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Fix spello "rturns"
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9b2675b1f7
commit
6fb7684a85
@ -434,7 +434,7 @@ int mng_FindSpecificDoorPage(char *name, mngs_door_page *doorpage, int offset) {
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}
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}
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// Given a door page, allocs a door and calls AssignDoorPageToDoor to actually
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// Given a door page, allocs a door and calls AssignDoorPageToDoor to actually
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// load models and values. Rturns door handle on success, -1 if fail
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// load models and values. Returns door handle on success, -1 if fail
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int mng_SetAndLoadDoor(mngs_door_page *doorpage) {
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int mng_SetAndLoadDoor(mngs_door_page *doorpage) {
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int n;
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int n;
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@ -51,7 +51,7 @@ int mng_ReadNewDoorPage(CFILE *infile, mngs_door_page *doorpage);
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int mng_FindSpecificDoorPage(char *name, mngs_door_page *doorpage, int offset = 0);
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int mng_FindSpecificDoorPage(char *name, mngs_door_page *doorpage, int offset = 0);
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// Given a door page, allocs a door and calls AssignDoorPageToDoor to actually
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// Given a door page, allocs a door and calls AssignDoorPageToDoor to actually
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// load model and values. Rturns door handle on success, -1 if fail
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// load model and values. Returns door handle on success, -1 if fail
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int mng_SetAndLoadDoor(mngs_door_page *doorpage);
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int mng_SetAndLoadDoor(mngs_door_page *doorpage);
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// Given a doorpage and a door handle, attempts to make door n correspond to
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// Given a doorpage and a door handle, attempts to make door n correspond to
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@ -196,7 +196,7 @@ int mng_FindSpecificGamefilePage(char *name, mngs_gamefile_page *gamefilepage, i
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}
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}
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// Given a gamefile page, allocs a gamefile and calls AssignGamefilePageToGamefile to actually
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// Given a gamefile page, allocs a gamefile and calls AssignGamefilePageToGamefile to actually
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// load models and values. Rturns gamefile handle on success, -1 if fail
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// load models and values. Returns gamefile handle on success, -1 if fail
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int mng_SetAndLoadGamefile(mngs_gamefile_page *gamefilepage) {
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int mng_SetAndLoadGamefile(mngs_gamefile_page *gamefilepage) {
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int n;
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int n;
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@ -48,7 +48,7 @@ int mng_ReadNewGamefilePage(CFILE *infile, mngs_gamefile_page *gamefilepage);
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int mng_FindSpecificGamefilePage(char *name, mngs_gamefile_page *gamefilepage, int offset = 0);
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int mng_FindSpecificGamefilePage(char *name, mngs_gamefile_page *gamefilepage, int offset = 0);
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// Given a gamefile page, allocs a gamefile and calls AssignGamefilePageToGamefile to actually
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// Given a gamefile page, allocs a gamefile and calls AssignGamefilePageToGamefile to actually
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// load bitmaps and values. Rturns gamefile handle on success, -1 if fail
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// load bitmaps and values. Returns gamefile handle on success, -1 if fail
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int mng_SetAndLoadGamefile(mngs_gamefile_page *gamefilepage);
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int mng_SetAndLoadGamefile(mngs_gamefile_page *gamefilepage);
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// Given a gamefilepage and a gamefile handle, attempts to make gamefile n correspond to
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// Given a gamefilepage and a gamefile handle, attempts to make gamefile n correspond to
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@ -1838,7 +1838,7 @@ try_again:;
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}
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}
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// Given a generic page, allocs a generic and calls AssignGenericPageTogeneric to actually
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// Given a generic page, allocs a generic and calls AssignGenericPageTogeneric to actually
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// load models and values. Rturns generic handle on success, -1 if fail
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// load models and values. Returns generic handle on success, -1 if fail
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int mng_SetAndLoadGeneric(mngs_generic_page *genericpage, CFILE *infile) {
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int mng_SetAndLoadGeneric(mngs_generic_page *genericpage, CFILE *infile) {
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int i, j, n;
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int i, j, n;
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bool f_anim = false;
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bool f_anim = false;
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@ -61,7 +61,7 @@ int mng_ReadNewGenericPage(CFILE *infile, mngs_generic_page *genericpage);
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int mng_FindSpecificGenericPage(char *name, mngs_generic_page *genericpage, int offset = 0);
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int mng_FindSpecificGenericPage(char *name, mngs_generic_page *genericpage, int offset = 0);
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// Given a generic page, allocs a generic and calls AssignGenericPageToGeneric to actually
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// Given a generic page, allocs a generic and calls AssignGenericPageToGeneric to actually
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// load model and values. Rturns generic handle on success, -1 if fail
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// load model and values. Returns generic handle on success, -1 if fail
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int mng_SetAndLoadGeneric(mngs_generic_page *genericpage, CFILE *infile = NULL);
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int mng_SetAndLoadGeneric(mngs_generic_page *genericpage, CFILE *infile = NULL);
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// Given a genericpage and a generic handle, attempts to make generic n correspond to
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// Given a genericpage and a generic handle, attempts to make generic n correspond to
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@ -233,7 +233,7 @@ int mng_FindSpecificMegacellPage(char *name, mngs_megacell_page *megacellpage, i
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return found; // successful!
