diff --git a/renderer/dyna_gl_ryan.h b/renderer/dyna_gl_ryan.h deleted file mode 100644 index 0bee292d..00000000 --- a/renderer/dyna_gl_ryan.h +++ /dev/null @@ -1,222 +0,0 @@ -/* -* Descent 3 -* Copyright (C) 2024 Parallax Software -* -* This program is free software: you can redistribute it and/or modify -* it under the terms of the GNU General Public License as published by -* the Free Software Foundation, either version 3 of the License, or -* (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program. If not, see . -*/ - -// ryan's add. Why wasn't this here? 04/18/2000 -#ifndef _INCLUDE_DYNA_GL_H_ -#define _INCLUDE_DYNA_GL_H_ -// end ryan's add. - -#include "gl.h" -#include "module.h" - -#if defined(WIN32) -#define GLFUNCCALL __stdcall -#elif defined(__LINUX__) -#define GLFUNCCALL -// ryan's add. 04/18/2000 -typedef void(GLFUNCCALL *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); -typedef void(GLFUNCCALL *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); -typedef void(GLFUNCCALL *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -// end ryan's add. -// #include -#else -#define GLFUNCCALL -#endif - -// ryan's adds. 04/18/2000. -// There was a bunch of stuff that was, I guess, not supported by -// Mesa when Outrage did the original port. So buttloads of code -// involving glActiveTextureARB() were #ifdef'd to only WIN32. -// To make use of the extension more generic, platforms that can handle -// it (Linux and Win32, as far as I care), define -// _USE_OGL_ACTIVE_TEXTURES, and check that define instead of WIN32 when -// using the extension. -#if (!defined(_USE_OGL_ACTIVE_TEXTURES)) -#if (defined(WIN32)) -#define _USE_OGL_ACTIVE_TEXTURES -#endif -#endif -// end ryan's adds. - -typedef void(GLFUNCCALL *glAlphaFunc_fp)(GLenum func, GLclampf ref); -typedef void(GLFUNCCALL *glBegin_fp)(GLenum mode); -typedef void(GLFUNCCALL *glBindTexture_fp)(GLenum target, GLuint texture); -typedef void(GLFUNCCALL *glBlendFunc_fp)(GLenum sfactor, GLenum dfactor); -typedef void(GLFUNCCALL *glClear_fp)(GLbitfield mask); -typedef void(GLFUNCCALL *glClearColor_fp)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void(GLFUNCCALL *glClearDepth_fp)(GLclampd depth); -typedef void(GLFUNCCALL *glColor3ub_fp)(GLubyte red, GLubyte green, GLubyte blue); -typedef void(GLFUNCCALL *glColor4ub_fp)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -typedef void(GLFUNCCALL *glColor4f_fp)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void(GLFUNCCALL *glColorPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void(GLFUNCCALL *glDeleteTextures_fp)(GLsizei n, const GLuint *textures); -typedef void(GLFUNCCALL *glDepthFunc_fp)(GLenum func); -typedef void(GLFUNCCALL *glDepthMask_fp)(GLboolean flag); -typedef void(GLFUNCCALL *glDepthRange_fp)(GLclampd zNear, GLclampd zFar); -typedef void(GLFUNCCALL *glDisable_fp)(GLenum cap); -typedef void(GLFUNCCALL *glDisableClientState_fp)(GLenum array); -typedef void(GLFUNCCALL *glDrawArrays_fp)(GLenum mode, GLint first, GLsizei count); -typedef void(GLFUNCCALL *glDrawPixels_fp)(GLsizei width, GLsizei height, GLenum format, GLenum type, - const GLvoid *pixels); -typedef void(GLFUNCCALL *glEnable_fp)(GLenum cap); -typedef void(GLFUNCCALL *glEnableClientState_fp)(GLenum array); -typedef void(GLFUNCCALL *glEnd_fp)(void); -typedef