diff --git a/2dlib/pen.cpp b/2dlib/pen.cpp index df0b61e7..2e019f87 100644 --- a/2dlib/pen.cpp +++ b/2dlib/pen.cpp @@ -86,7 +86,7 @@ * * 5 2/04/97 11:14a Samir * Improved clipping system by adding a separate clipport based off of the - * viewport's rectangle in it's parent surface + * viewport's rectangle in its parent surface * * $NoKeywords: $ */ diff --git a/2dlib/pentext.cpp b/2dlib/pentext.cpp index b018299a..6d93fbc9 100644 --- a/2dlib/pentext.cpp +++ b/2dlib/pentext.cpp @@ -70,7 +70,7 @@ * * 7 2/04/97 11:14a Samir * Improved clipping system by adding a separate clipport based off of the - * viewport's rectangle in it's parent surface + * viewport's rectangle in its parent surface * * 6 2/03/97 3:00p Samir * Fixed x updating problem in draw_text_line diff --git a/2dlib/viewport.cpp b/2dlib/viewport.cpp index 398a7f5b..ac269f6f 100644 --- a/2dlib/viewport.cpp +++ b/2dlib/viewport.cpp @@ -87,7 +87,7 @@ * * 7 2/04/97 11:14a Samir * Improved clipping system by adding a separate clipport based off of the - * viewport's rectangle in it's parent surface + * viewport's rectangle in its parent surface * * 6 2/03/97 7:56p Samir * diff --git a/Descent3/Briefing.cpp b/Descent3/Briefing.cpp index fa4b2ee5..a9cb57a4 100644 --- a/Descent3/Briefing.cpp +++ b/Descent3/Briefing.cpp @@ -63,7 +63,7 @@ * * 45 7/11/98 9:16p Jeff * moved automatically drawing monitor overlay graphics from update() to a - * function of it's own, that way the TelCom API can be avoided if needed + * function of its own, that way the TelCom API can be avoided if needed * * 44 7/09/98 8:33p Samir * changes for new streaming interface. diff --git a/Descent3/DllWrappers.cpp b/Descent3/DllWrappers.cpp index a8f0ea1a..7e5628a7 100644 --- a/Descent3/DllWrappers.cpp +++ b/Descent3/DllWrappers.cpp @@ -243,7 +243,7 @@ bool dInven_Add(Inventory *inven, int type, int id, object *parent, int aux_type return inven->Add(type, id, parent, aux_type, aux_id, flags, description); } -// adds an object to the inventory (marked by it's objhandle) +// adds an object to the inventory (marked by its objhandle) bool dInven_AddObject(Inventory *inven, int object_handle, int flags, char *description) { return inven->AddObject(object_handle, flags, description); } @@ -253,7 +253,7 @@ bool dInven_AddCounterMeasure(Inventory *inven, int id, int aux_type, int aux_id return inven->AddCounterMeasure(id, aux_type, aux_id, flags, description); } -// removes an item from the inventory (reduces it's count by one...if there is no more, then it goes bye-bye) +// removes an item from the inventory (reduces its count by one...if there is no more, then it goes bye-bye) // to remove an object that was added via objhandle, then pass the objhandle // in the 'type' parameter, and don't pass in an id. bool dInven_Remove(Inventory *inven, int type, int id) { return inven->Remove(type, id); } @@ -261,7 +261,7 @@ bool dInven_Remove(Inventory *inven, int type, int id) { return inven->Remove(ty // uses an item in the inventory (also reduces its count by one...if there is no more, then it goes bye-bye) bool dInven_Use(Inventory *inven, int type, int id, object *parent) { return inven->Use(type, id, parent); } -// uses an item in the inventory (given it's objhandle). +// uses an item in the inventory (given its objhandle). bool dInven_UseObjHandle(Inventory *inven, int objhandle, object *parent) { return inven->Use(objhandle, parent); } // returns how many unique type/ids are in the inventory @@ -325,7 +325,7 @@ bool dInven_AtEnd(Inventory *inven) { return inven->AtEnd(); } // jump right to an item in the inventory void dInven_GotoPos(Inventory *inven, int newpos) { inven->GotoPos(newpos); } -// jump right to an item in the inventory give it's type and id +// jump right to an item in the inventory given its type and id // to jump to an item that was added via object handle, pass the object // handle in as the type, and make id -1. void dInven_GotoPosTypeID(Inventory *inven, int type, int id) { inven->GotoPos(type, id); } diff --git a/Descent3/DllWrappers.h b/Descent3/DllWrappers.h index 521c9da3..a94e6e37 100644 --- a/Descent3/DllWrappers.h +++ b/Descent3/DllWrappers.h @@ -95,18 +95,18 @@ void ChangePlayerShipIndex(int pnum, int ship_index); // adds a type/id item to the inventory (returns true on success) bool dInven_Add(Inventory *inven, int type, int id, object *parent = NULL, int aux_type = -1, int aux_id = -1, int flags = 0, char *description = NULL); -// adds an object to the inventory (marked by it's objhandle) +// adds an object to the inventory (marked by its objhandle) bool dInven_AddObject(Inventory *inven, int object_handle, int flags = 0, char *description = NULL); // adds a special cased CounterMeasure into the inventory bool dInven_AddCounterMeasure(Inventory *inven, int id, int aux_type = -1, int aux_id = -1, int flags = 0, char *description = NULL); -// removes an item from the inventory (reduces it's count by one...if there is no more, then it goes bye-bye) +// removes an item from the inventory (reduces its count by one...if there is no more, then it goes bye-bye) // to remove an object that was added via objhandle, then pass the objhandle // in the 'type' parameter, and don't pass in an id. bool dInven_Remove(Inventory *inven, int type, int id = -1); // uses an item in the inventory (also reduces its count by one...if there is no more, then it goes bye-bye) bool dInven_Use(Inventory *inven, int type, int id, object *parent = NULL); -// uses an item in the inventory (given it's objhandle). +// uses an item in the inventory (given its objhandle). bool dInven_UseObjHandle(Inventory *inven, int objhandle, object *parent = NULL); // returns how many unique type/ids are in the inventory int dInven_Size(Inventory *inven); @@ -153,7 +153,7 @@ bool dInven_AtBeginning(Inventory *inven); bool dInven_AtEnd(Inventory *inven); // jump right to an item in the inventory void dInven_GotoPos(Inventory *inven, int newpos); -// jump right to an item in the inventory give it's type and id +// jump right to an item in the inventory given its type and id // to jump to an item that was added via object handle, pass the object // handle in as the type, and make id -1. void dInven_GotoPosTypeID(Inventory *inven, int type, int id); diff --git a/Descent3/Inventory.cpp b/Descent3/Inventory.cpp index 81ace0a3..ba782c0f 100644 --- a/Descent3/Inventory.cpp +++ b/Descent3/Inventory.cpp @@ -391,7 +391,7 @@ void Inventory::Reset(bool in_game, int reset_stage) { ValidatePos(true); } -// adds an object to the inventory (marked by it's objhandle) +// adds an object to the inventory (marked by its objhandle) bool Inventory::AddObject(int object_handle, int flags, const char *description) { // make sure we can fit another object if (count >= MAX_UNIQUE_INVEN_ITEMS) { @@ -558,7 +558,7 @@ bool Inventory::AddCounterMeasure(int id, int aux_type, int aux_id, int flags, c newnode->count = 1; } else { - // there is an item of that type/id already, just increase it's count + // there is an item of that type/id already, just increase its count newnode->count++; // mprintf(0,"Inventory: Item #%d (%s) Count increased to %d\n",count,newnode->name,newnode->count); } @@ -635,7 +635,7 @@ bool Inventory::AddObjectItem(int otype, int oid, int oauxt, int oauxi, int flag newnode->count = 1; } else { - // there is an item of that type/id already, just increase it's count + // there is an item of that type/id already, just increase its count newnode->count++; } } diff --git a/Descent3/Inventory.h b/Descent3/Inventory.h index 0afe0a1a..2779a093 100644 --- a/Descent3/Inventory.h +++ b/Descent3/Inventory.h @@ -248,11 +248,11 @@ public: // adds a type/id item to the inventory (returns true on success) bool Add(int type, int id, object *parent = NULL, int aux_type = -1, int aux_id = -1, int flags = 0, const char *description = NULL); - // adds an object to the inventory (marked by it's objhandle) + // adds an object to the inventory (marked by its objhandle) bool AddObject(int object_handle, int flags = 0, const char *description = NULL); // adds a special cased CounterMeasure into the inventory bool AddCounterMeasure(int id, int aux_type = -1, int aux_id = -1, int flags = 0, const char *description = NULL); - // removes an item from the inventory (reduces it's count by one...if there is no more, then it goes bye-bye) + // removes an item from the inventory (reduces its count by one...if there is no more, then it goes bye-bye) bool Remove(int type, int id = -1); // uses an item in the inventory (also reduces its count by one...if there is no more, then it goes bye-bye) bool Use(int type, int id, object *parent = NULL); diff --git a/Descent3/OsirisLoadandBind.cpp b/Descent3/OsirisLoadandBind.cpp index ab24008d..0a498f6a 100644 --- a/Descent3/OsirisLoadandBind.cpp +++ b/Descent3/OsirisLoadandBind.cpp @@ -97,7 +97,7 @@ * scripts are not really used in demos) * * 94 3/10/99 6:44p Jeff - * fixed exported game cinematic function for canned cinematics, so it's + * fixed exported game cinematic function for canned cinematics, so its * prototype doesn't change (oem patch friendly) * * 93 3/10/99 6:21p Jeff @@ -1427,9 +1427,9 @@ void Osiris_UnloadMissionModule(void) { // Osiris_BindScriptsToObject // Purpose: // Call this function after an object has been created to bind all the scripts associated -// with it to the object. This function must be called near the end of it's