Merge pull request #325 from Arcnor/png-screenshot

Save screenshots as PNG
This commit is contained in:
Edu Garcia 2024-05-09 23:22:30 +01:00 committed by GitHub
commit f793797088
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GPG Key ID: B5690EEEBB952194
17 changed files with 1927 additions and 333 deletions

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@ -150,7 +150,7 @@ include_directories(
${PLATFORM_INCLUDES}
)
# file(GLOB_RECURSE INCS "*.h")
add_subdirectory(third_party)
add_subdirectory(2dlib)
add_subdirectory(AudioEncode)

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@ -694,6 +694,8 @@
#include "osiris_share.h"
#include "demofile.h"
#include <NewBitmap.h>
///////////////////////////////////////////////////////////////////////////////
// Variables
@ -1276,7 +1278,6 @@ void EndFrame() {
// Does a screenshot and tells the bitmap lib to save out the picture as a tga
void DoScreenshot() {
int bm_handle;
int count;
char str[255], filename[255];
CFILE *infile;
@ -1290,21 +1291,20 @@ void DoScreenshot() {
height = rs.screen_height;
}
bm_handle = bm_AllocBitmap(width, height, 0);
if (bm_handle < 0) {
StopTime();
// Tell our renderer lib to take a screen shot
auto screenshot = rend_Screenshot();
if (!screenshot || screenshot->getData() == nullptr) {
AddHUDMessage(TXT_ERRSCRNSHT);
return;
}
StopTime();
// Tell our renderer lib to take a screen shot
rend_Screenshot(bm_handle);
// Find a valid filename
count = 1;
while (!done) {
snprintf(str, sizeof(str), "Screenshot%.3d.tga", count);
snprintf(str, sizeof(str), "Screenshot%.3d.png", count);
ddio_MakePath(filename, Base_directory, str, NULL);
infile = (CFILE *)cfopen(filename, "rb");
if (infile == NULL) {
@ -1318,16 +1318,12 @@ void DoScreenshot() {
break;
}
strcpy(GameBitmaps[bm_handle].name, str);
// Now save it
bm_SaveBitmapTGA(filename, bm_handle);
screenshot->saveAsPNG(filename);
if (Demo_flags != DF_PLAYBACK) {
AddHUDMessage(TXT_SCRNSHT, filename);
}
// Free memory
bm_FreeBitmap(bm_handle);
StartTime();
}

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@ -394,11 +394,6 @@ int FindTextureBitmapName(const char *name) {
if ((!stricmp(GameBitmaps[vc->frames[t]].name, name)))
retval = i;
/*if (not_res)
{
FreeVClipResidency (GameTextures[i].bm_handle);
}*/
if (retval != -1)
return retval;
} else {

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@ -236,20 +236,6 @@ void FreeVClip(int num) {
ASSERT(Num_vclips >= 0);
}
// Frees up the bitmaps used by a vclip
void FreeVClipResidency(int num) {
ASSERT(GameVClips[num].used > 0);
mprintf((0, "Freeing vclip residency!\n"));
if (!(GameVClips[num].flags & VCF_NOT_RESIDENT)) {
for (int i = 0; i < GameVClips[num].num_frames; i++)
bm_FreeBitmap(GameVClips[num].frames[i]);
}
GameVClips[num].flags |= VCF_NOT_RESIDENT;
}
// Saves a given video clip to a file
// Returns 1 if everything ok, 0 otherwise
// "num" is index into GameVClip array
@ -643,55 +629,3 @@ int FindVClipName(const char *name) {
return -1;
}
// Returns frame "frame" of vclip "vclip". Will mod the frame so that there
// is no overflow
int GetVClipBitmap(int v, int frame) {
ASSERT(GameVClips[v].used > 0);
ASSERT(v >= 0 && v < MAX_VCLIPS);
ASSERT(frame >= 0);
vclip *vc = &GameVClips[v];
int bm = vc->frames[frame % vc->num_frames];
return bm;
}
// Loads an animation from an IFF ANIM file
int AllocLoadIFFAnimClip(const char *filename, int texture) {
/* char name[PAGENAME_LEN];
int i;
ASSERT (filename!=NULL);
ChangeVClipName (filename,name);
if ((i=FindVClipName(name))!=-1)
{
GameVClips[i].used++;
return i;
}
mprintf ((0,"Loading IFF vclip %s\n",name));
int vcnum=AllocVClip ();
ASSERT (vcnum>=0);
vclip *vc=&GameVClips[vcnum];
vc->num_frames=bm_AllocLoadIFFAnim (filename,vc->frames,0);
if (vc->num_frames==-1)
{
mprintf ((0,"Couldn't load vclip named %d!\n",name));
FreeVClip (vcnum);
return -1;
}
strcpy (vc->name,name);
return vcnum;*/
return -1;
}

