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https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
Isolate rtperformance module
Update rtperformance module, minor cleanups.
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@ -11,6 +11,7 @@ target_link_libraries(physics PRIVATE
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mem
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misc
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model
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rtperformance
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sndlib
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)
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target_include_directories(physics PUBLIC
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@ -27,4 +27,5 @@ target_link_libraries(renderer PRIVATE
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ddio
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mem
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misc
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rtperformance
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)
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@ -1,8 +1,12 @@
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set(HEADERS)
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set(CPPS
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rtperformance.cpp)
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add_library(rtperformance STATIC ${HEADERS} ${CPPS})
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add_library(rtperformance STATIC ${CPPS})
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target_link_libraries(rtperformance PRIVATE
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ddio
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)
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target_include_directories(rtperformance PUBLIC
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$<BUILD_INTERFACE:
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${PROJECT_SOURCE_DIR}/rtperformance
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>
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)
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@ -54,23 +54,20 @@
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* $NoKeywords: $
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*/
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#include <algorithm>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#if defined(WIN32)
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#include <windows.h>
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#endif
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#include "rtperformance.h"
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#include "pstypes.h"
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#include "mono.h"
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#include "descent.h"
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#include "manage.h"
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#include "ddio.h"
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#include "cfile.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <algorithm>
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#include "ddio.h"
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#include "manage.h"
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#include "mono.h"
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#include "rtperformance.h"
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float rtp_startlog_time;
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@ -90,11 +87,13 @@ tRTFrameInfo RTP_SingleFrame;
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tRTFrameInfo RTP_FrameBuffer[MAX_RTP_SAMPLES];
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#endif
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void rtp_Close();
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/*
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void rtp_WriteBufferLog
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Writes the buffer of frames to file...
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*/
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void rtp_WriteBufferLog(void) {
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void rtp_WriteBufferLog() {
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#ifdef USE_RTP
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Runtime_performance_enabled = 1; // make sure it's enabled for the macros
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// determine how many frames to write out
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@ -105,8 +104,7 @@ void rtp_WriteBufferLog(void) {
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Num_frames = std::min<unsigned>(Runtime_performance_counter, MAX_RTP_SAMPLES);
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// Open the log file for writing
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ddio_MakePath(buffer, LocalD3Dir, "D3Performance.txt", NULL);
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CFILE *file = cfopen(buffer, "wt");
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CFILE *file = cfopen(std::filesystem::path(LocalD3Dir) / "D3Performance.txt", "wt");
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if (file) {
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mprintf(0, "RTP: Recording Log\n");
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@ -213,7 +211,7 @@ void rtp_RecordFrame
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Calling this will record the data of the frame into the internal log, and prepare for
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the next frame
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*/
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void rtp_RecordFrame(void) {
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void rtp_RecordFrame() {
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#ifdef USE_RTP
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if (Runtime_performance_enabled) {
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// do our saving of information
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@ -247,8 +245,7 @@ void rtp_RecordFrame(void) {
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void rtp_Init
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This function initilizes the runtime performance system so it's ready to be used
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*/
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void rtp_Close(void);
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void rtp_Init(void) {
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void rtp_Init() {
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#ifdef USE_RTP
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Runtime_performance_flags = 0;
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Runtime_performance_clockfreq = 0;
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@ -275,7 +272,7 @@ void rtp_Init(void) {
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void rtp_Close
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This function shuts down the runtime performance system when the game is done
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*/
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void rtp_Close(void) {
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void rtp_Close() {
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#ifdef USE_RTP
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if (Runtime_performance_enabled) {
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// Save the log out, since it was currently logging
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@ -308,7 +305,7 @@ void rtp_DisableFlags(INT64 flags) {
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void rtp_StartLog
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Calling this function will reset the log and start a new log, recording immediatly
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*/
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void rtp_StartLog(void) {
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void rtp_StartLog() {
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#ifdef USE_RTP
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mprintf(0, "RTP: Starting Log\n");
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Runtime_performance_counter = 0;
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@ -323,7 +320,7 @@ void rtp_StopLog
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Calling this function will stop the currently processing log and write it out to
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file.
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*/
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void rtp_StopLog(void) {
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void rtp_StopLog() {
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#ifdef USE_RTP
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mprintf(0, "Recorded performance for %f seconds\n", timer_GetTime() - rtp_startlog_time);
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mprintf(0, "RTP: Stopping Log\n");
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@ -339,7 +336,7 @@ void rtp_StopLog(void) {
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void rtp_PauseLog
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Calling this function will pause the log recording until rtp_ResumeLog is called
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*/
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void rtp_PauseLog(void) {
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void rtp_PauseLog() {
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#ifdef USE_RTP
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mprintf(0, "RTP: Pausing Log\n");
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Runtime_performance_enabled = 0;
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@ -350,7 +347,7 @@ void rtp_PauseLog(void) {
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void rtp_ResumeLog
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Calling this will resume a paused log, starting at where it left off
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*/
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void rtp_ResumeLog(void) {
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void rtp_ResumeLog() {
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#ifdef USE_RTP
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mprintf(0, "RTP: Resuming Log\n");
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Runtime_performance_enabled = 1;
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@ -363,7 +360,7 @@ void rtp_ResumeLog(void) {
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INT64 rtp_GetClock
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Returns the current hi-resolution clock value...no checking for overflow
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*/
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INT64 rtp_GetClock(void) {
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INT64 rtp_GetClock() {
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#ifdef USE_RTP
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LARGE_INTEGER t;
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QueryPerformanceCounter(&t);
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@ -16,8 +16,8 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _RUN_TIME_PROFILING_
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#define _RUN_TIME_PROFILING_
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#ifndef RUN_TIME_PROFILING_
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#define RUN_TIME_PROFILING_
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#include <cstdint>
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@ -277,7 +277,7 @@ extern uint8_t Runtime_performance_enabled;
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void rtp_Init
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This function initilizes the runtime performance system so it's ready to be used
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*/
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void rtp_Init(void);
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void rtp_Init();
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/*
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void rtp_EnableFlags
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@ -295,44 +295,44 @@ void rtp_DisableFlags(INT64 flags);
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void rtp_StartLog
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Calling this function will reset the log and start a new log, recording immediatly
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*/
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void rtp_StartLog(void);
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void rtp_StartLog();
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/*
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void rtp_StopLog
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Calling this function will stop the currently processing log and write it out to
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file.
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*/
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void rtp_StopLog(void);
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void rtp_StopLog();
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/*
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void rtp_PauseLog
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Calling this function will pause the log recording until rtp_ResumeLog is called
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*/
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void rtp_PauseLog(void);
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void rtp_PauseLog();
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/*
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void rtp_ResumeLog
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Calling this will resume a paused log, starting at where it left off
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*/
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void rtp_ResumeLog(void);
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void rtp_ResumeLog();
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/*
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void rtp_RecordFrame
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Calling this will record the data of the frame into the internal log, and prepare for
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the next frame
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*/
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void rtp_RecordFrame(void);
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void rtp_RecordFrame();
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/*
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INT64 rtp_GetClock
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Returns the current hi-resolution clock value...no checking for overflow
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*/
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INT64 rtp_GetClock(void);
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INT64 rtp_GetClock();
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/*
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void rtp_WriteBufferLog
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Writes the buffer of frames to file...
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*/
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void rtp_WriteBufferLog(void);
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void rtp_WriteBufferLog();
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#endif
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