initialization, +// with it to the object. This function must be called near the end of its initialization, // to make sure that all fields have been filled in. This function does not call any events. -// This function will also load any dll's needed for it's game script. +// This function will also load any dll's needed for its game script. // returns false if nothing was bound. bool Osiris_BindScriptsToObject(object *obj) { ASSERT(obj->osiris_script == NULL); @@ -1520,7 +1520,7 @@ bool Osiris_BindScriptsToObject(object *obj) { obj->osiris_script->level_script.script_instance = NULL; os = obj->osiris_script; - // we have the module loaded for the object, now we need to setup it's default script + // we have the module loaded for the object, now we need to setup its default script gos_id = OSIRIS_loaded_modules[dll_id].GetGOScriptID(page_name, isdoor); if (gos_id == -1) { @@ -1795,7 +1795,7 @@ void Osiris_DetachScriptsFromObject(object *obj) { os = obj->osiris_script; - // free up the scripts for the object, starting with it's default script + // free up the scripts for the object, starting with its default script if (os->default_script.script_instance) { // first we need to free the instance dll_id = os->default_script.DLLID; @@ -1989,7 +1989,7 @@ bool Osiris_CallLevelEvent(int event, tOSIRISEventInfo *data) { } if (tOSIRISCurrentLevel.level_loaded) { - // there is a loaded level, get it's dll id and call it's event + // there is a loaded level, get its dll id and call its event int dll_id = tOSIRISCurrentLevel.dll_id; void *instance = tOSIRISCurrentLevel.instance; @@ -2116,7 +2116,7 @@ bool Osiris_IsEventEnabled(int event) { // Triggers an event for an object. Pass in the event number and the associated // structure of data. All events will be chained through the associated scripts of the // object (as long as they are available) in the order: custom script, level script, -// mission script, and finally it's default script. The chain breaks if one of the scripts +// mission script, and finally its default script. The chain breaks if one of the scripts // returns false on the call to their CallInstanceEvent(). bool Osiris_CallEvent(object *obj, int event, tOSIRISEventInfo *data) { if ((Game_mode & GM_MULTI) && (Netgame.local_role != LR_SERVER)) { @@ -3291,7 +3291,7 @@ to OMMS_Attach() and OMMS_Detach(). ALWAYS make sure that you detach before you // Allocates a block of global memory for this module, of size amount_of_memory. // unique_identfier is the script provided unique ID which is used throughout. -// script_identifier is the pointer of data provided to the script in it's InitializeDLL function (really the name of +// script_identifier is the pointer of data provided to the script in its InitializeDLL function (really the name of the script) // Returns -1 if there isn't enough available memory // Returns -2 if the unique identifier passed in is already used, but the requested amount_of_memory is different @@ -3324,7 +3324,7 @@ subtracts). // Returns -1 if the module was never OMMS_Malloc()'d. OMMSHANDLE OMMS_Find(uint32_t unique_identifier,char *script_identifier); -// Returns information about the OMMS memory given it's handle returned from the OMMS_Find() or +// Returns information about the OMMS memory given its handle returned from the OMMS_Find() or // OMMS_Malloc(). Returns 0 if the handle was invalid, 1 if the information has been filled in; // Pass NULL in for those parameters you don't need information about. char OMMS_GetInfo(OMMSHANDLE handle,uint32_t *mem_size,uint32_t *uid,uint16_t *reference_count,uint8_t *has_free_been_called); @@ -3375,7 +3375,7 @@ tOMMSNode *Osiris_OMMS_FindHandle(OMMSHANDLE handle, tOMMSHashNode **hash = NULL // Allocates a block of global memory for this module, of size amount_of_memory. // unique_identfier is the script provided unique ID which is used throughout. -// script_identifier is the pointer of data provided to the script in it's InitializeDLL function (really the name of +// script_identifier is the pointer of data provided to the script in its InitializeDLL function (really the name of // the script) Returns -1 if there isn't enough available memory Returns -2 if the unique identifier passed in is // already used, but the requested amount_of_memory is different Returns -3 if the unique identifier passed in is // already used, same size requested @@ -3407,7 +3407,7 @@ static void Osiris_OMMS_Free(OMMSHANDLE handle); // Returns -1 if the module was never OMMS_Malloc()'d. static OMMSHANDLE Osiris_OMMS_Find(uint32_t unique_identifier, char *script_identifier); -// Returns information about the OMMS memory given it's handle returned from the OMMS_Find() or +// Returns information about the OMMS memory given its handle returned from the OMMS_Find() or // OMMS_Malloc(). Returns 0 if the handle was invalid, 1 if the information has been filled in; // Pass NULL in for those parameters you don't need information about. static char Osiris_OMMS_GetInfo(OMMSHANDLE handle, uint32_t *mem_size, uint32_t *uid, uint16_t *reference_count, @@ -3765,7 +3765,7 @@ tOMMSNode *Osiris_OMMS_FindHandle(OMMSHANDLE handle, tOMMSHashNode **hash) { // Allocates a block of global memory for this module, of size amount_of_memory. // unique_identfier is the script provided unique ID which is used throughout. -// script_identifier is the pointer of data provided to the script in it's InitializeDLL function (really the name of +// script_identifier is the pointer of data provided to the script in its InitializeDLL function (really the name of // the script) Returns -1 if there isn't enough available memory Returns -2 if the unique identifier passed in is // already used, but the requested amount_of_memory is different If the memory has already been allocated, it will // return the handle. @@ -3865,7 +3865,7 @@ OMMSHANDLE Osiris_OMMS_Find(uint32_t unique_identifier, char *script_identifier) return ((hash->base_id << 16) | (node->id)); } -// Returns information about the OMMS memory given it's handle returned from the OMMS_Find() or +// Returns information about the OMMS memory given its handle returned from the OMMS_Find() or // OMMS_Malloc(). Returns 0 if the handle was invalid, 1 if the information has been filled in; // Pass NULL in for those parameters you don't need information about. char Osiris_OMMS_GetInfo(OMMSHANDLE handle, uint32_t *mem_size, uint32_t *uid, uint16_t *reference_count, diff --git a/Descent3/Player.cpp b/Descent3/Player.cpp index 65b02216..6bf574e9 100644 --- a/Descent3/Player.cpp +++ b/Descent3/Player.cpp @@ -2576,7 +2576,7 @@ void ResetPlayerObject(int slot, bool f_reset_pos) { ResetReticle(); } -// Resets a player's control type back to it's default setting +// Resets a player's control type back to its default setting void ResetPlayerControlType(int slot) { ASSERT(slot >= 0 && slot < MAX_PLAYERS); diff --git a/Descent3/TelCom.cpp b/Descent3/TelCom.cpp index 0cc762bb..3c1c8ab2 100644 --- a/Descent3/TelCom.cpp +++ b/Descent3/TelCom.cpp @@ -286,7 +286,7 @@ * * 72 7/11/98 9:16p Jeff * moved automatically drawing monitor overlay graphics from update() to a - * function of it's own, that way the TelCom API can be avoided if needed + * function of its own, that way the TelCom API can be avoided if needed * * 71 7/08/98 8:06p Jeff * Initial creation of TelComCargo @@ -1273,7 +1273,7 @@ bool TelComMainMenu(tTelComInfo *tcs) { strcpy(MMButtons[mm].text, TXT(TCMMButtonDesc[mm])); - // now if it's enabled,fill in it's info + // now if it's enabled, fill in its info // create the button if (MMButtons[mm].enabled) { buttdesc.x = mm_x; @@ -2457,7 +2457,7 @@ void TelComEnableSystemKey(int key, bool enable) { } /* - * Calling this sends an event message to the TelCom, adding it to it's event queue + * Calling this sends an event message to the TelCom, adding it to its event queue * */ void TelComSendEvent(int event_num, int parm1, int parm2) { @@ -2967,7 +2967,7 @@ void TelComHandleKeyPress(int key, bool click, int screen_id) { curr_focus = found; } - // if the effect to use (curr_focus) is a button, than get it's parent ID, make sure it is a text effect + // if the effect to use (curr_focus) is a button, than get its parent ID, make sure it is a text effect if (TCEffects[curr_focus].type == EFX_BUTTON) { int parent_id = TCEffects[curr_focus].buttoninfo.parent; if (parent_id == -1 || @@ -3994,7 +3994,7 @@ void TelCom_ClearSystemQueue(void) { } /* - * Calling this sends an event message to the TelCom System Queue, adding it to it's event queue + * Calling this sends an event message to the TelCom System Queue, adding it to its event queue * */ void TelCom_SendSystemEvent(int event_num, int parm1, int parm2) { diff --git a/Descent3/TelCom.h b/Descent3/TelCom.h index ad137eb0..13d0ba22 100644 --- a/Descent3/TelCom.h +++ b/Descent3/TelCom.h @@ -242,7 +242,7 @@ bool TelComJumpScreen(int screen); */ void TelComInitEventManager(void); /* - * Calling this sends an event message to the TelCom, adding it to it's event queue + * Calling this sends an event message to the TelCom, adding it to its event queue * */ void TelComSendEvent(int event_num, int parm1 = 0, int parm2 = 0); diff --git a/Descent3/TelComAutoMap.cpp b/Descent3/TelComAutoMap.cpp index d7e7c7c3..406bd875 100644 --- a/Descent3/TelComAutoMap.cpp +++ b/Descent3/TelComAutoMap.cpp @@ -136,7 +136,7 @@ * * 4 7/11/98 9:16p Jeff * moved automatically