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@ -77,17 +77,7 @@ void ChangeVClipName(const char *src, char *dest);
// or index of vclip with name
int FindVClipName(const char *name);
// Returns frame "frame" of vclip "vclip". Will mod the frame so that there
// is no overflow
int GetVClipBitmap(int vclip, int frame);
// Loads an animation from an IFF ANIM file
int AllocLoadIFFAnimClip(const char *filename, int texture);
// Pages in a vclip if it needs to be
void PageInVClip(int vcnum);
// Frees up the bitmaps used by a vclip
void FreeVClipResidency(int vcnum);
#endif

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@ -1,5 +1,8 @@
set(HEADERS iff.h)
set(CPPS
NewBitmap.cpp
NewBitmap.h
bitmain.cpp
bumpmap.cpp
iff.cpp
@ -11,4 +14,6 @@ add_library(bitmap STATIC ${HEADERS} ${CPPS})
target_link_libraries(bitmap PRIVATE
cfile
ddebug
stb
)
target_include_directories(bitmap PUBLIC .)

57
bitmap/NewBitmap.cpp Normal file
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@ -0,0 +1,57 @@
/*
* Descent 3
* Copyright (C) 2024 Descent Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "NewBitmap.h"
#include "pserror.h"
#include <stb_image_write.h>
NewBitmap::NewBitmap(uint32_t w, uint32_t h, PixelDataFormat format, bool flippedY)
: _w(w), _h(h), _format(format), _flippedY(flippedY), _data(allocateData(w, h, format)) {
ASSERT(_data.get());
}
std::unique_ptr<uint8_t[]> NewBitmap::allocateData(uint32_t w, uint32_t h, PixelDataFormat format) {
switch (format) {
case PixelDataFormat::RGBA32: return std::make_unique<uint8_t[]>(w * h * 4);
default: return nullptr;
}
}
uint32_t NewBitmap::getNumComponents() const {
switch (_format) {
case PixelDataFormat::RGBA32: return 4;
default: return 0;
}
}
uint32_t NewBitmap::getStride() const {
switch (_format) {
case PixelDataFormat::RGBA32: return _w * 4;
default: return 0;
}
}
bool NewBitmap::saveAsPNG(const char *filePath) {
// TODO: Support more formats? stb_write supports at least RGB and RGBA
ASSERT(_format == PixelDataFormat::RGBA32);
stbi_flip_vertically_on_write(_flippedY);
return stbi_write_png(filePath, _w, _h, getNumComponents(), _data.get(), getStride()) == 0;
}