void(GLFUNCCALL *glFlush_fp)(void); -typedef void(GLFUNCCALL *glFogf_fp)(GLenum pname, GLfloat param); -typedef void(GLFUNCCALL *glFogfv_fp)(GLenum pname, const GLfloat *params); -typedef void(GLFUNCCALL *glFogi_fp)(GLenum pname, GLint param); -typedef GLenum(GLFUNCCALL *glGetError_fp)(void); -typedef const GLubyte *(GLFUNCCALL *glGetString_fp)(GLenum name); -typedef void(GLFUNCCALL *glHint_fp)(GLenum target, GLenum mode); -typedef void(GLFUNCCALL *glLoadIdentity_fp)(void); -typedef void(GLFUNCCALL *glMatrixMode_fp)(GLenum mode); -typedef void(GLFUNCCALL *glOrtho_fp)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -typedef void(GLFUNCCALL *glPixelStorei_fp)(GLenum pname, GLint param); -typedef void(GLFUNCCALL *glPixelTransferi_fp)(GLenum pname, GLint param); -typedef void(GLFUNCCALL *glPolygonOffset_fp)(GLfloat factor, GLfloat units); -typedef void(GLFUNCCALL *glReadPixels_fp)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); -typedef void(GLFUNCCALL *glScissor_fp)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void(GLFUNCCALL *glShadeModel_fp)(GLenum mode); -typedef void(GLFUNCCALL *glTexCoordPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void(GLFUNCCALL *glTexEnvf_fp)(GLenum target, GLenum pname, GLfloat param); -typedef void(GLFUNCCALL *glTexImage2D_fp)(GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const GLvoid *pixels); -typedef void(GLFUNCCALL *glTexParameteri_fp)(GLenum target, GLenum pname, GLint param); -typedef void(GLFUNCCALL *glTexSubImage2D_fp)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void(GLFUNCCALL *glVertex2i_fp)(GLint, GLint); -typedef void(GLFUNCCALL *glVertex3f_fp)(GLfloat, GLfloat, GLfloat); -typedef void(GLFUNCCALL *glVertexPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void(GLFUNCCALL *glViewport_fp)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void(GLFUNCCALL *glColor4fv_fp)(const GLfloat *v); -typedef void(GLFUNCCALL *glVertex3fv_fp)(const GLfloat *v); -typedef void(GLFUNCCALL *glTexCoord4fv_fp)(const GLfloat *v); -typedef void(GLFUNCCALL *glTexCoord2f_fp)(const GLfloat p1, const GLfloat p2); -typedef void(GLFUNCCALL *glGetIntegerv_fp)(GLenum pname, GLint *params); -typedef GLuint(GLFUNCCALL *glGenLists_fp)(GLsizei range); -typedef void(GLFUNCCALL *glNewList_fp)(GLuint list, GLenum mode); -typedef void(GLFUNCCALL *glEndList_fp)(void); -typedef void(GLFUNCCALL *glCallLists_fp)(GLsizei n, GLenum type, const GLvoid *lists); -typedef void(GLFUNCCALL *glListBase_fp)(GLuint base); -typedef void(GLFUNCCALL *glPushAttrib_fp)(GLbitfield mask); -typedef void(GLFUNCCALL *glPopAttrib_fp)(void); -typedef void(GLFUNCCALL *glColor3f_fp)(GLfloat red, GLfloat green, GLfloat blue); -typedef void(GLFUNCCALL *glRasterPos2i_fp)(GLint x, GLint y); -typedef void(GLFUNCCALL *glBitmap_fp)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, - GLfloat ymove, const GLubyte *bitmap); - -#if defined(WIN32) -typedef HGLRC(GLFUNCCALL *wglCreateContext_fp)(HDC); -typedef BOOL(GLFUNCCALL *wglDeleteContext_fp)(HGLRC); -typedef BOOL(GLFUNCCALL *wglMakeCurrent_fp)(HDC, HGLRC); -typedef PROC(GLFUNCCALL *wglGetProcAddress_fp)(LPCSTR); - -extern wglCreateContext_fp dwglCreateContext; -extern wglDeleteContext_fp dwglDeleteContext; -extern wglMakeCurrent_fp dwglMakeCurrent; -extern wglGetProcAddress_fp