drawing monitor overlay graphics from update() to a - * function of it's own, that way the TelCom API can be avoided if needed + * function of its own, that way the TelCom API can be avoided if needed * * 3 6/16/98 10:54a Jeff * diff --git a/Descent3/TelComEffects.cpp b/Descent3/TelComEffects.cpp index 29a28bff..70ba72d7 100644 --- a/Descent3/TelComEffects.cpp +++ b/Descent3/TelComEffects.cpp @@ -394,7 +394,7 @@ void EfxFreeEffect(tceffect *tce) { tce->monitor = -1; } -// Initializes an effect based on it's type +// Initializes an effect based on its type void EfxInit(tceffect *tce, bool tab_stop, bool gets_focus) { ASSERT(tce); diff --git a/Descent3/TelComEffects.h b/Descent3/TelComEffects.h index 1faa476e..ba38e445 100644 --- a/Descent3/TelComEffects.h +++ b/Descent3/TelComEffects.h @@ -307,7 +307,7 @@ void EfxDestroyScreen(int screen); // Frees up any memory allocated for effect, sets type to EFX_NONE void EfxFreeEffect(tceffect *tce); -// Initializes an effect based on it's type +// Initializes an effect based on its type void EfxInit(tceffect *tce, bool tab_stop, bool gets_focus); // Renders a Monitor diff --git a/Descent3/cockpit.cpp b/Descent3/cockpit.cpp index 329a4993..3898a7b8 100644 --- a/Descent3/cockpit.cpp +++ b/Descent3/cockpit.cpp @@ -247,7 +247,7 @@ static float KeyframeAnimateCockpit(); // loads cockpit. model_name = NULL, then will not load in model name. static void LoadCockpitInfo(const char *ckt_file, tCockpitCfgInfo *info); ////////////////////////////////////////////////////////////////////////////// -// Initializes the cockpit by loading it in and initializing all it's gauges. +// Initializes the cockpit by loading it in and initializing all its gauges. // initialization of cockpit. void InitCockpit(int ship_index) { tCockpitCfgInfo cfginfo; diff --git a/Descent3/doorway.h b/Descent3/doorway.h index 6849ffc8..1def11f7 100644 --- a/Descent3/doorway.h +++ b/Descent3/doorway.h @@ -57,7 +57,7 @@ * * 7 10/06/97 1:03p Samir * Took out script name. Doorways are objects, and if there is a custom - * script for a doorway, we look at it's object. + * script for a doorway, we look at its object. * * 6 10/06/97 1:01p Jason * made doors work with scripts (sort of) diff --git a/Descent3/game.cpp b/Descent3/game.cpp index db9ed8d4..f5ba8a82 100644 --- a/Descent3/game.cpp +++ b/Descent3/game.cpp @@ -294,7 +294,7 @@ * * 109 10/11/98 3:03a Jeff * made the game handle the Multiplayer D3M file refusing to load (because - * it's init failed for some reason) + * its init failed for some reason) * * 108 10/08/98 7:28p Samir * revamped sequencing. @@ -1262,7 +1262,7 @@ void EndFrame() { FramePop(&x1, &y1, &x2, &y2, &clear); // pop off frame just ending - // see if there is a frame on the stack...if so, restore it's settings + // see if there is a frame on the stack...if so, restore its settings if (FramePeek(&x1, &y1, &x2, &y2, &clear)) { // restore this frame StartFrame(x1, y1, x2, y2, clear, false); diff --git a/Descent3/gamecinematics.cpp b/Descent3/gamecinematics.cpp index 134baa00..c930b23d 100644 --- a/Descent3/gamecinematics.cpp +++ b/Descent3/gamecinematics.cpp @@ -94,7 +94,7 @@ * intro cams are letterbox * * 28 3/10/99 6:44p Jeff - * fixed exported game cinematic function for canned cinematics, so it's + * fixed exported game cinematic function for canned cinematics, so its * prototype doesn't change (oem patch friendly) * * 27 3/10/99 6:20p Jeff diff --git a/Descent3/init.cpp b/Descent3/init.cpp index 15521eaf..41a1a9d0 100644 --- a/Descent3/init.cpp +++ b/Descent3/init.cpp @@ -776,7 +776,7 @@ * Added Terrain casting to config * * 82 5/06/98 4:32p Samir - * moved ui init back to it's proper place. + * moved ui init back to its proper place. * * 81 5/06/98 12:44p Jeff * added saving/restoring video resolution @@ -1532,12 +1532,12 @@ void InitIOSystems(bool editor) { } } - // Initialize debug graph early incase any system uses it in it's init + // Initialize debug graph early incase any system uses it in its init INIT_MESSAGE(("Initializing debug graph.")); DebugGraph_Initialize(); // initialize all the OSIRIS systems - // extract from extra.hog first, so it's dll files are listed ahead of d3.hog's + // extract from extra.hog first, so its DLL files are listed ahead of d3.hog's INIT_MESSAGE(("Initializing OSIRIS.")); Osiris_InitModuleLoader(); if (extra13_hid != -1) diff --git a/Descent3/loadstate.cpp b/Descent3/loadstate.cpp index b364d3c9..54780087 100644 --- a/Descent3/loadstate.cpp +++ b/Descent3/loadstate.cpp @@ -976,7 +976,7 @@ int LGSObjects(CFILE *fp, int version) { uint8_t l_rend_type; gs_ReadByte(fp, l_rend_type); - // See if the object has changed from it's original lightmap type + // See if the object has changed from its original lightmap type // DAJ added check for type if ((Objects[i].type != OBJ_NONE) && (Objects[i].lighting_render_type == LRT_LIGHTMAPS) && (l_rend_type != LRT_LIGHTMAPS)) { diff --git a/Descent3/localization.cpp b/Descent3/localization.cpp index c72bd588..03766c00 100644 --- a/Descent3/localization.cpp +++ b/Descent3/localization.cpp @@ -424,7 +424,7 @@ try_english: return (scount == (*size)); } -// Given a string table and it's count of strings, it will free up it's memory +// Given a string table and its count of strings, it will free up its memory void DestroyStringTable(char **table, int size) { if ((size > 0) && (table)) { for (int i = 0; i < size; i++) { diff --git a/Descent3/localization.h b/Descent3/localization.h index 94e4426a..442ae912 100644 --- a/Descent3/localization.h +++ b/Descent3/localization.h @@ -64,7 +64,7 @@ const char *GetStringFromTable(int index); // it will load the string table and fill in the information // returns true on success bool CreateStringTable(const char *filename, char ***table, int *size); -// Given a string table and it's count of strings, it will free up it's memory +// Given a string table and its count of strings, it will free up its memory void DestroyStringTable(char **table, int size); // GrowString class diff --git a/Descent3/multi.cpp b/Descent3/multi.cpp index 1c41a83a..fb43f030 100644 --- a/Descent3/multi.cpp +++ b/Descent3/multi.cpp @@ -5363,7 +5363,7 @@ void MultiSendObject(object *obj, uint8_t announce, uint8_t demo_record) { MultiAddByte(obj->type, data, &count); MultiAddUint(index, data, &count); - // If it's a ghost object (type==OBJ_DUMMY) send it's old type + // If it's a ghost object (type==OBJ_DUMMY) send its old type if (obj->type == OBJ_DUMMY) MultiAddByte(obj->dummy_type, data, &count); diff --git a/Descent3/object.cpp b/Descent3/object.cpp index 75ec72f4..6a0c7490 100644 --- a/Descent3/object.cpp +++ b/Descent3/object.cpp @@ -566,7 +566,7 @@ * Added another safety check for docycledanim * * 149 8/12/98 6:37p Jeff - * added functions to ghost an object (make it's type to OBJ_DUMMY) and + * added functions to ghost an object (make its type to OBJ_DUMMY) and * unghost * * 148 8/12/98 12:04p Chris @@ -3465,7 +3465,7 @@ object *ObjGetUltimateParent(object *child) { return ret; } -// Sets an object to a type OBJ_DUMMY (saves it's old type) so it won't be renderered, etc, but still alive +// Sets an object to a type OBJ_DUMMY (saves its old type) so it won't be renderered, etc, but still alive void ObjGhostObject(int objnum) { ASSERT(objnum >= 0 && objnum < MAX_OBJECTS); if (objnum < 0 || objnum >= MAX_OBJECTS) @@ -3485,7 +3485,7 @@ void ObjGhostObject(int objnum) { obj->type = OBJ_DUMMY; } -// Restores a ghosted object back to it's old type +// Restores a ghosted object back to its old type void ObjUnGhostObject(int objnum) { ASSERT(objnum >= 0 && objnum < MAX_OBJECTS); if (objnum < 0 || objnum >= MAX_OBJECTS) diff --git a/Descent3/object.h b/Descent3/object.h index 4d9b12f9..bc52ab93 100644 --- a/Descent3/object.h +++ b/Descent3/object.h @@ -174,7 +174,7 @@ * added ObjUnlink call. * * 130 8/12/98 6:37p Jeff - * added functions to ghost an object (make it's type to OBJ_DUMMY) and + * added functions to ghost an object (make its type to OBJ_DUMMY) and * unghost * * 129 8/12/98 12:04p Chris @@ -807,7 +807,7 @@ object *ObjGetUltimateParent(object *child); // Sets an object to a type OBJ_DUMMY (saves its old type) so it won't be renderered, etc, but still alive void ObjGhostObject(int objnum); -// Restores a ghosted object back to it's old type +// Restores a ghosted object back to its old type void ObjUnGhostObject(int objnum); ///////////////////////////////// diff --git a/Descent3/osiris_dll.h b/Descent3/osiris_dll.h index 7b101da1..50947cc9 100644 --- a/Descent3/osiris_dll.h +++ b/Descent3/osiris_dll.h @@ -193,9 +193,9 @@ extern void Osiris_UnloadMissionModule(void); // Osiris_BindScriptsToObject // Purpose: // Call this function after an object has been created to bind all the scripts associated -// with it to the object. This function must be called near the end of it's initialization, +// with it to the object. This function must be called near the end of its initialization, // to make sure that all fields have been filled in. This function does not call any events. -// This function will also load any dll's needed for it's game script. +// This function will also load any dll's needed for its game script. // returns false if nothing was bound. extern bool Osiris_BindScriptsToObject(object *obj); @@ -210,7 +210,7 @@ extern void Osiris_DetachScriptsFromObject(object *obj); // Triggers an event for an object. Pass in the event