Jan Engelhardt
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97eeab914b
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Resolve out-of-bounds access in _splitpath
Crash at the start of every level.
==43628==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x5020000c5a6f at pc 0x7efd39f3868a bp 0x7ffe5a39ec80 sp 0x7ffe5a39ec78
READ of size 1 at 0x5020000c5a6f thread T0
f0 _splitpath(char const*, char*, char*, char*, char*) $GIT/scripts/linux_lib.cpp:37
f1 InitializeDLL $GIT/scripts/level1.cpp:705
f2 Osiris_LoadLevelModule(char*) $GIT/Descent3/OsirisLoadandBind.cpp:1095
f3 InitLevelScript() $GIT/Descent3/Mission.cpp:1699
f4 StartLevel() $GIT/Descent3/gamesequence.cpp:1622
f5 LoadAndStartCurrentLevel() $GIT/Descent3/gamesequence.cpp:1675
f6 GameSequencer() $GIT/Descent3/gamesequence.cpp:1197
f7 PlayGame() $GIT/Descent3/game.cpp:834
f8 MainLoop() $GIT/Descent3/descent.cpp:555
f9 Descent3() $GIT/Descent3/descent.cpp:508
f10 oeD3LnxApp::run() $GIT/Descent3/sdlmain.cpp:151
0x5020000c5a6f is located 1 bytes before 7-byte region [0x5020000c5a70,0x5020000c5a77)
allocated by thread T0 here:
f0 strdup (/lib64/libasan.so.8+0xf68e0) (BuildId: 5615a04b8d0a5a8eafa661f7235e2d98fa2b9137)
f1 Osiris_LoadLevelModule(char*) $GIT/Descent3/OsirisLoadandBind.cpp:1046
f2 InitLevelScript() $GIT/Descent3/Mission.cpp:1699
f3 StartLevel() $GIT/Descent3/gamesequence.cpp:1622
f4 LoadAndStartCurrentLevel() $GIT/Descent3/gamesequence.cpp:1675
f5 GameSequencer() $GIT/Descent3/gamesequence.cpp:1197
f6 PlayGame() $GIT/Descent3/game.cpp:834
f7 MainLoop() $GIT/Descent3/descent.cpp:555
f8 Descent3() $GIT/Descent3/descent.cpp:508
f9 oeD3LnxApp::run() $GIT/Descent3/sdlmain.cpp:151
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2024-08-31 12:13:44 +02:00 |
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