mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
Move content from dmfcdllinit.h
Simplify code.
This commit is contained in:
parent
0bae89dd05
commit
45aa389f68
@ -1,5 +1,4 @@
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set(HEADERS
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dmfcdllinit.h
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dmfcinputcommands.h
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dmfcinternal.h
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encryption.h)
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@ -766,7 +766,426 @@ void DMFCBase::SaveSettings(void) {
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//
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// Initialized all the functions for a multiplayer game...must be first thing called
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void DMFCBase::LoadFunctions(int *api_func) {
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#include "dmfcdllinit.h"
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DLLGetGameAPI = (GetGameAPI_fp)api_func;
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DLLGetGameAPI(&API);
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Objects = (object *)API.objs;
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Rooms = (room *)API.rooms;
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Terrain_seg = (terrain_segment *)API.terrain;
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Players = (player *)API.players;
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Netgame = (netgame_info *)API.netgame;
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NetPlayers = (netplayer *)API.netplayers;
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Ships = (ship *)API.ships;
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Weapons = (weapon *)API.weapons;
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Current_mission = (tMission *)API.Current_mission;
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GameTextures = (texture *)API.GameTextures;
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GameVClips = (vclip *)API.GameVClips;
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int i = 0;
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// Do functions, variables
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// Note, these must match the ordering on the D3 side
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DLLAddHUDMessage = (AddHUDMessage_fp)API.fp[i++];
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DLLMultiSendClientExecuteDLL = (MultiSendClientExecuteDLL_fp)API.fp[i++];
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DLLFindObjectIDName = (FindObjectIDName_fp)API.fp[i++];
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DLLGetGoalRoomForTeam = (GetGoalRoomForTeam_fp)API.fp[i++];
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DLLSetMaxTeams = (SetMaxTeams_fp)API.fp[i++];
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DLLComputeRoomCenter = (ComputeRoomCenter_fp)API.fp[i++];
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DLLObjCreate = (ObjCreate_fp)API.fp[i++];
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DLLMultiSendObject = (MultiSendObject_fp)API.fp[i++];
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DLLMultiPaintGoalRooms = (MultiPaintGoalRooms_fp)API.fp[i++];
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DLLMultiSendSpecialPacket = (MultiSendSpecialPacket_fp)API.fp[i++];
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DLLIncTeamScore = (IncTeamScore_fp)API.fp[i++];
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DLLDebug_ConsolePrintf = (Debug_ConsolePrintf_fp)API.fp[i++];
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DLLObjSetPosNoMark = (ObjSetPosNoMark_fp)API.fp[i++];
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DLLInvCheckItem = (InvCheckItem_fp)API.fp[i++];
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DLLInvAddTypeID = (InvAddTypeID_fp)API.fp[i++];
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DLLInvRemove = (InvRemove_fp)API.fp[i++];
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DLLPlayerSetLighting = (PlayerSetLighting_fp)API.fp[i++];
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DLLFindShipName = (FindShipName_fp)API.fp[i++];
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DLLPlayerSetRotatingBall = (PlayerSetRotatingBall_fp)API.fp[i++];
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DLLPlayerChangeShip = (PlayerChangeShip_fp)API.fp[i++];
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DLLInvGetTypeIDCount = (InvGetTypeIDCount_fp)API.fp[i++];
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DLLPlay3dSound = (D3W_Play3dSound_fp)API.fp[i++];
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DLLFindSoundName = (FindSoundName_fp)API.fp[i++];
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DLLSpewCreate = (SpewCreate_fp)API.fp[i++];
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DLLSpewClearEvent = (SpewClearEvent_fp)API.fp[i++];
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DLLbm_AllocLoadFileBitmap = (bm_AllocLoadFileBitmap_fp)API.fp[i++];
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DLLbm_FreeBitmap = (bm_FreeBitmap_fp)API.fp[i++];
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DLLrend_DrawScaledBitmap = (rend_DrawScaledBitmap_fp)API.fp[i++];
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DLLgrtext_Printf = (grtext_Printf_fp)API.fp[i++];
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DLLgrtext_Flush = (grtext_Flush_fp)API.fp[i++];
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DLLgrtext_SetColor = (grtext_SetColor_fp)API.fp[i++];
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DLLgrtext_SetFancyColor = (grtext_SetFancyColor_fp)API.fp[i++];
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DLLgrtext_SetAlpha = (grtext_SetAlpha_fp)API.fp[i++];
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DLLgrtext_GetAlpha = (grtext_GetAlpha_fp)API.fp[i++];
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DLLgrtext_SetFont = (grtext_SetFont_fp)API.fp[i++];
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DLLgrtext_GetFont = (grtext_GetFont_fp)API.fp[i++];
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DLLgrtext_GetTextLineWidth = (grtext_GetTextLineWidth_fp)API.fp[i++];
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DLLgrfont_GetHeight = (grfont_GetHeight_fp)API.fp[i++];
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DLLgrtext_CenteredPrintf = (grtext_CenteredPrintf_fp)API.fp[i++];
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DLLAddColoredHUDMessage = (AddColoredHUDMessage_fp)API.fp[i++];
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DLLbm_w = (bm_w_fp)API.fp[i++];
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DLLbm_h = (bm_h_fp)API.fp[i++];
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DLLrend_DrawSimpleBitmap = (rend_DrawSimpleBitmap_fp)API.fp[i++];
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DLLMultiClientSendSpecialPacket = (MultiClientSendSpecialPacket_fp)API.fp[i++];
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DLLAddBlinkingHUDMessage = (AddBlinkingHUDMessage_fp)API.fp[i++];
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DLLInvReset = (InvReset_fp)API.fp[i++];
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DLLAddHUDItem = (AddHUDItem_fp)API.fp[i++];
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DLLRenderHUDQuad = (RenderHUDQuad_fp)API.fp[i++];
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DLLRenderHUDText = (RenderHUDText_fp)API.fp[i++];
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DLLMultiEndLevel = (MultiEndLevel_fp)API.fp[i++];
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DLLbm_data = (bm_data_fp)API.fp[i++];
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DLLbm_AllocBitmap = (bm_AllocBitmap_fp)API.fp[i++];
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DLLrend_FillRect = (rend_FillRect_fp)API.fp[i++];
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DLLbm_CreateChunkedBitmap = (bm_CreateChunkedBitmap_fp)API.fp[i++];
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DLLbm_DestroyChunkedBitmap = (bm_DestroyChunkedBitmap_fp)API.fp[i++];
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DLLrend_DrawChunkedBitmap = (rend_DrawChunkedBitmap_fp)API.fp[i++];
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DLLrend_DrawScaledChunkedBitmap = (rend_DrawScaledChunkedBitmap_fp)API.fp[i++];
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DLLOpenCFILE = (OpenCFILE_fp)API.fp[i++];
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DLLcfclose = (cfclose_fp)API.fp[i++];
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DLLcfeof = (cfeof_fp)API.fp[i++];
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DLLcfexist = (cfexist_fp)API.fp[i++];
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DLLcf_ReadBytes = (cf_ReadBytes_fp)API.fp[i++];
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DLLcf_ReadInt = (cf_ReadInt_fp)API.fp[i++];
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DLLcf_ReadShort = (cf_ReadShort_fp)API.fp[i++];
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DLLcf_ReadByte = (cf_ReadByte_fp)API.fp[i++];
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DLLcf_ReadFloat = (cf_ReadFloat_fp)API.fp[i++];
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DLLcf_ReadDouble = (cf_ReadDouble_fp)API.fp[i++];
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DLLcf_ReadString = (cf_ReadString_fp)API.fp[i++];
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DLLcf_WriteBytes = (cf_WriteBytes_fp)API.fp[i++];
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DLLcf_WriteString = (cf_WriteString_fp)API.fp[i++];
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DLLcf_WriteInt = (cf_WriteInt_fp)API.fp[i++];
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DLLcf_WriteShort = (cf_WriteShort_fp)API.fp[i++];
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DLLcf_WriteByte = (cf_WriteByte_fp)API.fp[i++];
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DLLcf_WriteFloat = (cf_WriteFloat_fp)API.fp[i++];
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DLLcf_WriteDouble = (cf_WriteDouble_fp)API.fp[i++];
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DLLcf_CopyFile = (cf_CopyFile_fp)API.fp[i++];
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DLLcf_Diff = (cf_Diff_fp)API.fp[i++];
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DLLMultiDisconnectPlayer = (MultiDisconnectPlayer_fp)API.fp[i++];
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DLLnw_GetNumbersFromHostAddress = (nw_GetNumbersFromHostAddress_fp)API.fp[i++];