number and the associated // structure of data. All events will be chained through the associated scripts of the // object (as long as they are available) in the order: custom script, level script, -// mission script, and finally it's default script. The chain breaks if one of the scripts +// mission script, and finally its default script. The chain breaks if one of the scripts // returns false on the call to their CallInstanceEvent(). extern bool Osiris_CallEvent(object *obj, int event, tOSIRISEventInfo *data); @@ -244,7 +244,7 @@ extern void Osiris_ResetAllTimers(void); // Osiris_CancelTimer // Purpose: -// Cancels a timer thats in use, given it's ID +// Cancels a timer thats in use, given its ID extern void Osiris_CancelTimer(int handle); // Osiris_TimerExists diff --git a/Descent3/osiris_predefs.cpp b/Descent3/osiris_predefs.cpp index b55e35d7..307436da 100644 --- a/Descent3/osiris_predefs.cpp +++ b/Descent3/osiris_predefs.cpp @@ -914,10 +914,10 @@ void osipf_ObjectCustomAnim(int handle, float start, float end, float time, char } } -// searches for an object id given it's name +// searches for an object id given its name int osipf_ObjectFindID(const char *name) { return FindObjectIDName(IGNORE_TABLE(name)); } -// searches for an object id given it's name +// searches for an object id given its name int osipf_ObjectFindType(const char *name) { int id = FindObjectIDName(IGNORE_TABLE(name)); @@ -3682,7 +3682,7 @@ int osipf_GetLanguageSetting(void) { } // Sets/Gets information about a path. -// If you change is PV_ALL (or any of it's individual components), pass in a pointer to an +// If you change is PV_ALL (or any of its individual components), pass in a pointer to an // osiris_path_node_info struct. For the others, you must pass in an appropriate pointer // (i.e. an int* for PV_I_NUMNODES). You can only set PV_ALL components. // for PV_I_NUMNODES, path_id MUST be specified, node_id is ignored diff --git a/Descent3/osiris_predefs.h b/Descent3/osiris_predefs.h index 0df22fa2..3db4e2c1 100644 --- a/Descent3/osiris_predefs.h +++ b/Descent3/osiris_predefs.h @@ -189,7 +189,7 @@ bool osipf_CallTriggerEvent(int trignum, int event, tOSIRISEventInfo *ei); // Touches a sound file so it loads into memory void osipf_SoundTouch(char *str); -// searches for an object id given it's name +// searches for an object id given its name int osipf_ObjectFindID(const char *name); int osipf_ObjectFindType(const char *name); @@ -440,7 +440,7 @@ char osipf_GameGetDiffLevel(void); int osipf_GetLanguageSetting(void); // Sets/Gets information about a path. -// If you change is PV_ALL (or any of it's individual components), pass in a pointer to an +// If you change is PV_ALL (or any of its individual components), pass in a pointer to an // osiris_path_node_info struct. For the others, you must pass in an appropriate pointer // (i.e. an int* for PV_I_NUMNODES). You can only set PV_ALL components. // for PV_I_NUMNODES, path_id MUST be specified, node_id is ignored diff --git a/Descent3/pilot.cpp b/Descent3/pilot.cpp index dba17799..c9a8e335 100644 --- a/Descent3/pilot.cpp +++ b/Descent3/pilot.cpp @@ -2612,7 +2612,7 @@ bool PltSelectShip(pilot *Pilot) { break; } case ID_IMPORTSOUND: { - // Import the sound, set it's sample to xx.xKhz and xbit depth, attach the CRC to the filename + // Import the sound, set its sample to xx.xKhz and xbit depth, attach the CRC to the filename // and place in custom/sounds. Then update the audio taunt combo boxes std::filesystem::path path; if (DoPathFileDialog(false, path, TXT_CHOOSE, {"*.wav"}, PFDF_FILEMUSTEXIST)) { diff --git a/Descent3/pilot_class.cpp b/Descent3/pilot_class.cpp index 18b81339..809e613a 100644 --- a/Descent3/pilot_class.cpp +++ b/Descent3/pilot_class.cpp @@ -399,7 +399,7 @@ void pilot::verify(void) { */ } -// This function makes the pilot file so it's write pending, meaning that +// This function makes the pilot file so its write is pending, meaning that // on the next call to flush, it will actually write out the data. There is // no need to constantly do file access unless it's really needed void pilot::write(void) { write_pending = true; } diff --git a/Descent3/pilot_class.h b/Descent3/pilot_class.h index 185a2c6a..f1c250dc 100644 --- a/Descent3/pilot_class.h +++ b/Descent3/pilot_class.h @@ -183,7 +183,7 @@ public: // It will correct any messed data. void verify(void); - // This function makes the pilot file so it's write pending, meaning that + // This function makes the pilot file so its write is pending, meaning that // on the next call to flush, it will actually write out the data. There is // no need to constantly do file access unless it's really needed void write(void); diff --git a/Descent3/player.h b/Descent3/player.h index 6f052b77..c3c3495d 100644 --- a/Descent3/player.h +++ b/Descent3/player.h @@ -481,7 +481,7 @@ void ResetPlayerObject(int slot, bool f_reset_pos = true); // Makes the player into an AI controlled physics object void PlayerSetControlToAI(int slot, float velocity = 75.0f); -// Resets a player's control type back to it's default setting +// Resets a player's control type back to its default setting void ResetPlayerControlType(int slot); void InitPlayerNewGame(int slot); diff --git a/Descent3/screens.cpp b/Descent3/screens.cpp index d7845506..8c921bf1 100644 --- a/Descent3/screens.cpp +++ b/Descent3/screens.cpp @@ -256,7 +256,7 @@ void PLResultsFrame() { // Right now we don't want you to do anything if (background_loaded) DrawLargeBitmap(&level_bmp, 0, 0, 1.0f); - // Call the DLL so it can do it's thing + // Call the DLL so it can do its thing if (Game_mode & GM_MULTI) { CallGameDLL(EVT_CLIENT_GAMEPOSTLEVELRESULTS, &DLLInfo); } else { diff --git a/Descent3/spew.h b/Descent3/spew.h index d2f9d752..546cc94a 100644 --- a/Descent3/spew.h +++ b/Descent3/spew.h @@ -79,7 +79,7 @@ #include "vecmat.h" #define SF_FORCEUPDATE 0x01 // this spew needs to do an update no matter what next time it spews (gunpoint) -#define SF_UPDATEDFORFRAME 0x02 // thie spew has already updated it's position for this frame, no need to do it again +#define SF_UPDATEDFORFRAME 0x02 // thie spew has already updated its position for this frame, no need to do it again #define SF_UPDATEEVERYFRAME 0x04 struct guninfo { diff --git a/cfile/cfile.h b/cfile/cfile.h index 59e45566..0b33680b 100644 --- a/cfile/cfile.h +++ b/cfile/cfile.h @@ -31,7 +31,7 @@ * * 15 9/14/99 7:49p Jeff * added cf_OpenFileInLibrary() to force a file to be opened from a - * specific library. Added a way to get a crc of a file given it's CFILE + * specific library. Added a way to get a CRC of a file given its CFILE * *. * * 14 5/20/99 5:32p Matt diff --git a/ddio/ddio.h b/ddio/ddio.h index a46e3b47..58613267 100644 --- a/ddio/ddio.h +++ b/ddio/ddio.h @@ -54,7 +54,7 @@ * high level key flush. * * 22 2/04/99 11:19a Kevin - * Added function to find a CD drive letter based on it's volume name + * Added function to find a CD drive letter based on its volume name * * 21 1/25/99 6:47p Samir * allow slow keyboard diff --git a/ddio/lnxfile.cpp b/ddio/lnxfile.cpp index 639eecc7..e936b490 100644 --- a/ddio/lnxfile.cpp +++ b/ddio/lnxfile.cpp @@ -352,7 +352,7 @@ void ddio_CleanPath(char *dest, const char *srcPath) { curr_index = 0; // can't go further than root dir_order[curr_index] = -1; // invalidate current slot } else if (stricmp(directories[count], ".")) { - // we have a normal directory, add it's index + // we have a normal directory, add its index dir_order[curr_index] = count; curr_index++; } diff --git a/ddio/winfile.cpp b/ddio/winfile.cpp index 3ed68f7f..aee19d6f 100644 --- a/ddio/winfile.cpp +++ b/ddio/winfile.cpp @@ -42,7 +42,7 @@ * removed int3 in CopyFileTime * * 22 2/04/99 11:19a Kevin - * Added function to find a CD drive letter based on it's volume name + * Added function to find a CD drive letter based on its volume name * * 21 12/08/98 12:17p Jeff * added 3 functions (similar to ddio_FindFiles) for finding directories @@ -431,7 +431,7 @@ void ddio_CleanPath(char *dest, const char *srcPath) { curr_index = 0; // can't go further than root dir_order[curr_index] = -1; // invalidate current slot } else if (stricmp(directories[count], ".")) { - // we have a normal directory, add it's index + // we have a normal directory, add its index dir_order[curr_index] = count; curr_index++; } diff --git a/editor/DallasMainDlg.cpp b/editor/DallasMainDlg.cpp index 32dc36ae..f004a0ff 100644 --- a/editor/DallasMainDlg.cpp +++ b/editor/DallasMainDlg.cpp @@ -6597,7 +6597,7 @@ void CDallasMainDlg::ParseOutActionVarTypes(char *new_desc, char *old_desc) { new_desc_text = ""; while ((*old_desc) != '\0') { - // If it's start of a param block, extract the param name + // If it's the start of a param block, extract the param name if ((*old_desc) == '[') { ParseParamBlock(old_desc, name_text, default_text, range_text); new_desc_text += '['; @@ -15950,7 +15950,7 @@ bool CDallasMainDlg::ExportScriptToFile(char *filename, char *script_name) { return FALSE; } - // Copy the new script into it's place + // Copy the new script into its place O(("%s", script_name)); O(("VERSION %d", DALLAS_SAVE_VERSION)); diff --git a/editor/ObjCScript.h b/editor/ObjCScript.h index 0e63624d..5efef4b2 100644 --- a/editor/ObjCScript.h +++ b/editor/ObjCScript.h @@ -167,7 +167,7 @@ void EndScriptFileList(); // identify indices into script names array from the name. int FindScriptIDFromName(const char *name); -// find event id from it's name or vice-versa +// find event id from its name or vice-versa char *FindEventNameFromID(int id); int FindEventIDFromName(const char *name); diff --git a/editor/ScriptCompilerAPI.cpp b/editor/ScriptCompilerAPI.cpp index 89be2b9c..8fb33737 100644 --- a/editor/ScriptCompilerAPI.cpp +++ b/editor/ScriptCompilerAPI.cpp @@ -443,7 +443,7 @@ bool ScriptCreateEmptyLevelScript(char *filename) { O(("// GetGOScriptID")); O(("// Purpose:")); - O(("// Given the name of the object (from it's pagename), this function will search through it's")); + O(("// Given the name of the object (from its pagename), this function will search through its")); O(("// list of General Object Scripts for a script with a matching name (to see if there is a script")); O(("// for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID")); O(("// is to be returned back to Descent 3. This ID will be used from here on out for all future")); @@ -645,7 +645,7 @@ bool ScriptCreateEmptyGameScript(char *filename) { O(("// GetGOScriptID")); O(("// Purpose:")); - O(("// Given the name of the object (from it's pagename), this function will search through it's")); + O(("// Given the name of the object (from its pagename), this function will search through its")); O(("// list of General Object Scripts for a script with a matching name (to see if there is a script")); O(("// for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID")); O(("// is to be returned back to Descent 3. This ID will be used from here on out for all future")); diff --git a/grtext/textaux.cpp b/grtext/textaux.cpp index 2f2b7de6..41ad8c27 100644 --- a/grtext/textaux.cpp +++ b/grtext/textaux.cpp @@ -39,7 +39,7 @@ * added textaux_ClipString * * 2 7/14/98 11:53a Samir - * moved textaux to it's own library again. + * moved textaux to its own library again. * * 1 7/13/98 4:41p Samir * diff --git a/legacy/D3Launch/eax.h b/legacy/D3Launch/eax.h index 0e691b25..aaca4f36 100644 --- a/legacy/D3Launch/eax.h +++ b/legacy/D3Launch/eax.h @@ -94,7 +94,7 @@ struct EAXBUFFER_REVERBPROPERTIES { #define EAX_REVERBMIX_USEDISTANCE \ -1.0F // out of normal range // signifies the reverb engine should - // calculate it's own reverb mix value + // calculate its own reverb mix value // based on distance #ifdef __cplusplus diff --git a/legacy/powerball/powerball.h b/legacy/powerball/powerball.h index c5bb576d..57522f71 100644 --- a/legacy/powerball/powerball.h +++ b/legacy/powerball/powerball.h @@ -22,7 +22,7 @@ // DMFCApp Class // This is the class you actually make an instance of. // It will handle processing of events, calling defaults where needed, or calling your overrides -// To create an event handler override, add it's prototype to this class, and then define the function +// To create an event handler override, add its prototype to this class, and then define the function // in your multiplayer source file. See examples to do this. The prototype must be exactly the same // as it is in DMFCBase class. class DMFCApp : public DMFCBase { @@ -118,7 +118,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/lib/polymodel_external.h b/lib/polymodel_external.h index 75ddff3c..cfe1a488 100644 --- a/lib/polymodel_external.h +++ b/lib/polymodel_external.h @@ -81,10 +81,10 @@ #define SOF_TURRET 0x02 // This subobject is a turret that tracks #define SOF_SHELL 0x04 // This subobject is a door housing #define SOF_FRONTFACE 0x08 // This subobject contains the front face for the door -#define SOF_MONITOR1 0x010 // This subobject contains it's first monitor -#define SOF_MONITOR2 0x020 // This subobject contains it's second monitor -#define SOF_MONITOR3 0x040 // This subobject contains it's third monitor -#define SOF_MONITOR4 0x080 // This subobject contains it's fourth monitor +#define SOF_MONITOR1 0x010 // This subobject contains its first monitor +#define SOF_MONITOR2 0x020 // This subobject contains its second monitor +#define SOF_MONITOR3 0x040 // This subobject contains its third monitor +#define SOF_MONITOR4 0x080 // This subobject contains its fourth monitor #define SOF_MONITOR5 0x0100 #define SOF_MONITOR6 0x0200 #define SOF_MONITOR7 0x0400 diff --git a/lib/textaux.h b/lib/textaux.h index b6e0ca00..38d5f640 100644 --- a/lib/textaux.h +++ b/lib/textaux.h @@ -33,7 +33,7 @@ * added textaux_ClipString * * 2 7/14/98 11:53a Samir - * moved textaux to it's own library again. + * moved textaux to its own library again. * * 1 7/13/98 4:41p Samir * diff --git a/lib/win/DirectX/dinput.h b/lib/win/DirectX/dinput.h index 5aac2563..f54b1520 100644 --- a/lib/win/DirectX/dinput.h +++ b/lib/win/DirectX/dinput.h @@ -4356,7 +4356,7 @@ typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd ); /* * Hardware Setting indicating that VJoyD should not load this * driver, it will be loaded externally and will register with - * VJoyD of it's own accord. + * VJoyD of its own accord. */ #define JOY_HWS_AUTOLOAD 0x10000000l diff --git a/linux/lnxcon_raw.cpp b/linux/lnxcon_raw.cpp index ae846013..88ceac4e 100644 --- a/linux/lnxcon_raw.cpp +++ b/linux/lnxcon_raw.cpp @@ -49,7 +49,7 @@ static char *Con_raw_read_buf = nullptr; // The next buffer of text from user input static char *Con_raw_inp_buf = nullptr, - Con_raw_inp_pos = 0; // Currently updating input buffer of text (and it's position) + Con_raw_inp_pos = 0; // Currently updating input buffer of text (and its position) static char Con_raw_last_command[CON_MAX_STRINGLEN]; // The last command entered by the user static int Con_raw_cols = 0, Con_raw_rows = 0; // The size of the main window (input window is (1 row, Con_cols)) diff --git a/netcon/includes/con_dll.h b/netcon/includes/con_dll.h index fe4f73b9..94c81df8 100644 --- a/netcon/includes/con_dll.h +++ b/netcon/includes/con_dll.h @@ -582,7 +582,7 @@ dp_GetModemChoices_fp DLLdp_GetModemChoices; typedef bool (*CreateStringTable_fp)(const char *filename, char ***table, int *size); CreateStringTable_fp DLLCreateStringTable; -// Given a string table and it's count of strings, it will free up it's memory +// Given a string table and its count of strings, it will free up its memory typedef void (*DestroyStringTable_fp)(char **table, int size); DestroyStringTable_fp DLLDestroyStringTable; diff --git a/netgames/anarchy/Anarchy.h b/netgames/anarchy/Anarchy.h index 8c21282f..f5be6e47 100644 --- a/netgames/anarchy/Anarchy.h +++ b/netgames/anarchy/Anarchy.h @@ -101,7 +101,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/coop/coop.h b/netgames/coop/coop.h index 162c7e1c..4c2c3648 100644 --- a/netgames/coop/coop.h +++ b/netgames/coop/coop.h @@ -110,7 +110,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/ctf/ctf.cpp b/netgames/ctf/ctf.cpp index f79ad1e0..ce558f9b 100644 --- a/netgames/ctf/ctf.cpp +++ b/netgames/ctf/ctf.cpp @@ -906,7 +906,7 @@ void OnClientCollide(uint8_t *data) { LoseFlagForPlayer(pnum, i); if (DMFCBase->GetLocalRole() == LR_SERVER) { - // if we are the server create the object and send it on it's way to the player's + // if we are the server, create the object and send it on its way to the players DLLComputeRoomCenter(&fpos, &dRooms[groom]); int objnum = DLLObjCreate(OBJ_POWERUP, FlagIDs[i], groom, &fpos, NULL, OBJECT_HANDLE_NONE); DLLMultiSendObject(&dObjects[objnum], 1, true); diff --git a/netgames/ctf/ctf.h b/netgames/ctf/ctf.h index cb03211b..f605a115 100644 --- a/netgames/ctf/ctf.h +++ b/netgames/ctf/ctf.h @@ -87,7 +87,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/dmfc/dmfcbase.cpp b/netgames/dmfc/dmfcbase.cpp index 03733fb0..4e88d857 100644 --- a/netgames/dmfc/dmfcbase.cpp +++ b/netgames/dmfc/dmfcbase.cpp @@ -1876,7 +1876,7 @@ bool DMFCBase::GetScoreLimit(int *limit) { // DMFCBase::AutoTimeLimit // // Server Only. This turns off or on the automatic level ending by DMFC of a timed multiplayer game. -// If you turn it off, it is your responsibility to end a time multiplayer game when it's time +// If you turn it off, it is your responsibility to end a time multiplayer game when its time // is up. If it is turned on, DMFC will automatically handle ending the game. By default it is on. void DMFCBase::AutoTimeLimit(bool turnon) { if (GetLocalRole() != LR_SERVER) @@ -2536,7 +2536,7 @@ bool DMFCBase::ShouldIDisplayHUDName(int pnum) { // DMFCBase::GetCounterMeasureOwner // // -// Given a counter measure it will determine the pnum of it's owner...if it can't find it, it returns -1 +// Given a counter measure it will determine the pnum of its owner...if it can't find it, it returns -1 int DMFCBase::GetCounterMeasureOwner(object *robot) { if (!robot) return -1; @@ -5535,7 +5535,7 @@ int DMFCBase::GetCameraViewType(int window) { } // Given a generic object (OBJ_POWERUP,OBJ_ROBOT,OBJ_BUILDING or OBJ_CLUTTER) id -// in the range of 0 to MAX_OBJECT_IDS, this returns a pointer to it's information (see objinfo.h) +// in the range of 0 to MAX_OBJECT_IDS, this returns a pointer to its information (see objinfo.h) // It returns NULL if an invalid id is given (or it's not used) object_info *DMFCBase::GetObjectInfo(int objinfo_id) { if (objinfo_id < 0 || objinfo_id >= MAX_OBJECT_IDS) diff --git a/netgames/dmfc/dmfcinternal.h b/netgames/dmfc/dmfcinternal.h index eba71aa1..4ea01aab 100644 --- a/netgames/dmfc/dmfcinternal.h +++ b/netgames/dmfc/dmfcinternal.h @@ -1068,7 +1068,7 @@ public: // DMFCBase::AutoTimeLimit // // Server Only. This turns off or on the automatic level ending by DMFC of a timed multiplayer