Remove libGLU references.

The game doesn't actually use GLU (just OpenGL), so this can go.
This commit is contained in:
Ryan C. Gordon 2024-04-30 13:07:01 -04:00
parent cfc8356436
commit 73b107637b
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@ -275,14 +275,14 @@ set(CPPS
weather.cpp)
if(WIN32)
set(PLATFORM_LIBS dd_sndlib dd_grwin32 dd_vidwin32 ddio_win win32 wsock32.lib winmm.lib Glu32.lib
set(PLATFORM_LIBS dd_sndlib dd_grwin32 dd_vidwin32 ddio_win win32 wsock32.lib winmm.lib
${DSOUND_LIBRARY} ${DINPUT_LIBRARY} ${DXGUID_LIBRARY} ${DDRAW_LIBRARY})
set(PLATFORM_CPPS winmain.cpp)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO /NODEFAULTLIB:LIBC")
endif()
if(UNIX AND NOT APPLE)
set(PLATFORM_LIBS linux dd_lnxsound ddvid_lnx lnxcontroller ddio_lnx SDL::SDL m ${CMAKE_DL_LIBS} OpenGL::GLU ${CURSES_LIBRARIES})
set(PLATFORM_LIBS linux dd_lnxsound ddvid_lnx lnxcontroller ddio_lnx SDL::SDL m ${CMAKE_DL_LIBS} ${CURSES_LIBRARIES})
set(PLATFORM_CPPS loki_utils.c lnxmain.cpp)
endif()