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DLLnw_GetThisIP = (nw_GetThisIP_fp)API.fp[i++];
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DLLCreateStringTable = (CreateStringTable_fp)API.fp[i++];
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DLLDestroyStringTable = (DestroyStringTable_fp)API.fp[i++];
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DLLRenderHUDTextFlags = (RenderHUDTextFlags_fp)API.fp[i++];
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DLLPlayerSpewInventory = (PlayerSpewInventory_fp)API.fp[i++];
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DLLPlayerSetHUDNameFOV = (PlayerSetHUDNameFOV_fp)API.fp[i++];
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DLLGetUltimateParentForObject = (GetUltimateParentForObject_fp)API.fp[i++];
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DLLSetObjectDeadFlagRaw = (SetObjectDeadFlagRaw_fp)API.fp[i++];
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FatalError = (DLLFatalError_fp)API.fp[i++];
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DLLassert = (assertdll_fp)API.fp[i++];
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DLLMultiMatchWeapon = (MultiMatchWeapon_fp)API.fp[i++];
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DLLMultiGetMatchChecksum = (MultiGetMatchChecksum_fp)API.fp[i++];
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DLLFindWeaponName = (FindWeaponName_fp)API.fp[i++];
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DLLcf_OpenLibrary = (cf_OpenLibrary_fp)API.fp[i++];
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DLLcf_CloseLibrary = (cf_CloseLibrary_fp)API.fp[i++];
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DLLMultiSendRequestToObserve = (MultiSendRequestToObserve_fp)API.fp[i++];
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DLLFindTextureName = (FindTextureName_fp)API.fp[i++];
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DLLApplyDamageToPlayer = (ApplyDamageToPlayer_fp)API.fp[i++];
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DLLMultiMatchGeneric = (MultiMatchGeneric_fp)API.fp[i++];
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DLLSetUITextItemText = (SetUITextItemText_fp)API.fp[i++];
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DLLNewUIWindowCreate = (NewUIWindowCreate_fp)API.fp[i++];
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DLLNewUIWindowDestroy = (NewUIWindowDestroy_fp)API.fp[i++];
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DLLNewUIWindowOpen = (NewUIWindowOpen_fp)API.fp[i++];
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DLLNewUIWindowClose = (NewUIWindowClose_fp)API.fp[i++];
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DLLTextCreate = (TextCreate_fp)API.fp[i++];
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DLLEditCreate = (EditCreate_fp)API.fp[i++];
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DLLButtonCreate = (ButtonCreate_fp)API.fp[i++];
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DLLListCreate = (ListCreate_fp)API.fp[i++];
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DLLListRemoveAll = (ListRemoveAll_fp)API.fp[i++];
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DLLListAddItem = (ListAddItem_fp)API.fp[i++];
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DLLListRemoveItem = (ListRemoveItem_fp)API.fp[i++];
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DLLListSelectItem = (ListSelectItem_fp)API.fp[i++];
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DLLListGetItem = (ListGetItem_fp)API.fp[i++];
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DLLListGetSelectedIndex = (ListGetSelectedIndex_fp)API.fp[i++];
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DLLEditSetText = (EditSetText_fp)API.fp[i++];
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DLLEditGetText = (EditGetText_fp)API.fp[i++];
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DLLDoUI = (DoUI_fp)API.fp[i++];
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DLLDoMessageBox = (DoMessageBox_fp)API.fp[i++];
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DLLDescentDefer = (DescentDefer_fp)API.fp[i++];
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DLLNewUIGameWindowCreate = (NewUIGameWindowCreate_fp)API.fp[i++];
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DLLNewUIGameWindowDestroy = (NewUIGameWindowDestroy_fp)API.fp[i++];
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DLLNewUIGameWindowOpen = (NewUIGameWindowOpen_fp)API.fp[i++];
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DLLNewUIGameWindowClose = (NewUIGameWindowClose_fp)API.fp[i++];
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DLLHotSpotCreate = (HotSpotCreate_fp)API.fp[i++];
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DLLPollUI = (PollUI_fp)API.fp[i++];
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DLLRemoveUITextItem = (RemoveUITextItem_fp)API.fp[i++];
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DLLCreateNewUITextItem = (CreateNewUITextItem_fp)API.fp[i++];
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DLLUIConsoleGadgetCreate = (UIConsoleGadgetCreate_fp)API.fp[i++];
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DLLUIConsoleGadgetputs = (UIConsoleGadgetputs_fp)API.fp[i++];
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DLLNewUIWindowSetFocusOnEditGadget = (NewUIWindowSetFocusOnEditGadget_fp)API.fp[i++];
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DLLOldEditCreate = (OldEditCreate_fp)API.fp[i++];
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DLLOldListCreate = (OldListCreate_fp)API.fp[i++];
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DLLOldListRemoveAll = (OldListRemoveAll_fp)API.fp[i++];
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DLLOldListAddItem = (OldListAddItem_fp)API.fp[i++];
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DLLOldListRemoveItem = (OldListRemoveItem_fp)API.fp[i++];
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DLLOldListSelectItem = (OldListSelectItem_fp)API.fp[i++];
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DLLOldListGetItem = (OldListGetItem_fp)API.fp[i++];
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DLLOldListGetSelectedIndex = (OldListGetSelectedIndex_fp)API.fp[i++];
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DLLOldEditSetText = (OldEditSetText_fp)API.fp[i++];
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DLLOldEditGetText = (OldEditGetText_fp)API.fp[i++];
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DLLToggleUICallback = (ToggleUICallback_fp)API.fp[i++];
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DLLSetOldEditBufferLen = (SetOldEditBufferLen_fp)API.fp[i++];
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DLLNewUIWindowLoadBackgroundImage = (NewUIWindowLoadBackgroundImage_fp)API.fp[i++];
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DLLDeleteUIItem = (DeleteUIItem_fp)API.fp[i++];
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DLLHotSpotSetStates = (HotSpotSetStates_fp)API.fp[i++];
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DLLSetUICallback = (SetUICallback_fp)API.fp[i++];
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DLLGetUICallback = (RetrieveUICallback_fp)API.fp[i++];
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DLLSuspendControls = (SuspendControls_fp)API.fp[i++];
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DLLResumeControls = (ResumeControls_fp)API.fp[i++];
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DLLShowCursor = (ui_ShowCursor_fp)API.fp[i++];
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DLLHideCursor = (ui_HideCursor_fp)API.fp[i++];
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DLLGameFrame = (GameFrame_fp)API.fp[i++];
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DPrintf = (DPrintf_fp)API.fp[i++];
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DLLddio_MakePath = (ddio_MakePath_fp)API.fp[i++];
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DLLddio_SplitPath = (ddio_SplitPath_fp)API.fp[i++];
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DLLPlay2dSound = (Play2dSound_fp)API.fp[i++];
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DLLTouchSound = (TouchSound_fp)API.fp[i++];
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DatabaseRead1 = (dDatabaseRead_fp1)API.fp[i++];
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DatabaseRead2 = (dDatabaseRead_fp2)API.fp[i++];
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DatabaseRead3 = (dDatabaseRead_fp3)API.fp[i++];
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DatabaseWrite1 = (dDatabaseWrite_fp1)API.fp[i++];
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DatabaseWrite2 = (dDatabaseWrite_fp2)API.fp[i++];
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DLLAttachObject = (AttachObject_fp)API.fp[i++];
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DLLObjGet = (ObjGet_fp)API.fp[i++];
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DLLListSetSelectedIndex = (ListSetSelectedIndex_fp)API.fp[i++];
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DLLRemoveUIBmpItem = (RemoveUIBmpItem_fp)API.fp[i++];
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DLLCreateNewUIBmpItem = (CreateNewUIBmpItem_fp)API.fp[i++];
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DLLGetUIItemWidth = (GetUIItemWidth_fp)API.fp[i++];
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DLLGetUIItemHeight = (GetUIItemHeight_fp)API.fp[i++];
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DLLSliderCreate = (SliderCreate_fp)API.fp[i++];
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DLLSliderSetRange = (SliderSetRange_fp)API.fp[i++];
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DLLSliderGetRange = (SliderGetRange_fp)API.fp[i++];
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DLLSliderSetPos = (SliderSetPos_fp)API.fp[i++];
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DLLSliderGetPos = (SliderGetPos_fp)API.fp[i++];
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DLLSliderSetSelectChangeCallback = (SliderSetSelectChangeCallback_fp)API.fp[i++];
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DLLSliderSetSelectChangeCallbackWData = (SliderSetSelectChangeCallbackWData_fp)API.fp[i++];
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DLLTextSetTitle = (TextSetTitle_fp)API.fp[i++];
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DLLPPic_GetPilot = (PPic_GetPilot_fp)API.fp[i++];
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DLLPPic_GetBitmapHandle = (PPic_GetBitmapHandle_fp)API.fp[i++];
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DLLrend_DrawLine = (rend_DrawLine_fp)API.fp[i++];
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DLLrend_SetFlatColor = (rend_SetFlatColor_fp)API.fp[i++];