game. - // If you turn it off, it is your responsibility to end a time multiplayer game when it's time + // If you turn it off, it is your responsibility to end a time multiplayer game when its time // is up. If it is turned on, DMFC will automatically handle ending the game. By default it is on. void AutoTimeLimit(bool turnon); @@ -1114,7 +1114,7 @@ public: // DMFCBase::RegisterPacketReceiver // - // Sets up a handler for a Special Packet ID. When a special packet is recieved it's ID is compared + // Sets up a handler for a Special Packet ID. When a special packet is recieved, its ID is compared // to the ID's given to this function. If any match than it calls the handler given to process // the packet. // id = ID of the packet @@ -1338,7 +1338,7 @@ public: // DMFCBase::GetCounterMeasureOwner // // - // Given a counter measure it will determine the pnum of it's owner...if it can't find it, it returns -1 + // Given a counter measure it will determine the pnum of its owner...if it can't find it, it returns -1 int GetCounterMeasureOwner(object *robot); // DMFCBase::CFGOpen diff --git a/netgames/dmfc/dmfcmenu.cpp b/netgames/dmfc/dmfcmenu.cpp index 9ab8a22d..617729ae 100644 --- a/netgames/dmfc/dmfcmenu.cpp +++ b/netgames/dmfc/dmfcmenu.cpp @@ -352,7 +352,7 @@ bool MenuItem::Forward(void) { } return true; } - // This submenu doesn't have input focus, so move to it's currently selected submenu and + // This submenu doesn't have input focus, so move to its currently selected submenu and // Tell it to go forward if it can if (CurrSubMenu != -1) return SubMenus[CurrSubMenu]->Forward(); @@ -370,7 +370,7 @@ bool MenuItem::Back(void) { HasInputFocus = true; return true; } - // The next submenu doesn't have focus, but one of it's submenus might (they better), + // The next submenu doesn't have focus, but one of its submenus might (they better), // so move on to the next submenu and call Back() return SubMenus[CurrSubMenu]->Back(); } @@ -413,17 +413,17 @@ void MenuItem::Execute(void) { switch (m_cType) { case MIT_NORMAL: { // We need to go through the Submenus and check to see if the submenu has focus - // if it does, than we need to execute it's function + // if it does, than we need to execute its function if (SubMenuCount > 0) { if (CurrSubMenu != -1) { if (HasInputFocus) { - // The submenu has focus, so call it's handler as long as it's not a plist type + // The submenu has focus, so call its handler as long as it's not a plist type char type = SubMenus[CurrSubMenu]->GetType(); if ((type != MIT_PLIST) && (type != MIT_STATE) && (type != MIT_CUSTOM)) SubMenus[CurrSubMenu]->CallFunc(CurrSubMenu); return; } - // The next submenu doesn't have focus, so move on and check it's submenu to see if we + // The next submenu doesn't have focus, so move on and check its submenu to see if we // can Execute() that SubMenus[CurrSubMenu]->Execute(); } @@ -434,7 +434,7 @@ void MenuItem::Execute(void) { } break; case MIT_PLIST: { // We need to go through the Submenus and check to see if the submenu has focus - // if it does, than we need to execute it's function + // if it does, than we need to execute its function if ((SubMenuCount > 0) && (CurrSubMenu != -1) && (HasInputFocus)) { if (m_iFlags & MIF_INCLUDENONE) { // there is a so take that into consideration @@ -445,14 +445,14 @@ void MenuItem::Execute(void) { } if (basethis->CheckPlayerNum(Pnums[CurrSubMenu - 1])) { - // The submenu has focus, so call it's handler + // The submenu has focus, so call its handler CallFunc(Pnums[CurrSubMenu - 1]); return; } } else { // a regular plist if (basethis->CheckPlayerNum(Pnums[CurrSubMenu])) { - // The submenu has focus, so call it's handler + // The submenu has focus, so call its handler CallFunc(Pnums[CurrSubMenu]); return; } @@ -461,12 +461,12 @@ void MenuItem::Execute(void) { } break; case MIT_CUSTOM: { // We need to go through the Submenus and check to see if the submenu has focus - // if it does, than we need to execute it's function + // if it does, than we need to execute its function int count = (m_cmInfo.GetListCount) ? (*m_cmInfo.GetListCount)() : 0; if (count > 0) { if (CurrSubMenu != -1) { if (HasInputFocus) { - // The submenu has focus, so call it's handler + // The submenu has focus, so call its handler CallFunc(CurrSubMenu); return; } @@ -475,11 +475,11 @@ void MenuItem::Execute(void) { } case MIT_STATE: { // We need to go through the Submenus and check to see if the submenu has focus - // if it does, than we need to execute it's function + // if it does, than we need to execute its function if (SubMenuCount > 0) { if (CurrSubMenu != -1) { if (HasInputFocus) { - // The submenu has focus, so call it's handler + // The submenu has focus, so call its handler CallFunc(CurrSubMenu); m_iState = CurrSubMenu; return; @@ -810,7 +810,7 @@ void MenuItem::Draw(int x, int y, int height, int bmp, float *not_used) { } const char *MenuItem::GetTitle(void) { return m_sTitle; } void MenuItem::SetInputFocus(void) { - // Sets this MenuItem with Input focus, reseting it's Current Sub Menu to 0 if it has a SubMenu + // Sets this MenuItem with Input focus, reseting its Current Sub Menu to 0 if it has a SubMenu HasInputFocus = true; if (SubMenuCount > 0) CurrSubMenu = (m_iTopIndex == 0) ? 0 : m_iTopIndex + 1; @@ -818,7 +818,7 @@ void MenuItem::SetInputFocus(void) { CurrSubMenu = -1; } void MenuItem::LoseInputFocus(void) { - // Make this guy lose focus, Set it's Current Submenu to -1 + // Make this guy lose focus, Set its Current Submenu to -1 HasInputFocus = false; CurrSubMenu = -1; } diff --git a/netgames/dmfc/dmfcpackets.cpp b/netgames/dmfc/dmfcpackets.cpp index 103997b7..1eabec8f 100644 --- a/netgames/dmfc/dmfcpackets.cpp +++ b/netgames/dmfc/dmfcpackets.cpp @@ -113,7 +113,7 @@ // DMFCBase::RegisterPacketReceiver // -// Sets up a handler for a Special Packet ID. When a special packet is recieved it's ID is compared +// Sets up a handler for a Special Packet ID. When a special packet is recieved, its ID is compared // to the ID's given to this function. If any match than it calls the handler given to process // the packet. // id = ID of the packet @@ -214,7 +214,7 @@ void DMFCBase::SendPacket(uint8_t *data, int size, int destination) { return; } - // we can safely send this packet out to it's appropriate destination + // we can safely send this packet out to its appropriate destination // see if we are trying to send to the server, it's specially handled if (destination == SP_SERVER) { diff --git a/netgames/entropy/Entropy.h b/netgames/entropy/Entropy.h index 66444ad5..4fd455a9 100644 --- a/netgames/entropy/Entropy.h +++ b/netgames/entropy/Entropy.h @@ -98,7 +98,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/hoard/Hoard.h b/netgames/hoard/Hoard.h index cb5b504b..acdb656c 100644 --- a/netgames/hoard/Hoard.h +++ b/netgames/hoard/Hoard.h @@ -84,7 +84,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/hyperanarchy/HyperAnarchy.h b/netgames/hyperanarchy/HyperAnarchy.h index 70b5d1da..ba6c7ea6 100644 --- a/netgames/hyperanarchy/HyperAnarchy.h +++ b/netgames/hyperanarchy/HyperAnarchy.h @@ -76,7 +76,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/hyperanarchy/hyperanarchy.cpp b/netgames/hyperanarchy/hyperanarchy.cpp index df9c7954..7830b472 100644 --- a/netgames/hyperanarchy/hyperanarchy.cpp +++ b/netgames/hyperanarchy/hyperanarchy.cpp @@ -146,7 +146,7 @@ static void CreateHyperOrbInRoom(int room); static void MoveHyperOrbToRoomCenter(int objnum, int room); // handles a Hyper Anarchy Object Placement packet static void ReceiveHyperPos(uint8_t *data); -// Searches through all the objects and looks for the HyperOrb, returns it's objnum. -1 if it doesn't exist +// Searches through all the objects and looks for the HyperOrb, returns its objnum. -1 if it doesn't exist static int FindHyperObjectNum(void); // Searches through all the player's inventory, returns the pnum of the player who has the HyperOrb, -1 // if no one does. @@ -1443,7 +1443,7 @@ void ReceiveHyperPos(uint8_t *data) { MoveHyperOrbToRoomCenter(objnum, room); } -// Searches through all the objects and looks for the HyperOrb, returns it's objnum. -1 if it doesn't exist +// Searches through all the objects and looks for the HyperOrb, returns its objnum. -1 if it doesn't exist int FindHyperObjectNum(void) { // go through all the objects until we find it for (int i = 0; i < MAX_OBJECTS; i++) { diff --git a/netgames/includes/gamedll_header.h b/netgames/includes/gamedll_header.h index cd082ec8..b2758bab 100644 --- a/netgames/includes/gamedll_header.h +++ b/netgames/includes/gamedll_header.h @@ -526,7 +526,7 @@ DMFCDLLOUT(nw_GetThisIP_fp DLLnw_GetThisIP;) typedef bool (*CreateStringTable_fp)(const char *filename, char ***table, int *size); DMFCDLLOUT(CreateStringTable_fp DLLCreateStringTable;) -// Given a string table and it's count of strings, it will free up it's memory +// Given a string table and its count of strings, it will free up its memory typedef void (*DestroyStringTable_fp)(char **table, int size); DMFCDLLOUT(DestroyStringTable_fp DLLDestroyStringTable;) @@ -1614,7 +1614,7 @@ typedef bool (*dInven_Add_fp)(Inventory *inven, int type, int id, object *parent char *description); DMFCDLLOUT(dInven_Add_fp Inven_Add;) -// adds an object to the inventory (marked by it's objhandle) +// adds an object to the inventory (marked by its objhandle) // typedef bool (*dInven_AddObject_fp)(Inventory *inven,int object_handle,int