60
bitmap/NewBitmap.h Normal file
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@ -0,0 +1,60 @@
/*
* Descent 3
* Copyright (C) 2024 Descent Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DESCENT3_NEWBITMAP_H
#define DESCENT3_NEWBITMAP_H
#include <cstdint>
#include <memory>
enum class PixelDataFormat {
Unknown,
RGBA32
};
class NewBitmap {
private:
uint32_t _w, _h;
PixelDataFormat _format;
bool _flippedY;
std::unique_ptr<uint8_t[]> _data;
static std::unique_ptr<uint8_t[]> allocateData(uint32_t w, uint32_t h, PixelDataFormat format);
[[nodiscard]] uint32_t getStride() const;
public:
/// Creates a new bitmap of size "w * h" and the specified format. Will allocate enough memory to store it.
NewBitmap(uint32_t w, uint32_t h, PixelDataFormat format, bool flippedY = false);
void getSize(uint32_t &w, uint32_t &h) const {
w = _w;
h = _h;
}
/// @returns raw pointer to image data
[[nodiscard]] uint8_t *getData() const { return _data.get(); }
/// @returns number of components for the bitmap format (i.e. 4 for "RGBA")
[[nodiscard]] uint32_t getNumComponents() const;
/// @returns true on success, false otherwise
bool saveAsPNG(const char* filePath);
};
#endif // DESCENT3_NEWBITMAP_H

