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Remove libGLU references.
The game doesn't actually use GLU (just OpenGL), so this can go.
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@ -275,14 +275,14 @@ set(CPPS
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weather.cpp)
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weather.cpp)
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if(WIN32)
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if(WIN32)
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set(PLATFORM_LIBS dd_sndlib dd_grwin32 dd_vidwin32 ddio_win win32 wsock32.lib winmm.lib Glu32.lib
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set(PLATFORM_LIBS dd_sndlib dd_grwin32 dd_vidwin32 ddio_win win32 wsock32.lib winmm.lib
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${DSOUND_LIBRARY} ${DINPUT_LIBRARY} ${DXGUID_LIBRARY} ${DDRAW_LIBRARY})
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${DSOUND_LIBRARY} ${DINPUT_LIBRARY} ${DXGUID_LIBRARY} ${DDRAW_LIBRARY})
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set(PLATFORM_CPPS winmain.cpp)
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set(PLATFORM_CPPS winmain.cpp)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO /NODEFAULTLIB:LIBC")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO /NODEFAULTLIB:LIBC")
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endif()
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endif()
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if(UNIX AND NOT APPLE)
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if(UNIX AND NOT APPLE)
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set(PLATFORM_LIBS linux dd_lnxsound ddvid_lnx lnxcontroller ddio_lnx SDL::SDL m ${CMAKE_DL_LIBS} OpenGL::GLU ${CURSES_LIBRARIES})
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set(PLATFORM_LIBS linux dd_lnxsound ddvid_lnx lnxcontroller ddio_lnx SDL::SDL m ${CMAKE_DL_LIBS} ${CURSES_LIBRARIES})
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set(PLATFORM_CPPS loki_utils.c lnxmain.cpp)
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set(PLATFORM_CPPS loki_utils.c lnxmain.cpp)
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endif()
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endif()
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