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[Osiris] Reduced MAX_LOADED_MODULES to its original value
MAX_LOADED_MODULES was increased after introduction of d3-win.hog to account for the new x64 DLLs being loadad additional to exisiting DLLs from original game data.
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@ -430,15 +430,13 @@
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bool Show_osiris_debug = false;
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#define MAX_LOADED_MODULES 96 // maximum number of dlls that can be loaded at a time
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#define MAX_LOADED_MODULES 64 // maximum number of dlls that can be loaded at a time
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#define OSIMF_INUSE 0x1 // slot in use
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#define OSIMF_LEVEL 0x2 // level module
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#define OSIMF_DLLELSEWHERE 0x4 // mission module
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#define OSIMF_INTEMPDIR 0x8 // the dll was extracted from a hog and it is in a temp file
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#define OSIMF_NOUNLOAD \
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0x10 // the dll should not be unloaded if the reference count is
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// 0, only when the level ends
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#define OSIMF_NOUNLOAD 0x10 // the dll should not be unloaded if the reference count is 0, only when the level ends
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// The exported DLL function call prototypes
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#if defined(POSIX)
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