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@ -586,18 +586,6 @@ int bm_FindBitmapName(const char *name) {
return fnode->data - GameBitmaps;
} else
return -1;
/*
for (i=0;i<MAX_BITMAPS && num_counted<Num_of_bitmaps;i++)
{
if (GameBitmaps[i].used)
{
num_counted++;
if(!stricmp (GameBitmaps[i].name,name))
return i;
}
}
*/
return -1;
}
// Given a handle, frees the bitmap memory and flags this bitmap as unused
void bm_FreeBitmap(int handle) {
@ -876,97 +864,6 @@ int bm_AllocLoadFileBitmap(const char *fname, int mipped, int format) {
// Allocs and loads a bitmap but doesn't actually load texel data!
// Returns the handle of the loaded bitmap
// Returns -1 if something is wrong
/*
int bm_AllocLoadFileNoMemBitmap (char *fname,int mipped)
{
CFILE *infile;
if (!Bitmaps_initted)
{
Int3();
mprintf ((0,"Bitmaps not initted!!!\n"));
return -1;
}
char *filename,name[BITMAP_NAME_LEN];
int n,src_bm;
filename = fname;
// due to a bug in some people's tablefile editors, we got to make sure there is
// no path if there shouldn't be
if(!cfexist(filename))
{
// generate a possible new filename
char *end_ptr,*start_ptr;
start_ptr = fname;
end_ptr = start_ptr + strlen(start_ptr) - 1;
while( (end_ptr >= start_ptr) && (*end_ptr!='\\') ) end_ptr--;
if(end_ptr < start_ptr)
{
mprintf((0,"Unable to find bitmap %s\n",fname));
return -1;
}
ASSERT(*end_ptr=='\\');
end_ptr++;
filename = end_ptr;
mprintf((0,"Couldn't find %s, so gonna try %s\n",fname,filename));
}
// Check to see if this bitmap is already in memory, if so, just return that
// bitmaps handle
if ((n=bm_TestName(filename))!=-1)
{
GameBitmaps[n].used++;
mprintf ((0,"Found duplicate bitmap %s.\n",GameBitmaps[n].name));
return n;
}
bm_ChangeEndName (filename,name);
if (strlen(name)>33)
{
mprintf ((0,"ERROR!! This bitmaps name is too long, try shortening it and retry!\n"));
return -1;
}
// Try to open the file. If we can't load it from the network if possible
infile=(CFILE *)cfopen (filename,"rb");
if( !infile)
{
mprintf ((0,"bm_AllocLoadFileBitmap: Can't open file named %s.\n",filename));
#ifdef _DEBUG
return BAD_BITMAP_HANDLE; // return the bad texture
#else
return -1;
#endif
}
// Check to see if this is IFF. If so, call the IFF reader. If not,
// rewind the file and read as a TGA
int filetype=bm_GetFileType (infile,filename);
switch (filetype)
{
case BM_FILETYPE_TGA:
// reads a tga or an outrage graphics file (ogf)
src_bm=bm_tga_load_short_file(infile,name);
break;
default:
Int3(); // Can't read this type
break;
}
cfclose (infile);
if (src_bm<0)
{
mprintf ((0,"Couldn't load %s.",filename));
return -1;
}
return src_bm; // We made it!
}*/
// Allocs and loads a bitmap but doesn't actually load texel data!
// Returns the handle of the loaded bitmap
// Returns -1 if something is wrong
int bm_AllocLoadFileNoMemBitmap(const char *fname, int mipped, int format) {
if (!Bitmaps_initted) {
Int3();
@ -1448,71 +1345,6 @@ void bm_ScaleBitmapToBitmap(int dest, int src) {
}
GameBitmaps[dest].flags |= BF_CHANGED;
}
// Returns whether or not this bitmap is in use
int bm_used(int n) {
ASSERT(n >= 0 && n < MAX_BITMAPS);
return GameBitmaps[n].used;
}
// Loads a series of bitmaps from an IFF file
int bm_AllocLoadIFFAnim(const char *filename, int *dest_index, int mipped) {
char name[BITMAP_NAME_LEN];
char str[BITMAP_NAME_LEN + 16];
int num_bitmaps, i, src_bm, n;
int bm_index[200];
bm_ChangeEndName(filename, name);
num_bitmaps = bm_iff_read_animbrush(filename, bm_index);
if (num_bitmaps < 0) {
mprintf((0, "Couldn't load %s.", filename));
return -1;
}
// Allocate space for our bitmap. If its mipped it must mean its a texture,
// so make it TEXTURE_WIDTH x TEXTURE_SIZE
for (i = 0; i < num_bitmaps; i++) {
src_bm = bm_index[i];
ASSERT(GameBitmaps[src_bm].used);
if (mipped) {
if ((bm_mipped(src_bm)) == 0) // If we want a mipped but we don't have one
{
int w = bm_w(src_bm, 0);
int h = bm_h(src_bm, 0);
n = bm_AllocBitmap(w, h, mipped * (((w * h * 2) / 3)));
ASSERT(n >= 0);
bm_ScaleBitmapToBitmap(n, src_bm);
bm_FreeBitmap(src_bm);
bm_GenerateMipMaps(n);
} else
n = src_bm;
} else // If we don't want a mipped
{
if ((bm_mipped(src_bm)) == 0)
n = src_bm;
else // And this is already mipped
{
int w = bm_w(src_bm, 0);
int h = bm_h(src_bm, 0);
ushort *src_data, *dest_data;
n = bm_AllocBitmap(w, h, mipped * (((w * h * 2) / 3)));
ASSERT(n >= 0);
src_data = (ushort *)bm_data(src_bm, 0);
dest_data = (ushort *)bm_data(n, 0);
memcpy(dest_data, src_data, w * h * 2);
bm_FreeBitmap(src_bm);
}
}
snprintf(str, sizeof(str), "%s%d", name, i);
strcpy(GameBitmaps[n].name, str);
dest_index[i] = n;
bm_FreeBitmap(src_bm);
}
return num_bitmaps; // We made it!
}
// given a handle and a miplevel, returns the bytes per bitmap row
int bm_rowsize(int handle, int miplevel) {
int w;
@ -1571,51 +1403,6 @@ int bm_SetBitmapIfTransparent(int handle) {
return 0;
}
// Saves the passed bitmap handle as a 32 bit uncompressed tga
int bm_SaveBitmapTGA(const char *filename, int handle) {
int height, width;
int i, t;
CFILE *fp;
fp = (CFILE *)cfopen(filename, "wb");
if (fp == NULL) {
mprintf((0, "SaveTGA:couldn't open %s!\n", filename));
return 0;
}
ASSERT(GameBitmaps[handle].format == BITMAP_FORMAT_1555); // Can only save 1555
width = bm_w(handle, 0);
height = bm_h(handle, 0);
cf_WriteByte(fp, 0); // image_id_len
cf_WriteByte(fp, 0); // color map type
cf_WriteByte(fp, 2); // image type: 2= uncompressed tga
for (i = 0; i < 9; i++) // ingore next 9 bytes
cf_WriteByte(fp, 0);
cf_WriteShort(fp, width);
cf_WriteShort(fp, height);
cf_WriteByte(fp, 32);
cf_WriteByte(fp, 32 + 8);
// for (i=0;i<image_id_len;i++)
// cf_ReadByte (infile);
// upside_down=(descriptor & 0x20)>>5;
// upside_down=1-upside_down;
ushort *src_data = (ushort *)bm_data(handle, 0);
for (i = 0; i < height; i++) {
for (t = 0; t < width; t++) {
ushort pix;
ddgr_color color;
pix = src_data[i * width + t];
color = GR_16_TO_COLOR(pix);
color |= 0xFF000000;
cf_WriteInt(fp, color);
}
}
// Finis!
cfclose(fp);
return 1;
}
// clears bitmap
void bm_ClearBitmap(int handle) {
int dx, dy;