dwglGetProcAddress; - -/* bk00614 - fuckit -#elif defined(__LINUX__) -typedef Bool (*glXQueryExtension_fp)( Display *dpy, int *errorb, int *event ); -typedef GLXContext (*glXCreateContext_fp)( Display *dpy, XVisualInfo *vis,GLXContext shareList, Bool direct ); -typedef Bool (*glXMakeCurrent_fp)( Display *dpy, GLXDrawable drawable,GLXContext ctx); -typedef void (*glXSwapBuffers_fp)( Display *dpy, GLXDrawable drawable ); -typedef int (*glXGetConfig_fp)( Display *dpy, XVisualInfo *visual, int attrib, int *value ); -typedef XVisualInfo* (*glXChooseVisual_fp)( Display *dpy, int screen, int *attribList ); -typedef void (*glXDestroyContext_fp)( Display *dpy, GLXContext ctx ); -typedef void (*glXWaitGL_fp)( void ); - -glXQueryExtension_fp dglXQueryExtension=NULL; -glXCreateContext_fp dglXCreateContext=NULL; -glXMakeCurrent_fp dglXMakeCurrent=NULL; -glXSwapBuffers_fp dglXSwapBuffers=NULL; -glXGetConfig_fp dglXGetConfig=NULL; -glXChooseVisual_fp dglXChooseVisual=NULL; -glXDestroyContext_fp dglXDestroyContext=NULL; -glXWaitGL_fp dglXWaitGL=NULL; -*/ -#else - -#endif - -// bk000614 - have to fix globals -extern glAlphaFunc_fp dglAlphaFunc; -extern glBegin_fp dglBegin; -extern glBindTexture_fp dglBindTexture; -extern glBlendFunc_fp dglBlendFunc; -extern glClear_fp dglClear; -extern glClearColor_fp dglClearColor; -extern glClearDepth_fp dglClearDepth; -extern glColor3ub_fp dglColor3ub; -extern glColor4f_fp dglColor4f; -extern glColor4fv_fp dglColor4fv; -extern glColor4ub_fp dglColor4ub; -extern glColorPointer_fp dglColorPointer; -extern glDeleteTextures_fp dglDeleteTextures; -extern glDepthFunc_fp dglDepthFunc; -extern glDepthMask_fp dglDepthMask; -extern glDepthRange_fp dglDepthRange; -extern glDisable_fp dglDisable; -extern glDisableClientState_fp dglDisableClientState; -extern glDrawArrays_fp dglDrawArrays; -extern glDrawPixels_fp dglDrawPixels; -extern glEnable_fp dglEnable; -extern glEnableClientState_fp dglEnableClientState; -extern glEnd_fp dglEnd; -extern glFlush_fp dglFlush; -extern glFogf_fp dglFogf; -extern glFogfv_fp dglFogfv; -extern glFogi_fp dglFogi; -extern glGetError_fp dglGetError; -extern glGetString_fp dglGetString; -extern glGetIntegerv_fp dglGetIntegerv; -extern glHint_fp dglHint; -extern glLoadIdentity_fp dglLoadIdentity; -extern glMatrixMode_fp dglMatrixMode; -extern glOrtho_fp dglOrtho; -extern glPixelStorei_fp dglPixelStorei; -extern glPixelTransferi_fp dglPixelTransferi; -extern glPolygonOffset_fp dglPolygonOffset; -extern glReadPixels_fp dglReadPixels; -extern glScissor_fp dglScissor; -extern glShadeModel_fp dglShadeModel; -extern glTexCoord2f_fp dglTexCoord2f; -extern glTexCoord4fv_fp dglTexCoord4fv; -extern glTexCoordPointer_fp dglTexCoordPointer; -extern glTexEnvf_fp dglTexEnvf; -extern glTexImage2D_fp dglTexImage2D; -extern glTexParameteri_fp dglTexParameteri; -extern glTexSubImage2D_fp dglTexSubImage2D; -extern glVertex2i_fp dglVertex2i; -extern glVertex3f_fp dglVertex3f; -extern glVertex3fv_fp dglVertex3fv; -extern glVertexPointer_fp dglVertexPointer; -extern glViewport_fp dglViewport; - -module *LoadOpenGLDLL(const char *dllname); - -// ryan's add. 10/04/2000 -#ifdef __CHECK_FOR_TOO_SLOW_RENDERING__ -void setMinimumAcceptableRenderTime(int ms); -#endif - -// ryan's add. Why wasn't this here? 04/18/2000 -#endif -// end ryan's add.