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DLLMultiSetLogoState = (MultiSetLogoState_fp)API.fp[i++];
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DLLPlayerGetRandomStartPosition = (PlayerGetRandomStartPosition_fp)API.fp[i++];
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DLLInitPlayerNewShip = (InitPlayerNewShip_fp)API.fp[i++];
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DLLCheckBoxCreate = (CheckBoxCreate_fp)API.fp[i++];
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DLLCheckBoxSetCheck = (CheckBoxSetCheck_fp)API.fp[i++];
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DLLCheckBoxIsChecked = (CheckBoxIsChecked_fp)API.fp[i++];
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DLLnw_GetHostAddressFromNumbers = (nw_GetHostAddressFromNumbers_fp)API.fp[i++];
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TableFilesClear = (TableFilesClear_fp)API.fp[i++];
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TableFileAdd = (TableFileAdd_fp)API.fp[i++];
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DLLDebugBreak_callback_stop = (DebugBreak_callback_stop_fp)API.fp[i++];
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DLLDebugBreak_callback_resume = (DebugBreak_callback_resume_fp)API.fp[i++];
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DLLInt3MessageBox = (Int3MessageBox_fp)API.fp[i++];
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DLLGetUIItemPosition = (GetUIItemPosition_fp)API.fp[i++];
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DLLAttachObjectRadius = (AttachObjectRadius_fp)API.fp[i++];
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DLLUnattachChildren = (UnattachChildren_fp)API.fp[i++];
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DLLUnattachChild = (UnattachChild_fp)API.fp[i++];
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DLLUnattachFromParent = (UnattachFromParent_fp)API.fp[i++];
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DLLvm_GetMagnitude = (vm_GetMagnitude_fp)API.fp[i++];
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DLLvm_MatrixMulVector = (vm_MatrixMulVector_fp)API.fp[i++];
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DLLphys_apply_force = (phys_apply_force_fp)API.fp[i++];
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DLLphys_apply_rot = (phys_apply_rot_fp)API.fp[i++];
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DLLvm_TransposeMatrix = (vm_TransposeMatrix_fp)API.fp[i++];
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DLLvm_CrossProduct = (vm_CrossProduct_fp)API.fp[i++];
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DLLvm_NormalizeVector = (vm_NormalizeVector_fp)API.fp[i++];
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DLLConvertEulerToAxisAmount = (ConvertEulerToAxisAmount_fp)API.fp[i++];
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DLLConvertAxisAmountToEuler = (ConvertAxisAmountToEuler_fp)API.fp[i++];
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DLLvm_GetMagnitudeFast = (vm_GetMagnitudeFast_fp)API.fp[i++];
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DLLvm_MakeIdentity = (vm_MakeIdentity_fp)API.fp[i++];
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DLLvm_MakeVectorZero = (vm_MakeVectorZero_fp)API.fp[i++];
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DLLvm_MakeAngleZero = (vm_MakeAngleZero_fp)API.fp[i++];
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DLLvm_VectorMulTMatrix = (vm_VectorMulTMatrix_fp)API.fp[i++];
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DLLvm_MatrixMul = (vm_MatrixMul_fp)API.fp[i++];
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DLLvm_MatrixMulTMatrix = (vm_MatrixMulTMatrix_fp)API.fp[i++];
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DLLvm_DotProduct = (vm_DotProduct_fp)API.fp[i++];
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DLLvm_SubVectors = (vm_SubVectors_fp)API.fp[i++];
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DLLvm_AddVectors = (vm_AddVectors_fp)API.fp[i++];
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DLLvm_AverageVector = (vm_AverageVector_fp)API.fp[i++];
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DLLvm_ScaleVector = (vm_ScaleVector_fp)API.fp[i++];
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DLLvm_ScaleAddVector = (vm_ScaleAddVector_fp)API.fp[i++];
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DLLvm_DivVector = (vm_DivVector_fp)API.fp[i++];
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DLLvm_NormalizeVectorFast = (vm_NormalizeVectorFast_fp)API.fp[i++];
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DLLvm_ClearMatrix = (vm_ClearMatrix_fp)API.fp[i++];
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DLLvm_AnglesToMatrix = (vm_AnglesToMatrix_fp)API.fp[i++];
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DLLvm_Orthogonalize = (vm_Orthogonalize_fp)API.fp[i++];
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DLLvm_VectorToMatrix = (vm_VectorToMatrix_fp)API.fp[i++];
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DLLvm_VectorAngleToMatrix = (vm_VectorAngleToMatrix_fp)API.fp[i++];
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DLLvm_SinCos = (vm_SinCos_fp)API.fp[i++];
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DLLvm_GetSlope = (vm_GetSlope_fp)API.fp[i++];
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DLLvm_GetPerp = (vm_GetPerp_fp)API.fp[i++];
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DLLvm_GetNormal = (vm_GetNormal_fp)API.fp[i++];
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DLLvm_VectorDistance = (vm_VectorDistance_fp)API.fp[i++];
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DLLvm_VectorDistanceQuick = (vm_VectorDistanceQuick_fp)API.fp[i++];
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DLLvm_GetNormalizedDir = (vm_GetNormalizedDir_fp)API.fp[i++];
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DLLvm_GetNormalizedDirFast = (vm_GetNormalizedDirFast_fp)API.fp[i++];
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DLLvm_ExtractAnglesFromMatrix = (vm_ExtractAnglesFromMatrix_fp)API.fp[i++];
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DLLvm_DeltaAngVec = (vm_DeltaAngVec_fp)API.fp[i++];
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DLLvm_DeltaAngVecNorm = (vm_DeltaAngVecNorm_fp)API.fp[i++];
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DLLvm_DistToPlane = (vm_DistToPlane_fp)API.fp[i++];
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DLLvm_CalcDetValue = (vm_CalcDetValue_fp)API.fp[i++];
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DLLvm_MakeInverseMatrix = (vm_MakeInverseMatrix_fp)API.fp[i++];
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DLLvm_SinCosToMatrix = (vm_SinCosToMatrix_fp)API.fp[i++];
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DLLvm_GetCentroid = (vm_GetCentroid_fp)API.fp[i++];
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DLLvm_MakeRandomVector = (vm_MakeRandomVector_fp)API.fp[i++];
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DLLvm_ComputeBoundingSphere = (vm_ComputeBoundingSphere_fp)API.fp[i++];
|
||||
DLLvm_GetCentroidFast = (vm_GetCentroidFast_fp)API.fp[i++];
|
||||
DLLRenderHUDGetTextLineWidth = (RenderHUDGetTextLineWidth_fp)API.fp[i++];
|
||||
DLLRenderHUDGetTextHeight = (RenderHUDGetTextHeight_fp)API.fp[i++];
|
||||
DLLStartFrame = (StartFrame_fp)API.fp[i++];
|
||||
DLLEndFrame = (EndFrame_fp)API.fp[i++];
|
||||
DLLResetFacings = (ResetFacings_fp)API.fp[i++];
|
||||
DLLGameRenderWorld = (GameRenderWorld_fp)API.fp[i++];
|
||||
DLLGetFrameParameters = (GetFrameParameters_fp)API.fp[i++];
|
||||
DLLrend_SetZBufferState = (rend_SetZBufferState_fp)API.fp[i++];
|
||||
DLLrend_SetLighting = (rend_SetLighting_fp)API.fp[i++];
|
||||
DLLrend_SetColorModel = (rend_SetColorModel_fp)API.fp[i++];
|
||||
DLLrend_SetTextureType = (rend_SetTextureType_fp)API.fp[i++];
|
||||
DLLrend_DrawPolygon = (rend_DrawPolygon_fp)API.fp[i++];
|
||||
DLLrend_SetMipState = (rend_SetMipState_fp)API.fp[i++];
|
||||
DLLrend_SetFogState = (rend_SetFogState_fp)API.fp[i++];
|
||||
DLLrend_SetFiltering = (rend_SetFiltering_fp)API.fp[i++];
|
||||
DLLrend_SetOverlayMap = (rend_SetOverlayMap_fp)API.fp[i++];
|
||||
DLLrend_SetOverlayType = (rend_SetOverlayType_fp)API.fp[i++];
|
||||
DLLrend_ClearScreen = (rend_ClearScreen_fp)API.fp[i++];
|
||||
DLLrend_SetPixel = (rend_SetPixel_fp)API.fp[i++];
|
||||
DLLrend_GetPixel = (rend_GetPixel_fp)API.fp[i++];
|
||||
DLLrend_FillCircle = (rend_FillCircle_fp)API.fp[i++];
|
||||
DLLrend_DrawCircle = (rend_DrawCircle_fp)API.fp[i++];
|
||||
DLLrend_SetAlphaType = (rend_SetAlphaType_fp)API.fp[i++];
|
||||
DLLrend_SetAlphaValue = (rend_SetAlphaValue_fp)API.fp[i++];
|
||||
DLLrend_SetWrapType = (rend_SetWrapType_fp)API.fp[i++];
|
||||
DLLrend_SetZBias = (rend_SetZBias_fp)API.fp[i++];
|
||||
DLLrend_SetZBufferWriteMask = (rend_SetZBufferWriteMask_fp)API.fp[i++];
|
||||
DLLrend_GetLFBLock = (rend_GetLFBLock_fp)API.fp[i++];
|
||||
DLLrend_ReleaseLFBLock = (rend_ReleaseLFBLock_fp)API.fp[i++];
|
||||
DLLrend_DrawLFBBitmap = (rend_DrawLFBBitmap_fp)API.fp[i++];
|
||||
DLLrend_DrawSpecialLine = (rend_DrawSpecialLine_fp)API.fp[i++];
|
||||
DLLfvi_FindIntersection = (fvi_FindIntersection_fp)API.fp[i++];
|
||||
DLLfvi_QuickDistFaceList = (fvi_QuickDistFaceList_fp)API.fp[i++];
|
||||
DLLfvi_QuickDistCellList = (fvi_QuickDistCellList_fp)API.fp[i++];
|
||||
DLLfvi_QuickDistObjectList = (fvi_QuickDistObjectList_fp)API.fp[i++];
|
||||
DLLfvi_QuickRoomCheck = (fvi_QuickRoomCheck_fp)API.fp[i++];
|
||||
DLLObjSetPos = (ObjSetPos_fp)API.fp[i++];
|
||||
DLLSetObjectDeadFlag = (SetObjectDeadFlag_fp)API.fp[i++];
|
||||
DLLtaunt_AreEnabled = (taunt_AreEnabled_fp)API.fp[i++];
|
||||
DLLtaunt_Enable = (taunt_Enable_fp)API.fp[i++];
|
||||
GetPlayerRankIndex = (GetPlayerRankIndex_fp)API.fp[i++];
|
||||
DLLVisEffectAllocate = (VisEffectAllocate_fp)API.fp[i++];
|
||||
DLLVisEffectFree = (VisEffectFree_fp)API.fp[i++];
|
||||
DLLVisEffectInitType = (VisEffectInitType_fp)API.fp[i++];
|
||||
DLLVisEffectCreate = (VisEffectCreate_fp)API.fp[i++];
|
||||
DLLVisEffectLink = (VisEffectLink_fp)API.fp[i++];
|
||||
DLLVisEffectUnlink = (VisEffectUnlink_fp)API.fp[i++];
|
||||
DLLVisEffectRelink = (VisEffectRelink_fp)API.fp[i++];
|
||||
DLLVisEffectDelete = (VisEffectDelete_fp)API.fp[i++];
|
||||
DLLCreateRandomSparks = (CreateRandomSparks_fp)API.fp[i++];
|
||||
DLLCreateRandomLineSparks = (CreateRandomLineSparks_fp)API.fp[i++];
|
||||
DLLVisEffectCreateControlled = (VisEffectCreateControlled_fp)API.fp[i++];
|
||||
DLLCreateRandomParticles = (CreateRandomParticles_fp)API.fp[i++];
|
||||
DLLAttachRandomNapalmEffectsToObject = (AttachRandomNapalmEffectsToObject_fp)API.fp[i++];
|
||||
DLLInitObjectScripts = (InitObjectScripts_fp)API.fp[i++];
|
||||
DLLg3_StartFrame = (g3_StartFrame_fp)API.fp[i++];
|
||||
DLLg3_EndFrame = (g3_EndFrame_fp)API.fp[i++];
|
||||