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@ -18,13 +18,17 @@
#ifndef PSBITMAP_H
#define PSBITMAP_H
#include "pstypes.h"
#include "cfile.h"
#ifdef __LINUX__
#include "linux/linux_fix.h" //needed for stricmp's throughout bitmap lib
#endif
#define MAX_BITMAPS 5000
#define NUM_MIP_LEVELS 5
// It really doesn't matter what these are, as long as its above 10
#define OUTRAGE_4444_COMPRESSED_MIPPED 121
#define OUTRAGE_1555_COMPRESSED_MIPPED 122
@ -35,6 +39,7 @@
#define OUTRAGE_COMPRESSED_OGF 127
#define BITMAP_NAME_LEN 35
#define BAD_BITMAP_HANDLE 0
// Bitmap flags
#define BF_TRANSPARENT 1
#define BF_CHANGED 2 // this bitmap has changed since last frame (useful for hardware cacheing)
@ -44,10 +49,12 @@
#define BF_WANTS_4444 32 // Read data as 4444 when this bitmap is paged in
#define BF_BRAND_NEW 64 // This bitmap was just allocated and hasn't been to the video card
#define BF_COMPRESSABLE 128 // This bitmap is compressable for 3dhardware that supports it
// Bitmap priorities
#define BITMAP_FORMAT_STANDARD 0
#define BITMAP_FORMAT_1555 0
#define BITMAP_FORMAT_4444 1
typedef struct {
ushort *data16; // 16bit data
ushort width, height; // Width and height in pixels
@ -60,6 +67,7 @@ typedef struct {
ubyte format; // See bitmap format types above
char name[BITMAP_NAME_LEN]; // Whats the name of this bitmap? (ie SteelWall)
} bms_bitmap;
typedef struct chunked_bitmap {
int pw, ph; // pixel width and height
int w, h; // width and height in square bitmaps.
@ -67,7 +75,7 @@ typedef struct chunked_bitmap {
} chunked_bitmap;
extern bms_bitmap GameBitmaps[MAX_BITMAPS];
extern ulong Bitmap_memory_used;
extern ubyte Memory_map[];
// Sets all the bitmaps to unused
void bm_InitBitmaps();
// Frees up all memory used by bitmaps
@ -119,18 +127,10 @@ int bm_bpp(int handle);
void bm_GenerateMipMaps(int handle);
// Given two bitmaps, scales the data from src to the size of dest
void bm_ScaleBitmapToBitmap(int dest, int src);
// Returns whether or not this bitmap is in use
int bm_used(int n);
// Loads a series of bitmaps from an IFF file
int bm_AllocLoadIFFAnim(const char *filename, int *dest_index, int mipped);
// given a handle and a miplevel, returns the bytes per bitmap row
int bm_rowsize(int handle, int miplevel);
// Goes through the bitmap and sees if there is any transparency...if so, flag it!
int bm_SetBitmapIfTransparent(int handle);
// Saves the passed bitmap handle as a 24 bit uncompressed tga
int bm_SaveBitmapTGA(const char *filename, int handle);
// Sets the bitmap priority. This comes in handy for our 3d hardware
void bm_set_priority(int handle, int priority);
// Allocs and loads a bitmap but doesn't actually load texel data!
// Returns the handle of the loaded bitmap
// Returns -1 if something is wrong
@ -152,4 +152,5 @@ void bm_FreeBitmapData(int handle);
int bm_format(int handle);
// Returns the number of mipmap levels
int bm_miplevels(int handle);
#endif

