Update gamespy.cpp to use new logger

This commit is contained in:
Azamat H. Hackimov 2024-09-03 12:25:27 +03:00
parent 8b0f27604c
commit ad33f3d79f

View File

@ -54,7 +54,7 @@
#include "descent.h"
#include "gamespy.h"
#include "gamespyutils.h"
#include "mono.h"
#include "log.h"
#include "multi.h"
#include "networking.h"
#include "player.h"
@ -130,7 +130,7 @@ int gspy_Init() {
if (SOCKET_ERROR == gspy_socket) {
int lerror = WSAGetLastError();
mprintf(0, "Unable to init gamespy socket! (%d)\n", lerror);
LOG_WARNING.printf("Unable to init gamespy socket! (%d)", lerror);
return 0;
}
SOCKADDR_IN sock_addr{};
@ -147,17 +147,17 @@ int gspy_Init() {
} else {
gspy_listenport = GAMESPY_LISTENPORT;
}
mprintf(0, "Using port %d for gamespy requests.\n", gspy_listenport);
LOG_INFO.printf("Using port %d for gamespy requests.", gspy_listenport);
sock_addr.sin_port = htons(gspy_listenport);
if (bind(gspy_socket, (SOCKADDR *)&sock_addr, sizeof(sock_addr)) == SOCKET_ERROR) {
mprintf(0, "Couldn't bind gamespy socket (%d)!\n", WSAGetLastError());
LOG_WARNING.printf("Couldn't bind gamespy socket (%d)!", WSAGetLastError());
return 0;
}
// make the socket non-blocking
make_nonblocking(gspy_socket);
CFILE *cfp = cfopen(cfgpath, "rt");
if (cfp) {
mprintf(0, "Found a gamespy config file!\n");
LOG_INFO << "Found a gamespy config file!";
char hostn[MAX_HOSTNAMELEN];
for (auto &server : gspy_server) {
@ -188,10 +188,10 @@ int gspy_Init() {
if (INADDR_NONE == inet_addr(hostn)) {
// This is a name we must resolve
HOSTENT *he;
mprintf(0, "Resolving hostname for gamespy: %s\n", hostn);
LOG_DEBUG.printf("Resolving hostname for gamespy: %s", hostn);
he = gethostbyname(hostn);
if (!he) {
mprintf(0, "Unable to resolve %s\n", hostn);
LOG_WARNING.printf("Unable to resolve %s", hostn);
// gspy_server[i].sin_addr.S_un.S_addr = INADDR_NONE;
INADDR_SET_SUN_SADDR(&server.sin_addr, INADDR_NONE);
} else {
@ -206,8 +206,7 @@ int gspy_Init() {
uint32_t resolved_addr;
INADDR_GET_SUN_SADDR(&server.sin_addr, &resolved_addr);
if (resolved_addr != INADDR_NONE) {
mprintf(0, "Sending gamespy heartbeats to %s:%d\n", inet_ntoa(server.sin_addr),
htons(server.sin_port));
LOG_INFO.printf("Sending gamespy heartbeats to %s:%d", inet_ntoa(server.sin_addr), htons(server.sin_port));
}
}
}
@ -250,7 +249,7 @@ void gspy_DoFrame() {
uint32_t resolved_addr;
INADDR_GET_SUN_SADDR(&server.sin_addr, &resolved_addr);
if (resolved_addr != INADDR_NONE) {
mprintf(0, "Sending heartbeat to %s:%d\n", inet_ntoa(server.sin_addr), htons(server.sin_port));
LOG_DEBUG.printf("Sending heartbeat to %s:%d", inet_ntoa(server.sin_addr), htons(server.sin_port));
gspy_DoHeartbeat(&server);
}
}
@ -261,12 +260,12 @@ void gspy_DoFrame() {
bytesin = (int)recvfrom(gspy_socket, inbuffer, MAX_GAMESPY_BUFFER, 0, (SOCKADDR *)&fromaddr, &fromsize);
if (bytesin > 0) {
*(inbuffer + bytesin) = '\0';
mprintf(0, "GSPYIN: %s\n", inbuffer);
LOG_DEBUG.printf("GSPYIN: %s", inbuffer);
gspy_ParseReq(inbuffer, &fromaddr);
} else if (bytesin == SOCKET_ERROR) {
int lerror = WSAGetLastError();
if (lerror != WSAEWOULDBLOCK) {
mprintf(0, "Warning: recvfrom failed for gamespy! (%d)\n", lerror);
LOG_WARNING.printf("recvfrom failed for gamespy! (%d)", lerror);
}
}
} while (bytesin > 0);
@ -288,7 +287,7 @@ int gspy_SendPacket(SOCKADDR_IN *addr) {
sprintf(keyvalue, "\\queryid\\%d.%d", gspy_queryid, gspy_packetnumber);
strcat(gspy_outgoingbuffer, keyvalue);
mprintf(0, "GSPYOUT: %s\n", gspy_outgoingbuffer);
LOG_DEBUG.printf("GSPYOUT: %s", gspy_outgoingbuffer);
sendto(gspy_socket, gspy_outgoingbuffer, strlen(gspy_outgoingbuffer) + 1, 0, (SOCKADDR *)addr, sizeof(SOCKADDR_IN));
*gspy_outgoingbuffer = '\0';
return 0;
@ -391,7 +390,7 @@ int gspy_DoEcho(SOCKADDR_IN *addr, char *msg) {
strcpy(buf, msg);
char *p = strstr(buf, "\\echo\\");
if (!p) {
mprintf(0, "Couldn't find echo keyword in gamespy query, this is a wacky bug that should never happen!\n");
LOG_FATAL << "Couldn't find 'echo' keyword in gamespy query, this is a wacky bug that should never happen!";
Int3();
return 0;
}
@ -405,17 +404,17 @@ int gspy_DoBasic(SOCKADDR_IN *addr) {
char buf[MAX_GAMESPY_BUFFER];
sprintf(buf, "\\gamename\\%s", THISGAMENAME);
mprintf(0, "Sending to gamespy: %s\n", buf);
LOG_DEBUG.printf("Sending to gamespy: %s", buf);
gspy_AddToBuffer(addr, buf);
// sprintf(buf,"\\gamever\\%d.%d",Program_version.major,Program_version.minor);
sprintf(buf, "\\gamever\\%s %.1d.%.1d.%.1d", THISGAMEVER, Program_version.major, Program_version.minor,
Program_version.build);
mprintf(0, "Sending to gamespy: %s\n", buf);
LOG_DEBUG.printf("Sending to gamespy: %s", buf);
gspy_AddToBuffer(addr, buf);
sprintf(buf, "\\location\\%d", gspy_region);
mprintf(0, "Sending to gamespy: %s\n", buf);
LOG_DEBUG.printf("Sending to gamespy: %s", buf);
gspy_AddToBuffer(addr, buf);
return 0;
@ -509,7 +508,7 @@ int gspy_DoGameInfo(SOCKADDR_IN *addr) {
int gspy_DoHeartbeat(SOCKADDR_IN *addr) {
char buf[MAX_GAMESPY_BUFFER];
sprintf(buf, "\\heartbeat\\%d\\gamename\\%s", gspy_listenport, THISGAMENAME);
mprintf(0, "GSPYOUT: %s\n", buf);
LOG_DEBUG.printf("GSPYOUT: %s", buf);
sendto(gspy_socket, buf, strlen(buf) + 1, 0, (SOCKADDR *)addr, sizeof(SOCKADDR_IN));
return 0;