DLLg3_GetViewPosition = (g3_GetViewPosition_fp)API.fp[i++];
|
||||
DLLg3_GetViewMatrix = (g3_GetViewMatrix_fp)API.fp[i++];
|
||||
DLLg3_GetUnscaledMatrix = (g3_GetUnscaledMatrix_fp)API.fp[i++];
|
||||
DLLg3_StartInstanceMatrix = (g3_StartInstanceMatrix_fp)API.fp[i++];
|
||||
DLLg3_StartInstanceAngles = (g3_StartInstanceAngles_fp)API.fp[i++];
|
||||
DLLg3_DoneInstance = (g3_DoneInstance_fp)API.fp[i++];
|
||||
DLLg3_CheckNormalFacing = (g3_CheckNormalFacing_fp)API.fp[i++];
|
||||
DLLg3_RotatePoint = (g3_RotatePoint_fp)API.fp[i++];
|
||||
DLLg3_ProjectPoint = (g3_ProjectPoint_fp)API.fp[i++];
|
||||
DLLg3_CalcPointDepth = (g3_CalcPointDepth_fp)API.fp[i++];
|
||||
DLLg3_Point2Vec = (g3_Point2Vec_fp)API.fp[i++];
|
||||
DLLg3_CodePoint = (g3_CodePoint_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaX = (g3_RotateDeltaX_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaY = (g3_RotateDeltaY_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaZ = (g3_RotateDeltaZ_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaVec = (g3_RotateDeltaVec_fp)API.fp[i++];
|
||||
DLLg3_AddDeltaVec = (g3_AddDeltaVec_fp)API.fp[i++];
|
||||
DLLg3_DrawPoly = (g3_DrawPoly_fp)API.fp[i++];
|
||||
DLLg3_DrawSphere = (g3_DrawSphere_fp)API.fp[i++];
|
||||
DLLg3_CheckAndDrawPoly = (g3_CheckAndDrawPoly_fp)API.fp[i++];
|
||||
DLLg3_DrawLine = (g3_DrawLine_fp)API.fp[i++];
|
||||
DLLg3_DrawBitmap = (g3_DrawBitmap_fp)API.fp[i++];
|
||||
DLLg3_DrawRotatedBitmap = (g3_DrawRotatedBitmap_fp)API.fp[i++];
|
||||
DLLg3_DrawBox = (g3_DrawBox_fp)API.fp[i++];
|
||||
DLLg3_SetCustomClipPlane = (g3_SetCustomClipPlane_fp)API.fp[i++];
|
||||
DLLg3_SetFarClipZ = (g3_SetFarClipZ_fp)API.fp[i++];
|
||||
DLLg3_ClipPolygon = (g3_ClipPolygon_fp)API.fp[i++];
|
||||
DLLg3_FreeTempPoints = (g3_FreeTempPoints_fp)API.fp[i++];
|
||||
DLLg3_GetMatrixScale = (g3_GetMatrixScale_fp)API.fp[i++];
|
||||
DLLg3_SetTriangulationTest = (g3_SetTriangulationTest_fp)API.fp[i++];
|
||||
DLLg3_DrawSpecialLine = (g3_DrawSpecialLine_fp)API.fp[i++];
|
||||
DLLg3_DrawPlanarRotatedBitmap = (g3_DrawPlanarRotatedBitmap_fp)API.fp[i++];
|
||||
DLLPlayerStopSounds = (PlayerStopSounds_fp)API.fp[i++];
|
||||
DLLFindArg = (FindArg_fp)API.fp[i++];
|
||||
DLLFireWeaponFromObject = (FireWeaponFromObject_fp)API.fp[i++];
|
||||
DLLCreateAndFireWeapon = (CreateAndFireWeapon_fp)API.fp[i++];
|
||||
DLLSelectNextCameraView = (SelectNextCameraView_fp)API.fp[i++];
|
||||
Inven_Add = (dInven_Add_fp)API.fp[i++];
|
||||
Inven_AddObject = (dInven_AddObject_fp)API.fp[i++];
|
||||
Inven_AddCounterMeasure = (dInven_AddCounterMeasure_fp)API.fp[i++];
|
||||
Inven_Remove = (dInven_Remove_fp)API.fp[i++];
|
||||
Inven_Use = (dInven_Use_fp)API.fp[i++];
|
||||
Inven_UseObjHandle = (dInven_UseObjHandle_fp)API.fp[i++];
|
||||
Inven_Size = (dInven_Size_fp)API.fp[i++];
|
||||
Inven_CheckItem = (dInven_CheckItem_fp)API.fp[i++];
|
||||
Inven_Reset = (dInven_Reset_fp)API.fp[i++];
|
||||
Inven_ResetPos = (dInven_ResetPos_fp)API.fp[i++];
|
||||
Inven_NextPos = (dInven_NextPos_fp)API.fp[i++];
|
||||
Inven_PrevPos = (dInven_PrevPos_fp)API.fp[i++];
|
||||
Inven_GetPosTypeID = (dInven_GetPosTypeID_fp)API.fp[i++];
|
||||
Inven_GetAuxPosTypeID = (dInven_GetAuxPosTypeID_fp)API.fp[i++];
|
||||
Inven_GetPosDescription = (dInven_GetPosDescription_fp)API.fp[i++];
|
||||
Inven_GetPosIconName = (dInven_GetPosIconName_fp)API.fp[i++];
|
||||
Inven_GetPosName = (dInven_GetPosName_fp)API.fp[i++];
|
||||
Inven_GetPosInfo = (dInven_GetPosInfo_fp)API.fp[i++];
|
||||
Inven_GetPosCount = (dInven_GetPosCount_fp)API.fp[i++];
|
||||
Inven_AtBeginning = (dInven_AtBeginning_fp)API.fp[i++];
|
||||
Inven_AtEnd = (dInven_AtEnd_fp)API.fp[i++];
|
||||
Inven_GotoPos = (dInven_GotoPos_fp)API.fp[i++];
|
||||
Inven_GotoPosTypeID = (dInven_GotoPosTypeID_fp)API.fp[i++];
|
||||
Inven_UsePos = (dInven_UsePos_fp)API.fp[i++];
|
||||
Inven_GetPos = (dInven_GetPos_fp)API.fp[i++];
|
||||
Inven_ValidatePos = (dInven_ValidatePos_fp)API.fp[i++];
|
||||
Inven_IsSelectable = (dInven_IsSelectable_fp)API.fp[i++];
|
||||
Inven_IsUsable = (dInven_IsUsable_fp)API.fp[i++];
|
||||
Inven_GetTypeIDCount = (dInven_GetTypeIDCount_fp)API.fp[i++];
|
||||
Inven_FindPos = (dInven_FindPos_fp)API.fp[i++];
|
||||
Inven_GetInventoryItemList = (dInven_GetInventoryItemList_fp)API.fp[i++];
|
||||
|
||||
// Do variables
|
||||
Player_num = (int *)API.vp[0];
|
||||
Highest_room_index = (int *)API.vp[1];
|
||||
Game_window_w = (int *)API.vp[2];
|
||||
Game_window_h = (int *)API.vp[3];
|
||||
Game_fonts = (int *)API.vp[4];
|
||||
Frametime = (float *)API.vp[5];
|
||||
Gametime = (float *)API.vp[6];
|
||||
ShieldDelta = (float *)API.vp[7];
|
||||
Game_interface_mode = (int *)API.vp[8];
|
||||
LocalD3Dir = (char *)API.vp[9];
|
||||
m_bTrackerGame = (int *)API.vp[10];
|
||||
Local_object_list = (uint16_t *)API.vp[11];
|
||||
Server_object_list = (uint16_t *)API.vp[12];
|
||||
Dedicated_server = (bool *)API.vp[13];
|
||||
Player_colors = (ddgr_color *)API.vp[14];
|
||||
Hud_aspect_x = (float *)API.vp[15];
|
||||
Hud_aspect_y = (float *)API.vp[16];
|
||||
Viewer_object = (object **)API.vp[17];
|
||||
Render_zoom = (float *)API.vp[18];
|
||||
Game_window_x = (int *)API.vp[19];
|
||||
Game_window_y = (int *)API.vp[20];
|
||||
Poly_models = (poly_model *)API.vp[21];
|
||||
VisEffects = (vis_effect *)API.vp[22];
|
||||
Highest_vis_effect_index = (int *)API.vp[23];
|
||||
Multi_next_level = (int *)API.vp[24];
|
||||
Level_info = (level_info *)API.vp[25];
|
||||
GameArgs = (void *)API.vp[26];
|
||||
Camera_view_mode = (int *)API.vp[27];
|
||||
Object_info = (object_info *)API.vp[28];
|
||||
}
|
||||
|
||||
// DMFCBase::GameInit
|
||||
|
@ -1,609 +0,0 @@
|
||||
/*
|
||||
* Descent 3
|
||||
* Copyright (C) 2024 Parallax Software
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
--- HISTORICAL COMMENTS FOLLOW ---
|
||||
|
||||
* $Logfile: /DescentIII/Main/Dmfc/dmfcdllinit.h $
|
||||
* $Revision: 1.1.1.1 $
|
||||
* $Date: 2003/08/26 03:57:20 $
|
||||
* $Author: kevinb $
|
||||
*
|
||||
* Function and variable initialization
|
||||
*
|
||||
* $Log: dmfcdllinit.h,v $
|
||||
* Revision 1.1.1.1 2003/08/26 03:57:20 kevinb
|
||||
* initial 1.5 import
|
||||
*
|
||||
*
|
||||
* 64 9/28/99 10:55a Jeff
|
||||
* changed size of pointer for mastertracker game from uint8_t* to int*
|
||||
*
|
||||
* 63 8/15/99 4:36p Jeff
|
||||
* finished exporting all inventory class functions. export object_info
|
||||
* array. added check for -nooutragelogo to display Outrage logo display.
|
||||
*
|
||||
* 62 8/11/99 1:22p Jeff
|
||||
* exported needed functions for camera windows
|
||||
*
|
||||
* 61 7/20/99 11:26a Jeff
|
||||
* fire weapon functions
|
||||
*
|
||||
* 60 7/11/99 3:31p Jeff
|
||||
* exported game arguments, made command line option to specify
|
||||
* autoexec.dmfc
|
||||
*
|
||||
* 59 5/22/99 1:12a Jeff
|
||||
* correctly handle Viewer_object
|
||||
*
|
||||
* 58 5/20/99 5:31p Jeff
|
||||
* exported PlayerStopSounds
|
||||
*
|
||||
* 57 5/19/99 11:49p Jeff
|
||||
* final preparations for dmfc version 1.0
|
||||
*
|
||||
* 56 5/19/99 5:26p Jeff
|
||||
* fixed some exported functions. Removed no longer used functions
|
||||
*
|
||||
* 55 5/03/99 8:39a Jeff
|
||||
* tons of Entropy fixes
|
||||
*
|
||||
* 54 4/30/99 10:53p Jeff
|
||||
* added $warp command
|
||||
*
|
||||
* 53 4/30/99 7:36p Jeff
|
||||
* exported vis_effects to dmfc
|
||||
*
|
||||
* 52 3/30/99 9:01p Jeff
|
||||
* exported polymodels
|
||||
*
|
||||
* 51 3/27/99 4:53p Jeff
|
||||
* player rankings in multiplayer games implemented. Fixed join message
|
||||
* so it doesn't get cut off
|
||||
*
|
||||
* 50 3/22/99 6:20p Jeff
|
||||
* added 2 more audio taunts. a mulitplayer event when someone plays an
|
||||
* audio taunt. option to disable audio taunts.
|
||||
*
|
||||
* 49 3/17/99 12:23p Jeff
|
||||
* converted DMFC to be COM interface
|
||||
*
|
||||
* 48 3/12/99 7:40p Jeff
|
||||
* removed enhanced objcreate, added enhanced objsetpos
|
||||
*
|
||||
* 47 3/11/99 6:30p Jeff
|
||||
* numerous fixes to demo system in multiplayer games (when
|
||||
* recording/playback a demo in a multiplayer game)
|
||||
*
|
||||
* 46 2/25/99 8:54p Jeff
|
||||
* Inventory supports level change persistant items. Inventory supports
|
||||
* time-out objects. Inventory Reset changed (takes a level of reset
|
||||
* now). Quad lasers stay across level change (single player). Guidebot
|
||||
* bug fixed (now back in ship on level start). Quads time out when
|
||||
* spewed. Invulnerability and cloak powerups no longer use game
|
||||
* event/callbacks, so they can be saved in game saves (moved to
|
||||
* MakePlayerInvulnerable and MakeObjectInvisible)
|
||||
*
|
||||
* 45 2/11/99 12:50a Jeff
|
||||
* changed names of exported variables
|
||||
*
|
||||
* 43 2/08/99 5:22p Jeff
|
||||
* exported rend_SetZBuffer...fixed up small view of stats
|
||||
*
|
||||
* 42 2/08/99 12:05a Jeff
|
||||
* exported some new functions and variables
|
||||
*
|
||||
* 41 2/06/99 6:59p Jeff
|
||||
* created RenderHUDGetTextLineWidth and RenderHUDGetTextHeight
|
||||
*
|
||||
* 40 1/31/99 7:26p Matt
|
||||
* Renamed a bunch of functions to have HUD capitalized
|
||||
*
|
||||
* 39 1/21/99 11:16p Jeff
|
||||
* exported vecmat functions
|
||||
*
|
||||
* 38 1/19/99 5:34p Jeff
|
||||
* updated monsterball
|
||||
*
|
||||
* 37 1/15/99 8:29p Jeff
|
||||
* updates to powerball
|
||||
*
|
||||
* 36 1/15/99 3:54a Jeff
|
||||
* exported a couple more functions. Added event handlers for Weapon
|
||||
* collide event
|
||||
*
|
||||
* 35 1/12/99 2:55p Jeff
|
||||
* added/finished the waiting for player's to join dialog
|
||||
*
|
||||
* 34 1/07/99 5:01p Jeff
|
||||
* added Int3's and updated all net games to use stats manager...correctly
|
||||
* too
|
||||
*
|
||||
* 33 1/04/99 2:19p Jeff
|
||||
* exported table file management functions
|
||||
*
|
||||
* 32 1/04/99 12:21p Jeff
|
||||
* added support for hosts.allow/deny and updates stats manager a little
|
||||
*
|
||||
* 31 12/08/98 3:28p Jeff
|
||||
* created and exported UI Checkbox wrappers
|
||||
*
|
||||
* 30 12/08/98 12:17p Jeff
|
||||
* various changes that include an improved Team Control dialog (doesn't
|
||||
* switch teams until exit..) and spew/respawn players that change teams
|
||||
*
|
||||
* 29 12/04/98 7:04p Jeff
|
||||
* almost finished up dmfc stat manager
|
||||
*
|
||||
* 28 12/01/98 6:56p Jeff
|
||||
* put in quick and dirty implementation of pilot pics for testing
|
||||
*
|
||||
* 27 11/19/98 5:56p Jeff
|
||||
* added slider exported and improved Hoard
|
||||
*
|
||||
* 26 11/09/98 11:54a Jeff
|
||||
* Added Player_colors
|
||||
*
|
||||
* 25 10/29/98 7:01p Jeff
|
||||
* creation of team placement dialog. Moved TranslateEvent into DMFC
|
||||
*
|
||||
* 24 10/18/98 7:59p Jeff
|
||||
* functions added to dmfc for client->server objnum matching. Banning
|
||||
* now uses tracker id when available.