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return found; // successful!
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}
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}
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// Given a megacell page, allocs a megacell and calls AssignMegacellPageToMegacell to actually
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// Given a megacell page, allocs a megacell and calls AssignMegacellPageToMegacell to actually
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// load models and values. Rturns megacell handle on success, -1 if fail
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// load models and values. Returns megacell handle on success, -1 if fail
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int mng_SetAndLoadMegacell(mngs_megacell_page *megacellpage) {
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int mng_SetAndLoadMegacell(mngs_megacell_page *megacellpage) {
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int n;
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int n;
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@ -49,7 +49,7 @@ int mng_ReadNewMegacellPage(CFILE *infile, mngs_megacell_page *megacellpage);
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int mng_FindSpecificMegacellPage(char *name, mngs_megacell_page *megacellpage, int local);
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int mng_FindSpecificMegacellPage(char *name, mngs_megacell_page *megacellpage, int local);
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// Given a megacell page, allocs a megacell and calls AssignMegacellPageToMegacell to actually
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// Given a megacell page, allocs a megacell and calls AssignMegacellPageToMegacell to actually
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// load model and values. Rturns megacell handle on success, -1 if fail
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// load model and values. Returns megacell handle on success, -1 if fail
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int mng_SetAndLoadMegacell(mngs_megacell_page *megacellpage);
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int mng_SetAndLoadMegacell(mngs_megacell_page *megacellpage);
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// Given a megacellpage and a megacell handle, attempts to make megacell n correspond to
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// Given a megacellpage and a megacell handle, attempts to make megacell n correspond to
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@ -53,7 +53,7 @@ int mng_DeletePowPage(char *name, int local);
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int mng_FindSpecificPowPage(char *name, mngs_power_page *powpage, int offset = 0);
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int mng_FindSpecificPowPage(char *name, mngs_power_page *powpage, int offset = 0);
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// Given a power page, allocs a powerup and calls AssignPowPageToPowerup to actually
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// Given a power page, allocs a powerup and calls AssignPowPageToPowerup to actually
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// load bitmaps and values. Rturns powerup handle on success, -1 if fail
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// load bitmaps and values. Returns powerup handle on success, -1 if fail
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int mng_SetAndLoadPowerup(mngs_power_page *powpage);
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int mng_SetAndLoadPowerup(mngs_power_page *powpage);
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// Given a powpage and a powerup handle, attempts to make powerup n correspond to
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// Given a powpage and a powerup handle, attempts to make powerup n correspond to
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@ -53,7 +53,7 @@ int mng_DeleteRobotPage(char *name, int local);
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int mng_FindSpecificRobotPage(char *name, mngs_robot_page *robotpage);
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int mng_FindSpecificRobotPage(char *name, mngs_robot_page *robotpage);
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// Given a robot page, allocs a robot and calls AssignRobotPageToRobot to actually
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// Given a robot page, allocs a robot and calls AssignRobotPageToRobot to actually
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// load model and values. Rturns robot handle on success, -1 if fail
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// load model and values. Returns robot handle on success, -1 if fail
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int mng_SetAndLoadRobot(mngs_robot_page *robotpage);
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int mng_SetAndLoadRobot(mngs_robot_page *robotpage);
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// Given a robotpage and a robot handle, attempts to make robot n correspond to
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// Given a robotpage and a robot handle, attempts to make robot n correspond to
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@ -913,7 +913,7 @@ try_again:;
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}
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}
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// Given a ship page, allocs a ship and calls AssignShipPageToShip to actually
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// Given a ship page, allocs a ship and calls AssignShipPageToShip to actually
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// load models and values. Rturns ship handle on success, -1 if fail
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// load models and values. Returns ship handle on success, -1 if fail
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int mng_SetAndLoadShip(mngs_ship_page *shippage, CFILE *infile) {
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int mng_SetAndLoadShip(mngs_ship_page *shippage, CFILE *infile) {
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int n;
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int n;
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@ -57,7 +57,7 @@ int mng_ReadNewShipPage(CFILE *infile, mngs_ship_page *shippage);
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int mng_FindSpecificShipPage(char *name, mngs_ship_page *shippage, int offset = 0);
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int mng_FindSpecificShipPage(char *name, mngs_ship_page *shippage, int offset = 0);
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// Given a ship page, allocs a ship and calls AssignShipPageToShip to actually
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// Given a ship page, allocs a ship and calls AssignShipPageToShip to actually
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// load model and values. Rturns ship handle on success, -1 if fail
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// load model and values. Returns ship handle on success, -1 if fail
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int mng_SetAndLoadShip(mngs_ship_page *shippage, CFILE *infile);
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int mng_SetAndLoadShip(mngs_ship_page *shippage, CFILE *infile);
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// Given a shippage and a ship handle, attempts to make ship n correspond to
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// Given a shippage and a ship handle, attempts to make ship n correspond to
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@ -381,7 +381,7 @@ int mng_FindSpecificSoundPage(char *name, mngs_sound_page *soundpage, int offset
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return found; // successful!
