetFunctionMode(MENU_MODE);
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}
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new_mn3 = "d3_2.mn3";
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} else if (Current_mission.filename && (stricmp(Current_mission.filename, "d3_2.mn3") == 0) &&
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(Current_mission.cur_level <= 4)) {
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// Part 2 of the mission is d3_2.mn3
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// close the mission hog file and open d3.mn3
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new_mn3 = "d3.mn3";
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} else {
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new_mn3 = NULL;
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}
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if (new_mn3) {
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// close the mission hog file and open the new one
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mn3_Close();
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ddio_MakePath(hogpath, D3MissionsDir, "d3.mn3", nullptr);
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char hogpath[_MAX_PATH * 2];
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ddio_MakePath(hogpath, D3MissionsDir, new_mn3, nullptr);
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if (cfexist(hogpath)) {
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mn3_Open(hogpath);
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mem_free(Current_mission.filename);
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Current_mission.filename = mem_strdup("d3.mn3");
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Current_mission.filename = mem_strdup(new_mn3);
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} else {
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SetFunctionMode(MENU_MODE);
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}
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