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https://github.com/kevinbentley/Descent3.git
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Cleanup headers in sndlib
Moving common macros into ssl_lib.h
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parent
3bd07d1f7e
commit
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@ -76,6 +76,8 @@
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#ifndef __SPEW_H_
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#define __SPEW_H_
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#include "vecmat.h"
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#define SF_FORCEUPDATE 0x01 // this spew needs to do an update no matter what next time it spews (gunpoint)
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#define SF_UPDATEDFORFRAME 0x02 // thie spew has already updated it's position for this frame, no need to do it again
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#define SF_UPDATEEVERYFRAME 0x04
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@ -19,7 +19,6 @@
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#ifndef GAMEDLL_HEADER_H
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#define GAMEDLL_HEADER_H
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#include "hlsoundlib.h" //for MAX_GAME_VOLUME
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#include "spew.h"
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#include "gamefont.h"
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#include "hud.h"
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@ -54,6 +53,9 @@
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#define CEXTERN(a) extern a
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#endif
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// From ssl_lib.h
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#define MAX_GAME_VOLUME 1.0f
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#if defined(__LINUX__)
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#define DMFCDLLOUT(x) extern "C" x
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#else
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@ -1,72 +0,0 @@
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/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __LNX__DD_SOUND_H_
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#define __LNX__DD_SOUND_H_
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// #include <pthread.h>
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#include "SDL_thread.h"
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// Sound Library Internal Error Codes
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#define SSL_OK 0
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#define SSL_ERROR_GENERIC -1
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#define SSL_ERROR_SAMPLE_NODATA -2
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#define SSL_ERROR_STREAMMIXER -3
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// Sound Status
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#define SSF_UNUSED 0
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#define SSF_PLAY_NORMAL 1
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#define SSF_PLAY_LOOPING 2
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#define SSF_PAUSED 4
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#define SSF_PLAY_STREAMING 8
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#define SSF_BUFFERED_LOOP 64
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#define SSF_BUFFERED_STRM 128
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#define SBT_PRIMARY 0
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#define SBT_2D 1
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#define SBT_3D 2
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// looping methods
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#define DSLOOP_SMART_METHOD 0
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#define DSLOOP_BUFFER_METHOD 1
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#define DSLOOP_STREAM_METHOD 2
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#define DSBUFLOOP_INIT_STEP -1
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#define DSBUFLOOP_LOOP_STEP 0
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#define DSBUFLOOP_FINISH_STEP 1
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// used to time threads.
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#define DSPB_TICK_INTERVAL .01 // Primary buffer update rate (in seconds)
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#define DSPB_TICK_MILLISECONDS (DSPB_TICK_INTERVAL * 1000)
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typedef struct LNXSTREAMTAG {
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// pthread_t thread_id;
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SDL_Thread *thread_id;
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unsigned int thread_handle;
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volatile bool thread_request_kill;
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volatile bool thread_alive;
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volatile bool thread_waiting_for_death;
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int *sound_device;
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void (*fp_SetError)(int code);
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void (*fp_ErrorText)(const char *fmt, ...);
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int *p_error_code;
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} LNXSTREAM;
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#endif
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@ -65,41 +65,9 @@
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#include <windows.h>
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#include <mmsystem.h>
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#include "win\directx\dsound.h"
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#include "win/directx/dsound.h"
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#include "ssl_lib.h"
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// Sound Library Internal Error Codes
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#define SSL_OK 0
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#define SSL_ERROR_GENERIC -1
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#define SSL_ERROR_SAMPLE_NODATA -2
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#define SSL_ERROR_STREAMMIXER -3
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// Sound Status
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#define SSF_UNUSED 0
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#define SSF_PLAY_NORMAL 1
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#define SSF_PLAY_LOOPING 2
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#define SSF_PAUSED 4
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#define SSF_PLAY_STREAMING 8
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#define SSF_BUFFERED_LOOP 64
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#define SSF_BUFFERED_STRM 128
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#define SBT_PRIMARY 0
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#define SBT_2D 1
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#define SBT_3D 2
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// looping methods
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#define DSLOOP_SMART_METHOD 0
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#define DSLOOP_BUFFER_METHOD 1
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#define DSLOOP_STREAM_METHOD 2
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#define DSBUFLOOP_INIT_STEP -1
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#define DSBUFLOOP_LOOP_STEP 0
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#define DSBUFLOOP_FINISH_STEP 1
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// used to time threads.
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#define DSPB_TICK_INTERVAL .01 // Primary buffer update rate (in seconds)
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#define DSPB_TICK_MILLISECONDS (DSPB_TICK_INTERVAL * 1000)
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class win_llsSystem;
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typedef struct DSLOOPSTREAM {
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@ -444,11 +444,11 @@
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*/
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// High level sound object. This code is 100% machine independant and
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// completely encapsulates the lowel-level machine-dependant sound code.
