eliminate hints to things the shader does now

This commit is contained in:
Chris Sarbora 2024-07-31 23:38:57 -05:00
parent 256898dfc6
commit 791cdcb308
No known key found for this signature in database
2 changed files with 0 additions and 5 deletions

View File

@ -336,8 +336,6 @@ void opengl_SetDefaults() {
OpenGL_last_bound[1] = 9999999;
OpenGL_multitexture_state = false;
dglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
dglHint(GL_FOG_HINT, GL_NICEST);
dglEnable(GL_SCISSOR_TEST);
dglScissor(0, 0, gpu_state.screen_width, gpu_state.screen_height);
dglDisable(GL_SCISSOR_TEST);
@ -346,8 +344,6 @@ void opengl_SetDefaults() {
gpu_BindTexture(BAD_BITMAP_HANDLE, MAP_TYPE_BITMAP, 1);
dglActiveTextureARB(GL_TEXTURE0_ARB + 1);
dglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
dglHint(GL_FOG_HINT, GL_NICEST);
gRenderer->setTextureEnabled(1, false);
dglEnable(GL_BLEND);
dglEnable(GL_DITHER);

View File

@ -168,7 +168,6 @@ DYNAEXTERN(glGetShaderiv);
DYNAEXTERN(glGetString);
DYNAEXTERN(glGetStringi);
DYNAEXTERN(glGetUniformLocation);
DYNAEXTERN(glHint);
DYNAEXTERN(glLinkProgram);
DYNAEXTERN(glPixelStorei);
DYNAEXTERN(glPolygonOffset);