Commit Graph

21 Commits

Author SHA1 Message Date
Azamat H. Hackimov
a59503f881 Move pserror.h to ddebug module 2024-09-24 23:00:53 +03:00
Azamat H. Hackimov
dc0cd880e4 Add logger module
Implementing separated logger module.
2024-09-18 22:50:08 +03:00
Azamat H. Hackimov
4f4ab3bd20 Isolate module submodule 2024-09-17 23:16:58 +03:00
Azamat H. Hackimov
d8de33eb35 Convert renderer to use new logging facility 2024-09-10 03:00:25 +03:00
Chris Sarbora
16df2d764a
Set up transformations in vertex shader 2024-08-18 03:26:03 -05:00
Chris Sarbora
d61deae68d
add rudimentary shaders and machinery 2024-08-18 02:52:46 -05:00
Azamat H. Hackimov
7ba009b811 Isolate rtperformance module
Update rtperformance module, minor cleanups.
2024-07-28 16:50:42 +03:00
Louis Gombert
74c7b2cb0c Fix bad rebase for sdlmain.cpp 2024-06-29 18:28:23 +02:00
Louis Gombert
91c18fefc5 Windows SDL2 compilation 2024-06-29 18:21:37 +02:00
Azamat H. Hackimov
59487976f6 Isolate misc module
Isolate misc module for better dependency handling.
2024-06-27 01:26:35 +03:00
Azamat H. Hackimov
db8aa64d2f Make mem module isolated from project
Properly define MEM_USE_RTL definition only for mem library. Link other dependant modules with mem.
2024-06-20 00:43:51 +03:00
Azamat H. Hackimov
a0929aefe2 Rename ddio_common to ddio 2024-05-24 22:18:14 +03:00
Azamat H. Hackimov
6bc3c71a83 Reordering ddio_common module
Merge ddio_lnx and ddio_win into ddio_common module.
2024-05-24 22:17:44 +03:00
Edu García
80c207d41c save screenshots as PNG 2024-05-09 22:46:17 +01:00
Edu García
6705cd9543 [gl] extracted some common GPU rendering code 2024-05-08 17:36:43 +01:00
Edu García
a1900bc85b remove unused code (more Software renderer code) 2024-05-08 16:23:12 +01:00
Edu García
aaecc4a5a3 remove unused code (Software renderer, unused macos d3m netgames) 2024-05-07 23:22:05 +01:00
Ryan C. Gordon
6a18afab7c
Remove references to X11 and glX.
This is all in unused/unnecessary/leftover code, but the code wouldn't
build without Xlib headers on the system, which was forcing the Mac builds
to install xquartz.

This also removes renderer/SoftwareOpenGL*, which was _not_ a
software-rendered OpenGL, but just an older version of the same code that's
in HardwareOpenGL.cpp--old enough to still talk to glX directly, which is
what caught my attention.
2024-04-30 12:08:03 -04:00
Thomas Otto
00389c50ea Some more CMake white space formatting
- tabs to spaces
 - use Unix line endings everywhere
 - newline at end of file
 - remove trailing white space
 - no space between keywords and opening parenthesis
 - use 2 spaces to indent
2024-04-21 11:46:32 +02:00
Louis Gombert
c2b71b8147 Standardize CMake formatting
lowercase function names, blocks indent
2024-04-20 14:45:49 +02:00
Kevin Bentley
df209742fc Initial import 2024-04-15 21:43:29 -06:00