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@ -294,6 +294,7 @@
#ifndef RENDERER_H
#define RENDERER_H
#include <memory>
#include "pstypes.h"
#include "grdefs.h"
@ -350,6 +351,8 @@ extern bool UseMipmap; // DAJ
extern bool ATIRagePro; // DAJ
extern bool Formac; // DAJ
class NewBitmap;
// various state setting functions
//------------------------------------
@ -578,6 +581,9 @@ float rend_GetAlphaFactor(void);
// Sets the wrap parameter
void rend_SetWrapType(wrap_type val);
/// Takes a screenshot of the current frame and returns a NewBitmap
std::unique_ptr<NewBitmap> rend_Screenshot();
// Takes a screenshot of the current frame and puts it into the handle passed
void rend_Screenshot(int bm_handle);

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@ -24,3 +24,4 @@ endif()
#Direct3D.cpp
add_library(renderer STATIC ${HEADERS} ${CPPS})
target_link_libraries(renderer PRIVATE bitmap)

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@ -46,6 +46,8 @@
#include "HardwareInternal.h"
#include "../Descent3/args.h"
#include <NewBitmap.h>
#define DECLARE_OPENGL
#include "dyna_gl.h"
@ -2142,28 +2144,38 @@ void rend_DrawSpecialLine(g3Point *p0, g3Point *p1) {
}
// Takes a screenshot of the current frame and puts it into the handle passed
void rend_Screenshot(int bm_handle) {
std::unique_ptr<NewBitmap> rend_Screenshot() {
ushort *dest_data;
uint *temp_data;
int i, t;
int total = gpu_state.screen_width * gpu_state.screen_height;
auto result = std::make_unique<NewBitmap>(gpu_state.screen_width, gpu_state.screen_height, PixelDataFormat::RGBA32, true);
if (!result || result->getData() == nullptr) {
return nullptr;
}
dglReadPixels(0, 0, gpu_state.screen_width, gpu_state.screen_height, GL_RGBA, GL_UNSIGNED_BYTE,
(GLvoid *)result->getData());
return result;
}
// Takes a screenshot of the current frame and puts it into the handle passed
void rend_Screenshot(int bm_handle) {
auto screenshot = rend_Screenshot();
auto *temp_data = reinterpret_cast<uint*>(screenshot->getData());
uint32_t w, h;
screenshot->getSize(w, h);
ASSERT((bm_w(bm_handle, 0)) == gpu_state.screen_width);
ASSERT((bm_h(bm_handle, 0)) == gpu_state.screen_height);
int w = bm_w(bm_handle, 0);
int h = bm_h(bm_handle, 0);
ushort* dest_data = bm_data(bm_handle, 0);
temp_data = (uint *)mem_malloc(total * 4);
ASSERT(temp_data); // Ran out of memory?
dest_data = bm_data(bm_handle, 0);
dglReadPixels(0, 0, gpu_state.screen_width, gpu_state.screen_height, GL_RGBA, GL_UNSIGNED_BYTE,
(GLvoid *)temp_data);
for (i = 0; i < h; i++) {
for (t = 0; t < w; t++) {
for (int i = 0; i < h; i++) {
for (int t = 0; t < w; t++) {
uint spix = temp_data[i * w + t];
int r = spix & 0xff;

1
third_party/CMakeLists.txt vendored Normal file
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@ -0,0 +1 @@
add_subdirectory(stb)

5
third_party/stb/CMakeLists.txt vendored Normal file
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@ -0,0 +1,5 @@
add_library(stb STATIC
stb.cpp
stb_image_write.h
)
target_include_directories(stb PUBLIC .)

20
third_party/stb/stb.cpp vendored Normal file
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@ -0,0 +1,20 @@
/*
* Descent 3
* Copyright (C) 2024 Descent Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"

1724
third_party/stb/stb_image_write.h vendored Normal file

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