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https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
eliminate hints to things the shader does now
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256898dfc6
commit
791cdcb308
@ -336,8 +336,6 @@ void opengl_SetDefaults() {
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OpenGL_last_bound[1] = 9999999;
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OpenGL_last_bound[1] = 9999999;
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OpenGL_multitexture_state = false;
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OpenGL_multitexture_state = false;
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dglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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dglHint(GL_FOG_HINT, GL_NICEST);
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dglEnable(GL_SCISSOR_TEST);
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dglEnable(GL_SCISSOR_TEST);
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dglScissor(0, 0, gpu_state.screen_width, gpu_state.screen_height);
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dglScissor(0, 0, gpu_state.screen_width, gpu_state.screen_height);
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dglDisable(GL_SCISSOR_TEST);
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dglDisable(GL_SCISSOR_TEST);
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@ -346,8 +344,6 @@ void opengl_SetDefaults() {
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gpu_BindTexture(BAD_BITMAP_HANDLE, MAP_TYPE_BITMAP, 1);
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gpu_BindTexture(BAD_BITMAP_HANDLE, MAP_TYPE_BITMAP, 1);
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dglActiveTextureARB(GL_TEXTURE0_ARB + 1);
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dglActiveTextureARB(GL_TEXTURE0_ARB + 1);
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dglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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dglHint(GL_FOG_HINT, GL_NICEST);
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gRenderer->setTextureEnabled(1, false);
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gRenderer->setTextureEnabled(1, false);
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dglEnable(GL_BLEND);
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dglEnable(GL_BLEND);
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dglEnable(GL_DITHER);
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dglEnable(GL_DITHER);
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@ -168,7 +168,6 @@ DYNAEXTERN(glGetShaderiv);
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DYNAEXTERN(glGetString);
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DYNAEXTERN(glGetString);
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DYNAEXTERN(glGetStringi);
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DYNAEXTERN(glGetStringi);
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DYNAEXTERN(glGetUniformLocation);
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DYNAEXTERN(glGetUniformLocation);
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DYNAEXTERN(glHint);
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DYNAEXTERN(glLinkProgram);
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DYNAEXTERN(glLinkProgram);
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DYNAEXTERN(glPixelStorei);
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DYNAEXTERN(glPixelStorei);
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DYNAEXTERN(glPolygonOffset);
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DYNAEXTERN(glPolygonOffset);
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