|
||||
*
|
||||
* 23 10/13/98 6:01p Jeff
|
||||
* added attaching
|
||||
*
|
||||
* 22 10/08/98 3:37p Jeff
|
||||
* general improvements (Netgame info things, save to registry). Changes
|
||||
* so it would send packets on NETSEQ_OBJECTS
|
||||
*
|
||||
* 21 10/02/98 6:11p Jeff
|
||||
*
|
||||
* 20 9/30/98 3:50p Jeff
|
||||
* general improvements (many)
|
||||
*
|
||||
* 19 9/21/98 7:11p Jeff
|
||||
* made InputCommand interface API and moved existing input commands to
|
||||
* the interface. Changed mprintf/ASSERT so they are valid in DMFC
|
||||
*
|
||||
* $NoKeywords: $
|
||||
*/
|
||||
|
||||
// This file contains the DLLInit function that is to be used across all multiplayer
|
||||
// DLLs. So all changes can be done in one place. This file should only be included where
|
||||
// the DLLGameInit function should be.
|
||||
|
||||
DLLGetGameAPI = (GetGameAPI_fp)api_func;
|
||||
DLLGetGameAPI(&API);
|
||||
|
||||
Objects = (object *)API.objs;
|
||||
Rooms = (room *)API.rooms;
|
||||
Terrain_seg = (terrain_segment *)API.terrain;
|
||||
Players = (player *)API.players;
|
||||
Netgame = (netgame_info *)API.netgame;
|
||||
NetPlayers = (netplayer *)API.netplayers;
|
||||
Ships = (ship *)API.ships;
|
||||
Weapons = (weapon *)API.weapons;
|
||||
Current_mission = (tMission *)API.Current_mission;
|
||||
GameTextures = (texture *)API.GameTextures;
|
||||
GameVClips = (vclip *)API.GameVClips;
|
||||
|
||||
int i = 0;
|
||||
|
||||
// Do functions, variables
|
||||
// Note, these must match the ordering on the D3 side
|
||||
DLLAddHUDMessage = (AddHUDMessage_fp)API.fp[i++];
|
||||
DLLMultiSendClientExecuteDLL = (MultiSendClientExecuteDLL_fp)API.fp[i++];
|
||||
DLLFindObjectIDName = (FindObjectIDName_fp)API.fp[i++];
|
||||
DLLGetGoalRoomForTeam = (GetGoalRoomForTeam_fp)API.fp[i++];
|
||||
DLLSetMaxTeams = (SetMaxTeams_fp)API.fp[i++];
|
||||
DLLComputeRoomCenter = (ComputeRoomCenter_fp)API.fp[i++];
|
||||
DLLObjCreate = (ObjCreate_fp)API.fp[i++];
|
||||
DLLMultiSendObject = (MultiSendObject_fp)API.fp[i++];
|
||||
DLLMultiPaintGoalRooms = (MultiPaintGoalRooms_fp)API.fp[i++];
|
||||
DLLMultiSendSpecialPacket = (MultiSendSpecialPacket_fp)API.fp[i++];
|
||||
DLLIncTeamScore = (IncTeamScore_fp)API.fp[i++];
|
||||
DLLDebug_ConsolePrintf = (Debug_ConsolePrintf_fp)API.fp[i++];
|
||||
DLLObjSetPosNoMark = (ObjSetPosNoMark_fp)API.fp[i++];
|
||||
DLLInvCheckItem = (InvCheckItem_fp)API.fp[i++];
|
||||
DLLInvAddTypeID = (InvAddTypeID_fp)API.fp[i++];
|
||||
DLLInvRemove = (InvRemove_fp)API.fp[i++];
|
||||
DLLPlayerSetLighting = (PlayerSetLighting_fp)API.fp[i++];
|
||||
DLLFindShipName = (FindShipName_fp)API.fp[i++];
|
||||
DLLPlayerSetRotatingBall = (PlayerSetRotatingBall_fp)API.fp[i++];
|
||||
DLLPlayerChangeShip = (PlayerChangeShip_fp)API.fp[i++];
|
||||
DLLInvGetTypeIDCount = (InvGetTypeIDCount_fp)API.fp[i++];
|
||||
DLLPlay3dSound = (D3W_Play3dSound_fp)API.fp[i++];
|
||||
DLLFindSoundName = (FindSoundName_fp)API.fp[i++];
|
||||
DLLSpewCreate = (SpewCreate_fp)API.fp[i++];
|
||||
DLLSpewClearEvent = (SpewClearEvent_fp)API.fp[i++];
|
||||
DLLbm_AllocLoadFileBitmap = (bm_AllocLoadFileBitmap_fp)API.fp[i++];
|
||||
DLLbm_FreeBitmap = (bm_FreeBitmap_fp)API.fp[i++];
|
||||
DLLrend_DrawScaledBitmap = (rend_DrawScaledBitmap_fp)API.fp[i++];
|
||||
DLLgrtext_Printf = (grtext_Printf_fp)API.fp[i++];
|
||||
DLLgrtext_Flush = (grtext_Flush_fp)API.fp[i++];
|
||||
DLLgrtext_SetColor = (grtext_SetColor_fp)API.fp[i++];
|
||||
DLLgrtext_SetFancyColor = (grtext_SetFancyColor_fp)API.fp[i++];
|
||||
DLLgrtext_SetAlpha = (grtext_SetAlpha_fp)API.fp[i++];
|
||||
DLLgrtext_GetAlpha = (grtext_GetAlpha_fp)API.fp[i++];
|
||||
DLLgrtext_SetFont = (grtext_SetFont_fp)API.fp[i++];
|
||||
DLLgrtext_GetFont = (grtext_GetFont_fp)API.fp[i++];
|
||||
DLLgrtext_GetTextLineWidth = (grtext_GetTextLineWidth_fp)API.fp[i++];
|
||||
DLLgrfont_GetHeight = (grfont_GetHeight_fp)API.fp[i++];
|
||||
DLLgrtext_CenteredPrintf = (grtext_CenteredPrintf_fp)API.fp[i++];
|
||||
DLLAddColoredHUDMessage = (AddColoredHUDMessage_fp)API.fp[i++];
|
||||
DLLbm_w = (bm_w_fp)API.fp[i++];
|
||||
DLLbm_h = (bm_h_fp)API.fp[i++];
|
||||
DLLrend_DrawSimpleBitmap = (rend_DrawSimpleBitmap_fp)API.fp[i++];
|
||||
DLLMultiClientSendSpecialPacket = (MultiClientSendSpecialPacket_fp)API.fp[i++];
|
||||
DLLAddBlinkingHUDMessage = (AddBlinkingHUDMessage_fp)API.fp[i++];
|
||||
DLLInvReset = (InvReset_fp)API.fp[i++];
|
||||
DLLAddHUDItem = (AddHUDItem_fp)API.fp[i++];
|
||||
DLLRenderHUDQuad = (RenderHUDQuad_fp)API.fp[i++];
|
||||
DLLRenderHUDText = (RenderHUDText_fp)API.fp[i++];
|
||||
DLLMultiEndLevel = (MultiEndLevel_fp)API.fp[i++];
|
||||
DLLbm_data = (bm_data_fp)API.fp[i++];
|
||||
DLLbm_AllocBitmap = (bm_AllocBitmap_fp)API.fp[i++];
|
||||
DLLrend_FillRect = (rend_FillRect_fp)API.fp[i++];
|
||||
DLLbm_CreateChunkedBitmap = (bm_CreateChunkedBitmap_fp)API.fp[i++];
|
||||
DLLbm_DestroyChunkedBitmap = (bm_DestroyChunkedBitmap_fp)API.fp[i++];
|
||||
DLLrend_DrawChunkedBitmap = (rend_DrawChunkedBitmap_fp)API.fp[i++];
|
||||
DLLrend_DrawScaledChunkedBitmap = (rend_DrawScaledChunkedBitmap_fp)API.fp[i++];
|
||||
DLLOpenCFILE = (OpenCFILE_fp)API.fp[i++];
|
||||
DLLcfclose = (cfclose_fp)API.fp[i++];
|
||||
DLLcfeof = (cfeof_fp)API.fp[i++];
|
||||
DLLcfexist = (cfexist_fp)API.fp[i++];
|
||||
DLLcf_ReadBytes = (cf_ReadBytes_fp)API.fp[i++];
|
||||
DLLcf_ReadInt = (cf_ReadInt_fp)API.fp[i++];
|
||||
DLLcf_ReadShort = (cf_ReadShort_fp)API.fp[i++];
|
||||
DLLcf_ReadByte = (cf_ReadByte_fp)API.fp[i++];
|
||||
DLLcf_ReadFloat = (cf_ReadFloat_fp)API.fp[i++];
|
||||
DLLcf_ReadDouble = (cf_ReadDouble_fp)API.fp[i++];
|
||||
DLLcf_ReadString = (cf_ReadString_fp)API.fp[i++];
|
||||
DLLcf_WriteBytes = (cf_WriteBytes_fp)API.fp[i++];
|
||||
DLLcf_WriteString = (cf_WriteString_fp)API.fp[i++];
|
||||
DLLcf_WriteInt = (cf_WriteInt_fp)API.fp[i++];
|
||||
DLLcf_WriteShort = (cf_WriteShort_fp)API.fp[i++];
|
||||
DLLcf_WriteByte = (cf_WriteByte_fp)API.fp[i++];
|
||||
DLLcf_WriteFloat = (cf_WriteFloat_fp)API.fp[i++];
|
||||
DLLcf_WriteDouble = (cf_WriteDouble_fp)API.fp[i++];
|
||||
DLLcf_CopyFile = (cf_CopyFile_fp)API.fp[i++];
|
||||
DLLcf_Diff = (cf_Diff_fp)API.fp[i++];
|
||||
DLLMultiDisconnectPlayer = (MultiDisconnectPlayer_fp)API.fp[i++];
|
||||
DLLnw_GetNumbersFromHostAddress = (nw_GetNumbersFromHostAddress_fp)API.fp[i++];
|
||||
DLLnw_GetThisIP = (nw_GetThisIP_fp)API.fp[i++];
|
||||
DLLCreateStringTable = (CreateStringTable_fp)API.fp[i++];
|
||||
DLLDestroyStringTable = (DestroyStringTable_fp)API.fp[i++];
|
||||
