setting depth range to [0, 1] is superfluous

This commit is contained in:
Chris Sarbora 2024-07-24 02:08:05 -05:00
parent cc08065fa1
commit e152b5df70
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@ -290,7 +290,6 @@ void opengl_SetDefaults() {
dglEnable(GL_SCISSOR_TEST);
dglScissor(0, 0, gpu_state.screen_width, gpu_state.screen_height);
dglDisable(GL_SCISSOR_TEST);
dglDepthRange(0.0f, 1.0f);
if (UseMultitexture) {
#if (defined(_USE_OGL_ACTIVE_TEXTURES))