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return found; // successful!
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}
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}
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// Given a sound page, allocs a sound and calls AssignSoundPageToSound to actually
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// Given a sound page, allocs a sound and calls AssignSoundPageToSound to actually
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// load raws and values. Rturns sound handle on success, -1 if fail
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// load raws and values. Returns sound handle on success, -1 if fail
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int mng_SetAndLoadSound(mngs_sound_page *soundpage) {
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int mng_SetAndLoadSound(mngs_sound_page *soundpage) {
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int n;
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int n;
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@ -48,7 +48,7 @@ int mng_ReadNewSoundPage(CFILE *infile, mngs_sound_page *soundpage);
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int mng_FindSpecificSoundPage(char *name, mngs_sound_page *soundpage, int offset = 0);
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int mng_FindSpecificSoundPage(char *name, mngs_sound_page *soundpage, int offset = 0);
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// Given a sound page, allocs a sound and calls AssignSoundPageToSound to actually
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// Given a sound page, allocs a sound and calls AssignSoundPageToSound to actually
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// load model and values. Rturns sound handle on success, -1 if fail
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// load model and values. Returns sound handle on success, -1 if fail
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int mng_SetAndLoadSound(mngs_sound_page *soundpage);
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int mng_SetAndLoadSound(mngs_sound_page *soundpage);
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// Given a soundpage and a sound handle, attempts to make sound n correspond to
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// Given a soundpage and a sound handle, attempts to make sound n correspond to
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@ -916,7 +916,7 @@ try_again:;
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}
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}
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// Given a texture page, allocs a texture and calls AssignTexPageToTexture to actually
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// Given a texture page, allocs a texture and calls AssignTexPageToTexture to actually
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// load bitmaps and values. Rturns texture handle on success, -1 if fail
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// load bitmaps and values. Returns texture handle on success, -1 if fail
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int mng_SetAndLoadTexture(mngs_texture_page *texpage, CFILE *infile) {
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int mng_SetAndLoadTexture(mngs_texture_page *texpage, CFILE *infile) {
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int n;
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int n;
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@ -1345,7 +1345,7 @@ int mng_GetGuaranteedWeaponPage(char *name, CFILE *infile) {
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}
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}
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// Given a weapon page, allocs a weapon and calls AssignWeaponPageToWeapon to actually
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// Given a weapon page, allocs a weapon and calls AssignWeaponPageToWeapon to actually
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// load models and values. Rturns weapon handle on success, -1 if fail
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// load models and values. Returns weapon handle on success, -1 if fail
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int mng_SetAndLoadWeapon(mngs_weapon_page *weaponpage, CFILE *infile) {
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int mng_SetAndLoadWeapon(mngs_weapon_page *weaponpage, CFILE *infile) {
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int n;
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int n;
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@ -61,7 +61,7 @@ int mng_FindSpecificWeaponPage(char *name, mngs_weapon_page *weaponpage, int off
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int mng_FindSpecificWeaponPage(char *name, mngs_weapon_page *weaponpage);
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int mng_FindSpecificWeaponPage(char *name, mngs_weapon_page *weaponpage);
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// Given a weapon page, allocs a weapon and calls AssignWeaponPageToWeapon to actually
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// Given a weapon page, allocs a weapon and calls AssignWeaponPageToWeapon to actually
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// load model and values. Rturns weapon handle on success, -1 if fail
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// load model and values. Returns weapon handle on success, -1 if fail
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int mng_SetAndLoadWeapon(mngs_weapon_page *weaponpage, CFILE *infile);
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int mng_SetAndLoadWeapon(mngs_weapon_page *weaponpage, CFILE *infile);
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// Given a weaponpage and a weapon handle, attempts to make weapon n correspond to
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// Given a weaponpage and a weapon handle, attempts to make weapon n correspond to
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