flags=0,char *description=NULL); typedef bool (*dInven_AddObject_fp)(Inventory *inven, int object_handle, int flags, char *description); DMFCDLLOUT(dInven_AddObject_fp Inven_AddObject;) @@ -1626,7 +1626,7 @@ typedef bool (*dInven_AddCounterMeasure_fp)(Inventory *inven, int id, int aux_ty char *description); DMFCDLLOUT(dInven_AddCounterMeasure_fp Inven_AddCounterMeasure;) -// removes an item from the inventory (reduces it's count by one...if there is no more, then it goes bye-bye) +// removes an item from the inventory (reduces its count by one...if there is no more, then it goes bye-bye) // to remove an object that was added via objhandle, then pass the objhandle // in the 'type' parameter, and don't pass in an id. // typedef bool (*dInven_Remove_fp)(Inventory *inven,int type,int id=-1); @@ -1638,7 +1638,7 @@ DMFCDLLOUT(dInven_Remove_fp Inven_Remove;) typedef bool (*dInven_Use_fp)(Inventory *inven, int type, int id, object *parent); DMFCDLLOUT(dInven_Use_fp Inven_Use;) -// uses an item in the inventory (given it's objhandle). +// uses an item in the inventory (given its objhandle). // typedef bool (*dInven_UseObjHandle_fp)(Inventory *inven,int objhandle,object *parent=NULL); typedef bool (*dInven_UseObjHandle_fp)(Inventory *inven, int objhandle, object *parent); DMFCDLLOUT(dInven_UseObjHandle_fp Inven_UseObjHandle;) @@ -1723,7 +1723,7 @@ DMFCDLLOUT(dInven_AtEnd_fp Inven_AtEnd;) typedef void (*dInven_GotoPos_fp)(Inventory *inven, int newpos); DMFCDLLOUT(dInven_GotoPos_fp Inven_GotoPos;) -// jump right to an item in the inventory give it's type and id +// jump right to an item in the inventory give its type and id // to jump to an item that was added via object handle, pass the object // handle in as the type, and make id -1. typedef void (*dInven_GotoPosTypeID_fp)(Inventory *inven, int type, int id); diff --git a/netgames/includes/idmfc.h b/netgames/includes/idmfc.h index 183287b1..3db48669 100644 --- a/netgames/includes/idmfc.h +++ b/netgames/includes/idmfc.h @@ -672,7 +672,7 @@ public: // DMFCBase::AutoTimeLimit // // Server Only. This turns off or on the automatic level ending by DMFC of a timed multiplayer game. - // If you turn it off, it is your responsibility to end a time multiplayer game when it's time + // If you turn it off, it is your responsibility to end a time multiplayer game when its time // is up. If it is turned on, DMFC will automatically handle ending the game. By default it is on. virtual void AutoTimeLimit(bool turnon) = 0; @@ -718,7 +718,7 @@ public: // DMFCBase::RegisterPacketReceiver // - // Sets up a handler for a Special Packet ID. When a special packet is recieved it's ID is compared + // Sets up a handler for a Special Packet ID. When a special packet is recieved, its ID is compared // to the ID's given to this function. If any match than it calls the handler given to process // the packet. // id = ID of the packet @@ -922,7 +922,7 @@ public: // DMFCBase::GetCounterMeasureOwner // // - // Given a counter measure it will determine the pnum of it's owner...if it can't find it, it returns -1 + // Given a counter measure it will determine the pnum of its owner...if it can't find it, it returns -1 virtual int GetCounterMeasureOwner(object *robot) = 0; // DMFCBase::CFGOpen @@ -1644,7 +1644,7 @@ public: // returns the current state of the camera window virtual int GetCameraViewType(int window) = 0; // Given a generic object (OBJ_POWERUP,OBJ_ROBOT,OBJ_BUILDING or OBJ_CLUTTER) id - // in the range of 0 to MAX_OBJECT_IDS, this returns a pointer to it's information (see objinfo.h) + // in the range of 0 to MAX_OBJECT_IDS, this returns a pointer to its information (see objinfo.h) // It returns NULL if an invalid id is given (or it's not used) virtual object_info *GetObjectInfo(int objinfo_id) = 0; virtual ~IDMFC() = default; diff --git a/netgames/monsterball/monsterball.h b/netgames/monsterball/monsterball.h index 9161d69c..8620c339 100644 --- a/netgames/monsterball/monsterball.h +++ b/netgames/monsterball/monsterball.h @@ -107,7 +107,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/roboanarchy/roboAnarchy.h b/netgames/roboanarchy/roboAnarchy.h index 31aef00a..8ec50df0 100644 --- a/netgames/roboanarchy/roboAnarchy.h +++ b/netgames/roboanarchy/roboAnarchy.h @@ -101,7 +101,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/netgames/tanarchy/tanDMFC.h b/netgames/tanarchy/tanDMFC.h index 432c2eb8..dcb56cb2 100644 --- a/netgames/tanarchy/tanDMFC.h +++ b/netgames/tanarchy/tanDMFC.h @@ -63,7 +63,7 @@ void DLLFUNCCALL DLLGameCall(int eventnum, dllinfo *data) { // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/networking/networking.cpp b/networking/networking.cpp index 4c1386ef..4e89bc2e 100644 --- a/networking/networking.cpp +++ b/networking/networking.cpp @@ -1772,7 +1772,7 @@ int nw_Compress(void *srcdata, void *destdata, int count) { uint8_t *curr_src = (uint8_t *)srcdata; uint8_t *currp = (uint8_t *)destdata; for (i = 0; i < count; i++) { - // Woops, we have a char that matches our compress key, so add it as it's own type + // Woops, we have a char that matches our compress key, so add it as its own type if (curr_src[i] == COMPRESS_KEY) { *currp = COMPRESS_KEY; currp++; diff --git a/physics/findintersection.cpp b/physics/findintersection.cpp index 9422f2ff..32196668 100644 --- a/physics/findintersection.cpp +++ b/physics/findintersection.cpp @@ -1165,7 +1165,7 @@ uint32_t check_point_to_face(vector *colp, vector *face_normal, int nv, vector * return edgemask; } -// decide it it's close enough to hit +// decide if it's close enough to hit // determine if and where a vector intersects with a sphere // vector defined by p0,p1 // if there is an intersection this function returns 1, fills in intp, and col_dist else it returns 0 @@ -1546,7 +1546,7 @@ float rad, vector *ep0, vector *ep1) end_pnt = *p1; } - // decide it it's close enough to hit + // decide if it's close enough to hit // determine if and where a vector intersects with a sphere // vector defined by p0,p1 // if there is an intersection this function returns 1, fills in intp, and col_dist else it returns 0 diff --git a/scripts/AIGame3.cpp b/scripts/AIGame3.cpp index c66565a5..c9a6bc15 100644 --- a/scripts/AIGame3.cpp +++ b/scripts/AIGame3.cpp @@ -1517,7 +1517,7 @@ void STDCALL ShutdownDLL(void) {} // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future @@ -1751,7 +1751,7 @@ bool AlienOrganism::ReceiveCommand(int me, int it, char command, void *ptr) { } } break; - // Squadie is asking for it's formation position + // Squadie is asking for its formation position case ALIEN_COM_GET_GOAL_POS: { int tm_id = FindTeammateID(it); if (tm_id >= 0) { @@ -1760,7 +1760,7 @@ bool AlienOrganism::ReceiveCommand(int me, int it, char command, void *ptr) { } } break; - // Squadie is asking for it's formation goal room + // Squadie is asking for its formation goal room case ALIEN_COM_GET_GOAL_ROOM: { Obj_Value(me, VF_GET, OBJV_I_ROOMNUM, (int *)ptr); return true; @@ -6953,7 +6953,7 @@ int16_t AlienBoss::CallEvent(int event, tOSIRISEventInfo *data) { case EVT_DAMAGED: { DoDamage(data->me_handle, &data->evt_damaged); - // If boss is slightly damaged, restore it's hitpoints (so it can never die!) + // If boss is slightly damaged, restore its hitpoints (so it can never die!) float curr_shields; Obj_Value(data->me_handle, VF_GET, OBJV_F_SHIELDS, &curr_shields); if (curr_shields < memory->base_shields * 0.75f) { diff --git a/scripts/DallasFuncs.cpp b/scripts/DallasFuncs.cpp index 8e502e96..379d71b5 100644 --- a/scripts/DallasFuncs.cpp +++ b/scripts/DallasFuncs.cpp @@ -4215,7 +4215,7 @@ Mission Enable the given ship [a:Ship], so it can be chosen in single player aEnableShip EnableShip - Enables a ship (given it's name) so it can be chosen in + Enables a ship (given its name) so it can be chosen in single player ship selection dialog. Parameters: @@ -4234,7 +4234,7 @@ Mission Disable the given ship [a:Ship], so it can't be chosen in single player aDisableShip DisableShip - Disables a ship (given it's name) so it can't be chosen in + Disables a ship (given its name) so it can't be chosen in single player ship selection dialog. Parameters: diff --git a/scripts/aigame2.cpp b/scripts/aigame2.cpp index dc3c2d81..70b015f6 100644 --- a/scripts/aigame2.cpp +++ b/scripts/aigame2.cpp @@ -280,7 +280,7 @@ void STDCALL ShutdownDLL(void) {} // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/scripts/clutter.cpp b/scripts/clutter.cpp index dda39cf6..bdf516b3 100644 --- a/scripts/clutter.cpp +++ b/scripts/clutter.cpp @@ -162,7 +162,7 @@ void STDCALL ShutdownDLL(void) {} // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/scripts/generic.cpp b/scripts/generic.cpp index 2a93bda5..291621a0 100644 --- a/scripts/generic.cpp +++ b/scripts/generic.cpp @@ -174,7 +174,7 @@ void STDCALL ShutdownDLL(void) {} // GetGOScriptID // Purpose: -// Given the name of the object (from it's pagename), this function will search through it's +// Given the name of the object (from its pagename), this function will search through its // list of General Object Scripts for a script with a matching name (to see if there is a script // for that type/id of object within this DLL). If a matching scriptname is found, a UNIQUE ID // is to be returned back to Descent 3. This ID will be used from here on out for all future diff --git a/scripts/lnx/osiris_common.h b/scripts/lnx/osiris_common.h index 