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setting depth range to [0, 1] is superfluous
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@ -290,7 +290,6 @@ void opengl_SetDefaults() {
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dglEnable(GL_SCISSOR_TEST);
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dglScissor(0, 0, gpu_state.screen_width, gpu_state.screen_height);
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dglDisable(GL_SCISSOR_TEST);
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dglDepthRange(0.0f, 1.0f);
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if (UseMultitexture) {
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#if (defined(_USE_OGL_ACTIVE_TEXTURES))
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