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Merge pull request #617 from pzychotic/fix-508
Remove scaling of terrain fog ranges based on zoom
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commit
48c87750f4
@ -1368,7 +1368,7 @@ void RenderTerrain(uint8_t from_mine, int left, int top, int right, int bot) {
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#else
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const float kTerrainRenderDistance = 1200.0f;
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#endif
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VisibleTerrainZ = kTerrainRenderDistance * Matrix_scale.z;
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VisibleTerrainZ = kTerrainRenderDistance;
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Far_fog_border = VisibleTerrainZ;
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// Set up our z wall
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