DLLRenderHUDTextFlags = (RenderHUDTextFlags_fp)API.fp[i++];
|
||||
DLLPlayerSpewInventory = (PlayerSpewInventory_fp)API.fp[i++];
|
||||
DLLPlayerSetHUDNameFOV = (PlayerSetHUDNameFOV_fp)API.fp[i++];
|
||||
DLLGetUltimateParentForObject = (GetUltimateParentForObject_fp)API.fp[i++];
|
||||
DLLSetObjectDeadFlagRaw = (SetObjectDeadFlagRaw_fp)API.fp[i++];
|
||||
FatalError = (DLLFatalError_fp)API.fp[i++];
|
||||
DLLassert = (assertdll_fp)API.fp[i++];
|
||||
DLLMultiMatchWeapon = (MultiMatchWeapon_fp)API.fp[i++];
|
||||
DLLMultiGetMatchChecksum = (MultiGetMatchChecksum_fp)API.fp[i++];
|
||||
DLLFindWeaponName = (FindWeaponName_fp)API.fp[i++];
|
||||
DLLcf_OpenLibrary = (cf_OpenLibrary_fp)API.fp[i++];
|
||||
DLLcf_CloseLibrary = (cf_CloseLibrary_fp)API.fp[i++];
|
||||
DLLMultiSendRequestToObserve = (MultiSendRequestToObserve_fp)API.fp[i++];
|
||||
DLLFindTextureName = (FindTextureName_fp)API.fp[i++];
|
||||
DLLApplyDamageToPlayer = (ApplyDamageToPlayer_fp)API.fp[i++];
|
||||
DLLMultiMatchGeneric = (MultiMatchGeneric_fp)API.fp[i++];
|
||||
DLLSetUITextItemText = (SetUITextItemText_fp)API.fp[i++];
|
||||
DLLNewUIWindowCreate = (NewUIWindowCreate_fp)API.fp[i++];
|
||||
DLLNewUIWindowDestroy = (NewUIWindowDestroy_fp)API.fp[i++];
|
||||
DLLNewUIWindowOpen = (NewUIWindowOpen_fp)API.fp[i++];
|
||||
DLLNewUIWindowClose = (NewUIWindowClose_fp)API.fp[i++];
|
||||
DLLTextCreate = (TextCreate_fp)API.fp[i++];
|
||||
DLLEditCreate = (EditCreate_fp)API.fp[i++];
|
||||
DLLButtonCreate = (ButtonCreate_fp)API.fp[i++];
|
||||
DLLListCreate = (ListCreate_fp)API.fp[i++];
|
||||
DLLListRemoveAll = (ListRemoveAll_fp)API.fp[i++];
|
||||
DLLListAddItem = (ListAddItem_fp)API.fp[i++];
|
||||
DLLListRemoveItem = (ListRemoveItem_fp)API.fp[i++];
|
||||
DLLListSelectItem = (ListSelectItem_fp)API.fp[i++];
|
||||
DLLListGetItem = (ListGetItem_fp)API.fp[i++];
|
||||
DLLListGetSelectedIndex = (ListGetSelectedIndex_fp)API.fp[i++];
|
||||
DLLEditSetText = (EditSetText_fp)API.fp[i++];
|
||||
DLLEditGetText = (EditGetText_fp)API.fp[i++];
|
||||
DLLDoUI = (DoUI_fp)API.fp[i++];
|
||||
DLLDoMessageBox = (DoMessageBox_fp)API.fp[i++];
|
||||
DLLDescentDefer = (DescentDefer_fp)API.fp[i++];
|
||||
DLLNewUIGameWindowCreate = (NewUIGameWindowCreate_fp)API.fp[i++];
|
||||
DLLNewUIGameWindowDestroy = (NewUIGameWindowDestroy_fp)API.fp[i++];
|
||||
DLLNewUIGameWindowOpen = (NewUIGameWindowOpen_fp)API.fp[i++];
|
||||
DLLNewUIGameWindowClose = (NewUIGameWindowClose_fp)API.fp[i++];
|
||||
DLLHotSpotCreate = (HotSpotCreate_fp)API.fp[i++];
|
||||
DLLPollUI = (PollUI_fp)API.fp[i++];
|
||||
DLLRemoveUITextItem = (RemoveUITextItem_fp)API.fp[i++];
|
||||
DLLCreateNewUITextItem = (CreateNewUITextItem_fp)API.fp[i++];
|
||||
DLLUIConsoleGadgetCreate = (UIConsoleGadgetCreate_fp)API.fp[i++];
|
||||
DLLUIConsoleGadgetputs = (UIConsoleGadgetputs_fp)API.fp[i++];
|
||||
DLLNewUIWindowSetFocusOnEditGadget = (NewUIWindowSetFocusOnEditGadget_fp)API.fp[i++];
|
||||
DLLOldEditCreate = (OldEditCreate_fp)API.fp[i++];
|
||||
DLLOldListCreate = (OldListCreate_fp)API.fp[i++];
|
||||
DLLOldListRemoveAll = (OldListRemoveAll_fp)API.fp[i++];
|
||||
DLLOldListAddItem = (OldListAddItem_fp)API.fp[i++];
|
||||
DLLOldListRemoveItem = (OldListRemoveItem_fp)API.fp[i++];
|
||||
DLLOldListSelectItem = (OldListSelectItem_fp)API.fp[i++];
|
||||
DLLOldListGetItem = (OldListGetItem_fp)API.fp[i++];
|
||||
DLLOldListGetSelectedIndex = (OldListGetSelectedIndex_fp)API.fp[i++];
|
||||
DLLOldEditSetText = (OldEditSetText_fp)API.fp[i++];
|
||||
DLLOldEditGetText = (OldEditGetText_fp)API.fp[i++];
|
||||
DLLToggleUICallback = (ToggleUICallback_fp)API.fp[i++];
|
||||
DLLSetOldEditBufferLen = (SetOldEditBufferLen_fp)API.fp[i++];
|
||||
DLLNewUIWindowLoadBackgroundImage = (NewUIWindowLoadBackgroundImage_fp)API.fp[i++];
|
||||
DLLDeleteUIItem = (DeleteUIItem_fp)API.fp[i++];
|
||||
DLLHotSpotSetStates = (HotSpotSetStates_fp)API.fp[i++];
|
||||
DLLSetUICallback = (SetUICallback_fp)API.fp[i++];
|
||||
DLLGetUICallback = (RetrieveUICallback_fp)API.fp[i++];
|
||||
DLLSuspendControls = (SuspendControls_fp)API.fp[i++];
|
||||
DLLResumeControls = (ResumeControls_fp)API.fp[i++];
|
||||
DLLShowCursor = (ui_ShowCursor_fp)API.fp[i++];
|
||||
DLLHideCursor = (ui_HideCursor_fp)API.fp[i++];
|
||||
DLLGameFrame = (GameFrame_fp)API.fp[i++];
|
||||
DPrintf = (DPrintf_fp)API.fp[i++];
|
||||
DLLddio_MakePath = (ddio_MakePath_fp)API.fp[i++];
|
||||
DLLddio_SplitPath = (ddio_SplitPath_fp)API.fp[i++];
|
||||
DLLPlay2dSound = (Play2dSound_fp)API.fp[i++];
|
||||
DLLTouchSound = (TouchSound_fp)API.fp[i++];
|
||||
DatabaseRead1 = (dDatabaseRead_fp1)API.fp[i++];
|
||||
DatabaseRead2 = (dDatabaseRead_fp2)API.fp[i++];
|
||||
DatabaseRead3 = (dDatabaseRead_fp3)API.fp[i++];
|
||||
DatabaseWrite1 = (dDatabaseWrite_fp1)API.fp[i++];
|
||||
DatabaseWrite2 = (dDatabaseWrite_fp2)API.fp[i++];
|
||||
DLLAttachObject = (AttachObject_fp)API.fp[i++];
|
||||
DLLObjGet = (ObjGet_fp)API.fp[i++];
|
||||
DLLListSetSelectedIndex = (ListSetSelectedIndex_fp)API.fp[i++];
|
||||
DLLRemoveUIBmpItem = (RemoveUIBmpItem_fp)API.fp[i++];
|
||||
DLLCreateNewUIBmpItem = (CreateNewUIBmpItem_fp)API.fp[i++];
|
||||
DLLGetUIItemWidth = (GetUIItemWidth_fp)API.fp[i++];
|
||||
DLLGetUIItemHeight = (GetUIItemHeight_fp)API.fp[i++];
|
||||
DLLSliderCreate = (SliderCreate_fp)API.fp[i++];
|
||||
DLLSliderSetRange = (SliderSetRange_fp)API.fp[i++];
|
||||
DLLSliderGetRange = (SliderGetRange_fp)API.fp[i++];
|
||||
DLLSliderSetPos = (SliderSetPos_fp)API.fp[i++];
|
||||
DLLSliderGetPos = (SliderGetPos_fp)API.fp[i++];
|
||||
DLLSliderSetSelectChangeCallback = (SliderSetSelectChangeCallback_fp)API.fp[i++];
|
||||
DLLSliderSetSelectChangeCallbackWData = (SliderSetSelectChangeCallbackWData_fp)API.fp[i++];
|
||||
DLLTextSetTitle = (TextSetTitle_fp)API.fp[i++];
|
||||
DLLPPic_GetPilot = (PPic_GetPilot_fp)API.fp[i++];
|
||||
DLLPPic_GetBitmapHandle = (PPic_GetBitmapHandle_fp)API.fp[i++];
|
||||
DLLrend_DrawLine = (rend_DrawLine_fp)API.fp[i++];
|
||||
DLLrend_SetFlatColor = (rend_SetFlatColor_fp)API.fp[i++];
|
||||
DLLMultiSetLogoState = (MultiSetLogoState_fp)API.fp[i++];
|
||||
DLLPlayerGetRandomStartPosition = (PlayerGetRandomStartPosition_fp)API.fp[i++];
|
||||
DLLInitPlayerNewShip = (InitPlayerNewShip_fp)API.fp[i++];
|
||||
DLLCheckBoxCreate = (CheckBoxCreate_fp)API.fp[i++];
|
||||
DLLCheckBoxSetCheck = (CheckBoxSetCheck_fp)API.fp[i++];
|
||||
DLLCheckBoxIsChecked = (CheckBoxIsChecked_fp)API.fp[i++];
|
||||
DLLnw_GetHostAddressFromNumbers = (nw_GetHostAddressFromNumbers_fp)API.fp[i++];
|
||||
TableFilesClear = (TableFilesClear_fp)API.fp[i++];