6e3e6bbc..aaf78f51 100644 --- a/scripts/lnx/osiris_common.h +++ b/scripts/lnx/osiris_common.h @@ -372,11 +372,11 @@ #define EVT_LEVELSTART EVT_CREATED // #define EVT_LEVELEND EVT_DESTROY // called when level is started and ended. #define EVT_CHANGESEG 0x115 // called when object changes room -#define EVT_SAVESTATE 0x117 // called when the script should save it's state -#define EVT_RESTORESTATE 0x118 // called when the script should restore it's state +#define EVT_SAVESTATE 0x117 // called when the script should save its state +#define EVT_RESTORESTATE 0x118 // called when the script should restore its state #define EVT_MEMRESTORE \ 0x119 // called when the script should restore a pointer to the special auto-save memory it allocated -#define EVT_TIMERCANCEL 0x11A // called when a timer is canceled (either by function call or from it's object detonator) +#define EVT_TIMERCANCEL 0x11A // called when a timer is canceled (either by function call or from its object detonator) #define EVT_AIN_OBJKILLED 0x11B // child event of EVT_AI_NOTIFY #define EVT_AIN_SEEPLAYER 0x11C // child event of EVT_AI_NOTIFY #define EVT_AIN_WHITOBJECT 0x11D // child event of EVT_AI_NOTIFY diff --git a/scripts/lnx/osiris_import.h b/scripts/lnx/osiris_import.h index 47a99b52..610fa076 100644 --- a/scripts/lnx/osiris_import.h +++ b/scripts/lnx/osiris_import.h @@ -57,12 +57,12 @@ typedef void (*Sound_TouchFile_fp)(char *sound_name); OSIRISEXTERN Sound_TouchFile_fp Sound_TouchFile; // int Obj_FindID(const char *object_name); -// searches for an object id given it's name +// searches for an object id given its name typedef int (*Obj_FindID_fp)(const char *object_name); OSIRISEXTERN Obj_FindID_fp Obj_FindID; // int Obj_FindType(const char *object_name); -// searches for an object type given it's name +// searches for an object type given its name typedef int (*Obj_FindType_fp)(const char *object_name); OSIRISEXTERN Obj_FindType_fp Obj_FindType; @@ -122,12 +122,12 @@ typedef int (*Obj_AttachObjectRad_fp)(int parenthandle, char parent_ap, int chil OSIRISEXTERN Obj_AttachObjectRad_fp Obj_AttachObjectRad; // void Obj_UnattachFromParent(int objhandle); -// Detaches an object from it's parent +// Detaches an object from its parent typedef void (*Obj_UnattachFromParent_fp)(int objhandle); OSIRISEXTERN Obj_UnattachFromParent_fp Obj_UnattachFromParent; // void Obj_UnattachChild(int objhandle,char parent_ap); -// Detaches a child object from it's parent +// Detaches a child object from its parent typedef void (*Obj_UnattachChild_fp)(int objhandle, char parent_ap); OSIRISEXTERN Obj_UnattachChild_fp Obj_UnattachChild; @@ -137,7 +137,7 @@ typedef void (*Obj_UnattachChildren_fp)(int objhandle); OSIRISEXTERN Obj_UnattachChildren_fp Obj_UnattachChildren; // int FVI_RayCast(int objhandle,vector *p0,vector *p1,int start_roomnum,float rad,int flags,ray_info *ri); -// Shoots out a ray, returns it's fate +// Shoots out a ray, returns its fate typedef int (*FVI_RayCast_fp)(int objhandle, vector *p0, vector *p1, int start_roomnum, float rad, int flags, ray_info *ri); OSIRISEXTERN FVI_RayCast_fp FVI_RayCast; @@ -341,7 +341,7 @@ typedef void (*Scrpt_MemFree_fp)(void *memory_ptr); OSIRISEXTERN Scrpt_MemFree_fp Scrpt_MemFree; // void Scrpt_CancelTimer(int timer_id); -// Cancels a timer thats in use, given it's ID +// Cancels a timer thats in use, given its ID typedef void (*Scrpt_CancelTimer_fp)(int timer_id); OSIRISEXTERN Scrpt_CancelTimer_fp Scrpt_CancelTimer; @@ -503,7 +503,7 @@ OSIRISEXTERN OMMS_Free_fp OMMS_Free; typedef OMMSHANDLE (*OMMS_Find_fp)(uint32_t unique_identifier, char *script_identifier); OSIRISEXTERN OMMS_Find_fp OMMS_Find; -// Returns information about the OMMS memory given it's handle returned from the OMMS_Find() or +// Returns information about the OMMS memory given its handle returned from the OMMS_Find() or // OMMS_Malloc(). Returns 0 if the handle was invalid, 1 if the information has been filled in; // Pass NULL in for those parameters you don't need information about. typedef char (*OMMS_GetInfo_fp)(OMMSHANDLE handle, uint32_t *mem_size, uint32_t *uid, uint16_t *reference_count, @@ -615,7 +615,7 @@ typedef int (*Game_GetLanguage_fp)(void); OSIRISEXTERN Game_GetLanguage_fp Game_GetLanguage; // Sets/Gets information about a path. -// If you change is PV_ALL (or any of it's individual components), pass in a pointer to an +// If you change is PV_ALL (or any of its individual components), pass in a pointer to an // osiris_path_node_info struct. For the others, you must pass in an appropriate pointer // (i.e. an int* for PV_I_NUMNODES). You can only set PV_ALL components. // for PV_I_NUMNODES, path_id MUST be specified, node_id is ignored diff --git a/scripts/osiris_common.h b/scripts/osiris_common.h index d7efb6e0..c6a53f2f 100644 --- a/scripts/osiris_common.h +++ b/scripts/osiris_common.h @@ -373,11 +373,11 @@ #define EVT_LEVELSTART EVT_CREATED // #define EVT_LEVELEND EVT_DESTROY // called when level is started and ended. #define EVT_CHANGESEG 0x115 // called when object changes room -#define EVT_SAVESTATE 0x117 // called when the script should save it's state -#define EVT_RESTORESTATE 0x118 // called when the script should restore it's state +#define EVT_SAVESTATE 0x117 // called when the script should save its state +#define EVT_RESTORESTATE 0x118 // called when the script should restore its state #define EVT_MEMRESTORE \ 0x119 // called when the script should restore a pointer to the special auto-save memory it allocated -#define EVT_TIMERCANCEL 0x11A // called when a timer is canceled (either by function call or from it's object detonator) +#define EVT_TIMERCANCEL 0x11A // called when a timer is canceled (either by function call or from its object detonator) #define EVT_AIN_OBJKILLED 0x11B // child event of EVT_AI_NOTIFY #define EVT_AIN_SEEPLAYER 0x11C // child event of EVT_AI_NOTIFY #define EVT_AIN_WHITOBJECT 0x11D // child event of EVT_AI_NOTIFY diff --git a/scripts/osiris_import.h b/scripts/osiris_import.h index 09959c7d..1087b56b 100644 --- a/scripts/osiris_import.h +++ b/scripts/osiris_import.h @@ -61,12 +61,12 @@ typedef void (*Sound_TouchFile_fp)(char *sound_name); OSIRISEXTERN Sound_TouchFile_fp Sound_TouchFile; // int Obj_FindID(const char *object_name); -// searches for an object id given it's name +// searches for an object id given its name typedef int (*Obj_FindID_fp)(const char *object_name); OSIRISEXTERN Obj_FindID_fp Obj_FindID; // int Obj_FindType(const char *object_name); -// searches for an object type given it's name +// searches for an object type given its name typedef int (*Obj_FindType_fp)(const char *object_name); OSIRISEXTERN Obj_FindType_fp Obj_FindType; @@ -138,12 +138,12 @@ typedef int (*Obj_AttachObjectRad_fp)(int parenthandle, char parent_ap, int chil OSIRISEXTERN Obj_AttachObjectRad_fp Obj_AttachObjectRad; // void Obj_UnattachFromParent(int objhandle); -// Detaches an object from it's parent +// Detaches an object from its parent typedef void (*Obj_UnattachFromParent_fp)(int objhandle); OSIRISEXTERN Obj_UnattachFromParent_fp Obj_UnattachFromParent; // void Obj_UnattachChild(int objhandle,char parent_ap); -// Detaches a child object from it's parent +// Detaches a child object from its parent typedef void (*Obj_UnattachChild_fp)(int objhandle, char parent_ap); OSIRISEXTERN Obj_UnattachChild_fp Obj_UnattachChild; @@ -153,7 +153,7 @@ typedef void (*Obj_UnattachChildren_fp)(int objhandle); OSIRISEXTERN Obj_UnattachChildren_fp Obj_UnattachChildren; // int FVI_RayCast(int objhandle,vector *p0,vector *p1,int start_roomnum,float rad,int flags,ray_info *ri); -// Shoots out a ray, returns it's fate +// Shoots out a ray, returns its fate typedef int (*FVI_RayCast_fp)(int objhandle, vector *p0, vector *p1, int start_roomnum, float rad, int flags, ray_info *ri); OSIRISEXTERN FVI_RayCast_fp FVI_RayCast; @@ -369,7 +369,7 @@ typedef void (*Scrpt_MemFree_fp)(void *memory_ptr); OSIRISEXTERN Scrpt_MemFree_fp Scrpt_MemFree; // void Scrpt_CancelTimer(int timer_id); -// Cancels a timer thats in use, given it's ID +// Cancels a timer thats in use, given its ID typedef void (*Scrpt_CancelTimer_fp)(int timer_id); OSIRISEXTERN Scrpt_CancelTimer_fp Scrpt_CancelTimer; @@ -563,7 +563,7 @@ OSIRISEXTERN OMMS_Free_fp OMMS_Free; typedef OMMSHANDLE (*OMMS_Find_fp)(uint32_t unique_identifier, char *script_identifier); OSIRISEXTERN OMMS_Find_fp OMMS_Find; -// Returns information about the OMMS memory given it's handle returned from the OMMS_Find() or +// Returns information about the OMMS memory given its handle returned from the OMMS_Find() or // OMMS_Malloc(). Returns 0 if the handle was invalid, 1 if the information has been filled in; // Pass NULL in for those parameters you don't need information about. typedef char (*OMMS_GetInfo_fp)(OMMSHANDLE handle, uint32_t *mem_size, uint32_t *uid, uint16_t *reference_count, @@ -684,7 +684,7 @@ typedef int (*Game_GetLanguage_fp)(void); OSIRISEXTERN Game_GetLanguage_fp Game_GetLanguage; // Sets/Gets information about a path. -// If you change is PV_ALL (or any of it's individual components), pass in a pointer to an +// If you change is PV_ALL (or any of its individual components), pass in a pointer to an // osiris_path_node_info struct. For the others, you must pass in an appropriate pointer // (i.e. an int* for PV_I_NUMNODES). You can only set PV_ALL components. // for PV_I_NUMNODES, path_id MUST be specified, node_id is ignored