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#include "soundload.h"
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#include <cstring>
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#include "hlsoundlib.h"
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#include "ssl_lib.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "mono.h"
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#include "pserror.h"
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#include "vecmat.h"
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@ -457,7 +457,6 @@
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#include "game.h"
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#include "room.h"
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#include "BOA.h"
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#include "mem.h"
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#include "streamaudio.h"
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#include "doorway.h"
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#include "dedicated_server.h"
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@ -468,9 +467,9 @@
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#if defined(WIN32)
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#include "ds3dlib.h"
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#elif defined(__LINUX__)
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#include "lnxsound.h"
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#include "sdlsound.h"
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#endif
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#include <string.h>
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hlsSystem Sound_system;
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char Sound_quality = SQT_NORMAL;
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char Sound_mixer = SOUND_MIXER_SOFTWARE_16;
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@ -16,9 +16,9 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstdlib>
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#include <memory.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "mono.h"
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#include "ssl_lib.h"
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#include "mixer.h"
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@ -21,38 +21,6 @@
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#include "ssl_lib.h"
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// Sound Library Internal Error Codes
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#define SSL_OK 0
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#define SSL_ERROR_GENERIC -1
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#define SSL_ERROR_SAMPLE_NODATA -2
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#define SSL_ERROR_STREAMMIXER -3
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// Sound Status
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#define SSF_UNUSED 0
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#define SSF_PLAY_NORMAL 1
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#define SSF_PLAY_LOOPING 2
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#define SSF_PAUSED 4
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#define SSF_PLAY_STREAMING 8
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#define SSF_BUFFERED_LOOP 64
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#define SSF_BUFFERED_STRM 128
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#define SBT_PRIMARY 0
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#define SBT_2D 1
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#define SBT_3D 2
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// looping methods
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#define DSLOOP_SMART_METHOD 0
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#define DSLOOP_BUFFER_METHOD 1
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#define DSLOOP_STREAM_METHOD 2
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#define DSBUFLOOP_INIT_STEP -1
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#define DSBUFLOOP_LOOP_STEP 0
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#define DSBUFLOOP_FINISH_STEP 1
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// This is the update rate at which to call sound_mixer::DoFrame()
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// (sleep this amount each frame of the thread)
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#define MIXER_TICK_INTERVAL 0.01f
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class sound_buffer {
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public:
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virtual int GetNumBufferBytes(void) = 0;
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <errno.h>
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#include "cfile.h"
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cstdarg>
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#include <SDL.h>
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#include "pserror.h"
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#include "mono.h"
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#include "soundload.h"
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#include "ssl_lib.h"
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#include "mem.h"
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#include "application.h"
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#include "lnxsound.h"
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#include "ddlnxsound.h"
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#include "sdlsound.h"
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#include "mixer.h"
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#include "ddio.h"
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "args.h"
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#define SOUNDLIB_SAMPLE_RATE 22050
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@ -50,7 +42,6 @@
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static sound_buffer_info sound_cache[MAX_SOUNDS_PLAYING_AT_ONCE];
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static int sound_buffer_size = MAX_SOUNDS_PLAYING_AT_ONCE;
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LNXSTREAM m_sb_info;
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lnxsound *ll_sound_ptr;
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// A peroidic mixer that uses the primary buffer as a stream buffer
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#ifndef __LINUX_DD_SOUND_H_
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#define __LINUX_DD_SOUND_H_
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#include <pthread.h>
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#include "ssl_lib.h"
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#include "mixer.h"
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*
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*/
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#ifdef LINUX
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#include <cstring>
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#endif
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#include "hlsoundlib.h"
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#include "ddsndgeometry.h"
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#include "sndrender.h"
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#include "room.h"
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#include "object.h"
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#include "descent.h"
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#include "application.h"
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#include "ddio.h"
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#include "soundload.h"
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#include "gametexture.h"
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#ifdef LINUX
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#include <string.h>
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#endif
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static llsGeometry *Geometry = NULL;
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static short Sound_room_list[SOUND_RENDER_ROOM_LIMIT + 1];
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* $NoKeywords: $
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*/
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#include "pstypes.h"
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#include <cstring>
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#include "pserror.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "ssl_lib.h"
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#include "object.h"
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#include "cfile.h"
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#include "ddio.h"
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#include "soundload.h"
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#include "weapon.h"
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#include "ship.h"
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#include "pstypes.h"
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#include "mem.h"
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#include "door.h"
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#include "room.h"
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#include "doorway.h"
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#include <cstdarg>
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#include <cstdio>
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#include <cstring>
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#include "ssl_lib.h"
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#include "pserror.h"
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#include <string.h>
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llsSystem::llsSystem() {
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m_lib_error_code = SSL_OK;
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class oeApplication; // reference to oeApplication class.
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#define MAX_GAME_VOLUME (float)1.0 // helps against clipping
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#define MAX_GAME_VOLUME 1.0f // helps against clipping
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// Size of streaming buffers
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#define STREAM_BUFFER_SIZE 4096 //(4 * 1024)
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@ -408,6 +408,39 @@ typedef struct sound_info {
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// Sound Library Internal Error Codes
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#define SSL_OK 0
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#define SSL_ERROR_GENERIC (-1)
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#define SSL_ERROR_SAMPLE_NODATA (-2)
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#define SSL_ERROR_STREAMMIXER (-3)
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// Sound Status
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#define SSF_UNUSED 0
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#define SSF_PLAY_NORMAL 1
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#define SSF_PLAY_LOOPING 2
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#define SSF_PAUSED 4
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#define SSF_PLAY_STREAMING 8
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#define SSF_BUFFERED_LOOP 64
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#define SSF_BUFFERED_STRM 128
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#define SBT_PRIMARY 0
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#define SBT_2D 1
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#define SBT_3D 2
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// looping methods
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#define DSLOOP_SMART_METHOD 0
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#define DSLOOP_BUFFER_METHOD 1
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#define DSLOOP_STREAM_METHOD 2
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#define DSBUFLOOP_INIT_STEP (-1)
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#define DSBUFLOOP_LOOP_STEP 0
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#define DSBUFLOOP_FINISH_STEP 1
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// used to time threads.
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// This is the update rate at which to call sound_mixer::DoFrame()
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// (sleep this amount each frame of the thread)
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#define DSPB_TICK_INTERVAL .01 // Primary buffer update rate (in seconds)
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#define DSPB_TICK_MILLISECONDS (DSPB_TICK_INTERVAL * 1000)
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// structure to get and set environment values
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#define ENV3DVALF_DOPPLER 1
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