|
||||
TableFileAdd = (TableFileAdd_fp)API.fp[i++];
|
||||
DLLDebugBreak_callback_stop = (DebugBreak_callback_stop_fp)API.fp[i++];
|
||||
DLLDebugBreak_callback_resume = (DebugBreak_callback_resume_fp)API.fp[i++];
|
||||
DLLInt3MessageBox = (Int3MessageBox_fp)API.fp[i++];
|
||||
DLLGetUIItemPosition = (GetUIItemPosition_fp)API.fp[i++];
|
||||
DLLAttachObjectRadius = (AttachObjectRadius_fp)API.fp[i++];
|
||||
DLLUnattachChildren = (UnattachChildren_fp)API.fp[i++];
|
||||
DLLUnattachChild = (UnattachChild_fp)API.fp[i++];
|
||||
DLLUnattachFromParent = (UnattachFromParent_fp)API.fp[i++];
|
||||
DLLvm_GetMagnitude = (vm_GetMagnitude_fp)API.fp[i++];
|
||||
DLLvm_MatrixMulVector = (vm_MatrixMulVector_fp)API.fp[i++];
|
||||
DLLphys_apply_force = (phys_apply_force_fp)API.fp[i++];
|
||||
DLLphys_apply_rot = (phys_apply_rot_fp)API.fp[i++];
|
||||
DLLvm_TransposeMatrix = (vm_TransposeMatrix_fp)API.fp[i++];
|
||||
DLLvm_CrossProduct = (vm_CrossProduct_fp)API.fp[i++];
|
||||
DLLvm_NormalizeVector = (vm_NormalizeVector_fp)API.fp[i++];
|
||||
DLLConvertEulerToAxisAmount = (ConvertEulerToAxisAmount_fp)API.fp[i++];
|
||||
DLLConvertAxisAmountToEuler = (ConvertAxisAmountToEuler_fp)API.fp[i++];
|
||||
DLLvm_GetMagnitudeFast = (vm_GetMagnitudeFast_fp)API.fp[i++];
|
||||
DLLvm_MakeIdentity = (vm_MakeIdentity_fp)API.fp[i++];
|
||||
DLLvm_MakeVectorZero = (vm_MakeVectorZero_fp)API.fp[i++];
|
||||
DLLvm_MakeAngleZero = (vm_MakeAngleZero_fp)API.fp[i++];
|
||||
DLLvm_VectorMulTMatrix = (vm_VectorMulTMatrix_fp)API.fp[i++];
|
||||
DLLvm_MatrixMul = (vm_MatrixMul_fp)API.fp[i++];
|
||||
DLLvm_MatrixMulTMatrix = (vm_MatrixMulTMatrix_fp)API.fp[i++];
|
||||
DLLvm_DotProduct = (vm_DotProduct_fp)API.fp[i++];
|
||||
DLLvm_SubVectors = (vm_SubVectors_fp)API.fp[i++];
|
||||
DLLvm_AddVectors = (vm_AddVectors_fp)API.fp[i++];
|
||||
DLLvm_AverageVector = (vm_AverageVector_fp)API.fp[i++];
|
||||
DLLvm_ScaleVector = (vm_ScaleVector_fp)API.fp[i++];
|
||||
DLLvm_ScaleAddVector = (vm_ScaleAddVector_fp)API.fp[i++];
|
||||
DLLvm_DivVector = (vm_DivVector_fp)API.fp[i++];
|
||||
DLLvm_NormalizeVectorFast = (vm_NormalizeVectorFast_fp)API.fp[i++];
|
||||
DLLvm_ClearMatrix = (vm_ClearMatrix_fp)API.fp[i++];
|
||||
DLLvm_AnglesToMatrix = (vm_AnglesToMatrix_fp)API.fp[i++];
|
||||
DLLvm_Orthogonalize = (vm_Orthogonalize_fp)API.fp[i++];
|
||||
DLLvm_VectorToMatrix = (vm_VectorToMatrix_fp)API.fp[i++];
|
||||
DLLvm_VectorAngleToMatrix = (vm_VectorAngleToMatrix_fp)API.fp[i++];
|
||||
DLLvm_SinCos = (vm_SinCos_fp)API.fp[i++];
|
||||
DLLvm_GetSlope = (vm_GetSlope_fp)API.fp[i++];
|
||||
DLLvm_GetPerp = (vm_GetPerp_fp)API.fp[i++];
|
||||
DLLvm_GetNormal = (vm_GetNormal_fp)API.fp[i++];
|
||||
DLLvm_VectorDistance = (vm_VectorDistance_fp)API.fp[i++];
|
||||
DLLvm_VectorDistanceQuick = (vm_VectorDistanceQuick_fp)API.fp[i++];
|
||||
DLLvm_GetNormalizedDir = (vm_GetNormalizedDir_fp)API.fp[i++];
|
||||
DLLvm_GetNormalizedDirFast = (vm_GetNormalizedDirFast_fp)API.fp[i++];
|
||||
DLLvm_ExtractAnglesFromMatrix = (vm_ExtractAnglesFromMatrix_fp)API.fp[i++];
|
||||
DLLvm_DeltaAngVec = (vm_DeltaAngVec_fp)API.fp[i++];
|
||||
DLLvm_DeltaAngVecNorm = (vm_DeltaAngVecNorm_fp)API.fp[i++];
|
||||
DLLvm_DistToPlane = (vm_DistToPlane_fp)API.fp[i++];
|
||||
DLLvm_CalcDetValue = (vm_CalcDetValue_fp)API.fp[i++];
|
||||
DLLvm_MakeInverseMatrix = (vm_MakeInverseMatrix_fp)API.fp[i++];
|
||||
DLLvm_SinCosToMatrix = (vm_SinCosToMatrix_fp)API.fp[i++];
|
||||
DLLvm_GetCentroid = (vm_GetCentroid_fp)API.fp[i++];
|
||||
DLLvm_MakeRandomVector = (vm_MakeRandomVector_fp)API.fp[i++];
|
||||
DLLvm_ComputeBoundingSphere = (vm_ComputeBoundingSphere_fp)API.fp[i++];
|
||||
DLLvm_GetCentroidFast = (vm_GetCentroidFast_fp)API.fp[i++];
|
||||
DLLRenderHUDGetTextLineWidth = (RenderHUDGetTextLineWidth_fp)API.fp[i++];
|
||||
DLLRenderHUDGetTextHeight = (RenderHUDGetTextHeight_fp)API.fp[i++];
|
||||
DLLStartFrame = (StartFrame_fp)API.fp[i++];
|
||||
DLLEndFrame = (EndFrame_fp)API.fp[i++];
|
||||
DLLResetFacings = (ResetFacings_fp)API.fp[i++];
|
||||
DLLGameRenderWorld = (GameRenderWorld_fp)API.fp[i++];
|
||||
DLLGetFrameParameters = (GetFrameParameters_fp)API.fp[i++];
|
||||
DLLrend_SetZBufferState = (rend_SetZBufferState_fp)API.fp[i++];
|
||||
DLLrend_SetLighting = (rend_SetLighting_fp)API.fp[i++];
|
||||
DLLrend_SetColorModel = (rend_SetColorModel_fp)API.fp[i++];
|
||||
DLLrend_SetTextureType = (rend_SetTextureType_fp)API.fp[i++];
|
||||
DLLrend_DrawPolygon = (rend_DrawPolygon_fp)API.fp[i++];
|
||||
DLLrend_SetMipState = (rend_SetMipState_fp)API.fp[i++];
|
||||
DLLrend_SetFogState = (rend_SetFogState_fp)API.fp[i++];
|
||||
DLLrend_SetFiltering = (rend_SetFiltering_fp)API.fp[i++];
|
||||
DLLrend_SetOverlayMap = (rend_SetOverlayMap_fp)API.fp[i++];
|
||||
DLLrend_SetOverlayType = (rend_SetOverlayType_fp)API.fp[i++];
|
||||
DLLrend_ClearScreen = (rend_ClearScreen_fp)API.fp[i++];
|
||||
DLLrend_SetPixel = (rend_SetPixel_fp)API.fp[i++];
|
||||
DLLrend_GetPixel = (rend_GetPixel_fp)API.fp[i++];
|
||||
DLLrend_FillCircle = (rend_FillCircle_fp)API.fp[i++];
|
||||
DLLrend_DrawCircle = (rend_DrawCircle_fp)API.fp[i++];
|
||||
DLLrend_SetAlphaType = (rend_SetAlphaType_fp)API.fp[i++];
|
||||
DLLrend_SetAlphaValue = (rend_SetAlphaValue_fp)API.fp[i++];
|
||||
DLLrend_SetWrapType = (rend_SetWrapType_fp)API.fp[i++];
|
||||
DLLrend_SetZBias = (rend_SetZBias_fp)API.fp[i++];
|
||||
DLLrend_SetZBufferWriteMask = (rend_SetZBufferWriteMask_fp)API.fp[i++];
|
||||
DLLrend_GetLFBLock = (rend_GetLFBLock_fp)API.fp[i++];
|
||||
DLLrend_ReleaseLFBLock = (rend_ReleaseLFBLock_fp)API.fp[i++];
|
||||
DLLrend_DrawLFBBitmap = (rend_DrawLFBBitmap_fp)API.fp[i++];
|
||||
DLLrend_DrawSpecialLine = (rend_DrawSpecialLine_fp)API.fp[i++];
|
||||
DLLfvi_FindIntersection = (fvi_FindIntersection_fp)API.fp[i++];
|
||||
DLLfvi_QuickDistFaceList = (fvi_QuickDistFaceList_fp)API.fp[i++];
|
||||
DLLfvi_QuickDistCellList = (fvi_QuickDistCellList_fp)API.fp[i++];
|
||||
DLLfvi_QuickDistObjectList = (fvi_QuickDistObjectList_fp)API.fp[i++];
|
||||
DLLfvi_QuickRoomCheck = (fvi_QuickRoomCheck_fp)API.fp[i++];
|
||||
DLLObjSetPos = (ObjSetPos_fp)API.fp[i++];
|
||||
DLLSetObjectDeadFlag = (SetObjectDeadFlag_fp)API.fp[i++];
|
||||
DLLtaunt_AreEnabled = (taunt_AreEnabled_fp)API.fp[i++];
|
||||
DLLtaunt_Enable = (taunt_Enable_fp)API.fp[i++];
|
||||
GetPlayerRankIndex = (GetPlayerRankIndex_fp)API.fp[i++];
|
||||
DLLVisEffectAllocate = (VisEffectAllocate_fp)API.fp[i++];
|
||||
DLLVisEffectFree = (VisEffectFree_fp)API.fp[i++];
|
||||
DLLVisEffectInitType = (VisEffectInitType_fp)API.fp[i++];
|
||||
DLLVisEffectCreate = (VisEffectCreate_fp)API.fp[i++];
|
||||
DLLVisEffectLink = (VisEffectLink_fp)API.fp[i++];
|
||||
DLLVisEffectUnlink = (VisEffectUnlink_fp)API.fp[i++];
|
||||
DLLVisEffectRelink = (VisEffectRelink_fp)API.fp[i++];
|
||||
DLLVisEffectDelete = (VisEffectDelete_fp)API.fp[i++];
|
||||
DLLCreateRandomSparks = (CreateRandomSparks_fp)API.fp[i++];
|
||||
DLLCreateRandomLineSparks = (CreateRandomLineSparks_fp)API.fp[i++];
|
||||
DLLVisEffectCreateControlled = (VisEffectCreateControlled_fp)API.fp[i++];
|
||||
DLLCreateRandomParticles = (CreateRandomParticles_fp)API.fp[i++];
|
||||
DLLAttachRandomNapalmEffectsToObject = (AttachRandomNapalmEffectsToObject_fp)API.fp[i++];
|
||||
DLLInitObjectScripts = (InitObjectScripts_fp)API.fp[i++];
|
||||
DLLg3_StartFrame = (g3_StartFrame_fp)API.fp[i++];
|
||||
DLLg3_EndFrame = (g3_EndFrame_fp)API.fp[i++];
|
||||
DLLg3_GetViewPosition = (g3_GetViewPosition_fp)API.fp[i++];
|
||||
DLLg3_GetViewMatrix = (g3_GetViewMatrix_fp)API.fp[i++];
|
||||
DLLg3_GetUnscaledMatrix = (g3_GetUnscaledMatrix_fp)API.fp[i++];
|
||||
DLLg3_StartInstanceMatrix = (g3_StartInstanceMatrix_fp)API.fp[i++];
|
||||
DLLg3_StartInstanceAngles = (g3_StartInstanceAngles_fp)API.fp[i++];
|
||||
DLLg3_DoneInstance = (g3_DoneInstance_fp)API.fp[i++];
|
||||
DLLg3_CheckNormalFacing = (g3_CheckNormalFacing_fp)API.fp[i++];
|
||||
DLLg3_RotatePoint = (g3_RotatePoint_fp)API.fp[i++];
|
||||
DLLg3_ProjectPoint = (g3_ProjectPoint_fp)API.fp[i++];
|
||||
DLLg3_CalcPointDepth = (g3_CalcPointDepth_fp)API.fp[i++];
|
||||
DLLg3_Point2Vec = (g3_Point2Vec_fp)API.fp[i++];
|
||||
DLLg3_CodePoint = (g3_CodePoint_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaX = (g3_RotateDeltaX_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaY = (g3_RotateDeltaY_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaZ = (g3_RotateDeltaZ_fp)API.fp[i++];
|
||||
DLLg3_RotateDeltaVec = (g3_RotateDeltaVec_fp)API.fp[i++];
|
||||
DLLg3_AddDeltaVec = (g3_AddDeltaVec_fp)API.fp[i++];
|
||||
DLLg3_DrawPoly = (g3_DrawPoly_fp)API.fp[i++];
|
||||
DLLg3_DrawSphere = (g3_DrawSphere_fp)API.fp[i++];
|
||||
DLLg3_CheckAndDrawPoly = (g3_CheckAndDrawPoly_fp)API.fp[i++];
|
||||
DLLg3_DrawLine = (g3_DrawLine_fp)API.fp[i++];
|
||||
DLLg3_DrawBitmap = (g3_DrawBitmap_fp)API.fp[i++];
|
||||
DLLg3_DrawRotatedBitmap = (g3_DrawRotatedBitmap_fp)API.fp[i++];
|
||||
DLLg3_DrawBox = (g3_DrawBox_fp)API.fp[i++];
|
||||
DLLg3_SetCustomClipPlane = (g3_SetCustomClipPlane_fp)API.fp[i++];
|
||||
DLLg3_SetFarClipZ = (g3_SetFarClipZ_fp)API.fp[i++];
|
||||
DLLg3_ClipPolygon = (g3_ClipPolygon_fp)API.fp[i++];
|
||||
DLLg3_FreeTempPoints = (g3_FreeTempPoints_fp)API.fp[i++];
|
||||
DLLg3_GetMatrixScale = (g3_GetMatrixScale_fp)API.fp[i++];
|
||||
DLLg3_SetTriangulationTest = (g3_SetTriangulationTest_fp)API.fp[i++];
|
||||
DLLg3_DrawSpecialLine = (g3_DrawSpecialLine_fp)API.fp[i++];
|
||||
DLLg3_DrawPlanarRotatedBitmap = (g3_DrawPlanarRotatedBitmap_fp)API.fp[i++];
|
||||
DLLPlayerStopSounds = (PlayerStopSounds_fp)API.fp[i++];
|
||||
DLLFindArg = (FindArg_fp)API.fp[i++];
|
||||
DLLFireWeaponFromObject = (FireWeaponFromObject_fp)API.fp[i++];
|
||||
DLLCreateAndFireWeapon = (CreateAndFireWeapon_fp)API.fp[i++];
|
||||
DLLSelectNextCameraView = (SelectNextCameraView_fp)API.fp[i++];
|
||||
Inven_Add = (dInven_Add_fp)API.fp[i++];
|
||||
Inven_AddObject = (dInven_AddObject_fp)API.fp[i++];
|
||||
Inven_AddCounterMeasure = (dInven_AddCounterMeasure_fp)API.fp[i++];
|
||||
Inven_Remove = (dInven_Remove_fp)API.fp[i++];
|
||||
Inven_Use = (dInven_Use_fp)API.fp[i++];
|
||||
Inven_UseObjHandle = (dInven_UseObjHandle_fp)API.fp[i++];
|
||||
Inven_Size = (dInven_Size_fp)API.fp[i++];
|
||||
Inven_CheckItem = (dInven_CheckItem_fp)API.fp[i++];
|
||||
Inven_Reset = (dInven_Reset_fp)API.fp[i++];
|
||||
Inven_ResetPos = (dInven_ResetPos_fp)API.fp[i++];
|
||||
Inven_NextPos = (dInven_NextPos_fp)API.fp[i++];
|
||||
Inven_PrevPos = (dInven_PrevPos_fp)API.fp[i++];
|
||||
Inven_GetPosTypeID = (dInven_GetPosTypeID_fp)API.fp[i++];
|
||||
Inven_GetAuxPosTypeID = (dInven_GetAuxPosTypeID_fp)API.fp[i++];
|
||||
Inven_GetPosDescription = (dInven_GetPosDescription_fp)API.fp[i++];
|
||||
Inven_GetPosIconName = (dInven_GetPosIconName_fp)API.fp[i++];
|
||||
Inven_GetPosName = (dInven_GetPosName_fp)API.fp[i++];
|
||||
Inven_GetPosInfo = (dInven_GetPosInfo_fp)API.fp[i++];
|
||||
Inven_GetPosCount = (dInven_GetPosCount_fp)API.fp[i++];
|
||||
Inven_AtBeginning = (dInven_AtBeginning_fp)API.fp[i++];
|
||||
Inven_AtEnd = (dInven_AtEnd_fp)API.fp[i++];
|
||||
Inven_GotoPos = (dInven_GotoPos_fp)API.fp[i++];
|
||||
Inven_GotoPosTypeID = (dInven_GotoPosTypeID_fp)API.fp[i++];
|
||||
Inven_UsePos = (dInven_UsePos_fp)API.fp[i++];
|
||||
Inven_GetPos = (dInven_GetPos_fp)API.fp[i++];
|
||||
Inven_ValidatePos = (dInven_ValidatePos_fp)API.fp[i++];
|
||||
Inven_IsSelectable = (dInven_IsSelectable_fp)API.fp[i++];
|
||||
Inven_IsUsable = (dInven_IsUsable_fp)API.fp[i++];
|
||||
Inven_GetTypeIDCount = (dInven_GetTypeIDCount_fp)API.fp[i++];
|
||||
Inven_FindPos = (dInven_FindPos_fp)API.fp[i++];
|
||||
Inven_GetInventoryItemList = (dInven_GetInventoryItemList_fp)API.fp[i++];
|
||||
|
||||
// Do variables
|
||||
Player_num = (int *)API.vp[0];
|
||||
Highest_room_index = (int *)API.vp[1];
|
||||
Game_window_w = (int *)API.vp[2];
|
||||
Game_window_h = (int *)API.vp[3];
|
||||
Game_fonts = (int *)API.vp[4];
|
||||
Frametime = (float *)API.vp[5];
|
||||
Gametime = (float *)API.vp[6];
|
||||
ShieldDelta = (float *)API.vp[7];
|
||||
Game_interface_mode = (int *)API.vp[8];
|
||||
LocalD3Dir = (char *)API.vp[9];
|
||||
m_bTrackerGame = (int *)API.vp[10];
|
||||
Local_object_list = (uint16_t *)API.vp[11];
|
||||
Server_object_list = (uint16_t *)API.vp[12];
|
||||
Dedicated_server = (bool *)API.vp[13];
|
||||
Player_colors = (ddgr_color *)API.vp[14];
|
||||
Hud_aspect_x = (float *)API.vp[15];
|
||||
Hud_aspect_y = (float *)API.vp[16];
|
||||
Viewer_object = (object **)API.vp[17];
|
||||
Render_zoom = (float *)API.vp[18];
|
||||
Game_window_x = (int *)API.vp[19];
|
||||
Game_window_y = (int *)API.vp[20];
|
||||
Poly_models = (poly_model *)API.vp[21];
|
||||
VisEffects = (vis_effect *)API.vp[22];
|
||||
Highest_vis_effect_index = (int *)API.vp[23];
|
||||
Multi_next_level = (int *)API.vp[24];
|
||||
Level_info = (level_info *)API.vp[25];
|
||||
GameArgs = (void *)API.vp[26];
|
||||
Camera_view_mode = (int *)API.vp[27];
|
||||
Object_info = (object_info *)API.vp[28];
|
Loading…
Reference in New Issue
Block a user